What's so good about STALKER?

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yourmajesty90

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#51 yourmajesty90
Member since 2006 • 1420 Posts

[QUOTE="trastamad03"]The only thing that I like from the STalker series is this one line: "Get out of here STALKER".sonofsmeagle
i just got to the bar in SOC using the complete mod and the guy doesnt say it anymore, as annoying as it was i miss it :(

Didn't the guy at the bar say: "Come In! Don't stand there!"?
I want that line back.

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Elann2008

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#52 Elann2008
Member since 2007 • 33028 Posts
[QUOTE="Kocelot"]I just gave the game another chance. Its not fun to me at all. I honestly just cant get into it. I dunno what I'm missing guys.. the atmosphere is good tbh, but theres something that it seems to be missing..

My humble advice would be to just stop and play other games. I don't think STALKER will win you over because it isn't probably your type of game. Personally, it took me a while to get into it, but it won me over. Love the atmosphere, the gunplay, and the story.
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sonofsmeagle

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#53 sonofsmeagle
Member since 2010 • 4317 Posts

I've been waiting to use this picture for a year now,

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iamrob7

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#54 iamrob7
Member since 2007 • 2138 Posts

The Stalker games have some of the best atmosphere and story I've ever encountered in any FPS ever. It's true you should mod it though, there are some incredible mods out there for all 3 stalker games. Check on filefront for Stalker mods, there are lots.

I really think that loving Stalker is a lot of the time down to age. A 12 year old probably will find the storyline and atmosphere either too confusing or too adult for their tastes and that will mean they will struggle to get into it. i.e. they need to be led through by the hand ala linear generic shooter style and their perception of atmosphere is dependant on what they are told to think. Whereas someone 18+ will probably be more interested and a gamer over 25 like myself loves the tone and depth. The setting is extremely bleak and unapologetic, the storyline itself is one of the most adult I've ever encountered in a game. SOC relies on the atmosphere at the start, you don't know who you are, you go out and explore. As things move on the main storyline starts to progress. There are a few pivotal moments. Actually even thinking about it again makes me want to play it. I can only think of a few games that come even close to the atmosphere it generates.

Having played pretty much every single FPS available for the last 10 years I can say nothing is like Stalker and it is most definitely one of my absolute favourites.

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iamrob7

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#55 iamrob7
Member since 2007 • 2138 Posts

Sorry for double post, but I should also say it has quite possibly the best gunplay mechanics in any FPS ever. Really exceptional.

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JetB1ackNewYear

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#56 JetB1ackNewYear
Member since 2007 • 2931 Posts
Im going to have to check some of these mods out and finally beat the game haah
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SF_KiLLaMaN

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#57 SF_KiLLaMaN
Member since 2007 • 6446 Posts

[QUOTE="dakan45"]

[QUOTE="skrat_01"]

Not really.

The game has one of the poorest atmosphere to be found in a game.

Stalker atmosphere is OVERRATED. Also has not story

kozzy1234

Wow, not sure what to say. Stalker has some of the best atmosphere ever imo.

Dakan is Gamespot's STALKER hater. if there is a STALKER thread, you can bet he will be there hating on it. Just ignore him.

I just gave the game another chance.

Its not fun to me at all.

I honestly just cant get into it.

I dunno what I'm missing guys.. the atmosphere is good tbh, but theres something that it seems to be missing..Kocelot

Understandable. The game isn't for everyone.

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DraugenCP

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#58 DraugenCP
Member since 2006 • 8486 Posts

I've been waiting to use this picture for a year now,

sonofsmeagle

That's easily one of the funniest pictures I've seen this year so far. Well played.

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skrat_01

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#59 skrat_01
Member since 2007 • 33767 Posts



Oh look it got the award over bioshock :lol: dont even get me started about bioshock. Please, condemned pwns both. I wonder if you ever played it. Hell dead space too. Who cares about gamespot awards? Everyone when it supports them ;) Thats who. Cant say i care and i also fail to see how it "recieved universal priase and admiration for its thick atmosphere for a reason"

But by all means, post award and reviews, i am sure the same can be done for other games in their respective factors..."respective" :P.
Hell i could find other games that got awards but most people here would dissagree, so what you said proves NOTHING.

Also i watched the movie which was a lowbudget that made no sense at all. Total crap. Also it has NO story and its clearly not an interesting one. This is the reason stories have turned to the crap they are nowadays. becaue everyone can make a "Story" by throwing random stuff together and FAILING to provide an explanation for them and use the POOR excuse that "you did not understand it" like LOST did. But in reallity it was "lost" in its own idea.

Hell i even played metro 2033 that "supposelly" was based on a famous book and the story was pretty uinteresting. But it wasnt at all.

Conclusion, book stories are overatted...and yeah the game is too. It's very overatted infact. It received 8.5 back in 2007, what for? For 5 year game that supposed to be huge but kept removing stuff and ended up to the poor result it was when it came out? Why its not "overatted" for its the linear map as opposed to the big dead city map they removed from the game? Or should i speak for the vehicles? Or should i speak the poor npc and towns that bethesda can take pride for not making that weak stuff? Or "get out of here stalker"

Trully a remarkable piece of art :roll: Its a lowbudget, a good attempt but still a poor one and overrated. Now lets go to call of pripyat which is a great game and not the overatted stuff stalker SOC was. It got an 8.0 now thats a proper rating, why in the world soc deserved more when it was so much less? One can say that ratings vary depending the era that the time the game came out, but in this case, it only supports my point since games in the past were much more than they are today.

dakan45

Played two thirds of Condemned on the PC, best bit was the abandoned department store of all the abandoned places. It was good, rided heavily on derilict inner city areas. The second was ok as well from what I played. Own DeadSpace on the PS3, it's a decent action game, its atmoshpere is reminiscent of Doom 3's corridors of jump scares, and every other sci fi horror, not to say it was bad, it just wasn't interesting in the slightest.

