What's so good about STALKER?

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Kocelot

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#1 Kocelot
Member since 2011 • 816 Posts
I tried the first one, and its just so boring. The enemies seem to not die as well. theres this lack of 'fun' feeling. it just feels so bland and dull. What exactly am I missing here..?
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Deathykins

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#2 Deathykins
Member since 2007 • 1412 Posts

Story and atmosphere. Also, get the Complete 2009 mod with the realistic weapon addition. It makes the game much better, and will fix your "enemies not dying" problem. But be warned, you will often also die in a single shot to the head.

http://www.moddb.com/mods/stalker-complete-2009/downloads

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DoomZaW

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#3 DoomZaW
Member since 2007 • 6475 Posts

I tried the first one, and its just so boring. The enemies seem to not die as well. theres this lack of 'fun' feeling. it just feels so bland and dull. What exactly am I missing here..?Kocelot

The heads?

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General_X

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#4 General_X
Member since 2003 • 9137 Posts
Sounds like your stuck in the beginning, once you progress a little bit and get a better weapon than the starting pistol or shotgun it gets much better.
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broken_bass_bin

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#5 broken_bass_bin
Member since 2009 • 7515 Posts

If there were only one thing that sets STALKER apart from any other game, it would be the atmosphere.

If the enemies don't die, you're doing it wrong. Use short bursts, use iron sights, crouch, and aim for the head.

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OgreB

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#6 OgreB
Member since 2004 • 2523 Posts
Real ballistics, living , and sometime, creepy atmosphere, decent AI, unscripted events, decent story,not easy to play , Russian music and speech ( made you feel more like you were there ), Artifacts ( and hunting them ), upgrades, more sandboxish the most FPSs, Factions, really good graphics ( especially with mods ). Lean and prone..real ballistic tragetories. You can die... I love it... Pro version of Metro 2033.. Disclaimer : There were many bugs in all releases..but most have been fixed. Also many many mods !!!! Best money I ever spent on gaming...many many hours of fun and great combat.
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dakan45

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#7 dakan45
Member since 2009 • 18819 Posts

I tried the first one, and its just so boring. The enemies seem to not die as well. theres this lack of 'fun' feeling. it just feels so bland and dull. What exactly am I missing here..?Kocelot
True that also

Story and atmosphere. Also, Deathykins

That too, it has no story or atmosphere. What it has, is a illusion of open world in comparison with actual open world games. But then again its not as linear as your usual average cod clone fps that we get nowadays.

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JigglyWiggly_

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#8 JigglyWiggly_
Member since 2009 • 24625 Posts

[QUOTE="Kocelot"]I tried the first one, and its just so boring. The enemies seem to not die as well. theres this lack of 'fun' feeling. it just feels so bland and dull. What exactly am I missing here..?dakan45

True that also

Story and atmosphere. Also, Deathykins

That too, it has no story or atmosphere. What it has, is a illusion of open world in comparison with actual open world games. But then again its not as linear as your usual average cod clone fps that we get nowadays.

NO ATMOSPHERE AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA my head explod
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Deathykins

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#9 Deathykins
Member since 2007 • 1412 Posts

[QUOTE="Kocelot"]I tried the first one, and its just so boring. The enemies seem to not die as well. theres this lack of 'fun' feeling. it just feels so bland and dull. What exactly am I missing here..?dakan45

True that also

Story and atmosphere. Also, Deathykins

That too, it has no story or atmosphere. What it has, is a illusion of open world in comparison with actual open world games. But then again its not as linear as your usual average cod clone fps that we get nowadays.



I'm sorry, but you just lost all credibility on this board in my eyes.

