Who isn't purchasing Deadspace 2?

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edinsftw

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#51 edinsftw
Member since 2009 • 4243 Posts

[QUOTE="edinsftw"]

No, the first wasnt scary....and its sub par as far as action games go

NoAssKicker47

I disagree completely. Even if it isn't scary, I think the gameplay elements, particularly strategic dismemberment, make this game so fun, especially that Isaac is clumsier than your regular Marcus Fenix or Max Payne... Gives a sense of urgency.

You just said marcus fenix...i hate that game with a passion, so i shall ignore your comment ;p

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NoAssKicker47

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#52 NoAssKicker47
Member since 2004 • 2855 Posts

[QUOTE="NoAssKicker47"][QUOTE="edinsftw"]

No, the first wasnt scary....and its sub par as far as action games go

edinsftw

I disagree completely. Even if it isn't scary, I think the gameplay elements, particularly strategic dismemberment, make this game so fun, especially that Isaac is clumsier than your regular Marcus Fenix or Max Payne... Gives a sense of urgency.

You just said marcus fenix...i hate that game with a passion, so i shall ignore your comment ;p

I didn't say that to make Gears sound like a marvelous game (even though I love it) - I mentioned him to amplify that Isaac Clark isn't some buff action hero who moves fast and pulls off headshots like an aimbot. Stating the opposite to make a point, so to speak
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edinsftw

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#53 edinsftw
Member since 2009 • 4243 Posts

[QUOTE="edinsftw"]

[QUOTE="NoAssKicker47"] I disagree completely. Even if it isn't scary, I think the gameplay elements, particularly strategic dismemberment, make this game so fun, especially that Isaac is clumsier than your regular Marcus Fenix or Max Payne... Gives a sense of urgency.NoAssKicker47

You just said marcus fenix...i hate that game with a passion, so i shall ignore your comment ;p

I didn't say that to make Gears sound like a marvelous game (even though I love it) - I mentioned him to amplify that Isaac Clark isn't some buff action hero who moves fast and pulls off headshots like an aimbot. Stating the opposite to make a point, so to speak

You liked that game...thus opinion even more nulified ;p

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JN_Fenrir

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#54 JN_Fenrir
Member since 2004 • 1551 Posts

[QUOTE="JN_Fenrir"]

Then your "suspicions" are incorrect, my refusal to entertain the use of a joypad has nothing to do with "consolephobia" and everything to do with the fact the joypad is the most retarded control contraption I have ever had the misfortune to use. It is one of the key reasons why I game on the PC. All the games I enjoy benefit from being mouse/keyboard controlled and there is no reason to suggest that Deadspace 2 wouldn't be fantastic with decent mouse and keyboard control.charmingcharlie

I guess you've never used The Claw then. Seriously, that thing was awful. :P

I dunno, I grew up playing games on the NES and Genesis before I really jumped into PC gaming, and those controllers seemed to work just fine, even for fast-paced action games - and they don't even come close to what we have today. I'm not suggesting that Dead Space 2 wouldn't be fantastic with a mouse and keyboard, I'm just suggesting that it won't be any less fantastic if played with a controller, given that the game is designed from the ground up to be played with one.

Now I will agree that different control schemes fit different genres. If I wanted to play Flight Simulator X I would of course use a joystick, if I wanted to play Street Fighter 10,000 I would use a joypad. Now Deadspace 2 is a third person shooter, last time I checked "shooting" was a hell of a lot better with a mouse than a joypad. Let me put it this way, if Microsoft said "we are developing Flight Simulator 11 with the mouse and keyboard in mind" you would think that is the most retarded statement on the planet.charmingcharlie

I must point out here that combat flight sims involve plenty of shooting (in first-person, no less), and those are quite playable using a joystick rather than a mouse and keyboard. But my point is, if the game and its shooting mechanics are designed to be played to full capacity using a gamepad, then how much better is a mouse-and-keyboard setup really going to be? Is Tetris really that much better when played with a mouse and keyboard?