The gamespot example is one enforcing my point, don't think it's irrelevant. Furthermore STALKER's reputation for being atmospherically rich adds weight to my point; I'm stating it for a reason. You can yell at the top of your lungs but it doesn't change the consensus.

As I hope you know, this is basic debating, supporting your argument.

Hell please, go read.

http://tap-repeatedly.com/2011/01/17/alone-for-all-seasons/

It's not often a games atmosphere and richness can provoke that much introspection, STALKER obviously has it in spades.

Otherwise are you really? Well honestly I find that amusing. Stalker is a film that relies heavily on its visuals to tell its story, and it's a damn good film; it's considered to be Tarkovsky's best. If you don't like it, well that's a cool opinion of yours, as in regard to STALKER the game, your opinion isn't going to override the consensus and the reasons backing it up. Otherwise, no it's explained, even the deliberately vague (the meatgrinder anomoly, which is gets far more time and focus in the novel Roadside Picnic) to build the tension and atmosphere. The plot of all things isn't hard to follow at all, it's the least difficult compared to taking in the slow screenplay.

Metro 2033 was based on the novel Metro 2033. There are certain influences from Roadside Picnic and STALKER in it, however its focus is very much elsewhere. Metro 2033 the game doesn't capture the atmosphere of the book nearly as well as it could have, or should have, nor does it push into the books themes (it's which is far more philosophical). The film Stalker punctuates itself with philosophy at its climax, Metro 2033 the book has it as a prevalent theme, while the setting acts as the spine adding structure and context. Roadside Picnic is very much in between.

Those two are good books, if you don't mind the wonky translation of Metro 2033 it's worth a read, I enjoyed it much more than the game.

You're making it out as if STALKER is praised for being a perfect game.

No it's not, I don't think I've ever seen anyone say that.
It's a game that has some crucial flaws. Yes we know the segregated areas are smaller than they should be, and yes we know the plot is poorly told - it actually is a good plot, and it does brush on certain themes that its influential predecessors did, amoung other mechanical qualms.

However you're missing the point entirely. STALKER is a game that is incredibly rich in what it does, it's an absolute gem in standing out against other games today, in the sum of its parts, despite its flaws. There aren't shooters or many games that simulate an environment as it does, or encourage a multilayered level of interaction with the game world. Nor are there games that encourage emergent gameplay, and have such a rich and tangible setting to back it up.

STALKER is one of a kind.

CoP is a game that is by all means, mechanically better, and expands on STALKERs failings immensely, but it's a game that doesn't have nearly as interesting plot stringing together the game (CoP"s plot is actually pretty poor, the narrative isn't great either - the climax was well, so strikingly out of knowhere it's amazing), nor does it have the exact same tone, or mystery - setpieces like the Brain Scorcher.

You have the notion that a game has to score a certain mark in order to deserve praise.

You're missing the point, STALKER is well worth its weight that people praise it for what it is, and don't have to point towards a metacritic mark to establish how much worth they got out of the game.

Which is why other games like Mount & Blade get such a strong reaction from people, as well as praise despite having flaws and being critically downplayed, as with the ArmA games and a variety of others.

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-Unreal-

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#61 -Unreal-
Member since 2004 • 24650 Posts

I think it's mostly the setting and atmosphere. The gameplay in general is decent but nothing special.

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X3NIA

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#62 X3NIA
Member since 2011 • 25 Posts
I hated the game and am wondering exactly what the title says, as well.
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SF_KiLLaMaN

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#63 SF_KiLLaMaN
Member since 2007 • 6446 Posts
I hated the game and am wondering exactly what the title says, as well. X3NIA
Then read the thread... There are plenty of great answers.
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Arach666

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#64 Arach666
Member since 2009 • 23285 Posts

Sorry for being a noob but how do i install the mod into the game?Kocelot
It´s an exe file,you just have to run it and it installs automaticaly,no need to copy+paste anything to the game folder. The complete mod,that is.

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Ricardo41

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#65 Ricardo41
Member since 2002 • 1046 Posts

I played Stalker for a little while, then gave up. I was bored out of my mind.

Why? Because the game fails to tell an engaging story. Whatever story there is, it's delivered in bits and pieces, in between you walking around aimlessly.

It's the kind of game that shows lazy game design.

Obviously, the game developers had an interesting story to tell, but they were unable to string that story together into a coherent narrative.

It's like buying a novel. The author has filled the first page, and the author has filled the last page. The pages in between are blank.

Uh. Fail. Give me a novel, tell me a story, present the story well, coherently. Create tension, drama. Create NPCs that advance the plot. Create set pieces that have me clutching my mouse with sweaty palms.

Stalker fails on all of these counts.

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kozzy1234

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#66 kozzy1234
Member since 2005 • 35966 Posts

[QUOTE="Kocelot"]I just gave the game another chance. Its not fun to me at all. I honestly just cant get into it. I dunno what I'm missing guys.. the atmosphere is good tbh, but theres something that it seems to be missing..Elann2008
My humble advice would be to just stop and play other games. I don't think STALKER will win you over because it isn't probably your type of game. Personally, it took me a while to get into it, but it won me over. Love the atmosphere, the gunplay, and the story.