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sinpkr

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#11 sinpkr
Member since 2010 • 1255 Posts

its good cause its stalker

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skrat_01

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#12 skrat_01
Member since 2007 • 33767 Posts
There isn't a game like it, nor are there many shooters so different or compelling. If you don't enjoy it, that boils down to your taste in games. If you think it's boring play Call of Duty if you need explosions by the bucket full.
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skrat_01

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#13 skrat_01
Member since 2007 • 33767 Posts

That too, it has no story or atmosphere. What it has, is a illusion of open world in comparison with actual open world games. But then again its not as linear as your usual average cod clone fps that we get nowadays.

dakan45
Not really. The game has some of the richest atmosphere to be found in the game. That's due to the audio, visual, design, mechanics and systems all working in conjunction. The central plot has a poor narrative, the actual encompassing narrative of the game - the framework is extremely compelling. It is an open world game, it's areas just aren't expansive as they should have been - ala Call of Pripyat.
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yellosnolvr

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#14 yellosnolvr
Member since 2005 • 19302 Posts

[QUOTE="Kocelot"]I tried the first one, and its just so boring. The enemies seem to not die as well. theres this lack of 'fun' feeling. it just feels so bland and dull. What exactly am I missing here..?DoomZaW

The heads?

ba dum tsss
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dakan45

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#15 dakan45
Member since 2009 • 18819 Posts

[QUOTE="dakan45"]

That too, it has no story or atmosphere. What it has, is a illusion of open world in comparison with actual open world games. But then again its not as linear as your usual average cod clone fps that we get nowadays.skrat_01

Not really.

The game has some of the richest atmosphere to be found in the game. That's due to the audio, visual, design, mechanics and systems all working in conjunction. The central plot has a poor narrative, the actual encompassing narrative of the game - the framework is extremely compelling. It is an open world game, it's areas just aren't expansive as they should have been - ala Call of Pripyat.

Not really.

The game has one of the poorest atmosphere to be found in a game. That is for a game that actually does have atmosphere and that is due to the audio, visual design and mechanics working in conjuction. Seriosuly, fallout 3, condemned,amnesia, dead space 2...i can go on. 10 times better in atmosphere and in the conjuction of adio,visuals mechanics working together.

Stalker atmosphere is OVERRATED. Also has not story and dont even get me started in narritive.

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cobrax55

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#17 cobrax55
Member since 2007 • 1364 Posts

[QUOTE="skrat_01"][QUOTE="dakan45"]

That too, it has no story or atmosphere. What it has, is a illusion of open world in comparison with actual open world games. But then again its not as linear as your usual average cod clone fps that we get nowadays.dakan45

Not really.

The game has some of the richest atmosphere to be found in the game. That's due to the audio, visual, design, mechanics and systems all working in conjunction. The central plot has a poor narrative, the actual encompassing narrative of the game - the framework is extremely compelling. It is an open world game, it's areas just aren't expansive as they should have been - ala Call of Pripyat.

Not really.

The game has one of the poorest atmosphere to be found in a game. That is for a game that actually does have atmosphere and that is due to the audio, visual design and mechanics working in conjuction. Seriosuly, fallout 3, condemned,amnesia, dead space 2...i can go on. 10 times better in atmosphere and in the conjuction of adio,visuals mechanics working together.

Stalker atmosphere is OVERRATED. Also has not story and dont even get me started in narritive.

Coming from somebody with an Oblivion avatar this is really hillarious.

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Deathykins

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#18 Deathykins
Member since 2007 • 1412 Posts

[QUOTE="dakan45"]

[QUOTE="skrat_01"]

Not really.

The game has some of the richest atmosphere to be found in the game. That's due to the audio, visual, design, mechanics and systems all working in conjunction. The central plot has a poor narrative, the actual encompassing narrative of the game - the framework is extremely compelling. It is an open world game, it's areas just aren't expansive as they should have been - ala Call of Pripyat.cobrax55

Not really.

The game has one of the poorest atmosphere to be found in a game. That is for a game that actually does have atmosphere and that is due to the audio, visual design and mechanics working in conjuction. Seriosuly, fallout 3, condemned,amnesia, dead space 2...i can go on. 10 times better in atmosphere and in the conjuction of adio,visuals mechanics working together.

Stalker atmosphere is OVERRATED. Also has not story and dont even get me started in narritive.

Coming from somebody with an Oblivion avatar this is really hillarious.



My thoughts exactly.

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deactivated-5ac102a4472fe

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#19 deactivated-5ac102a4472fe
Member since 2007 • 7431 Posts

What is so good about STALKER? Hmm... Maybe I should make a few pointers to the good and bad.

