Why aren't more new games coming out DRM free instead of using Steamworks?

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harjyotbanwait

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#1 harjyotbanwait
Member since 2008 • 398 Posts

I use Steam and I like it overall, but why are many major developers and publishers switching to Steamworks instead of going DRM free? I'm not boycotting Steamworks games by any means but I am just curious as to how they think this DRM is protecting their games? It still beats Games for Windows Live and other intrusive schemes like Ubisoft's online DRM, Securom, Tages, and the dreaded Starforce. I am aware their are still many DRM free new games coming out but many publishers, like THQ, Bethesda, and Square Enix have switched to Steamworks.

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dakan45

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#2 dakan45
Member since 2009 • 18819 Posts
Well steam is an easy solution with plenty of services. Its better to use steamworks or publish their demos there rather developing their own drm and download system.
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Jaysonguy

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#3 Jaysonguy
Member since 2006 • 39454 Posts

Steam is the wave of the future

It allows easy access to games while still keeping them protected from the dirtbags that try to steal them

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JangoWuzHere

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#4 JangoWuzHere
Member since 2007 • 19032 Posts

The more publishers that decide to use Steam the better. Making Steam more popular is a big plus if you ask me.

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SinfulPotato

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#5 SinfulPotato
Member since 2005 • 1381 Posts

I for one would rather use steam when buying online then anything else. No need to enter my information when buying with steam.

Worry free DRM. So I can't sell my games? I perfer to keep my collection, boxes are a waste of space anyways. Also, I like being able to install the games on as many machines as I want, as many times as I want.

As for needing a internet connection.. I am never without one. Its cheap and I can count the times on one hand its been down over the last two years.

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Iantheone

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#6 Iantheone
Member since 2007 • 8242 Posts
I havent really heard of many Steam games (Except MW2, but they didnt use VAC) that have problems with pirating. I mean, when have you ever seen a TF2 that has been pirated?
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SinfulPotato

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#7 SinfulPotato
Member since 2005 • 1381 Posts
I havent really heard of many Steam games (Except MW2, but they didnt use VAC) that have problems with pirating. I mean, when have you ever seen a TF2 that has been pirated?Iantheone
Because Value makes good games and does not need to blame lack of sales on pirates.
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charmingcharlie

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#8 charmingcharlie
Member since 2006 • 1244 Posts

I think in this day and age most publishers have accepted the fact that their DRM will be broken (ok most publishers except Ubisoft). The key goal for the protection these days is to prevent "before release" piracy. That is stopping pirates from cracking the game before people can actually purchase the game. Now as far as I am aware steam is actually pretty good at that kind of thing. I certainly haven't seen a game recently that had steamworks and was pirated before the game was actually released.

The other thing about steamworks is that it is "popular" which is why publishers are moving towards it and away from GFWL. In a publishers eyes steamworks provides as much protection as they are possibly going to get and the service is popular with customers so in their books it seems to be a win win situation for now.

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yemen_headshot

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#9 yemen_headshot
Member since 2010 • 514 Posts
I like Steamworks ( cuz of the achievements and the auto updates ) GFWL is crap and I am happy that Warhammer 40K space marine won't use it :D and remember there are pirated games that use Steam and GFWL DRM but you only play the SP and you can't play MP :D
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Jaysonguy

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#10 Jaysonguy
Member since 2006 • 39454 Posts

[QUOTE="Iantheone"]I havent really heard of many Steam games (Except MW2, but they didnt use VAC) that have problems with pirating. I mean, when have you ever seen a TF2 that has been pirated?SinfulPotato
Because Value makes good games and does not need to blame lack of sales on pirates.

That's crap

The majority of Vale's games are online multiplayer so that cuts down the piracy rate right there

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Iantheone

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#11 Iantheone
Member since 2007 • 8242 Posts

[QUOTE="SinfulPotato"][QUOTE="Iantheone"]I havent really heard of many Steam games (Except MW2, but they didnt use VAC) that have problems with pirating. I mean, when have you ever seen a TF2 that has been pirated?Jaysonguy

Because Value makes good games and does not need to blame lack of sales on pirates.

