What would you like to see in a FPS?

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Lulekani

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#51 Lulekani
Member since 2012 • 2318 Posts

[QUOTE="Laythrom"][QUOTE="KHAndAnime"]No offense but maybe you guys are into the wrong hobby. Games have pretty poor stories and storytelling. I don't even think I could compare some of the best stories in gaming to mediocre books and movies, because games are that far behind (in that department). I can think of a few exceptions, but we're talking a handful of games among thousands. The stories in games are there to serve the gameplay, and that's that. I could recommend you guys a few books or movies that make Deus Ex or Bioshock seem like they were written by 12 year olds...elessarGObonzo

I agree, that is the one issue that I have with the lot of mainstream games. Sadly, I feel (IMO) that it might be because of a bit of greed from the developer/publisher and an attempt to push a product quickly instead of actually developing [a game] the way they should. You do occasionally see game developers that to push the story line (kind of like Max Payne and Uncharted); but sadly it seems like they hold development meetings and (the big wigs) say: "we want running and gunning, fire, explosions and damage...worry about the story later...we'll make it work". You'll always have the extreme difference between the gaming world and Hollywood, but it wouldn't hurt to put more effort into it.

they're in the wrong hobby in your opinion? you're in the wrong forum and on the wrong site. no one asked how you felt about gaming in general. go back to neverland and write the great story you don't find in games.

back on topic: in FPS shooter style i would also love to see a good civil war era game. the battlefields in this era of war were so littered with injured and dead combatants you wouldn't be able to withstand a huge emotional response if done right.

BOOOOOOO ! Even casuals gamers play to interact who the hell is gona watch some dumb cutscene and read texts on their iPhone before playing Bejewelled and Farmville. . . . . . Thats right ! Even casual games are higher up the common sense ladder than whatever it is you're pushing.
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skrat_01

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#52 skrat_01
Member since 2007 • 33767 Posts
Singleplayer tactical shooter, reminiscent of Hidden and Dangerous, SWAT 3/4 or Rainbow Six Rouge Spear. Or a shooter that treats shooting as something with some serious gravity, and takes the whole bang, bang action with some intelligence and sincerity. I'm all for escapist fantasies, but I'll like to see a shooter that isn't over-indulging in the action. Aside from more simm-ish games you've got STALKER, and well. That's all that really comes to mind.
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KHAndAnime

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#53 KHAndAnime
Member since 2009 • 17565 Posts

[QUOTE="Laythrom"][QUOTE="KHAndAnime"]No offense but maybe you guys are into the wrong hobby. Games have pretty poor stories and storytelling. I don't even think I could compare some of the best stories in gaming to mediocre books and movies, because games are that far behind (in that department). I can think of a few exceptions, but we're talking a handful of games among thousands. The stories in games are there to serve the gameplay, and that's that. I could recommend you guys a few books or movies that make Deus Ex or Bioshock seem like they were written by 12 year olds...elessarGObonzo

I agree, that is the one issue that I have with the lot of mainstream games. Sadly, I feel (IMO) that it might be because of a bit of greed from the developer/publisher and an attempt to push a product quickly instead of actually developing [a game] the way they should. You do occasionally see game developers that to push the story line (kind of like Max Payne and Uncharted); but sadly it seems like they hold development meetings and (the big wigs) say: "we want running and gunning, fire, explosions and damage...worry about the story later...we'll make it work". You'll always have the extreme difference between the gaming world and Hollywood, but it wouldn't hurt to put more effort into it.

they're in the wrong hobby in your opinion? you're in the wrong forum and on the wrong site. no one asked how you felt about gaming in general. go back to neverland and write the great story you don't find in games.

back on topic: in FPS shooter style i would also love to see a good civil war era game. the battlefields in this era of war were so littered with injured and dead combatants you wouldn't be able to withstand a huge emotional response if done right.

I'm certainly on the right forum, I've been here forever. :P

If someone said they thought McDonalds made some of the best fast-food cheeseburgers, I'd tell them to go to a better fast food place (like In-N-Out Burger). Just giving recommendations :)

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Laythrom

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#54 Laythrom
Member since 2013 • 26 Posts
[QUOTE="KHAndAnime"]No offense but maybe you guys are into the wrong hobby. Games have pretty poor stories and storytelling. I don't even think I could compare some of the best stories in gaming to mediocre books and movies, because games are that far behind (in that department). I can think of a few exceptions, but we're talking a handful of games among thousands. The stories in games are there to serve the gameplay, and that's that. I could recommend you guys a few books or movies that make Deus Ex or Bioshock seem like they were written by 12 year olds...JigglyWiggly_
Not about the story All bout the atmosphere

No but they should have both. Games can have both a BA storyline and atmosphere, but it seems like they are kinda far and few in between. That's one of the reasons why we are developing our own. I personally feel that a company shouldn't gip on the story in order to push a product faster. Likewise in neverse.
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Laythrom

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#55 Laythrom
Member since 2013 • 26 Posts
What do you guys (and girls) think about having to command AI in SP? Kind of like Arma and Operation Flashpoint (and SWAT for that matter); but sometimes needing it to be a necessity. Anyone can "army of one" it through a map, but why not add in the necessity to call on squad members, other units, arty and/or aircraft strafing runs. Other games have some of those options in set areas or triggers, but why not leave it open to the player more?
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KHAndAnime

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#56 KHAndAnime
Member since 2009 • 17565 Posts
[QUOTE="KHAndAnime"]No offense but maybe you guys are into the wrong hobby. Games have pretty poor stories and storytelling. I don't even think I could compare some of the best stories in gaming to mediocre books and movies, because games are that far behind (in that department). I can think of a few exceptions, but we're talking a handful of games among thousands. The stories in games are there to serve the gameplay, and that's that. I could recommend you guys a few books or movies that make Deus Ex or Bioshock seem like they were written by 12 year olds...JigglyWiggly_
Not about the story All bout the atmosphere

Story is one thing, atmosphere is another. :)
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klusps

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#57 klusps
Member since 2005 • 10386 Posts

Something like Planetside 2 but with Arma 3's gameplay.