Bad first:

Story: The story in the STALKER games are about average, they are just as conveluted and poor as such games as FO3 (really that one hit rock bottom), Crysis 1 and BF:BC2.

MP: yeah, nothing to see here, move on.

The Good:

Gunplay: I can not tell how much I love how the guns in stalker are not some 27th century laser or railguns (aka, bullets hit precicely and instantly, which is a real annoyance for me in most games), I like how the guns feel and act differently, how full auto weapons are about as useless as they are in reality. (well not really, but it is a game, so they are still better in STALKER)

Atmosphere: The sound, lighting, visials and supressing feeling in the stalker games are really well done, this is not some family friendly CoD game, from happy land, it is dark, it is gritty, and it is as deadly as it looks.

Difficulty: As stated above in atmosphere, part of what makes STALKER so good, IS that it is not a game that bows before the user, It is a fair game, but also a game that will rip you apart if you screw up, You need to manage inventory carefully, consider that 1 case of ammo or those 2 medkits extra, And pick your battles wisely, going rambo style in theZone WILL get you dead, REALLY fast. And the enemies has just as good armor and health as the player, so spray will rarely do good, a singlewell placed shot however, makes all the difference in the world.

Length: it is a fairly long game, which is nice this gen.

Weapons: To find weapons you like is sort of the joy of STALKER, finding them, maintaining them, and learn to use the ones you like the most, weapons have very different functions in this game, and things such as ammo avaiability is a huge thing to consider.

I love to walk in a thunderstorm, seeking shelter to manage my things in a dark abandoned building, only to hear... something from inside, In panic lighting my flashlight and looking around, it is a game that never lets you relax, never give you a real comfort zone outside settlements.

It is a matter of taste if you like STALKER, like all other games, I for example Loathe Bioshock, so easy that it took all and any enjoyment of the game out for me, and so simple that I never needed to think a coherrent thought, However other people love it, and I can see why they love it. So in the end not all games appeal to all people.

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urbangamez

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#20 urbangamez
Member since 2010 • 3511 Posts

Can't say for SoC, never owned or played it.

  • But as far CS and CoP are concerned, the atmosphere, the russian games have a different feel,
  • the graphics especially with the mods make them two of the best looking games I've seen,
  • they do start out slowly in both games but they gradually build and yes the games have a story, a complex romantic soap opera story? no, but stories none the less.

I haven't finished them, because even though I had reached far, I've decided to restart with the latest mods for CS, then I'm gonnaplay CoP latest Mod after.

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SF_KiLLaMaN

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#21 SF_KiLLaMaN
Member since 2007 • 6446 Posts

What is so good about STALKER? Hmm... Maybe I should make a few pointers to the good and bad.

Bad first:

Story: The story in the STALKER games are about average, they are just as conveluted and poor as such games as FO3 (really that one hit rock bottom), Crysis 1 and BF:BC2.

MP: yeah, nothing to see here, move on.

The Good:

Gunplay: I can not tell how much I love how the guns in stalker are not some 27th century laser or railguns (aka, bullets hit precicely and instantly, which is a real annoyance for me in most games), I like how the guns feel and act differently, how full auto weapons are about as useless as they are in reality. (well not really, but it is a game, so they are still better in STALKER)

Atmosphere: The sound, lighting, visials and supressing feeling in the stalker games are really well done, this is not some family friendly CoD game, from happy land, it is dark, it is gritty, and it is as deadly as it looks.

Difficulty: As stated above in atmosphere, part of what makes STALKER so good, IS that it is not a game that bows before the user, It is a fair game, but also a game that will rip you apart if you screw up, You need to manage inventory carefully, consider that 1 case of ammo or those 2 medkits extra, And pick your battles wisely, going rambo style in theZone WILL get you dead, REALLY fast. And the enemies has just as good armor and health as the player, so spray will rarely do good, a singlewell placed shot however, makes all the difference in the world.

Length: it is a fairly long game, which is nice this gen.

Weapons: To find weapons you like is sort of the joy of STALKER, finding them, maintaining them, and learn to use the ones you like the most, weapons have very different functions in this game, and things such as ammo avaiability is a huge thing to consider.

I love to walk in a thunderstorm, seeking shelter to manage my things in a dark abandoned building, only to hear... something from inside, In panic lighting my flashlight and looking around, it is a game that never lets you relax, never give you a real comfort zone outside settlements.

It is a matter of taste if you like STALKER, like all other games, I for example Loathe Bioshock, so easy that it took all and any enjoyment of the game out for me, and so simple that I never needed to think a coherrent thought, However other people love it, and I can see why they love it. So in the end not all games appeal to all people.

Maddie_Larkin

A lot of this is true, but I have to disagree with you about the story. The story in STALKER is great, it is just presented badly. Instead of the game force feeding you the story and back story of the zone, it is left up to the player to find all of the story. This encourages more exploration and more interaction with NPCs. The story on Shadow of Chernobyl was great, but Clear Sky's and Call of Pripyat's stories were a bit weak.

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Iantheone

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#22 Iantheone
Member since 2007 • 8242 Posts

[QUOTE="Maddie_Larkin"]

What is so good about STALKER? Hmm... Maybe I should make a few pointers to the good and bad.

Bad first:

Story: The story in the STALKER games are about average, they are just as conveluted and poor as such games as FO3 (really that one hit rock bottom), Crysis 1 and BF:BC2.

MP: yeah, nothing to see here, move on.

The Good:

Gunplay: I can not tell how much I love how the guns in stalker are not some 27th century laser or railguns (aka, bullets hit precicely and instantly, which is a real annoyance for me in most games), I like how the guns feel and act differently, how full auto weapons are about as useless as they are in reality. (well not really, but it is a game, so they are still better in STALKER)

Atmosphere: The sound, lighting, visials and supressing feeling in the stalker games are really well done, this is not some family friendly CoD game, from happy land, it is dark, it is gritty, and it is as deadly as it looks.

Difficulty: As stated above in atmosphere, part of what makes STALKER so good, IS that it is not a game that bows before the user, It is a fair game, but also a game that will rip you apart if you screw up, You need to manage inventory carefully, consider that 1 case of ammo or those 2 medkits extra, And pick your battles wisely, going rambo style in theZone WILL get you dead, REALLY fast. And the enemies has just as good armor and health as the player, so spray will rarely do good, a singlewell placed shot however, makes all the difference in the world.

Length: it is a fairly long game, which is nice this gen.

Weapons: To find weapons you like is sort of the joy of STALKER, finding them, maintaining them, and learn to use the ones you like the most, weapons have very different functions in this game, and things such as ammo avaiability is a huge thing to consider.

I love to walk in a thunderstorm, seeking shelter to manage my things in a dark abandoned building, only to hear... something from inside, In panic lighting my flashlight and looking around, it is a game that never lets you relax, never give you a real comfort zone outside settlements.

It is a matter of taste if you like STALKER, like all other games, I for example Loathe Bioshock, so easy that it took all and any enjoyment of the game out for me, and so simple that I never needed to think a coherrent thought, However other people love it, and I can see why they love it. So in the end not all games appeal to all people.

SF_KiLLaMaN

A lot of this is true, but I have to disagree with you about the story. The story in STALKER is great, it is just presented badly. Instead of the game force feeding you the story and back story of the zone, it is left up to the player to find all of the story. This encourages more exploration and more interaction with NPCs. The story on Shadow of Chernobyl was great, but Clear Sky's and Call of Pripyat's stories were a bit weak.

I actually liked the weak story in CoP. Made the exploration all the more fun since I know that im doing it for me rather than other people in the game. Talking to other Stalkers and just learning about the zone through rumors and experience is what really made this game series for me.
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Cranler

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#23 Cranler
Member since 2005 • 8809 Posts

What is so good about STALKER? Hmm... Maybe I should make a few pointers to the good and bad.

Bad first:

Story: The story in the STALKER games are about average, they are just as conveluted and poor as such games as FO3 (really that one hit rock bottom), Crysis 1 and BF:BC2.

MP: yeah, nothing to see here, move on.