That's crap

The majority of Vale's games are online multiplayer so that cuts down the piracy rate right there

Dont see how. MW2 was (mostly) bought for the online component of the game and we all know how that turned out. Before you go about how only the single player was pirated I have 3 people on my friends list who play pirated MW2 online.
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deactivated-5fae21e61a964

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#13 deactivated-5fae21e61a964
Member since 2005 • 765 Posts

The problem I have with Steam is I can't let a friend of mine borrow a game without letting his have my accoutn for an unspecified period of time. I just do a mix of buying retail and buying online.

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topsemag55

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#14 topsemag55
Member since 2007 • 19063 Posts

There are other digital distributors that use less DRM.

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LifelikeThunder

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#16 LifelikeThunder
Member since 2003 • 60 Posts

I believe they are using steamworks since it gives them the securities of DRM without as many people bashing them for their system, take UBI for example.

Wasnt it Gabe Newell who pointed out that he thinks two of the biggest problems with piracy is that the pirates are pestering devs with bugs and also when people who are running usntable cracks post reviews that may not be close to the reality and in that way cost sales by discouraging people?

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gigatrainer

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#17 gigatrainer
Member since 2006 • 2029 Posts
[QUOTE="Jaysonguy"]

[QUOTE="SinfulPotato"] Because Value makes good games and does not need to blame lack of sales on pirates.Iantheone

That's crap

The majority of Vale's games are online multiplayer so that cuts down the piracy rate right there

Dont see how. MW2 was (mostly) bought for the online component of the game and we all know how that turned out. Before you go about how only the single player was pirated I have 3 people on my friends list who play pirated MW2 online.

MW2 isn't Valve. AFAIK it doesn't use Steam's components for its online portion, but IW.net.
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BDK-Soft

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#18 BDK-Soft
Member since 2009 • 795 Posts
Steam is a pain in the rear POS DRM no matter how you look at it. Even offline mode requires an internet connection before it can be enabled even if all the games are activated and updated. That makes no sense at all. It also disables selling your old crummy boring games, they will forever hunt you in your game list. I hate steam.
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Sparticus247

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#19 Sparticus247
Member since 2005 • 2368 Posts

Steam is a pain in the rear POS DRM no matter how you look at it. Even offline mode requires an internet connection before it can be enabled even if all the games are activated and updated. That makes no sense at all. It also disables selling your old crummy boring games, they will forever hunt you in your game list. I hate steam.BDK-Soft

Well it does come with a warning on any box that a game that uses Steam REQUIRES and online connection....so it's not like people should be super surprised by this. Is it a problem sometimes, yes, but it's better than trying to get ahold of cutomer supports just because you want to intall your game on another machine.

If you bought a bad game then that is your own fault was well, i've been there before, but hey, my fault for not doing research.

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DanielDust

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#20 DanielDust
Member since 2007 • 15402 Posts
[QUOTE="Jaysonguy"]

[QUOTE="SinfulPotato"] Because Value makes good games and does not need to blame lack of sales on pirates.Iantheone

That's crap

The majority of Vale's games are online multiplayer so that cuts down the piracy rate right there

Dont see how. MW2 was (mostly) bought for the online component of the game and we all know how that turned out. Before you go about how only the single player was pirated I have 3 people on my friends list who play pirated MW2 online.

As said MW 2 is IW.net as for Valve games, yes, they're only multiplayer (except HL and Portal) so people won't bother pirating them much, because they'd have to make cracked servers and there are few that would bother doing so for an "not so popular" game like TF 2, but they do bother for CS 1.6 and Source, still there aren't many.
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Iantheone

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#21 Iantheone
Member since 2007 • 8242 Posts

[QUOTE="Iantheone"][QUOTE="Jaysonguy"]

That's crap

The majority of Vale's games are online multiplayer so that cuts down the piracy rate right there

DanielDust

Dont see how. MW2 was (mostly) bought for the online component of the game and we all know how that turned out. Before you go about how only the single player was pirated I have 3 people on my friends list who play pirated MW2 online.