The mouse and Keyboard is the dominant control system on the PC, there is absolutely no reason why Deadspace 2 could not make use of this control system to it's fullest. Instead of catering for what PC gamers want we get subtle hints to buy a joypad. Hm shooting with a joypad no thanks that sounds about as much fun as trying to fly a jumbo jet with a mouse in Flight Simulator X.charmingcharlie

Fortunately though, they are catering to what we want, as they've stated that they are making full use of PC controls. So that's good, right? :)

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JN_Fenrir

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#55 JN_Fenrir
Member since 2004 • 1551 Posts

[QUOTE="NoAssKicker47"][QUOTE="edinsftw"]

You just said marcus fenix...i hate that game with a passion, so i shall ignore your comment ;p

edinsftw

I didn't say that to make Gears sound like a marvelous game (even though I love it) - I mentioned him to amplify that Isaac Clark isn't some buff action hero who moves fast and pulls off headshots like an aimbot. Stating the opposite to make a point, so to speak

You liked that game...thus opinion even more nulified ;p

Oh, lighten up. Gears was far from being a masterpiece, but it was an alright game overall.

And I agree completely with the comments about Isaac's slow movements creating tension and a sense of urgency, though I disagree completely that Dead Space wasn't scary. Good gods, the atmosphere onboard the Ishimura... :cry:

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edinsftw

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#56 edinsftw
Member since 2009 • 4243 Posts

[QUOTE="edinsftw"]

[QUOTE="NoAssKicker47"] I didn't say that to make Gears sound like a marvelous game (even though I love it) - I mentioned him to amplify that Isaac Clark isn't some buff action hero who moves fast and pulls off headshots like an aimbot. Stating the opposite to make a point, so to speakJN_Fenrir

You liked that game...thus opinion even more nulified ;p

Oh, lighten up. Gears was far from being a masterpiece, but it was an alright game overall.

And I agree completely with the comments about Isaac's slow movements creating tension and a sense of urgency, though I disagree completely that Dead Space wasn't scary. Good gods, the atmosphere onboard the Ishimura... :cry:

Yea...it probably was scary...but i havnt been scared from a movie or video game since i was about 12...emotions, i has none

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JN_Fenrir

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#57 JN_Fenrir
Member since 2004 • 1551 Posts

[QUOTE="JN_Fenrir"]

[QUOTE="edinsftw"]

You liked that game...thus opinion even more nulified ;p

edinsftw

Oh, lighten up. Gears was far from being a masterpiece, but it was an alright game overall.

And I agree completely with the comments about Isaac's slow movements creating tension and a sense of urgency, though I disagree completely that Dead Space wasn't scary. Good gods, the atmosphere onboard the Ishimura... :cry:

Yea...it probably was scary...but i havnt been scared from a movie or video game since i was about 12...emotions, i has none

Lol, indeed. I'm with ya on that one, dude. :lol: The last game that actually made me feel scared was Clive Barker's Undying. That and Fatal Frame 2 are the only two games that have ever made me get up and turn on the lights. But I've got Amnesia and System Shock 2 in my backlog, so I'm hoping to double that number soon. :D
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General_X

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#58 General_X
Member since 2003 • 9137 Posts
In response to the thread title, I will probably pick it up eventually but not right away since there probably won't be much replay value. As far as controls go I had no problems with controls in the original after turning v-sync off and cranking the sensitivity on my deathadder up.
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charmingcharlie

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#59 charmingcharlie
Member since 2006 • 1244 Posts

I must point out here that combat flight sims involve plenty of shooting (in first-person, no less), and those are quite playable using a joystick rather than a mouse and keyboard. But my point is, if the game and its shooting mechanics are designed to be played to full capacity using a gamepad, then how much better is a mouse-and-keyboard setup really going to be? Is Tetris really that much better when played with a mouse and keyboard?JN_Fenrir

There is no such thing as being able to design the shooting mechanics to be played at "full capacity using a joypad". In other words it is a load of RUBBISH, if I said to you "I have designed a new flight simulator that can be played with a mouse at "full capacity" you would think I was a moron (and quite rightly too). You could spend the next 200 years trying to figure out how to make shooting with an analogue stick as accurate and precise as the mouse and you will still fail. When a developer goes "oh this game is designed for a game pad" what they are really saying is "we couldn't be bothered with mouse control so like it or lump it".

As for your example of combat simulators, when you are shooting in a combat simulator you are flying a plane and aligning the plane to aim the missiles/guns. To take your combat plane idea further imagine having an Apache Longbow simulator using the joystick to fly the helicopter and then using the mouse to independantly aim the M230 chain gun. You will be much more precise using the mouse to aim the chain gun than you ever will be with a crappy analogue stick.