An RTS/shooter hybrid taking place in WWII era(Company of Heroes mix with FPS gameplay mechanics)

 

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WhiteKnight77

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#58 WhiteKnight77
Member since 2003 • 12605 Posts

I wish more games would be more like what Ground Branch is shaping up to be with features it has and no balanced weapons. 

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redskins26rocs

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#59 redskins26rocs
Member since 2009 • 2674 Posts
Explosions and an actual story going on around these explosions because it seems alot of games fail at this
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Laythrom

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#60 Laythrom
Member since 2013 • 26 Posts

Something like Planetside 2 but with Arma 3's gameplay.

An RTS/shooter hybrid taking place in WWII era(Company of Heroes mix with FPS gameplay mechanics)

 

klusps
What if the game started out in say WWII and other 'wars' are available as DLCs (i.e. Vietnam, Bosnia, Iraq, Afghanistan, future conflict, etc)? Actually better yet...if the concept of different conflicts being released as DLCs; what wars (aside from WWII) or conflicts would you guys want? I saw where someone brought up Civil War; but what else are you guys feeling in lieu of war based FPS? Also, keep in mind, no matter what war gets covered; we will not be doing strict Spec Ops groups like Medal of Honor (2010), COD MW 1/2/3, etc. We would be covering normal grunts for the most part; and (if) Spec Op groups are in it, they would be interacting with the 'normal' grunts [like most military operations].
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Jacanuk

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#61 Jacanuk
Member since 2011 • 20281 Posts
No offense but maybe you guys are into the wrong hobby. Games have pretty poor stories and storytelling. I don't even think I could compare some of the best stories in gaming to mediocre books and movies, because games are that far behind (in that department). I can think of a few exceptions, but we're talking a handful of games among thousands. The stories in games are there to serve the gameplay, and that's that. I could recommend you guys a few books or movies that make Deus Ex or Bioshock seem like they were written by 12 year olds...KHAndAnime
I must say i disagree and to be honest it might be you who are in the wrong hobby. There are a lot of games with a very limited story but its no different then on movies, look at Avatar , best selling movie ever but have you ever sat down and looked at the story , its weak, shallow and done a million times before. And the same goes for most blockbusters. But as its said Beauty is in the eye of the beholder.
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Lulekani

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#62 Lulekani
Member since 2012 • 2318 Posts
[QUOTE="KHAndAnime"]No offense but maybe you guys are into the wrong hobby. Games have pretty poor stories and storytelling. I don't even think I could compare some of the best stories in gaming to mediocre books and movies, because games are that far behind (in that department). I can think of a few exceptions, but we're talking a handful of games among thousands. The stories in games are there to serve the gameplay, and that's that. I could recommend you guys a few books or movies that make Deus Ex or Bioshock seem like they were written by 12 year olds...Jacanuk
I must say i disagree and to be honest it might be you who are in the wrong hobby. There are a lot of games with a very limited story but its no different then on movies, look at Avatar , best selling movie ever but have you ever sat down and looked at the story , its weak, shallow and done a million times before. And the same goes for most blockbusters. But as its said Beauty is in the eye of the beholder.

How could somebody who plays video games for gameplay be in the wrong hobby ? Games consists of many questionable elements, but Interaction is not one of them (note this applies to all games of all types). Anybody who grasps this concept is a true gamer and can't be disqualified/exiled for any reason. Stories on the hand . . . . Uhm. . . . Well. . . . . . FÙCK'EM ! Simple.
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GarGx1

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#63 GarGx1
Member since 2011 • 10934 Posts

Complex level design as aposed to standard coridor, you must go this way, games

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anab0lic

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#64 anab0lic
Member since 2011 • 374 Posts

A modern version of counterstrike that retains the same great gameplay that CSS and 1.6 had (CS:GO failed BADLY at achieving this.)

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JigglyWiggly_

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#65 JigglyWiggly_
Member since 2009 • 24625 Posts

[QUOTE="anab0lic"]

A modern version of counterstrike that retains the same great gameplay that CSS and 1.6 had (CS:GO failed BADLY at achieving this.)

kraken2109

Explain

CS:GO isn't fun to play competitively or casually.

It's just a bunch of blur when sniping, dat.

 

Though I don't like any CS game. They punish you for playing agressive.

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kraken2109

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#66 kraken2109
Member since 2009 • 13271 Posts

A modern version of counterstrike that retains the same great gameplay that CSS and 1.6 had (CS:GO failed BADLY at achieving this.)

anab0lic
Explain
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thilina247

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#67 thilina247
Member since 2013 • 25 Posts
something like future like u've never seen it 2075 or something World War 3 with free running elements and mecs instead of tanks which also has space battles believable story and a twist of all fps and last but not least multidimensional story :) i'd buy that game even for a $100
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Laythrom

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#68 Laythrom
Member since 2013 • 26 Posts
ArmA covers most what I enjoy about an FPS as far as features go. As the genre covers many different sub-genres, I wwould like to see one thing more touched upon: environmental interaction. It has been slightly done, but I'm not talking about pre-scripted buildings being blown apart, but moreso every element in the world to be physically accurate to its real world couterpart. In weight, penetration resistance, affinities and vulnerabilities and to what degrees they will withstand punishment. And I mean EVERYTHING. It's always frustrated me immensely when playing FPSes that when indoors I'm relatively safe, even if the walls are made of bamboo. FPSes would rise to another level if you really had to take into consideration everything around you as you would in real life.