Same here, first few hours I wasnt impressed, but the game grew on me a bunch as you said it did for you.

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yourmajesty90

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#67 yourmajesty90
Member since 2006 • 1420 Posts

[QUOTE="Elann2008"][QUOTE="Kocelot"]I just gave the game another chance. Its not fun to me at all. I honestly just cant get into it. I dunno what I'm missing guys.. the atmosphere is good tbh, but theres something that it seems to be missing..kozzy1234

My humble advice would be to just stop and play other games. I don't think STALKER will win you over because it isn't probably your type of game. Personally, it took me a while to get into it, but it won me over. Love the atmosphere, the gunplay, and the story.

Same here, first few hours I wasnt impressed, but the game grew on me a bunch as you said it did for you.

For me, it clicked instantly. The first time I've played it, I soon loved it.

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StrawberryHill

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#68 StrawberryHill
Member since 2008 • 5321 Posts

I played Stalker for a little while, then gave up. I was bored out of my mind.

Why? Because the game fails to tell an engaging story. Whatever story there is, it's delivered in bits and pieces, in between you walking around aimlessly.

It's the kind of game that shows lazy game design.

Obviously, the game developers had an interesting story to tell, but they were unable to string that story together into a coherent narrative.

It's like buying a novel. The author has filled the first page, and the author has filled the last page. The pages in between are blank.

Uh. Fail. Give me a novel, tell me a story, present the story well, coherently. Create tension, drama. Create NPCs that advance the plot. Create set pieces that have me clutching my mouse with sweaty palms.

Stalker fails on all of these counts.

Ricardo41

Walking around aimlessly? Did you not read your mission statements in your questlog or look at the map? The quests tell you what needs to be done and the map shows you exactly where to accomplish your goals. Maybe you did walk around aimlessly in the game, but you don't have to play it that way.

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sonofsmeagle

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#69 sonofsmeagle
Member since 2010 • 4317 Posts
[QUOTE="DraugenCP"]

[QUOTE="sonofsmeagle"]

I've been waiting to use this picture for a year now,

That's easily one of the funniest pictures I've seen this year so far. Well played.

thankyou, thankyou very much
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sonofsmeagle

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#70 sonofsmeagle
Member since 2010 • 4317 Posts
[QUOTE="Ricardo41"]

I played Stalker for a little while, then gave up. I was bored out of my mind.

Why? Because the game fails to tell an engaging story. Whatever story there is, it's delivered in bits and pieces, in between you walking around aimlessly.

It's the kind of game that shows lazy game design.

Obviously, the game developers had an interesting story to tell, but they were unable to string that story together into a coherent narrative.

It's like buying a novel. The author has filled the first page, and the author has filled the last page. The pages in between are blank.

Uh. Fail. Give me a novel, tell me a story, present the story well, coherently. Create tension, drama. Create NPCs that advance the plot. Create set pieces that have me clutching my mouse with sweaty palms.

Stalker fails on all of these counts.

From what strawberryhill said, there is a PDA that you get told from the start to check for mission updates and mapping, in fact if you followed the PDA to a tee for the whole game you could finnish the game in about 15-20 hours depending on what dificulty, Also the game isnt a Linear shooter like your COD or Battlefield games are or even your deadspace, It gives you the freedom to follow the story on how you see fit and this is part of the enjoyment as you can find out things you might not have found out in the 1st place if you followed it a different way,
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Sentinel112

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#71 Sentinel112
Member since 2006 • 571 Posts

The Stalker games have some of the best atmosphere and story I've ever encountered in any FPS ever. It's true you should mod it though, there are some incredible mods out there for all 3 stalker games. Check on filefront for Stalker mods, there are lots.

I really think that loving Stalker is a lot of the time down to age. A 12 year old probably will find the storyline and atmosphere either too confusing or too adult for their tastes and that will mean they will struggle to get into it. i.e. they need to be led through by the hand ala linear generic shooter style and their perception of atmosphere is dependant on what they are told to think. Whereas someone 18+ will probably be more interested and a gamer over 25 like myself loves the tone and depth. The setting is extremely bleak and unapologetic, the storyline itself is one of the most adult I've ever encountered in a game. SOC relies on the atmosphere at the start, you don't know who you are, you go out and explore. As things move on the main storyline starts to progress. There are a few pivotal moments. Actually even thinking about it again makes me want to play it. I can only think of a few games that come even close to the atmosphere it generates.

Having played pretty much every single FPS available for the last 10 years I can say nothing is like Stalker and it is most definitely one of my absolute favourites.

iamrob7

I am 25 myself. Got a master degree in physics. Starting my phd next september. Officially tested my iq: very highly gifted. And you know what? I think Stalker is a pretty poor game. The most redeeming factor is indeed the atmosphere which is only barely ok. The shooting is ****. The story is ****. There are far more interesting free roaming games on the market ...

Honestly the game is way overhyped.

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sonofsmeagle

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#72 sonofsmeagle
Member since 2010 • 4317 Posts
[QUOTE="Sentinel112"]

[QUOTE="iamrob7"]

The Stalker games have some of the best atmosphere and story I've ever encountered in any FPS ever. It's true you should mod it though, there are some incredible mods out there for all 3 stalker games. Check on filefront for Stalker mods, there are lots.

I really think that loving Stalker is a lot of the time down to age. A 12 year old probably will find the storyline and atmosphere either too confusing or too adult for their tastes and that will mean they will struggle to get into it. i.e. they need to be led through by the hand ala linear generic shooter style and their perception of atmosphere is dependant on what they are told to think. Whereas someone 18+ will probably be more interested and a gamer over 25 like myself loves the tone and depth. The setting is extremely bleak and unapologetic, the storyline itself is one of the most adult I've ever encountered in a game. SOC relies on the atmosphere at the start, you don't know who you are, you go out and explore. As things move on the main storyline starts to progress. There are a few pivotal moments. Actually even thinking about it again makes me want to play it. I can only think of a few games that come even close to the atmosphere it generates.

Having played pretty much every single FPS available for the last 10 years I can say nothing is like Stalker and it is most definitely one of my absolute favourites.

I am 25 myself. Got a master degree in physics. Starting my phd next september. Officially tested my iq: very highly gifted. And you know what? I think Stalker is a pretty poor game. The most redeeming factor is indeed the atmosphere which is only barely ok. The shooting is ****. The story is ****. There are far more interesting free roaming games on the market ...

Honestly the game is way overhyped.

Sorry but i'd just like to ask how is realistic shooting **** ? oh thats why its not cod fake style quick scoping so you wont enjoy it
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Sentinel112

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#73 Sentinel112
Member since 2006 • 571 Posts

[QUOTE="Sentinel112"]

[QUOTE="iamrob7"]

The Stalker games have some of the best atmosphere and story I've ever encountered in any FPS ever. It's true you should mod it though, there are some incredible mods out there for all 3 stalker games. Check on filefront for Stalker mods, there are lots.

I really think that loving Stalker is a lot of the time down to age. A 12 year old probably will find the storyline and atmosphere either too confusing or too adult for their tastes and that will mean they will struggle to get into it. i.e. they need to be led through by the hand ala linear generic shooter style and their perception of atmosphere is dependant on what they are told to think. Whereas someone 18+ will probably be more interested and a gamer over 25 like myself loves the tone and depth. The setting is extremely bleak and unapologetic, the storyline itself is one of the most adult I've ever encountered in a game. SOC relies on the atmosphere at the start, you don't know who you are, you go out and explore. As things move on the main storyline starts to progress. There are a few pivotal moments. Actually even thinking about it again makes me want to play it. I can only think of a few games that come even close to the atmosphere it generates.

Having played pretty much every single FPS available for the last 10 years I can say nothing is like Stalker and it is most definitely one of my absolute favourites.

sonofsmeagle

I am 25 myself. Got a master degree in physics. Starting my phd next september. Officially tested my iq: very highly gifted. And you know what? I think Stalker is a pretty poor game. The most redeeming factor is indeed the atmosphere which is only barely ok. The shooting is ****. The story is ****. There are far more interesting free roaming games on the market ...

Honestly the game is way overhyped.

Sorry but i'd just like to ask how is realistic shooting **** ? oh thats why its not cod fake style quick scoping so you wont enjoy it

Who is talking about COD? I hate that **** game.

LEARN TO READ ZYGOTE !!! And dont waste my valuable time. Capice?

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sonofsmeagle

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#74 sonofsmeagle
Member since 2010 • 4317 Posts
[QUOTE="Sentinel112"]

[QUOTE="sonofsmeagle"][QUOTE="Sentinel112"]

I am 25 myself. Got a master degree in physics. Starting my phd next september. Officially tested my iq: very highly gifted. And you know what? I think Stalker is a pretty poor game. The most redeeming factor is indeed the atmosphere which is only barely ok. The shooting is ****. The story is ****. There are far more interesting free roaming games on the market ...

Honestly the game is way overhyped.

Sorry but i'd just like to ask how is realistic shooting **** ? oh thats why its not cod fake style quick scoping so you wont enjoy it

Who is talking about COD? I hate that **** game.

LEARN TO READ ZYGOTE !!! And dont waste my valuable time. Capice?

i love it how you answered my question, but then again why would i expect an answer from a gamespot lurker
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yourmajesty90

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#75 yourmajesty90
Member since 2006 • 1420 Posts

[QUOTE="iamrob7"]

The Stalker games have some of the best atmosphere and story I've ever encountered in any FPS ever. It's true you should mod it though, there are some incredible mods out there for all 3 stalker games. Check on filefront for Stalker mods, there are lots.

I really think that loving Stalker is a lot of the time down to age. A 12 year old probably will find the storyline and atmosphere either too confusing or too adult for their tastes and that will mean they will struggle to get into it. i.e. they need to be led through by the hand ala linear generic shooter style and their perception of atmosphere is dependant on what they are told to think. Whereas someone 18+ will probably be more interested and a gamer over 25 like myself loves the tone and depth. The setting is extremely bleak and unapologetic, the storyline itself is one of the most adult I've ever encountered in a game. SOC relies on the atmosphere at the start, you don't know who you are, you go out and explore. As things move on the main storyline starts to progress. There are a few pivotal moments. Actually even thinking about it again makes me want to play it. I can only think of a few games that come even close to the atmosphere it generates.

Having played pretty much every single FPS available for the last 10 years I can say nothing is like Stalker and it is most definitely one of my absolute favourites.

Sentinel112

I am 25 myself. Got a master degree in physics. Starting my phd next september. Officially tested my iq: very highly gifted. And you know what? I think Stalker is a pretty poor game. The most redeeming factor is indeed the atmosphere which is only barely ok. The shooting is ****. The story is ****. There are far more interesting free roaming games on the market ...