Fortunately though, they are catering to what we want, as they've stated that they are making full use of PC controls. So that's good, right? :)JN_Fenrir

That depends on how you interpret what is being said, the impression I get is that they are paying lip service to the mouse and keyboard (the control scheme that the majority of PC gamers use). Hell they even admit that they play the game with a joypad, so they obviously don't have much faith in the keyboard/mouse control scheme.

Now I don't have a problem with games coming with joypad support, I believe people should play the game how they want to play it. However I do disagree with games getting joypad support on the PC and developers doing messed up keyboard/mouse support. The mouse and keyboard is the preferred and predominant way PC gamers want to play their games, that should be catered for ABOVE all else in the PC version.

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JN_Fenrir

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#61 JN_Fenrir
Member since 2004 • 1551 Posts



[QUOTE="JN_Fenrir"]I must point out here that combat flight sims involve plenty of shooting (in first-person, no less), and those are quite playable using a joystick rather than a mouse and keyboard. But my point is, if the game and its shooting mechanics are designed to be played to full capacity using a gamepad, then how much better is a mouse-and-keyboard setup really going to be? Is Tetris really that much better when played with a mouse and keyboard?charmingcharlie


There is no such thing as being able to design the shooting mechanics to be played at "full capacity using a joypad". In other words it is a load of RUBBISH, if I said to you "I have designed a new flight simulator that can be played with a mouse at "full capacity" you would think I was a moron (and quite rightly too). You could spend the next 200 years trying to figure out how to make shooting with an analogue stick as accurate and precise as the mouse and you will still fail. When a developer goes "oh this game is designed for a game pad" what they are really saying is "we couldn't be bothered with mouse control so like it or lump it".



It's not "rubbish," it's reasoning. A third-person action/horror game doesn't necessarily require the utmost speed and precision in its controls, just as driving on the freeway doesn't necessarily require a race car. It doesn't matter if a mouse is more precise than an analog stick when you're playing a game that doesn't necessarily require a lot of precision. Furthermore, there are obviously millions of people across the globe who regularly beat and enjoy games using a gamepad without any problem, myself included. How do you explain that?

And I don't buy the "developer couldn't be bothered with mouse control" argument. They build the game around a popular control scheme that has been proven to be very successful in hundreds of similar titles through the years, and that an absolutely enormous number of people can use effectively without any problem whatsoever. I don't get how saying "our game works perfectly fine with the device that a majority of people are already using" is even remotely a bad thing.

As for your example of combat simulators, when you are shooting in a combat simulator you are flying a plane and aligning the plane to aim the missiles/guns. To take your combat plane idea further imagine having an Apache Longbow simulator using the joystick to fly the helicopter and then using the mouse to independantly aim the M230 chain gun. You will be much more precise using the mouse to aim the chain gun than you ever will be with a crappy analogue stick.charmingcharlie


Except that there's more to aiming than just pointing at your target and firing. A good player doesn't just try to aim with the mouse or a single analog stick, they use their movement to "walk" their sights onto the target, and pre-lead so that the enemy's movement crosses into their line of fire. This is far more efficient and reliable than trying to constantly keep the crosshair on the target. It also largely alleviates any issues with imprecise controls.



[QUOTE="JN_Fenrir"]Fortunately though, they are catering to what we want, as they've stated that they are making full use of PC controls. So that's good, right? :)charmingcharlie


That depends on how you interpret what is being said, the impression I get is that they are paying lip service to the mouse and keyboard (the control scheme that the majority of PC gamers use). Hell they even admit that they play the game with a joypad, so they obviously don't have much faith in the keyboard/mouse control scheme.

Now I don't have a problem with games coming with joypad support, I believe people should play the game how they want to play it. However I do disagree with games getting joypad support on the PC and developers doing messed up keyboard/mouse support. The mouse and keyboard is the preferred and predominant way PC gamers want to play their games, that should be catered for ABOVE all else in the PC version.



I didn't read it as "lip service" personally, but I suppose it could be. I'm sure the guy is more than a little ticked that Dead Space on PC had such a poor reception because of a simple and inconsistent control issue. Personally, however, I can't say much regarding that matter, as I never experienced the problem myself. We'll just have to wait and see if Dead Space 2 fixes the problem for good.

And while I strongly agree that developers should always ship with excellent mouse and keyboard controls when releasing a game on PC, I don't believe they should necessarily cater specifically to that control scheme if the game can work perfectly fine with a gamepad.

P.S. I'm getting absolutely sick and flippin' tired of these forums' consistent problems with quotes. Hence the deleted message above. :evil: