[QUOTE="darksusperia"]official announcement below: Cry-Tom : No patch was ever confirmed, I have no idea why this website even posted such information. This thread is locked just the same as the others for trying to spread inaccurate information. When there are any big announcements regarding Crysis 2 they will be posted on MyCrysis, if you read something about a patch for example, but don't see it on MyCrysis.com, then it isn't genuine. Here's the post since everyone want to see by themselves http://www.mycrysis.com/forums/viewtopic.php?f=40&t=15962 GOOD NEWS ________ Cry-Tom: Patch 1.2 will be made available through Auto-download feature in the coming week Cry-Tiago: Cooking some great DX11 tech bits for C2 fans, be patient guys. All I can say, is that we have 16 ms or more to have fun with pc hardware... (Source Twitter Account) -----------------------------------------------What it means------------------------------------------------------ "milliseconds. It means that using the DX11 API, there's a huge overhead of unused compute time that gives the engineers the ability to add in more features, content, etc. It's great because it means that PC will have much more than consoles. It's horrible because that shows just how much consoles held back the PC version. Console developers fight tooth and nail just to scrounge an additional ms for anything. Basically, the video card takes time to preform the tonnes of computations to render out a single frame. With a millisecond being a unit of time, it goes to show you just how much a computer can do in that duration. The minimum spec for PC has the video card shelling out over 500 gigaflop/s and it's not even a DX11 card. If memory serves, the first DX11 cards came three generations later (9k series, 200 series, and arriving on the 300 series). According to the CE3 autopsy posted a couple of days ago, water ripple propogation took only .2 milliseconds on consoles. The 16 ms in comparison would be akin to adding water propogation 80 times and not having any hindrance on performance, we still have to wait and see how much they will cram in but yes it's a VERY VERY good thing. to give you an idea of it sun shadows(very demanding) take between 2-5ms. they are talking about a good chunk of overhead before damaging your current fps. the new engine is quite impressive so we will see just how far they go now that they are not having to cater to consoles. " http://www.overclock.net/video-game-news/975650-pcg-crysis-2-update-dx11-update-20.htmlFelipeInside
That's where you have it wrong Crytek.
PC version should be left free to unleash it's maximum potential.... same as with consoles. No platform should "hold back" the other...
lol They make it sound like they're rebuilding the game on a new engine or something. You can't turn a DX 9 game into DX 11 game with a patch. We've seen how a true DX 11 game should/will look like in the UE 3 Samaritan tech demo.
All this stuff with DX 10/11 features is just a bad joke lately. You want higher res? Sorry, you need DX 11 hardware (lol Dragon Age 2). You want tessellation (which is just higher polys) you need DX 11. They should have ditched the DX 10 and 11 names and just call it DX 9.1.
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