The Good:

Gunplay: I can not tell how much I love how the guns in stalker are not some 27th century laser or railguns (aka, bullets hit precicely and instantly, which is a real annoyance for me in most games), I like how the guns feel and act differently, how full auto weapons are about as useless as they are in reality. (well not really, but it is a game, so they are still better in STALKER)

Atmosphere: The sound, lighting, visials and supressing feeling in the stalker games are really well done, this is not some family friendly CoD game, from happy land, it is dark, it is gritty, and it is as deadly as it looks.

Difficulty: As stated above in atmosphere, part of what makes STALKER so good, IS that it is not a game that bows before the user, It is a fair game, but also a game that will rip you apart if you screw up, You need to manage inventory carefully, consider that 1 case of ammo or those 2 medkits extra, And pick your battles wisely, going rambo style in theZone WILL get you dead, REALLY fast. And the enemies has just as good armor and health as the player, so spray will rarely do good, a singlewell placed shot however, makes all the difference in the world.

Length: it is a fairly long game, which is nice this gen.

Weapons: To find weapons you like is sort of the joy of STALKER, finding them, maintaining them, and learn to use the ones you like the most, weapons have very different functions in this game, and things such as ammo avaiability is a huge thing to consider.

I love to walk in a thunderstorm, seeking shelter to manage my things in a dark abandoned building, only to hear... something from inside, In panic lighting my flashlight and looking around, it is a game that never lets you relax, never give you a real comfort zone outside settlements.

It is a matter of taste if you like STALKER, like all other games, I for example Loathe Bioshock, so easy that it took all and any enjoyment of the game out for me, and so simple that I never needed to think a coherrent thought, However other people love it, and I can see why they love it. So in the end not all games appeal to all people.

Maddie_Larkin

agreed, although rambo employs stealth most of the time.

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skrat_01

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#24 skrat_01
Member since 2007 • 33767 Posts

[QUOTE="skrat_01"][QUOTE="dakan45"]

That too, it has no story or atmosphere. What it has, is a illusion of open world in comparison with actual open world games. But then again its not as linear as your usual average cod clone fps that we get nowadays.dakan45

Not really.

The game has some of the richest atmosphere to be found in the game. That's due to the audio, visual, design, mechanics and systems all working in conjunction. The central plot has a poor narrative, the actual encompassing narrative of the game - the framework is extremely compelling. It is an open world game, it's areas just aren't expansive as they should have been - ala Call of Pripyat.

Not really.

The game has one of the poorest atmosphere to be found in a game. That is for a game that actually does have atmosphere and that is due to the audio, visual design and mechanics working in conjuction. Seriosuly, fallout 3, condemned,amnesia, dead space 2...i can go on. 10 times better in atmosphere and in the conjuction of adio,visuals mechanics working together.

Stalker atmosphere is OVERRATED. Also has not story and dont even get me started in narritive.

No, you're wrong, and I'd go as far as questioning your taste.

The game recieved the most atmospheric game award over Bioshock here for a reason, it has recieved universal priase and admiration for its thick atmosphere for a reason.

We are talking about developers who have extended from a line of science fiction from Andrei Tarkovsky to starting with Arkady and Boris Strugatsky as direct inspiration - and it damn well shows. Have read seen and read their respective works? You should.

It has a story, a damn interesting one actually, it's major flaw is that it's horribly told. As we know text blocks don't make good storytelling.

So no, it's not overrated, and you're incorrect as you'll ever be in this regard.

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biggest_loser

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#25 biggest_loser
Member since 2007 • 24508 Posts
I think it has a pretty unique setting and the atmosphere has a haunting ghostly look to it. I also really like the trade system. Its really easy to use. But apart from that I was disappointed by the first STALKER's shabbiness. It was a waste of an interesting concept. Just wondering: do the developers acknowledge in the credits etc the film that they've lifted from?
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Barbariser

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#26 Barbariser
Member since 2009 • 6785 Posts

That's what the game's supposed to be like. In real life it's difficult as hell to hit a target with a gun especially when under fire (a 10% hit rate when aiming is considered "good" in a real world military, and I can still exceed that accuracy in S.T.A.L.K.E.R. with an automatic weapon, so that tells you that it's still being generous). Also, you're in a place with pockets of man-killing radiation and man-killing men and man-killing animals here and there where you have to slowly and carefully move through the terrain to avoid being offed.... of course it's going to feel dull and depressing. That's an intentional part of the atmosphere.

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metroidfood

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#27 metroidfood
Member since 2007 • 11175 Posts

In real life it's difficult as hell to hit a target with a gun

Barbariser

I feel real life comparisons are sort of strange considering we're talking about a game with zombies, gravity wells and giant mutant quadrapeds.

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weisguy119

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#28 weisguy119
Member since 2006 • 3393 Posts

It's a FPS/RPG. It's Bi-winning!

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Kocelot

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#29 Kocelot
Member since 2011 • 816 Posts
Alright guys. Thanks for the replies! I'll definitely try the mod out btw. I'll give it another shot.
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Kocelot

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#30 Kocelot
Member since 2011 • 816 Posts
Sorry for being a noob but how do i install the mod into the game?
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Barbariser

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#31 Barbariser
Member since 2009 • 6785 Posts

[QUOTE="Barbariser"]

In real life it's difficult as hell to hit a target with a gun

metroidfood

I feel real life comparisons are sort of strange considering we're talking about a game with zombies, gravity wells and giant mutant quadrapeds.

Given that the complaints about the game say that it's "unreasonably hard to hit things", I think my comment is appropiate.

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#32 Cranler
Member since 2005 • 8809 Posts

[QUOTE="Barbariser"]

In real life it's difficult as hell to hit a target with a gun

metroidfood

I feel real life comparisons are sort of strange considering we're talking about a game with zombies, gravity wells and giant mutant quadrapeds.

so youre saying games should either be completely realistic or totally unrealistic, cant have a mix of the 2?

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dakan45

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#33 dakan45
Member since 2009 • 18819 Posts

Coming from somebody with an Oblivion avatar this is really hillarious.Deathykins

I fail to see the "logic" of your "points". Sorry, too bad your "points"are not making any sense to me and are just your opinions :D

Next time elaborate ;)Especially on stalker having a good story :lol:

... Maybe I should make a few pointers to the good and bad.

Bad first:

Story: The story in the STALKER games are about average, they are just as conveluted and poor as such games as FO3 (really that one hit rock bottom), Crysis 1 and BF:BC2.

MP: yeah, nothing to see here, move on.

The Good:

Gunplay: I can not tell how much I love how the guns in stalker are not some 27th century laser or railguns (aka, bullets hit precicely and instantly, which is a real annoyance for me in most games), I like how the guns feel and act differently, how full auto weapons are about as useless as they are in reality.Maddie_Larkin

So story is bad on stalker? Ok as opposed to what the others above me believe :roll: But still the campaign in stalker is terrible as the characters and the story itself. Hell id still put fallout 3 much higher than stalker for the story. Stalker is trully a mess on that. Also on weapons, to be honest i used auto weapons far more than any other weapon. I found them to be the more effective, while everything else was simply inferior. Pistols were useless, not even dogs want to die from pistol shots. Shotguns cant hit crap, let alone you fight in long range. The chaser was useless in all the indoor areas against those crawlers with the gasmacks and sniper rifles were weak which is suprising.

No, you're wrong, and I'd go as far as questioning your taste.

The game recieved the most atmospheric game award over Bioshock here for a reason, it has recieved universal priase and admiration for its thick atmosphere for a reason.

We are talking about developers who have extended from a line of science fiction from Andrei Tarkovsky to starting with Arkady and Boris Strugatsky as direct inspiration - and it damn well shows. Have read seen and read their respective works? You should.

It has a story, a damn interesting one actually, it's major flaw is that it's horribly told. As we know text blocks don't make good storytelling.

So no, it's not overrated, and you're incorrect as you'll ever be in this regard.skrat_01



Oh look it got the award over bioshock :lol: dont even get me started about bioshock. Please, condemned pwns both. I wonder if you ever played it. Hell dead space too. Who cares about gamespot awards? Everyone when it supports them ;) Thats who. Cant say i care and i also fail to see how it "recieved universal priase and admiration for its thick atmosphere for a reason"

But by all means, post award and reviews, i am sure the same can be done for other games in their respective factors..."respective" :P.
Hell i could find other games that got awards but most people here would dissagree, so what you said proves NOTHING.