As said MW 2 is IW.net as for Valve games, yes, they're only multiplayer (except HL and Portal) so people won't bother pirating them much, because they'd have to make cracked servers and there are few that would bother doing so for an "not so popular" game like TF 2, but they do bother for CS 1.6 and Source, still there aren't many.

The point I was trying to make is that just because a game is online only does not mean that it will be pirated less. I know MW2 isnt Valve, but it still uses Steam for its registration and such. The only problem that IW did was using IW.net instead of a server list and VAC.

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DanielDust

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#22 DanielDust
Member since 2007 • 15402 Posts

Well it kinda does, multiplayer only games don't get pirated as much as those that also include a singleplayer campaign, Steam has nothing to do with that, just as any other DRM it'll be cracked maybe even easier that other DRM.

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ventnor

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#23 ventnor
Member since 2010 • 1061 Posts

I think it's a good service and a DRM I can live with, start the game once in online mode then you will be able to start it in offline mode whenever you need it.

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Daytona_178

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#24 Daytona_178
Member since 2005 • 14962 Posts

Personally I think STEAM is the future of PC gaming, and the sooner STEAM becomes the standard release platform then the stronger the PC platform will become. Thats what I think anyway.

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BDK-Soft

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#25 BDK-Soft
Member since 2009 • 795 Posts

...start the game once in online mode then you will be able to start it in offline mode whenever you need it.

ventnor
One of many stories found on the interwebs [QUOTE="This one is from the steam forums"]So last night my internet went out. Problems along the line somewhere, ISP level stuff. It's fixed now. To pass time while the ISP fixed the line, I decided to play a game. Steam was running when the connection went down, so I tried to launch a game. Naturally, it crashed trying to prove I'm not a thief. Ending Steam.exe, I proceded to try again. I launched the program, it tried to update then it asked me to Retry, Start in Offline Mode or Exit. I clicked Offline Mode. Clearly, someone didn't get the memo that said that "Offline" means "Without an internet connection", because Steam told me it couldn't start in Offline Mode because it couldn't connect to the Steam network. what Offline = Offline = Offline = No live internet connection. If I'm not connected to the internet, I can't connect to the Steam network. All I wanted to do was launch San Andreas and kill virtual hookers, and you weren't letting me do it..

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C_Rule

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#26 C_Rule
Member since 2008 • 9816 Posts

Steam is the wave of the future

It allows easy access to games while still keeping them protected from the dirtbags that try to steal them

Jaysonguy
Apparently it doesn't work as well as you think it does.
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bonafidetk

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#27 bonafidetk
Member since 2004 • 3911 Posts

publishers are using steam because steam ties the game to a person. There is zero resale valve, unlike tons of other DRM. Its nothing to do with anti-piracy. Its all about stopping second hand sales. Steam games are pirated day 1.

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gigatrainer

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#28 gigatrainer
Member since 2006 • 2029 Posts

publishers are using steam because steam ties the game to a person. There is zero resale valve, unlike tons of other DRM. Its nothing to do with anti-piracy. Its all about stopping second hand sales. Steam games are pirated day 1.

bonafidetk
Atleast they are pirated day 1, not day -7. And honestly, Steam gives a lot more coverage to their games especially for indie developers who cannot afford hardcore publishing. Its features page gets a lot more hits than a store or many stores combined ever will.
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Nibroc420

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#29 Nibroc420
Member since 2007 • 13571 Posts
[QUOTE="ventnor"]

...start the game once in online mode then you will be able to start it in offline mode whenever you need it.

