I got a 770 GTX 4GB Windforce from Gigabyte and it lets me run Titanfall on High Settings at 1080p and 60fps steady.
I have no idea if the 2GB version would be the same or not, but I read thy if you enable full texture quality on Titanfall or some other game (BF4?), it would fill up the 2GB really fast.
TitanFall runs fine with 1gb cards, the game I/O calls for textures aren't as load-intensive. It is the Source Engine. Even with BF4 with 2gb is enough if you dont use moderate to extreme amounts of AA.
completely untrue.... COMPLETELY. infact, the game will slow down on anything less than a 2gb. the GTX570 with 1.2gb ran the game -ok- on high... but did experience some framerate issues during intense firefights.
titanfall requires 3gb minimum to play maxed. i have a 4gb gtx770 and it uses 3.5gb with insane textures and max AA.
that being said, there arent a lot of games that require 4gb.... but there will be soon. soon meaning this year. i would say a 4gb card is already necessary. it is only worth it if you are buying a 770/780 or higher though. lesser cards dont really have the horsepower to push games at that detail level.
False
As you can see going from a 1gb 7850 to a 2gb GTX 650ti boost yielded no real improvement which means lack of VRAM is not the issue. also as you can see GTX 580 falls short of GTX 750 1gb and GTX 650ti boost (roughly equal to GTX 560ti). even though we know that GTX 580 is stronger then a 750 and 650.
Allocating and what is actually needed for memory to run the game is two different things.
insane setting requires a minimum of 3gb VRAM so ofcourse going from 1gb to 2gb would provide no difference rofl... it even says right on the setting that it is only for GPUs with greater than 3gb of VRAM... if you dont have that much, the game probably allocates like you do not even if you have the setting checked... so uh.... -not- false.
Again with the facts in front of you and you ignore them..... If you actually *needed* 3gb you would clearly see a massive stutter and framerate difference between a 1gb gpu vs one with 2gb with insane textures vs similar gpu's but you dont....but the key takeaway is that the I/O calls for textures aren't as load-intensive. Which means that game only *needs* around 1gb to run correctly but more vram buffer available the game will allocate and reserve more into memory needing less swapping from system ram and or HDD.
There is myriad of other sites which display the very real problems with this game on Pc. There has been plenty of side-by-side screenshots showing very little difference between High/Very High/Insane - yet each one of those settings ramps up the VRAM usage to a ridiculous amount That is just poor optimization on their part.
ITT cylon doesn't understand how software handles memory management. Reserved memory is not used memory, for fucks sake educate yourself wiki
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