Also i watched the movie which was a lowbudget that made no sense at all. Total crap. Also it has NO story and its clearly not an interesting one. This is the reason stories have turned to the crap they are nowadays. becaue everyone can make a "Story" by throwing random stuff together and FAILING to provide an explanation for them and use the POOR excuse that "you did not understand it" like LOST did. But in reallity it was "lost" in its own idea.

Hell i even played metro 2033 that "supposelly" was based on a famous book and the story was pretty uinteresting. But it wasnt at all.

Conclusion, book stories are overatted...and yeah the game is too. It's very overatted infact. It received 8.5 back in 2007, what for? For 5 year game that supposed to be huge but kept removing stuff and ended up to the poor result it was when it came out? Why its not "overatted" for its the linear map as opposed to the big dead city map they removed from the game? Or should i speak for the vehicles? Or should i speak the poor npc and towns that bethesda can take pride for not making that weak stuff? Or "get out of here stalker"

Trully a remarkable piece of art :roll: Its a lowbudget, a good attempt but still a poor one and overrated. Now lets go to call of pripyat which is a great game and not the overatted stuff stalker SOC was. It got an 8.0 now thats a proper rating, why in the world soc deserved more when it was so much less? One can say that ratings vary depending the era that the time the game came out, but in this case, it only supports my point since games in the past were much more than they are today.

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Lach0121

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#34 Lach0121
Member since 2007 • 11815 Posts

If you are asking my favorite things about it, are the story, and the atmosphere.. and setting.. creep factor can set in on you pretty quick out of no where... I really like the games.

I am gonna install COP pretty soon haven't played it yet, beat the SOC, and played a little of Clear Sky(skipping it for now)..

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Iantheone

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#35 Iantheone
Member since 2007 • 8242 Posts

@Dakan45 cause im not gonna quote that mass of text:

Just because you dont like the game, doesnt mean that the game is bad. You find the story weak. Many gamers, reviewers, and awards show that plenty of other people think differently.

I will admit, SoC is a bit of a shaky into to the series. It does lots of things good and plenty more badly. Quite a few of the problems are fixed with mods such as balancing, stability, extra weapons etc.

As for you comments of weapons, I played with the LURK mod which brings in realistic guns and makes them more effective. It also makes them more effective against you. Pistols are one of my favourite weapons to use in Stalker (even had a fully auto M9 by the end of CoP) and they are definitely worthwhile when you play with mods.

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dakan45

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#36 dakan45
Member since 2009 • 18819 Posts

@Dakan45 cause im not gonna quote that mass of text:

Just because you dont like the game, doesnt mean that the game is bad. You find the story weak. Many gamers, reviewers, and awards show that plenty of other people think differently.

I will admit, SoC is a bit of a shaky into to the series. It does lots of things good and plenty more badly. Quite a few of the problems are fixed with mods such as balancing, stability, extra weapons etc.

As for you comments of weapons, I played with the LURK mod which brings in realistic guns and makes them more effective. It also makes them more effective against you. Pistols are one of my favourite weapons to use in Stalker (even had a fully auto M9 by the end of CoP) and they are definitely worthwhile when you play with mods.

Iantheone
Wanna elaborate on the story and those many gamers and reviewers and awards? Also CoP was actually good i said that already. So the "LURK" mod and "m9" mean nothing because this is about SOC.
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Darksonic666

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#37 Darksonic666
Member since 2009 • 3482 Posts

I felt the same way and to this day I still don't get why people like it so much but judge from all the postitive posts it must have something.

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Iantheone

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#38 Iantheone
Member since 2007 • 8242 Posts

[QUOTE="Iantheone"]

@Dakan45 cause im not gonna quote that mass of text:

Just because you dont like the game, doesnt mean that the game is bad. You find the story weak. Many gamers, reviewers, and awards show that plenty of other people think differently.