Of course, this is coming from someone who enjoys the tense nature and lethality of the ArmA games so I'm sure many would hate to see such a thing in their Battlefield 4. But IMO, if you want a real battlefield that feels alive, give it the parameters to be able to do so. Unfortunately, I don't think computing power is quite up to the task of creating enormous environments where every physical object's actions are dictated by realistic properties and physics. But when that day arrives, FPSes will change drastically in how they're played. MirkoS77
Actually that may not be completely out of the question. My guess is that between LODs, Apex, and individual scripting; it should be possible without killing a lot of the PC systems out there. I'm hoping that (by the time we're done) the end user will be able to downgrade the visual settings some so that it's not a requirement to upgrade before playing (in lieu of non-gaming systems and laptops).
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#69 MirkoS77
Member since 2011 • 17965 Posts
ArmA covers most what I enjoy about an FPS as far as features go. As the genre covers many different sub-genres, I wwould like to see one thing more touched upon: environmental interaction. It has been slightly done, but I'm not talking about pre-scripted buildings being blown apart, but moreso every element in the world to be physically accurate to its real world couterpart. In weight, penetration resistance, affinities and vulnerabilities and to what degrees they will withstand punishment. And I mean EVERYTHING. It's always frustrated me immensely when playing FPSes that when indoors I'm relatively safe, even if the walls are made of bamboo. FPSes would rise to another level if you really had to take into consideration everything around you as you would in real life.

Of course, this is coming from someone who enjoys the tense nature and lethality of the ArmA games so I'm sure many would hate to see such a thing in their Battlefield 4. But IMO, if you want a real battlefield that feels alive, give it the parameters to be able to do so. Unfortunately, I don't think computing power is quite up to the task of creating enormous environments where every physical object's actions are dictated by realistic properties and physics. But when that day arrives, FPSes will change drastically in how they're played.
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kraken2109

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#70 kraken2109
Member since 2009 • 13271 Posts

[QUOTE="kraken2109"][QUOTE="anab0lic"]

A modern version of counterstrike that retains the same great gameplay that CSS and 1.6 had (CS:GO failed BADLY at achieving this.)

JigglyWiggly_

Explain

CS:GO isn't fun to play competitively or casually.

It's just a bunch of blur when sniping, dat.

 

Though I don't like any CS game. They punish you for playing agressive.

You mean you can't run around while zoomed in with a sniper? That's a good thing.
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JigglyWiggly_

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#71 JigglyWiggly_
Member since 2009 • 24625 Posts

[QUOTE="JigglyWiggly_"][QUOTE="kraken2109"] You mean you can't run around while zoomed in with a sniper? That's a good thing.kraken2109
no I mean I like to charge everyone and assume I will do everything my playstyle is very terrible for getting a high kdr, but it scales well on any player with cs, charging just gets you awped or camp'd

Rushing/peeking works in CS, you just have to know when it's a good idea. 1v1 it works, often 1v2. But if you're outnumbered it won't work.

I know how to play CS. It's just flatout boring waiting all the time.

This was when I was kind of new to fps. http://www.youtube.com/watch?v=hogYKeZFzpw

 

 

Also I'm fairly coordinated with my left hand. Aim400kg exactaim on my left hand first try was 16,000, 2nd try was 19,500. That's higher than some people's righthand(assuming right handed). CS has no movement based aiming which is kind of lame.

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JigglyWiggly_

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#73 JigglyWiggly_
Member since 2009 • 24625 Posts
[QUOTE="JigglyWiggly_"][QUOTE="KHAndAnime"]No offense but maybe you guys are into the wrong hobby. Games have pretty poor stories and storytelling. I don't even think I could compare some of the best stories in gaming to mediocre books and movies, because games are that far behind (in that department). I can think of a few exceptions, but we're talking a handful of games among thousands. The stories in games are there to serve the gameplay, and that's that. I could recommend you guys a few books or movies that make Deus Ex or Bioshock seem like they were written by 12 year olds...Laythrom
Not about the story All bout the atmosphere

No but they should have both. Games can have both a BA storyline and atmosphere, but it seems like they are kinda far and few in between. That's one of the reasons why we are developing our own. I personally feel that a company shouldn't gip on the story in order to push a product faster. Likewise in neverse.

play some klonoa 2 does story and atmosphere perfectly except it isn't fps, but that would ruin it anyway
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JigglyWiggly_

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#74 JigglyWiggly_
Member since 2009 • 24625 Posts
[QUOTE="JigglyWiggly_"]

[QUOTE="kraken2109"] Explainkraken2109

CS:GO isn't fun to play competitively or casually.

It's just a bunch of blur when sniping, dat.

 

Though I don't like any CS game. They punish you for playing agressive.

You mean you can't run around while zoomed in with a sniper? That's a good thing.

no I mean I like to charge everyone and assume I will do everything my playstyle is very terrible for getting a high kdr, but it scales well on any player with cs, charging just gets you awped or camp'd
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kraken2109

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#75 kraken2109
Member since 2009 • 13271 Posts
[QUOTE="kraken2109"][QUOTE="JigglyWiggly_"] CS:GO isn't fun to play competitively or casually.

It's just a bunch of blur when sniping, dat.

 

Though I don't like any CS game. They punish you for playing agressive.

