Except of course the link I provided showing PC has significantly more AA/AAA exclusives than consoles, plus the fact the few exclusives on consoles are either developed by or published by the 1st party. But I suppose that's small print when you are too biased to recognise it.
How is that evidence to what you where saying? I asked evidence on how do you know that gamedevelopers DO want to develop on pc and not in consoles? How do you know what the developers want? Also the reallity reflects the oposite.
Notice how hard he is trying to invalidate the fact PC has more high rated exclusives? Who put you in charge on deciding what AA/AAA titles count or not?
Thats not what i said, what i said is that the pc has more exclusives because most of them are cheap lowbudget games. The big studios make the AAAs and those studios are mainly focusing in console development when in the past they were focusing on pc. That alone proves my original point that pc is not even nearly as strong as it used to be.
It's funny you would criticise a game for its budget, as if that somehow invalidates its worth, when it is rising expenses at the root cause of all these problems. You think consoles are able to justify bigger budget games than PC? Show me big budget console exclusives that don't have the 1st parties thumb in them.
What? Ofcourse a game made by a big AAA studio >>> > an cheap arcade excluisives on pc that dont even make it trough XBLA :lol:
So ofcourse it invalidates the quality of the game. I can too make a cheap adventure game on the pc and call it a pc exclusive. I can too assemble a small team of devs and make a cheap arcade game on pc.
So you have ignored my cross platform development explanation and are using a high profile case like IW to represent the entirety of the gaming market? I suppose the cases of previously console exclusive developers now targeting PC is more small print? You are selectively choosing developers that aid your argument and are ignoring the overall cross platform orientation of this generation.
Why are you even gaming on PC if you think it sucks so much?
You are doing exactly the same actually, you select points that support your purpose and try to make a point on how consoles will fail someday and pc will come on top of it. Nice, nice. There is a diffirence between being an oldschool gamer and remember the good old days on pc and knowing that the pc is not doing well at the moment, and there is a diffirence having a pc fanatic trying to despertly justify how the pc is doing well in an era that everyone knows and its common knowledge that the pc is not doing as well as the consoles. I did not said it sucks, neither i said that is falling far behind, i said its not doing well at the moment. But to a pc fanatic like you, even that its too much to take. Unlike you i accept that its not doing well at the moment and i dont deny it and talk crap trying to prove it wrong. Instead of doing that why dont you ask the developers themsefls why they dont develop on pc and they will give the actual answer instead of trying to provide theories on why the pc is not doing well!
Because last I checked those "serious developers" are being paid by console companies to develop exclusivly for their platform. They develop exclusively because they are paid to; not because they thought it was a good idea.
Is that what you think? Why would any sane developer not receive payment for gamedeveloping on a single platform and would decide to develop on more platforms independently and have more expenses? So why would a gamedeveloper think its not a good idea? Gamedevelopers work for money and by the looks of it they always do better when they develop exclusively on one console than mutliplatform. Why work on more platforms? For money? They getting paid to work on one system, theres your money.If they did not think it was a good idea or they did not like the platform then they should not agree to develop on it. But in the end its just business and thats all there is to it, and in business its not "a good idea" to develop on a platform you dont know or a platform like the pc where piracy will wreck the sales.
So they develop exclusively because its a good idea;)
For the same reason most RTS games don't end up on consoles, the genre is largely impractical on the platform; and developers are still trying to figure out how to make it work on a game pad. Bayonetta is a Devil May Cry like game while Darksiders is a God of War like game from what I've heard, those genres favour a game pad over mouse & keyboard; which is why it makes sense not to make a PC version. Capcom bringing these sort of games to PC is a rare occurrence, one I don't expect all developers to share.
If you were trying to make a point you could have used better examples, something like genres that are popular on PC but the developers chose not to release it on PC.
Nice, but your point was that the companies prevent them working on pc for exclusivety. So how exactly do the developers of those games would "want to work exclusively on pc because thats where the exclusives are?" At the end its business and the deves think its a good idea not work on pc. Thats why those games are not on pc and not because people dont like them. Eg capcom has said that they are happy with dmc4 and Streetfighter 4 sales on the pc. I wonder how the hell bought sf4 on the pc because the pc is definetly not the platform to play games like Tekken or soulcalibour.
More hate for low cost development? You're a prime example of what is wrong with this market and what got consoles into the position they are now. Everything has to be a blockbuster that cost millions to develop or its not worth it, no wonder consoles lost 3rd party exclusivity. Go on keep making fun of low cost games while the market is slowly crushed under the weight of its own development costs.
You think any game that hits consoles will automatically sell more don't you? Never mind all these games are long running franchises that had colossal marketing budgets. As you said yourself these developers cannot afford to enter the console market, which is only going to increasingly become the case while people like you demand bigger and more expensive games, good job alienating what made the PS2 great.
Whats wrong with liking 3d games with good graphics and voice acting over 2d arcade games or cheap European games that are fileld with bugs and low development values. Like divinity, which not only had terrible values but also tried to make it through the console marked because pc market is not good enough anymore just like Carmack has said before.
Also why sho me fails? I mean seriousl GRIN? its this what you call an AAA developer? Those guys and the other like them were bound to fail. There is a diffirence between making good games that do well and failing all the time. Clearly those devs were not AAA so as you see they were bound to fail with the moves they made.At the end only the strong ones will survive and those scared independent devs that make cheap value games on pc dont even dare to go to consoles. Its not that they dont have the money that will kill them, its the fact that the quality of the games is bad that even if they had the money they would fail, just like GRIN. But why even discuss this when we both understand that its about the game's value and not how much money they spended and development on a specific platform.