I will admit, SoC is a bit of a shaky into to the series. It does lots of things good and plenty more badly. Quite a few of the problems are fixed with mods such as balancing, stability, extra weapons etc.

As for you comments of weapons, I played with the LURK mod which brings in realistic guns and makes them more effective. It also makes them more effective against you. Pistols are one of my favourite weapons to use in Stalker (even had a fully auto M9 by the end of CoP) and they are definitely worthwhile when you play with mods.

dakan45

Wanna elaborate on the story and those many gamers and reviewers and awards? Also CoP was actually good i said that already. So the "LURK" mod and "m9" mean nothing because this is about SOC.

Well, "LURK" is a mod for "SoC" and it also has an "M9" in it.

Just "google" reviews for the game or something, I'm not going to do it for you.

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Iantheone

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#40 Iantheone
Member since 2007 • 8242 Posts
[QUOTE="Iantheone"]

[QUOTE="dakan45"] Wanna elaborate on the story and those many gamers and reviewers and awards? Also CoP was actually good i said that already. So the "LURK" mod and "m9" mean nothing because this is about SOC.dakan45

Well, "LURK" is a mod for "SoC" and it also has an "M9" in it.

Just "google" reviews for the game or something, I'm not going to do it for you.

:roll: Ahhh, i said no Lurk, i am talkign about soc so no m9s, no mods, nothing, just vanilla.

Meh. I would agree with you then, but then I would say that no one plays SoC without some sort of mod on. Its modding community is so big for a reason.
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dakan45

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#41 dakan45
Member since 2009 • 18819 Posts
I wonder why they dont let us make maps....
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blangenakker

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#42 blangenakker
Member since 2006 • 3240 Posts
um guys Kocelot asked a question
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PernicioEnigma

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#43 PernicioEnigma
Member since 2010 • 6663 Posts
Stalker seems to be a love it or hate it game. If you don't like this game I doubt this thread is going to change your mind because a lot of the things people like about the game are the same things a lot of people hate the game, it's just different preferences.
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trastamad03

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#44 trastamad03
Member since 2006 • 4859 Posts
The only thing that I like from the STalker series is this one line: "Get out of here STALKER".
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sonofsmeagle

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#45 sonofsmeagle
Member since 2010 • 4317 Posts
The only thing that I like from the STalker series is this one line: "Get out of here STALKER".trastamad03
i just got to the bar in SOC using the complete mod and the guy doesnt say it anymore, as annoying as it was i miss it :(
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kozzy1234

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#46 kozzy1234
Member since 2005 • 35966 Posts

Great atmosphere, tons of freedom, fun gameplay and nice graphics.

Rare that singleplayer FPS are this good for me.

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kozzy1234

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#47 kozzy1234
Member since 2005 • 35966 Posts

[QUOTE="skrat_01"][QUOTE="dakan45"]

That too, it has no story or atmosphere. What it has, is a illusion of open world in comparison with actual open world games. But then again its not as linear as your usual average cod clone fps that we get nowadays.dakan45

Not really.

The game has some of the richest atmosphere to be found in the game. That's due to the audio, visual, design, mechanics and systems all working in conjunction. The central plot has a poor narrative, the actual encompassing narrative of the game - the framework is extremely compelling. It is an open world game, it's areas just aren't expansive as they should have been - ala Call of Pripyat.

Not really.

The game has one of the poorest atmosphere to be found in a game.

Stalker atmosphere is OVERRATED. Also has not story

Wow, not sure what to say. Stalker has some of the best atmosphere ever imo.

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Elann2008

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#48 Elann2008
Member since 2007 • 33028 Posts
I think the STALKER games are pretty darn good. But I can see why some may not like it though.
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Kocelot

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#49 Kocelot
Member since 2011 • 816 Posts
I just gave the game another chance. Its not fun to me at all. I honestly just cant get into it. I dunno what I'm missing guys.. the atmosphere is good tbh, but theres something that it seems to be missing..
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RmanForLife

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#50 RmanForLife
Member since 2006 • 646 Posts

Please play through Lab X18 with the lights off, no one home, and the volume cranked, and report back :)