JigglyWiggly_
You mean you can't run around while zoomed in with a sniper? That's a good thing.

no I mean I like to charge everyone and assume I will do everything my playstyle is very terrible for getting a high kdr, but it scales well on any player with cs, charging just gets you awped or camp'd

Rushing/peeking works in CS, you just have to know when it's a good idea. 1v1 it works, often 1v2. But if you're outnumbered it won't work.
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kraken2109

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#76 kraken2109
Member since 2009 • 13271 Posts

[QUOTE="kraken2109"][QUOTE="JigglyWiggly_"] no I mean I like to charge everyone and assume I will do everything my playstyle is very terrible for getting a high kdr, but it scales well on any player with cs, charging just gets you awped or camp'dJigglyWiggly_

Rushing/peeking works in CS, you just have to know when it's a good idea. 1v1 it works, often 1v2. But if you're outnumbered it won't work.

I know how to play CS. It's just flatout boring waiting all the time.

This was when I was kind of new to fps. http://www.youtube.com/watch?v=hogYKeZFzpw

 

 

Also I'm fairly coordinated with my left hand. Aim400kg exactaim on my left hand first try was 16,000, 2nd try was 19,500. That's higher than some people's righthand(assuming right handed). CS has no movement based aiming which is kind of lame.

That video doesn't exactly represent the gameplay of counterstrike. I know what you're saying, a lot of people camp too much but it's possible to rush and still do fairly well.
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JigglyWiggly_

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#77 JigglyWiggly_
Member since 2009 • 24625 Posts
[QUOTE="JigglyWiggly_"]

[QUOTE="kraken2109"] Rushing/peeking works in CS, you just have to know when it's a good idea. 1v1 it works, often 1v2. But if you're outnumbered it won't work.kraken2109

I know how to play CS. It's just flatout boring waiting all the time.

This was when I was kind of new to fps. http://www.youtube.com/watch?v=hogYKeZFzpw

 

 

Also I'm fairly coordinated with my left hand. Aim400kg exactaim on my left hand first try was 16,000, 2nd try was 19,500. That's higher than some people's righthand(assuming right handed). CS has no movement based aiming which is kind of lame.

That video doesn't exactly represent the gameplay of counterstrike. I know what you're saying, a lot of people camp too much but it's possible to rush and still do fairly well.

eh passive gameplay will always be better in a game like cs
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KHAndAnime

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#78 KHAndAnime
Member since 2009 • 17565 Posts

Counter-Strike Beta 6.1 with higher resolution textures and more detailed models.

 SKaREO

That's a blast to the past that I'd like to remain in.

[QUOTE="KHAndAnime"]No offense but maybe you guys are into the wrong hobby. Games have pretty poor stories and storytelling. I don't even think I could compare some of the best stories in gaming to mediocre books and movies, because games are that far behind (in that department). I can think of a few exceptions, but we're talking a handful of games among thousands. The stories in games are there to serve the gameplay, and that's that. I could recommend you guys a few books or movies that make Deus Ex or Bioshock seem like they were written by 12 year olds...Jacanuk
I must say i disagree and to be honest it might be you who are in the wrong hobby. There are a lot of games with a very limited story but its no different then on movies, look at Avatar , best selling movie ever but have you ever sat down and looked at the story , its weak, shallow and done a million times before. And the same goes for most blockbusters. But as its said Beauty is in the eye of the beholder.

Really, I'm not trying to be a dick. There's nothing wrong with wishing for an FPS with a good story, but when people are saying what they enjoy most from a game is the story, then I can't help but feel puzzled. Regarding your point about Avatar - ticket sales are irrelevant to the quality of a movie, and I believe the quality of a movie and its story are mutually exclusive. Story-wise, I consider Avatar to be bottom of the barrel (yet still beyond videogame stories).

So let's pick some movies with good stories...I'll go with The Shawshank Redemption, 12 Angry Men, and One Flew over the Cuckoo's Nest.

Beauty is in the eye of the beholder, but I think we can all find some common ground regarding what makes a good story. So, at least entertain me with your opinion, what game stories do you think are better than the stories in the movies I mentioned?

If you can't think of any - then why do you enjoy stories found in videogames so much? Wouldn't you agree that it's not a very good medium to tell a meaningful, theme-driven story compared to literature or cinema?

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a_sh0pping_cart

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#79 a_sh0pping_cart
Member since 2009 • 354 Posts

[QUOTE="SKaREO"]

That's a blast to the past that I'd like to remain in.

[QUOTE="Jacanuk"][QUOTE="KHAndAnime"]No offense but maybe you guys are into the wrong hobby. Games have pretty poor stories and storytelling. I don't even think I could compare some of the best stories in gaming to mediocre books and movies, because games are that far behind (in that department). I can think of a few exceptions, but we're talking a handful of games among thousands. The stories in games are there to serve the gameplay, and that's that. I could recommend you guys a few books or movies that make Deus Ex or Bioshock seem like they were written by 12 year olds...KHAndAnime

I must say i disagree and to be honest it might be you who are in the wrong hobby. There are a lot of games with a very limited story but its no different then on movies, look at Avatar , best selling movie ever but have you ever sat down and looked at the story , its weak, shallow and done a million times before. And the same goes for most blockbusters. But as its said Beauty is in the eye of the beholder.

Really, I'm not trying to be a dick. There's nothing wrong with wishing for an FPS with a good story, but when people are saying what they enjoy most from a game is the story, then I can't help but feel puzzled. Regarding your point about Avatar - ticket sales are irrelevant to the quality of a movie, and I believe the quality of a movie and its story are mutually exclusive. Story-wise, I consider Avatar to be bottom of the barrel (yet still beyond videogame stories).

So let's pick some movies with good stories...I'll go with The Shawshank Redemption, 12 Angry Men, and One Flew over the Cuckoo's Nest.

Beauty is in the eye of the beholder, but I think we can all find some common ground regarding what makes a good story. So, at least entertain me with your opinion, what game stories do you think are better than the stories in the movies I mentioned?