Honestly the game is way overhyped.

I've been in Harvard at 11, meaning my I.Q. is much more gifted than yours and you know what mine's an opinion. Who cares about the I.Q., age and evry thing. It's an opinion and the game is awesome.
(I'm joking about the Harvard thing)

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Deathykins

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#76 Deathykins
Member since 2007 • 1412 Posts

[QUOTE="iamrob7"]

The Stalker games have some of the best atmosphere and story I've ever encountered in any FPS ever. It's true you should mod it though, there are some incredible mods out there for all 3 stalker games. Check on filefront for Stalker mods, there are lots.

I really think that loving Stalker is a lot of the time down to age. A 12 year old probably will find the storyline and atmosphere either too confusing or too adult for their tastes and that will mean they will struggle to get into it. i.e. they need to be led through by the hand ala linear generic shooter style and their perception of atmosphere is dependant on what they are told to think. Whereas someone 18+ will probably be more interested and a gamer over 25 like myself loves the tone and depth. The setting is extremely bleak and unapologetic, the storyline itself is one of the most adult I've ever encountered in a game. SOC relies on the atmosphere at the start, you don't know who you are, you go out and explore. As things move on the main storyline starts to progress. There are a few pivotal moments. Actually even thinking about it again makes me want to play it. I can only think of a few games that come even close to the atmosphere it generates.

Having played pretty much every single FPS available for the last 10 years I can say nothing is like Stalker and it is most definitely one of my absolute favourites.

Sentinel112

I am 25 myself. Got a master degree in physics. Starting my phd next september. Officially tested my iq: very highly gifted. And you know what? I think Stalker is a pretty poor game. The most redeeming factor is indeed the atmosphere which is only barely ok. The shooting is ****. The story is ****. There are far more interesting free roaming games on the market ...

Honestly the game is way overhyped.



Well, thats nice. I'm happy you're doing so well for yourself. But, guess what? That doesn't change that all you're spewing is your opinion, not fact as you're making it sound like you're trying to make it. The majority disagrees with you. Move on. The OP was asking what he was missing; why everyone likes the game. The fans of the game answered. Anyone attempting to argue is just plain idiotic, thus backing up the "IQ means nothing" argument.

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SF_KiLLaMaN

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#77 SF_KiLLaMaN
Member since 2007 • 6446 Posts

[QUOTE="iamrob7"]

The Stalker games have some of the best atmosphere and story I've ever encountered in any FPS ever. It's true you should mod it though, there are some incredible mods out there for all 3 stalker games. Check on filefront for Stalker mods, there are lots.

I really think that loving Stalker is a lot of the time down to age. A 12 year old probably will find the storyline and atmosphere either too confusing or too adult for their tastes and that will mean they will struggle to get into it. i.e. they need to be led through by the hand ala linear generic shooter style and their perception of atmosphere is dependant on what they are told to think. Whereas someone 18+ will probably be more interested and a gamer over 25 like myself loves the tone and depth. The setting is extremely bleak and unapologetic, the storyline itself is one of the most adult I've ever encountered in a game. SOC relies on the atmosphere at the start, you don't know who you are, you go out and explore. As things move on the main storyline starts to progress. There are a few pivotal moments. Actually even thinking about it again makes me want to play it. I can only think of a few games that come even close to the atmosphere it generates.

Having played pretty much every single FPS available for the last 10 years I can say nothing is like Stalker and it is most definitely one of my absolute favourites.

Sentinel112

I am 25 myself. Got a master degree in physics. Starting my phd next september. Officially tested my iq: very highly gifted. And you know what? I think Stalker is a pretty poor game. The most redeeming factor is indeed the atmosphere which is only barely ok. The shooting is ****. The story is ****. There are far more interesting free roaming games on the market ...

Honestly the game is way overhyped.

Please tell me you didn't just compare IQ to knowing if a game is good......... If you are so amazingly smart like you claim to be, you would know that people's opinions differ and it has nothing to do with IQ.

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Sentinel112

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#78 Sentinel112
Member since 2006 • 571 Posts

[QUOTE="Sentinel112"]

[QUOTE="iamrob7"]

The Stalker games have some of the best atmosphere and story I've ever encountered in any FPS ever. It's true you should mod it though, there are some incredible mods out there for all 3 stalker games. Check on filefront for Stalker mods, there are lots.

I really think that loving Stalker is a lot of the time down to age. A 12 year old probably will find the storyline and atmosphere either too confusing or too adult for their tastes and that will mean they will struggle to get into it. i.e. they need to be led through by the hand ala linear generic shooter style and their perception of atmosphere is dependant on what they are told to think. Whereas someone 18+ will probably be more interested and a gamer over 25 like myself loves the tone and depth. The setting is extremely bleak and unapologetic, the storyline itself is one of the most adult I've ever encountered in a game. SOC relies on the atmosphere at the start, you don't know who you are, you go out and explore. As things move on the main storyline starts to progress. There are a few pivotal moments. Actually even thinking about it again makes me want to play it. I can only think of a few games that come even close to the atmosphere it generates.

Having played pretty much every single FPS available for the last 10 years I can say nothing is like Stalker and it is most definitely one of my absolute favourites.

SF_KiLLaMaN

I am 25 myself. Got a master degree in physics. Starting my phd next september. Officially tested my iq: very highly gifted. And you know what? I think Stalker is a pretty poor game. The most redeeming factor is indeed the atmosphere which is only barely ok. The shooting is ****. The story is ****. There are far more interesting free roaming games on the market ...

