I have only used Steam briefly several years back. I'd like to verify my assumption about how Steam works. Say a game makes use of Steam's offline mode. Does it mean that I only need Internet connection the one time I install the game and can subsequently block Steam using a firewall but still play the game without problems (related to Steam) in perpetuity? EULA and contract laws aside, is it possible in a technical sense to install the game on a number of family machines using that one steam account and have all of them play simultaneous as long as they all block Steam's internet connection? This could be the case in family of multiple kids playing a single player gameI
I am concerned that the EULA for SteamWorks games are gravitating from "We the company (say Bethesda) grant you a license to this game (say Fallout New Vegas) for personal use..." to something like "We the company grant Valve a license to provide you with access to this game through Steam for personal use. We simultaneously grant you a license to access this game from Steam for personal use. However, your use of this game is also contingent on your accepting an EULA from Valve for the use of Steam and the game as accessed through Steam.Valve may, at its discretion, limit or otherwise prohibit your access to Steam and consequently this game for reasons and conditions not covered by your EULA with us, which we may not foresee, and for which we have no liability..."
If Steam bans your account, thus causing you to lose access to all games associated with that account, has Steam just illegally denied your right to property since some or all of the games on that account were not purchased from Valve and to which Valve has no copyright. Whatever you have done to deserve banning from Steam is irrelevant to the issue of license of those games. If indeed Steam can legally restrict your access to these games, one can easily see this level of monopoly, if indeed standardizes as some supporters suggest, will inflict a harm on the gaming community far exceeding any harm MS could possibly do to the PC industry. As there have constant competition between MS and Apple since the days of Windows 3.1 and additional players in the form of Unix and Linux, there is no such big-time competitors to Steam. Indeed most companies with the potential to compete, like EA and Ubisoft, have been booed and boycotted to the point where they have no choice but to consider adopting Steam. Many, perhaps most, in the gaming community embrace this type of monopolistic control yet at the same time backlash fiercely against any perceived right-restriction by big software publishers. This contradiction seems to me at best hypocritical and at worse harmful as it may ultimately affect my right as a consumer to own or at least license a game from its creator without the constant oversight of Big Brother Steam.
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