If you can't think of any - then why do you enjoy stories found in videogames so much? Wouldn't you agree that it's not a very good medium to tell a meaningful, theme-driven story compared to literature or cinema?



Hopefully you don't mind me jumping in! But I can't help but refer to what James Paul Gee writes in his book What Video Games Have to Teach Us About Learning and Literacy. It's not that one medium is vastly superior over the other in terms of potential quality of a story, they're just very different experiences. Take a game like Deus Ex, the way you play the game is a large factor in how detailed of a story you get. Yeah the voice acting can be cheesy, but it's the atmosphere created from an inside-looking-out perspective. All the little notes and books you read, the nuances in how events within the game play out all feed into the experience of a story. Maybe at the end of the day, Deus Ex is a regular tale of conspiracy theories. I'd like to think not, because of the way I experienced it and what I perceive to be parts of the whole story.

Your posts about how video games are overall lacking in the story department got me to take a step back look at video game story quality from a different perspective. I stopped and said 'wait, are game stories all that I thought they were?' So, I don't think you're being a dick, I actually think that your comments have been constructive and shed new light on the topic I hadn't come across or thought of before.

I've read my fair share of books and I love Shawshank Redemption, in particular. But I stand by video games having the potential to provide deep and meaningful stories, albeit, in a different manner and very infrequently.

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slimjimbadboy

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#80 slimjimbadboy
Member since 2006 • 1731 Posts

Counter-Strike Beta 6.1 with higher resolution textures and more detailed models.  SKaREO

First time I'd ever agree with you, a hyper realistic counter strike would be the t*t*

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Deadpool-n

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#81 Deadpool-n
Member since 2012 • 489 Posts

Worthwhile stories, good a.i., co op, competitive, no classes or bonuses, great environment.

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LordShockTitan

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#82 LordShockTitan
Member since 2013 • 218 Posts

Strategy, and more depth to the game.

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Lulekani

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#83 Lulekani
Member since 2012 • 2318 Posts

[QUOTE="KHAndAnime"]

[QUOTE="SKaREO"] I must say i disagree and to be honest it might be you who are in the wrong hobby. There are a lot of games with a very limited story but its no different then on movies, look at Avatar , best selling movie ever but have you ever sat down and looked at the story , its weak, shallow and done a million times before. And the same goes for most blockbusters. But as its said Beauty is in the eye of the beholder.a_sh0pping_cart

Really, I'm not trying to be a dick. There's nothing wrong with wishing for an FPS with a good story, but when people are saying what they enjoy most from a game is the story, then I can't help but feel puzzled. Regarding your point about Avatar - ticket sales are irrelevant to the quality of a movie, and I believe the quality of a movie and its story are mutually exclusive. Story-wise, I consider Avatar to be bottom of the barrel (yet still beyond videogame stories).

So let's pick some movies with good stories...I'll go with The Shawshank Redemption, 12 Angry Men, and One Flew over the Cuckoo's Nest.

Beauty is in the eye of the beholder, but I think we can all find some common ground regarding what makes a good story. So, at least entertain me with your opinion, what game stories do you think are better than the stories in the movies I mentioned?

If you can't think of any - then why do you enjoy stories found in videogames so much? Wouldn't you agree that it's not a very good medium to tell a meaningful, theme-driven story compared to literature or cinema?



Hopefully you don't mind me jumping in! But I can't help but refer to what James Paul Gee writes in his book What Video Games Have to Teach Us About Learning and Literacy. It's not that one medium is vastly superior over the other in terms of potential quality of a story, they're just very different experiences. Take a game like Deus Ex, the way you play the game is a large factor in how detailed of a story you get. Yeah the voice acting can be cheesy, but it's the atmosphere created from an inside-looking-out perspective. All the little notes and books you read, the nuances in how events within the game play out all feed into the experience of a story. Maybe at the end of the day, Deus Ex is a regular tale of conspiracy theories. I'd like to think not, because of the way I experienced it and what I perceive to be parts of the whole story.

Your posts about how video games are overall lacking in the story department got me to take a step back look at video game story quality from a different perspective. I stopped and said 'wait, are game stories all that I thought they were?' So, I don't think you're being a dick, I actually think that your comments have been constructive and shed new light on the topic I hadn't come across or thought of before.

I've read my fair share of books and I love Shawshank Redemption, in particular. But I stand by video games having the potential to provide deep and meaningful stories, albeit, in a different manner and very infrequently.

I totaly agree, so long as the stories stay true to the medium. I'm glad you mentioned Deus Ex, I haven't played it but its my understanding that this game's story does'nt rely on texts and cutscenes. People are quick to nominate a wide array of games for their good stories without realising they are just proving other mediums do it better.
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Lulekani

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#84 Lulekani
Member since 2012 • 2318 Posts

[QUOTE="KHAndAnime"]

[QUOTE="SKaREO"] I must say i disagree and to be honest it might be you who are in the wrong hobby. There are a lot of games with a very limited story but its no different then on movies, look at Avatar , best selling movie ever but have you ever sat down and looked at the story , its weak, shallow and done a million times before. And the same goes for most blockbusters. But as its said Beauty is in the eye of the beholder.a_sh0pping_cart

Really, I'm not trying to be a dick. There's nothing wrong with wishing for an FPS with a good story, but when people are saying what they enjoy most from a game is the story, then I can't help but feel puzzled. Regarding your point about Avatar - ticket sales are irrelevant to the quality of a movie, and I believe the quality of a movie and its story are mutually exclusive. Story-wise, I consider Avatar to be bottom of the barrel (yet still beyond videogame stories).

So let's pick some movies with good stories...I'll go with The Shawshank Redemption, 12 Angry Men, and One Flew over the Cuckoo's Nest.

Beauty is in the eye of the beholder, but I think we can all find some common ground regarding what makes a good story. So, at least entertain me with your opinion, what game stories do you think are better than the stories in the movies I mentioned?

If you can't think of any - then why do you enjoy stories found in videogames so much? Wouldn't you agree that it's not a very good medium to tell a meaningful, theme-driven story compared to literature or cinema?



Hopefully you don't mind me jumping in! But I can't help but refer to what James Paul Gee writes in his book What Video Games Have to Teach Us About Learning and Literacy. It's not that one medium is vastly superior over the other in terms of potential quality of a story, they're just very different experiences. Take a game like Deus Ex, the way you play the game is a large factor in how detailed of a story you get. Yeah the voice acting can be cheesy, but it's the atmosphere created from an inside-looking-out perspective. All the little notes and books you read, the nuances in how events within the game play out all feed into the experience of a story. Maybe at the end of the day, Deus Ex is a regular tale of conspiracy theories. I'd like to think not, because of the way I experienced it and what I perceive to be parts of the whole story.

Your posts about how video games are overall lacking in the story department got me to take a step back look at video game story quality from a different perspective. I stopped and said 'wait, are game stories all that I thought they were?' So, I don't think you're being a dick, I actually think that your comments have been constructive and shed new light on the topic I hadn't come across or thought of before.

I've read my fair share of books and I love Shawshank Redemption, in particular. But I stand by video games having the potential to provide deep and meaningful stories, albeit, in a different manner and very infrequently.

I totaly agree, so long as the stories stay true to the medium. I'm glad you mentioned Deus Ex, I haven't played it but its my understanding that this game's story does'nt rely on texts and cutscenes. People are quick to nominate a wide array of games for their good stories without realising they are just proving other mediums do it better (most of the time).
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KHAndAnime

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#85 KHAndAnime
Member since 2009 • 17565 Posts

[QUOTE="KHAndAnime"]

[QUOTE="SKaREO"] I must say i disagree and to be honest it might be you who are in the wrong hobby. There are a lot of games with a very limited story but its no different then on movies, look at Avatar , best selling movie ever but have you ever sat down and looked at the story , its weak, shallow and done a million times before. And the same goes for most blockbusters. But as its said Beauty is in the eye of the beholder.a_sh0pping_cart

Really, I'm not trying to be a dick. There's nothing wrong with wishing for an FPS with a good story, but when people are saying what they enjoy most from a game is the story, then I can't help but feel puzzled. Regarding your point about Avatar - ticket sales are irrelevant to the quality of a movie, and I believe the quality of a movie and its story are mutually exclusive. Story-wise, I consider Avatar to be bottom of the barrel (yet still beyond videogame stories).

So let's pick some movies with good stories...I'll go with The Shawshank Redemption, 12 Angry Men, and One Flew over the Cuckoo's Nest.

Beauty is in the eye of the beholder, but I think we can all find some common ground regarding what makes a good story. So, at least entertain me with your opinion, what game stories do you think are better than the stories in the movies I mentioned?

If you can't think of any - then why do you enjoy stories found in videogames so much? Wouldn't you agree that it's not a very good medium to tell a meaningful, theme-driven story compared to literature or cinema?



Hopefully you don't mind me jumping in! But I can't help but refer to what James Paul Gee writes in his book What Video Games Have to Teach Us About Learning and Literacy. It's not that one medium is vastly superior over the other in terms of potential quality of a story, they're just very different experiences. Take a game like Deus Ex, the way you play the game is a large factor in how detailed of a story you get. Yeah the voice acting can be cheesy, but it's the atmosphere created from an inside-looking-out perspective. All the little notes and books you read, the nuances in how events within the game play out all feed into the experience of a story. Maybe at the end of the day, Deus Ex is a regular tale of conspiracy theories. I'd like to think not, because of the way I experienced it and what I perceive to be parts of the whole story.

Your posts about how video games are overall lacking in the story department got me to take a step back look at video game story quality from a different perspective. I stopped and said 'wait, are game stories all that I thought they were?' So, I don't think you're being a dick, I actually think that your comments have been constructive and shed new light on the topic I hadn't come across or thought of before.

I've read my fair share of books and I love Shawshank Redemption, in particular. But I stand by video games having the potential to provide deep and meaningful stories, albeit, in a different manner and very infrequently.

I really enjoy non-aggressive discussion. Deus Ex is probably my favorite videogame of all time so it's funny having to argue against it. Already, it's difficult to compare a story from one medium to another, especially if it's a game with a non-linear story. So many questions... Would one judge the story taking into account all 3 endings? Or judge each one separately? Would you consider Deus Ex to have a better story due to its nonlinear nature? Or is its story worse as consequence? The next question brings me to my central point - does having interactivity with the story worsen the story, or better it? If the game is filled with superficial choices that don't change the central ideas behind the story, then what is the substance to them story-wise? Immediately, looking at it from that perspective does the game seem a little contrived compared any of the movies I listed. [spoiler] For example, what is the significance of saving (or not saving) Paul when his apartment is overrun by those droid-goons? It almost seems as if some themes in the game are completely throw-away, and fail to tie into any morals or story development. When I first played the game, I assumed you had no choice but to run - and Paul is left to fight to the death. Vengeance would be a theme in my story. Yet that is never truly developed on, nor does it tie into the ending of the game (because that is still up to choice, mutually exclusive). Basically, the game is filled with events whose outcomes don't really develop naturally or tie into a central theme or idea. [/spoiler] I'm out of time, I'll elaborate more later
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#86 Laythrom
Member since 2013 • 26 Posts
[QUOTE="KHAndAnime"] The next question brings me to my central point - does having interactivity with the story worsen the story, or better it? If the game is filled with superficial choices that don't change the central ideas behind the story, then what is the substance to them story-wise? Immediately, looking at it from that perspective does the game seem a little contrived compared any of the movies I listed.

See, IMO, I think that it all depends on the story, production and production team. I have played games that has had a storyline that can be influenced by interactivity; and some of them I really enjoyed. However, on the flip side of the coin, I have also come across some that continued to have be scratching my head throughout the game play. Honestly, I think about it as a flip of the coin; typically it will either be good or bad [a 50/50 split].
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MacBoomStick

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#87 MacBoomStick
Member since 2011 • 1822 Posts

For single player I want stuff that is like Serious Same or Doom. Really fast paced. Lots of enemies and secrets. Good map design. Or I want stuff like Half Life with slower paced combat but no hand holding party members that have to open your doors and blocked passages.

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XiggyTheBeast

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#88 XiggyTheBeast
Member since 2013 • 80 Posts

At least FPS is still the gold standard for PVP. Other genres like MMO and DOTA clones just does it wrong.

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deactivated-5efbb83eee5ef

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#89 deactivated-5efbb83eee5ef
Member since 2004 • 273 Posts

I know what I don't want to see, guidelines, floating names above characters, short games and FPS without any stories.

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a_sh0pping_cart

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#90 a_sh0pping_cart
Member since 2009 • 354 Posts

[QUOTE="a_sh0pping_cart"]

[QUOTE="KHAndAnime"] Really, I'm not trying to be a dick. There's nothing wrong with wishing for an FPS with a good story, but when people are saying what they enjoy most from a game is the story, then I can't help but feel puzzled. Regarding your point about Avatar - ticket sales are irrelevant to the quality of a movie, and I believe the quality of a movie and its story are mutually exclusive. Story-wise, I consider Avatar to be bottom of the barrel (yet still beyond videogame stories).

So let's pick some movies with good stories...I'll go with The Shawshank Redemption, 12 Angry Men, and One Flew over the Cuckoo's Nest.

Beauty is in the eye of the beholder, but I think we can all find some common ground regarding what makes a good story. So, at least entertain me with your opinion, what game stories do you think are better than the stories in the movies I mentioned?

If you can't think of any - then why do you enjoy stories found in videogames so much? Wouldn't you agree that it's not a very good medium to tell a meaningful, theme-driven story compared to literature or cinema?

KHAndAnime



Hopefully you don't mind me jumping in! But I can't help but refer to what James Paul Gee writes in his book What Video Games Have to Teach Us About Learning and Literacy. It's not that one medium is vastly superior over the other in terms of potential quality of a story, they're just very different experiences. Take a game like Deus Ex, the way you play the game is a large factor in how detailed of a story you get. Yeah the voice acting can be cheesy, but it's the atmosphere created from an inside-looking-out perspective. All the little notes and books you read, the nuances in how events within the game play out all feed into the experience of a story. Maybe at the end of the day, Deus Ex is a regular tale of conspiracy theories. I'd like to think not, because of the way I experienced it and what I perceive to be parts of the whole story.

Your posts about how video games are overall lacking in the story department got me to take a step back look at video game story quality from a different perspective. I stopped and said 'wait, are game stories all that I thought they were?' So, I don't think you're being a dick, I actually think that your comments have been constructive and shed new light on the topic I hadn't come across or thought of before.

I've read my fair share of books and I love Shawshank Redemption, in particular. But I stand by video games having the potential to provide deep and meaningful stories, albeit, in a different manner and very infrequently.

I really enjoy non-aggressive discussion. Deus Ex is probably my favorite videogame of all time so it's funny having to argue against it. Already, it's difficult to compare a story from one medium to another, especially if it's a game with a non-linear story. So many questions... Would one judge the story taking into account all 3 endings? Or judge each one separately? Would you consider Deus Ex to have a better story due to its nonlinear nature? Or is its story worse as consequence? The next question brings me to my central point - does having interactivity with the story worsen the story, or better it? If the game is filled with superficial choices that don't change the central ideas behind the story, then what is the substance to them story-wise? Immediately, looking at it from that perspective does the game seem a little contrived compared any of the movies I listed. [spoiler] For example, what is the significance of saving (or not saving) Paul when his apartment is overrun by those droid-goons? It almost seems as if some themes in the game are completely throw-away, and fail to tie into any morals or story development. When I first played the game, I assumed you had no choice but to run - and Paul is left to fight to the death. Vengeance would be a theme in my story. Yet that is never truly developed on, nor does it tie into the ending of the game (because that is still up to choice, mutually exclusive). Basically, the game is filled with events whose outcomes don't really develop naturally or tie into a central theme or idea. [/spoiler] I'm out of time, I'll elaborate more later

My favorite game of all time, too! And it is kind of funny, the predicament you're in, but I understand it.

I think that every way you can experience the game fits a each ending, because each ending isn't black/white good or bad and neutral to your previous choices. Now, that creates the problem of 'do my choices really even matter?' In the DX case, I would say yes from a subjective point of view because that shaped your experience of the story and those choices can fit into each ending, perhaps adding a good/bad flare to how you perceive each ending. That is what I think is the substance of the 'superficial' choices made. It's part of the experience, but again, its drawback is that it doesn't necessarily add to the conclusion. I'll accept that.

May seem like a cop out, but that's how I'm defending the quality of its story and conclusions. Now does it have a better story because it's non-linear? In some ways yes. Depends on how much you care about the decisions made in the game. On paper, it doesn't seem revolutionary, but again, the atmosphere and RPG elements factor into how much I enjoy the narrative.

Maybe the Paul situation doesn't have much to do with the theme of global conspiracy or "who really are the terrorists or evil ones?" and "are there necessary evils in the world?" Maybe the Paul situation should mean more to the story since he is JC's brother, perhaps this element fell short of being meaningful. But not all elements have to have an impact on the main story or central themes.

Maybe for video games, it's more about how it's done, how it takes a basic storyline but makes it interesting. Like Mass Effect, a story about saving humanity and the existance of other species. Pretty basic, an evil force wanting to destroy everything. But tying you into the universe with ongoing story elements, character development, and some choices that carry over into each game, is pretty spectacular.

Say what you want about Mass Effect, it may not be impressive to some, but it is to me. BUT FULL DISCLOSURE: I HAVE NOT FINISHED MASS EFFECT 3, I LOVE IT TO DEATH BUT I STOPPED IN THE MIDDLE DUE TO OTHER OBLIGATIONS AND NEVER GOT BACK TO IT AND I'M SCARED OF FINISHING THE TRILOGY. I've only HEARD about ME3's disappointing conclusion, but please, don't spill the beans for me. I know I'm very late.

I guess, Mass Effect's sitauation can be a full discussion on it's own, since it presents new positive elements but creates more problems in story development because of its scope and ambition.

I hope my responses aren't too shallow or fall short of answering those questions, but they are really interesting things to address when looking at a video games' story.

I apologize for having a side conversation on a thread about what we'd like to see in an FPS :?

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SPYDER0416

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#91 SPYDER0416
Member since 2008 • 16736 Posts

I honestly just want more games to embrace options, not just in open ended level design, but in my abilities. I don't always want to just shoot things.

007: Nightfire and the Metal Gear series allow me to hold up enemies for items or frisk them, as well as knock them out and hide their bodies. MGS in particular lets me interrogate dudes and use them as human shields, and I think a lot of FPS games (especially ones with any kind of stealth focus) could do with letting me influence enemies in so many ways.

Far Cry 3 kind of did it, minus non-lethal options (though the ability to fire guns and throw knives while using human shields was appallingly limited).

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KHAndAnime

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#92 KHAndAnime
Member since 2009 • 17565 Posts
[QUOTE="Laythrom"][QUOTE="KHAndAnime"] The next question brings me to my central point - does having interactivity with the story worsen the story, or better it? If the game is filled with superficial choices that don't change the central ideas behind the story, then what is the substance to them story-wise? Immediately, looking at it from that perspective does the game seem a little contrived compared any of the movies I listed.

See, IMO, I think that it all depends on the story, production and production team. I have played games that has had a storyline that can be influenced by interactivity; and some of them I really enjoyed. However, on the flip side of the coin, I have also come across some that continued to have be scratching my head throughout the game play. Honestly, I think about it as a flip of the coin; typically it will either be good or bad [a 50/50 split].

I might be different from many of you, because I consider to be good entertainment and good art to be two different things. Entertainment is disposable but art isn't. Art is there to make a statement of sorts, not simply entertain. A story can be very enjoyable, yet be utter crap from an artistic standpoint. And of course, a story can be excellent from an artistic standpoint but not quite so enjoyable to hear/read/play. I enjoy a lot of crappy game storylines, just like how I love to watch crappy movies. But even if I derived the same amount of entertainment from a crap-fest as I did with The Godfather, I wouldn't hold them in the same regard artistically. In regards to Deus Ex, I believe interactivity with the story adds a lot to the entertainment value, but completely diminishes the artistic value (for multiple reasons). The primary reason is that no statement is being made (and artistically unsubstantial). It presents a bunch of interesting concepts and ideas that work well on their own, but once brought together there isn't much coherence thematically from the start of the game to the finish.
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_SKatEDiRt_

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#93 _SKatEDiRt_
Member since 2007 • 3117 Posts

I wish more games would be more like what Ground Branch is shaping up to be with features it has and no balanced weapons. 

WhiteKnight77

Thanks for the link good stuff!

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sukraj

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#94 sukraj
Member since 2008 • 27859 Posts

concentrate on SP and stop multiplayer

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#95 Maroxad
Member since 2007 • 25254 Posts

Do Want:

Enemy or encounter variety, I dont want every encounter to be the same
Good level design
Either Fast Paced Shooting like Doom or Slower, more tactical encounters like Operation Flashpoint
If tactical: Add regional damage, such as a shot in the leg slowing someone down. Also add consequences for doing poorly in combat if someone dies he shall stay dead for the rest of the campaign. Add weight limitations to limit someone from equipping everything
If fast paced: Tonnes of secret places, allow someone to equip every weapon he can find. Add utility items to the mix as well
Map control in the multiplayer

Do NOT want:

Cover based gameplay
Health Regeneration where someone gets back to full health 5 seconds after getting shot
2 weapon limits
Set pieces
Awful level design that discourages exploraiton
Story
The same enemy over and over again
Players being essentially spoonfed ammo so that they will never run out.
Quick Time Events
RPG elements in the multiplayer
RPG elements handled as poorly as those in Far Cry 3
Kill streaks

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DefconRave

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#96 DefconRave
Member since 2013 • 806 Posts
I'd like a more hardcore FC3, focusing more on realism and survival while retaining the open world structure.
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Laythrom

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#97 Laythrom
Member since 2013 • 26 Posts
How large of an open world environment is too large? What size are you guys looking for [an average Operation: Flashpoint sized map or larger]?
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#98 kraken2109
Member since 2009 • 13271 Posts
How large of an open world environment is too large? What size are you guys looking for [an average Operation: Flashpoint sized map or larger]?Laythrom
It really depends on the game. If there are lots of players and lots of vehicle options then large maps work. If you just have 16 players and no vehicles then a large map won't work.
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SystemsGO

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#99 SystemsGO
Member since 2011 • 1285 Posts

WW2 era on Forstbite engine (or some other good, new engine).C_Rule

 

I concur, but with Cryengine. :D