Honestly the game is way overhyped.

Please tell me you didn't just compare IQ to knowing if a game is good......... If you are so amazingly smart like you claim to be, you would know that people's opinions differ and it has nothing to do with IQ.

If you would have any reading comprehension you would know I was deconstructing the argument I was quoting.

So I guess that last sentence is referring to iamrob7? God I hope for you ....

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StrawberryHill

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#79 StrawberryHill
Member since 2008 • 5321 Posts

[QUOTE="SF_KiLLaMaN"]

[QUOTE="Sentinel112"]

I am 25 myself. Got a master degree in physics. Starting my phd next september. Officially tested my iq: very highly gifted. And you know what? I think Stalker is a pretty poor game. The most redeeming factor is indeed the atmosphere which is only barely ok. The shooting is ****. The story is ****. There are far more interesting free roaming games on the market ...

Honestly the game is way overhyped.

Sentinel112

Please tell me you didn't just compare IQ to knowing if a game is good......... If you are so amazingly smart like you claim to be, you would know that people's opinions differ and it has nothing to do with IQ.

If you would have any reading comprehension you would know I was deconstructing the argument I was quoting.

So I guess that last sentence is referring to iamrob7? God I hope for you ....

Again, IQ is irrelevant to opinions on a game. A game, son. To even bring it up is childish and naive. Also, you did not deconstruct anything. You stated opinion, and you did so without providing any proof to backup said opinions.

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DigitalExile

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#80 DigitalExile
Member since 2008 • 16046 Posts

I really wish people who dislike STALKER for whatever reason would provide strong examples of other games they like, or think do things better than STALKER.

A lot of people don't get STALKER and it almost always comes down to a) "I can't kill anything" or b) "wandering around aimlessly" which basically, to me, translates to:

a) "This game is too hard" or "shooting is too difficult," in other words people are too used to other games where you simply look at people and left-click. People have lost the ability to aim and don't want to take into around bullet spread. If bullets don't go where the cursor is the game must be broken and isn't worth playing. I remember my first experience with STALKER. I spent about 40 minutes on the first mission because I kept dying. And I kept dying because I kept trying to play like it was any other game. Running around like a maniac expecting enemies to just drop dead. I didn't take into account that I was just as mortal as they were. Many times I dropped dead from a single headshot. Eventually I started playing like I should. Hugging cover, watching my back, taking a few pot shots to make the enemy react, then aiming carefully and taking them out. After that I learned to play carefully, as if dying was an actual consquence... and when a tense firefight can take several minutes dying is a consequence. Later on as you get better weapons and food, ammo, medkits and anti-radiation kits dying becomes less of an issue. But that's your reward for playing and surviving. You got through the Zone and you got better gear and now you're well equipped - you've got an assault rifle, heavy armour; a lot more than that inaccurate pistol and leather jacket you started off with.

b) Wandering around aimlessly... i.e. "Mummy hold my hand!" You want to be guided. You want to be lead down a corridor and have the door locked behind you so that the only way is forward, you want enemies to pop out from behind boxes as a clear indicator of what to do and when to do it. If you think STALKER has no direction than you have a great inability to press P and check your PDA - I'm surprised you can even read this post. STALKER has a PDA with missions, a map with clear indications of where to go. But it doesn't say you HAVE to go there. You only have to go there if you want to experience the story. And that leads me to the bonus round: c) "STALKER has no story"

c) STALKER has no story because you refused to experience STALKER. The real power of a story doesn't simply come from the account of a series of events. It's about the emotions and experience that you get from that story. If you want to run down a corridor shooting at enemies that pop out from behind boxes with a 100% accurate gun and at the end of that corridor is a cut scene telling you what happens next you are not experiencing a story. You are being told a story. STALKER, its game mechanics, its story is something you must want to experience. You don't simply get a gun and finish the game. You must want to be a Scavanger, Tresspasser, Adventure, Loner, Killer, Explorer, Robber. You have to want to experience being a STALKER, in The Zone.

What's so good about STALKER? It's an experience.

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cyborg100000

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#81 cyborg100000
Member since 2005 • 2905 Posts
  • It sucks you in thanks to the atmosphere.
  • Quite challenging.
  • Lengthy campaign with what I think is an interesting story and potentially very interesting ending, although the story direction goes no where from start till the end.
  • Eeery and downright scary at night and in the labs (subjective though)
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Kocelot

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#82 Kocelot
Member since 2011 • 816 Posts

[QUOTE="Ricardo41"]

I played Stalker for a little while, then gave up. I was bored out of my mind.

Why? Because the game fails to tell an engaging story. Whatever story there is, it's delivered in bits and pieces, in between you walking around aimlessly.

It's the kind of game that shows lazy game design.

Obviously, the game developers had an interesting story to tell, but they were unable to string that story together into a coherent narrative.

It's like buying a novel. The author has filled the first page, and the author has filled the last page. The pages in between are blank.

Uh. Fail. Give me a novel, tell me a story, present the story well, coherently. Create tension, drama. Create NPCs that advance the plot. Create set pieces that have me clutching my mouse with sweaty palms.

Stalker fails on all of these counts.

StrawberryHill

Walking around aimlessly? Did you not read your mission statements in your questlog or look at the map? The quests tell you what needs to be done and the map shows you exactly where to accomplish your goals. Maybe you did walk around aimlessly in the game, but you don't have to play it that way.