Another thing i would like to point out about the AAA pc developers, Id has not shown anyhing new for sometime now and now they gonna do something with Rage. Vavlve is still a small studio, Deus ex developers are gone and Rebellion is trying to do something by making alien versus predator a good game. Also monolith is trying to turn fear into somekind of console game. As for raven? Well i think you know what happen with Sof series and then they tried to do something with wolfenstein. So as you see most of the old good pc gamedevelopers are not doing well and the pc is not doing as well as it used to be.But then again we got blizzard printing money wit WOW. I guess they will make diablo 3 and staraft 2.
I believe you answered your own question, they want to develop on PC because you don't need a $10 million budget just to have a chance of being successful. But what do you care, none blockbuster budget games aren't worth it right? Either way the evidence is right there in GameSpot's list, PC has the most exclusives; regardless of the reasons behind it. Consoles have very few exclusives in comparison, even then the few they do have tend to be bought exclusives; not 3rd party.
Yeah why would they need money in order to make a sucessfull console game that will evade piracy and give a good profit. They could create a cheap ass lowbudget game instead and sell it in a much lower price, plus getting pirated and losing attention from the possible buyers due to bad marketing. Also it might be a pc exclusive but thats only because anyone can make a pc exclusive without much cost. So we can have a million of those cheap crap and we can have a million of bad ratings. The thing is that most of those cheap games are not even rated on gamespt :shock: Nice quality you got there, nice exclusives, have fun with em
but i dont see whats so great about them to be proud of!!
"Basicly its about getting founded by someone and making sales and profit. Those 3 things are not on pc. But ms or sony will gladly found the developers to give them an exclusive title that will sell alot on their platform. So the console owners, the publichers and the developers get money and everyone is happy."
Look one generation back, just one generation ago, and your explanation is nonsense. Just one generation ago developers chose of their own free will to develop exclusively for a platform like the PS2 because they felt personally that it was worth it. Now look at the market, the 1st party have to pay for almost everything they have. You think that's an improvement? That's something to be proud of? That console companies have to offer cash incentives before a developer considers making games for a platform exclusively?
Right, right, Halo, a game meant for Mac and then MS came by and aske them to pass it to their xbox console. So as you see its not any diffirent.The funny part is that its just business since Bungie were the creators of Marathon a MAC game and then MS offered them a job to make a game for their Microsoft console called xbox!! So i dont see how its any diffirent and as you see its just business, if the developers didn't like it, then they should not accept. Infact they should stop making halo games and leave MS and xbox and make another diffiren and independant game like ONI, which oh.. it sucked by the way and bungie made no money from it.
You see? They like it, they like money, they like being AAA they like not having to worry about not making money and thats because MS is there to pay the cost of their gamedeveloping on the xbox!!
Why would they leave?
That says one thing to me, reduced significance. Console companies have gone from dictating who can makes games for their platform to literally having to bribe developers to remain exclusive, that's nothing to be proud of.
Yeah its there is nothing to be proud off that sony is focused in Japan which is not focused on pc. Neither there is anything to be proud off when Naughty dog and Hideo kojima productions where exclusive to Playstation to begin with. But as it turns out Naughty dog did not go multiplatform but Hideo kojima did with this metal gear series. Both gamed did bad on pc. Now he is willing to give it another shot with his new MGS game. I can already predict that the x360 version will have far higher sales than the pc version.
You're banging on an age old drum, software piracy is as old as gaming itself; and yet despite what everyone has claimed PC gaming is still here. I don't have to downplay the significance of piracy because it has already proven how insignificant it is, 2010 and PC gaming is still going. The developers using anti piracy measures are only hurting their target audience, they will realize that one day.
Excatly, you claim its not the piracy, you told that many times but why you think they gonna listen to you? They get far more money form the consoles, so they give the pc the least attention and priority and they fill it with so many antipiracy methods and make a bad port. What more do you need to believe that gamedevlopers neglet to pc and thats the real reason they focus on consoles and not the costs you are talking about. Because if they care about the cost they wouldnt invest in those expensive antipiracy methods that dont work at all. Instead they would focus on improving the pc version and not make it just a cheap port. So why the want to develop on pc again?
You make allot of claims about what "developers want" and where the money is; but reality just doesn't reflect what you are saying. The console business model is falling apart under its own expenses while PC gaming has access to more exclusive games than the competition can hope for. That's real, I have shown that, you are just saying what you want to be true as opposed to what it actually true.
Thats what you think and if you read all those things i have said and put them together and you will see taht what i say reflects reallity and you dont know "what the developers want" you cant possible know. Your claims infact are flawed since i saw you that it is all about business and pc is nowadays a bad move for gamedeveloping.
And again, why are you a PC gamer if you hate it so much?
I was a pc gamer since the old days when the pc was dominent and it had serious exclusives. When the games were not ports and gamedevelopers did not leave us for the consoles. The thing is that i accept that and i talk about it and do not deny it like a pc fanatic that will defend the pc with cheap examples like idepended lowbudget game developing. The only reason they are independent is because no one sees any worth in them to ivnest to them!
AnnoyedDragon
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