Actually, I accepted a quest, and there was no waypoint on the map. So I did walk around aimlessly. and That;'s when I realized I was bored after 10 to 15 minutes of nothingness.
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Iantheone

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#83 Iantheone
Member since 2007 • 8242 Posts
>

What's so good about STALKER? It's an experience.

DigitalExile
Well said.
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KHAndAnime

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#84 KHAndAnime
Member since 2009 • 17565 Posts
[QUOTE="StrawberryHill"]

[QUOTE="Ricardo41"]

I played Stalker for a little while, then gave up. I was bored out of my mind.

Why? Because the game fails to tell an engaging story. Whatever story there is, it's delivered in bits and pieces, in between you walking around aimlessly.

It's the kind of game that shows lazy game design.

Obviously, the game developers had an interesting story to tell, but they were unable to string that story together into a coherent narrative.

It's like buying a novel. The author has filled the first page, and the author has filled the last page. The pages in between are blank.

Uh. Fail. Give me a novel, tell me a story, present the story well, coherently. Create tension, drama. Create NPCs that advance the plot. Create set pieces that have me clutching my mouse with sweaty palms.

Stalker fails on all of these counts.

Kocelot

Walking around aimlessly? Did you not read your mission statements in your questlog or look at the map? The quests tell you what needs to be done and the map shows you exactly where to accomplish your goals. Maybe you did walk around aimlessly in the game, but you don't have to play it that way.

Actually, I accepted a quest, and there was no waypoint on the map. So I did walk around aimlessly. and That;'s when I realized I was bored after 10 to 15 minutes of nothingness.

Next time, try to figure out what you need to do. It's more fun. ;)
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Deathykins

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#85 Deathykins
Member since 2007 • 1412 Posts

[QUOTE="StrawberryHill"]

[QUOTE="Ricardo41"]

I played Stalker for a little while, then gave up. I was bored out of my mind.

Why? Because the game fails to tell an engaging story. Whatever story there is, it's delivered in bits and pieces, in between you walking around aimlessly.

It's the kind of game that shows lazy game design.

Obviously, the game developers had an interesting story to tell, but they were unable to string that story together into a coherent narrative.

It's like buying a novel. The author has filled the first page, and the author has filled the last page. The pages in between are blank.

Uh. Fail. Give me a novel, tell me a story, present the story well, coherently. Create tension, drama. Create NPCs that advance the plot. Create set pieces that have me clutching my mouse with sweaty palms.

Stalker fails on all of these counts.

Kocelot

Walking around aimlessly? Did you not read your mission statements in your questlog or look at the map? The quests tell you what needs to be done and the map shows you exactly where to accomplish your goals. Maybe you did walk around aimlessly in the game, but you don't have to play it that way.

Actually, I accepted a quest, and there was no waypoint on the map. So I did walk around aimlessly. and That;'s when I realized I was bored after 10 to 15 minutes of nothingness.



Go into your quest log and double click on the quest to mark it as your tracked quest. A red icon will appear next to the quest name when it is being tracked. You will then have a marker on your map to show you your destination, and an arrow on the mini map to guide you to it.

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Corpseman1

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#86 Corpseman1
Member since 2011 • 25 Posts
Its a scary atmospheric open world horror game. How many games can say that?
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SF_KiLLaMaN

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#87 SF_KiLLaMaN
Member since 2007 • 6446 Posts
Its a scary atmospheric open world horror game. How many games can say that?Corpseman1
I wouldn't call it a horror game. It does have some freaky moments though. I would say it is more of a creepy game than a horror game.
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sonofsmeagle

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#88 sonofsmeagle
Member since 2010 • 4317 Posts
[QUOTE="Corpseman1"]Its a scary atmospheric open world horror game. How many games can say that?SF_KiLLaMaN
I wouldn't call it a horror game. It does have some freaky moments though. I would say it is more of a creepy game than a horror game.

For classifications, I'd call it a Survival horror FPS, cause its certainly more scary than almost any other Survival open world game
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dakan45

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#89 dakan45
Member since 2009 • 18819 Posts

kozzy1234: Wow, not sure what to say. Stalker has some of the best atmosphere ever imo.


Other games that have so good atmpshere?

Dakan is Gamespot's STALKER hater. if there is a STALKER thread, you can bet he will be there hating on it. Just ignore him.SF_KiLLaMaN


CORRECTION, you guys give too much praise to SoC, its not that much, if anything it was a dissapointing game when it came out and you give it too much credit. Now its not my fault that clear sky was worse instead of better. Seriously how did they mess up that badly? But as i said bazzilion times and people tend to miss, CoP was actually a great game and what the first should have been to BEGIN WITH!!

So how the hell i am a hater? Honeslty if you gonna play stalker, just get the last one. Seriously!!

Played two thirds of Condemned on the PC, best bit was the abandoned department store of all the abandoned places. It was good, rided heavily on derilict inner city areas. The second was ok as well from what I played. skrat_01


Stopped reading there. That level is the best int he entire game with the best visual and sound design and the best atmosphere and scares and the second was POOP. A huge step down from the first game. I just lost all credabillity.

Hell, no way soc's story is better than cop, or the atmopsphere, the levels in cop are single handendly improving the atmosphere. I think ill put this argument to rest. Ill just stick to CoP and forget all about SoC.

I played Stalker for a little while, then gave up. I was bored out of my mind.

Why? Because the game fails to tell an engaging story. Whatever story there is, it's delivered in bits and pieces, in between you walking around aimlessly.

It's the kind of game that shows lazy game design.

Obviously, the game developers had an interesting story to tell, but they were unable to string that story together into a coherent narrative.

It's like buying a novel. The author has filled the first page, and the author has filled the last page. The pages in between are blank.

Uh. Fail. Give me a novel, tell me a story, present the story well, coherently. Create tension, drama. Create NPCs that advance the plot. Create set pieces that have me clutching my mouse with sweaty palms.

Stalker fails on all of these counts.

Ricardo41


Awesomely said, its sto borring and while the story is messed up and ends up being rather unimportant and has no importance whatsoever to the player. In the end it fails on that and like many have said before in other threads "stalker does not have a story unless you mean the story you make foryourself"

Dont deny it people i have read that^ atlest 5 times and no one said anything because it wasnt me who said it ;)

Also the first 2 stalker fail on one more thing. Sandbox, they are both much more linear than the let on, now CoP was a great improvement.

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dakan45

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#91 dakan45
Member since 2009 • 18819 Posts
People here like to make assumptions about anything, like when they brought god when we were talking about stalker's shooting. Completly random. Also liking stalker or not has NOTHING to do with age of intelligence. Someone might be old and like simple games. Also there are many examples of kids playing complex games and ending up becoming "hardcore gamers" because of that when they grow up. Then again, you might not like stalker or anything in it, it has nothing to do with age. But people here like to use some internet-pc gamer stereotyopes on what to like and what not and why all merged from their assumptions and criteria. Kinda the reason why i post. To dispute this "common" sterotype criteria that are used as "facts"
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rmfd341

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#93 rmfd341
Member since 2008 • 3808 Posts
It's gameplay.
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MrGamer0101

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#94 MrGamer0101
Member since 2010 • 59 Posts

it would have been like fallout but they need changes,not a good game though

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SF_KiLLaMaN

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#95 SF_KiLLaMaN
Member since 2007 • 6446 Posts

it would have been like fallout but they need changes,not a good game though

MrGamer0101
the looks a lot better than fallout, plays a lot better than fallout, and is much more interesting area wise than fallout. It is pretty much a much better game despite it's area restrictions. STALKER does a much better job at portraying a scary nuclear wasted world.
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Ricardo41

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#96 Ricardo41
Member since 2002 • 1046 Posts

Almost every action type game has to answer the following question: How do we get the player from A to B.

I can't think of a single game that requires the player to just stand around for 10-12 hours, shuffling from one foot to the other, until, oh, I don't

know, the endboss happens to stumble along, and then it's on, you win,game over.

Stalker gives you a waypoint, then you have to make your way over to that waypoint. That time is filled with, well, little of interest, and little in the way of advancing the story.

Compare this to HL 2: You are also supposed to get to a waypoint, but that journey is filled with one action piece after another. Never a dull moment.

Dull moments are the death of an action game. You don't want the gamer asking him/herself: why the **** am I here?

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SF_KiLLaMaN

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#97 SF_KiLLaMaN
Member since 2007 • 6446 Posts

Almost every action type game has to answer the following question: How do we get the player from A to B.

I can't think of a single game that requires the player to just stand around for 10-12 hours, shuffling from one foot to the other, until, oh, I don't

know, the endboss happens to stumble along, and then it's on, you win,game over.

Stalker gives you a waypoint, then you have to make your way over to that waypoint. That time is filled with, well, little of interest, and little in the way of advancing the story.

Compare this to HL 2: You are also supposed to get to a waypoint, but that journey is filled with one action piece after another. Never a dull moment.

Dull moments are the death of an action game. You don't want the gamer asking him/herself: why the **** am I here?

Ricardo41
STALKER isn't an action game..... It is a survival shooter. It's not supposed to be filled with explosions and epic cut scenes because it would be unrealistic to the setting and the ultimate goal of the game.
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broken_bass_bin

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#98 broken_bass_bin
Member since 2009 • 7515 Posts

Almost every action type game has to answer the following question: How do we get the player from A to B.

I can't think of a single game that requires the player to just stand around for 10-12 hours, shuffling from one foot to the other, until, oh, I don't

know, the endboss happens to stumble along, and then it's on, you win,game over.

Stalker gives you a waypoint, then you have to make your way over to that waypoint. That time is filled with, well, little of interest, and little in the way of advancing the story.

Compare this to HL 2: You are also supposed to get to a waypoint, but that journey is filled with one action piece after another. Never a dull moment.

Dull moments are the death of an action game. You don't want the gamer asking him/herself: why the **** am I here?

Ricardo41

It sounds like you were expecting STALKER to provide an experience it was never even designed for in the first place.

It does what it sets out to do brilliantly... which is not to nanny you through a linear route to your objectives with grandiose over-the-top action sequences every 2 minutes.

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#99 Adam_the_Nerd
Member since 2006 • 4403 Posts
Totally the atmosphere. Loved the sound design. But I'll be honest; it's a love or hate thing with this game. Seriously.
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DigitalExile

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#100 DigitalExile
Member since 2008 • 16046 Posts

Also liking stalker or not has NOTHING to do with age of intelligence.dakan45
You're right, but at the same time sometimes can can come down to attention span. Some people just look at stalker and go "noooope" without even trying, because it's too difficult. I think you yourself said there was no direction and no story (If it wasn't you it was someone else in this thread) when there is, you just have to explore the Zone and read and (as I said in my post) experience the story and the Zone, rather than be spoonfed like in other games.