BDK-Soft
One of many stories found on the interwebs [QUOTE="This one is from the steam forums"]So last night my internet went out. Problems along the line somewhere, ISP level stuff. It's fixed now. To pass time while the ISP fixed the line, I decided to play a game. Steam was running when the connection went down, so I tried to launch a game. Naturally, it crashed trying to prove I'm not a thief. Ending Steam.exe, I proceded to try again. I launched the program, it tried to update then it asked me to Retry, Start in Offline Mode or Exit. I clicked Offline Mode. Clearly, someone didn't get the memo that said that "Offline" means "Without an internet connection", because Steam told me it couldn't start in Offline Mode because it couldn't connect to the Steam network. what Offline = Offline = Offline = No live internet connection. If I'm not connected to the internet, I can't connect to the Steam network. All I wanted to do was launch San Andreas and kill virtual hookers, and you weren't letting me do it..

dont blame steam for errors that have nothing to do with how steam operates. I know for a fact Steam allows offline mode WHEN YOURE OFFLINE, Anyone who says/claims otherwise can only blame themselves...and possibly their parents assuming they may have been dropped.
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SerOlmy

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#30 SerOlmy
Member since 2003 • 2369 Posts
...and there are few that would bother doing so for an "not so popular" game like TF 2, but they do bother for CS 1.6 and Source, still there aren't many.DanielDust
Made me laugh. CSS and TF2 are the most popular PC multiplayer games around. All the new games come out and are dead or replaced in 6 months, while TF2 and CSS have tens of thousands of people playing years after release.
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DanielDust

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#31 DanielDust
Member since 2007 • 15402 Posts
[QUOTE="DanielDust"] ...and there are few that would bother doing so for an "not so popular" game like TF 2, but they do bother for CS 1.6 and Source, still there aren't many.SerOlmy
Made me laugh. CSS and TF2 are the most popular PC multiplayer games around. All the new games come out and are dead or replaced in 6 months, while TF2 and CSS have tens of thousands of people playing years after release.

Explain to me what exactly did you try to prove? TF 2 is a "not so popular" game among the most played, 20K is nothing compared to 60-90K. I didn't say it isn't popular and because it has just 20K legit players per hour (at most) and unlike the time when it was first released and it was one of the best FPSs ever, now the game revolves exclusively around achievements, and you can't get em on a pirated server, so people don't bother pirating it.
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Emraldo

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#32 Emraldo
Member since 2004 • 1959 Posts

Try pitching DRM-free to investors after previous DRM-free disasters like Demigod. The fact is they use it because it's harder to crack, and if cracking groups were to magically disappear it would be pirate-proof.

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General_X

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#33 General_X
Member since 2003 • 9137 Posts
I guess devs might be worried about people loaning games to their friends is my only reasoning.
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SF_KiLLaMaN

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#34 SF_KiLLaMaN
Member since 2007 • 6446 Posts
They day steam doesn't have to be opened to play a game will be one of the best days for PC gaming.
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Drazule

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#35 Drazule
Member since 2007 • 8693 Posts

Well, they have every right to do so. If games were DRM free they'd all be 100% open to being hacked, copied and pirated. Games need DRM because every developer needs a way to protect it's goods.

Steam is great because it is a very user friendly platform, allows a whole new market(digital sales are a huge % of the market now) and it works. You don't need a CD, and honestly who doesn't have a web connection nowadays?

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SF_KiLLaMaN

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#36 SF_KiLLaMaN
Member since 2007 • 6446 Posts

Well, they have every right to do so. If games were DRM free they'd all be 100% open to being hacked, copied and pirated. Games need DRM because every developer needs a way to protect it's goods.

Steam is great because it is a very user friendly platform, allows a whole new market(digital sales are a huge % of the market now) and it works. You don't need a CD, and honestly who doesn't have a web connection nowadays?

Drazule
a CD key is about just as much protection as STEAM gives. People seem to think that using STEAM means it is extremely hard to pirate when that is just not true.
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Captain__Tripps

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#37 Captain__Tripps
Member since 2006 • 4523 Posts
Steam does seem good at stopping zero day piracy which seems to be a lot of devs primary concern, and obviously stops second hand sales, another thing publishers want to eliminate.
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The_Capitalist

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#38 The_Capitalist
Member since 2004 • 10838 Posts

It is the future.

I hope everyone is keeping those accounts secure and avoiding phishing scams. Because otherwise... no games for you!

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dakan45

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#39 dakan45
Member since 2009 • 18819 Posts
They day steam doesn't have to be opened to play a game will be one of the best days for PC gaming.SF_KiLLaMaN
Why? I mean it does not stop piracy and i would prefer to run games without having to run steam. Its faster.
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SF_KiLLaMaN

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#40 SF_KiLLaMaN
Member since 2007 • 6446 Posts

Steam does seem good at stopping zero day piracy which seems to be a lot of devs primary concern, and obviously stops second hand sales, another thing publishers want to eliminate. Captain__Tripps
not exactly, people sell steam accounts all the time.

@dakan, read my post again, I'm saying I don't like using steam.

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Captain__Tripps

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#41 Captain__Tripps
Member since 2006 • 4523 Posts
[QUOTE="Captain__Tripps"]Steam does seem good at stopping zero day piracy which seems to be a lot of devs primary concern, and obviously stops second hand sales, another thing publishers want to eliminate. SF_KiLLaMaN
not exactly, people sell steam accounts all the time.

Well true, but it makes selling your games not worth it for most people. You will have to sell your whole collection unless you make a different steam account for each game you buy.
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Jaysonguy

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#42 Jaysonguy
Member since 2006 • 39454 Posts

[QUOTE="SF_KiLLaMaN"]They day steam doesn't have to be opened to play a game will be one of the best days for PC gaming.dakan45
Why? I mean it does not stop piracy and i would prefer to run games without having to run steam. Its faster.

No, it's not faster

You can have load up when you start up your comp and then anytime you want to play a game just find the game in the start menu and clikc it, heck if you really want to cut down on the time just put a shortcut on the desktop of your game.

Steam doesn't slow anything down at all

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dakan45

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#43 dakan45
Member since 2009 • 18819 Posts

[QUOTE="Captain__Tripps"]Steam does seem good at stopping zero day piracy which seems to be a lot of devs primary concern, and obviously stops second hand sales, another thing publishers want to eliminate. SF_KiLLaMaN

not exactly, people sell steam accounts all the time.

@dakan, read my post again, I'm saying I don't like using steam.

Sorry, i missunderstood it.
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dakan45

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#44 dakan45
Member since 2009 • 18819 Posts

[QUOTE="dakan45"][QUOTE="SF_KiLLaMaN"]They day steam doesn't have to be opened to play a game will be one of the best days for PC gaming.Jaysonguy

Why? I mean it does not stop piracy and i would prefer to run games without having to run steam. Its faster.

No, it's not faster

You can have load up when you start up your comp and then anytime you want to play a game just find the game in the start menu and clikc it, heck if you really want to cut down on the time just put a shortcut on the desktop of your game.

Steam doesn't slow anything down at all

Let me explain what i mean, you see when you download something from steam, it give you the false idea that its ready to play after you download it, however when you click the shortcut, it has to setup and install directx and microsoft c++ I would like for steam to finish those things so when i click the shortcut it would just run....a small rant nothing special but it kinda annoys me :P
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Jaysonguy

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#45 Jaysonguy
Member since 2006 • 39454 Posts

[QUOTE="Jaysonguy"]

[QUOTE="dakan45"] Why? I mean it does not stop piracy and i would prefer to run games without having to run steam. Its faster.dakan45

No, it's not faster

You can have load up when you start up your comp and then anytime you want to play a game just find the game in the start menu and clikc it, heck if you really want to cut down on the time just put a shortcut on the desktop of your game.

Steam doesn't slow anything down at all

Let me explain what i mean, you see when you download something from steam, it give you the false idea that its ready to play after you download it, however when you click the shortcut, it has to setup and install directx and microsoft c++ I would like for steam to finish those things so when i click the shortcut it would just run....a small rant nothing special but it kinda annoys me :P

Ohhhhhhhh

You're talking about the download and install

I getcha

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edinsftw

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#46 edinsftw
Member since 2009 • 4243 Posts

[QUOTE="Jaysonguy"]

[QUOTE="dakan45"] Why? I mean it does not stop piracy and i would prefer to run games without having to run steam. Its faster.dakan45

No, it's not faster

You can have load up when you start up your comp and then anytime you want to play a game just find the game in the start menu and clikc it, heck if you really want to cut down on the time just put a shortcut on the desktop of your game.

Steam doesn't slow anything down at all

Let me explain what i mean, you see when you download something from steam, it give you the false idea that its ready to play after you download it, however when you click the shortcut, it has to setup and install directx and microsoft c++ I would like for steam to finish those things so when i click the shortcut it would just run....a small rant nothing special but it kinda annoys me :P

um everygame has to install somehow...plus it only takes 5 mins max to do the steps

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Captain__Tripps

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#47 Captain__Tripps
Member since 2006 • 4523 Posts

[QUOTE="dakan45"][QUOTE="Jaysonguy"]

No, it's not faster

You can have load up when you start up your comp and then anytime you want to play a game just find the game in the start menu and clikc it, heck if you really want to cut down on the time just put a shortcut on the desktop of your game.

Steam doesn't slow anything down at all

edinsftw

Let me explain what i mean, you see when you download something from steam, it give you the false idea that its ready to play after you download it, however when you click the shortcut, it has to setup and install directx and microsoft c++ I would like for steam to finish those things so when i click the shortcut it would just run....a small rant nothing special but it kinda annoys me :P

um everygame has to install somehow...plus it only takes 5 mins max to do the steps

Why does it do the directx thing after every game? I don't remember the old steam client doing that... Same for the VC++ redist.
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DanielDust

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#48 DanielDust
Member since 2007 • 15402 Posts
The "old" Steam was the same, nothing changed and it does that because your DX might be older and it might have updated files that the game would need.
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gigatrainer

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#49 gigatrainer
Member since 2006 • 2029 Posts
[QUOTE="edinsftw"]

[QUOTE="dakan45"] Let me explain what i mean, you see when you download something from steam, it give you the false idea that its ready to play after you download it, however when you click the shortcut, it has to setup and install directx and microsoft c++ I would like for steam to finish those things so when i click the shortcut it would just run....a small rant nothing special but it kinda annoys me :PCaptain__Tripps

um everygame has to install somehow...plus it only takes 5 mins max to do the steps

Why does it do the directx thing after every game? I don't remember the old steam client doing that... Same for the VC++ redist.

Steam doesn't do it, the game does.
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#50 gameman888
Member since 2003 • 66 Posts

I have only used Steam briefly several years back. I'd like to verify my assumption about how Steam works. Say a game makes use of Steam's offline mode. Does it mean that I only need Internet connection the one time I install the game and can subsequently block Steam using a firewall but still play the game without problems (related to Steam) in perpetuity? EULA and contract laws aside, is it possible in a technical sense to install the game on a number of family machines using that one steam account and have all of them play simultaneous as long as they all block Steam's internet connection? This could be the case in family of multiple kids playing a single player gameI

I am concerned that the EULA for SteamWorks games are gravitating from "We the company (say Bethesda) grant you a license to this game (say Fallout New Vegas) for personal use..." to something like "We the company grant Valve a license to provide you with access to this game through Steam for personal use. We simultaneously grant you a license to access this game from Steam for personal use. However, your use of this game is also contingent on your accepting an EULA from Valve for the use of Steam and the game as accessed through Steam.Valve may, at its discretion, limit or otherwise prohibit your access to Steam and consequently this game for reasons and conditions not covered by your EULA with us, which we may not foresee, and for which we have no liability..."

If Steam bans your account, thus causing you to lose access to all games associated with that account, has Steam just illegally denied your right to property since some or all of the games on that account were not purchased from Valve and to which Valve has no copyright. Whatever you have done to deserve banning from Steam is irrelevant to the issue of license of those games. If indeed Steam can legally restrict your access to these games, one can easily see this level of monopoly, if indeed standardizes as some supporters suggest, will inflict a harm on the gaming community far exceeding any harm MS could possibly do to the PC industry. As there have constant competition between MS and Apple since the days of Windows 3.1 and additional players in the form of Unix and Linux, there is no such big-time competitors to Steam. Indeed most companies with the potential to compete, like EA and Ubisoft, have been booed and boycotted to the point where they have no choice but to consider adopting Steam. Many, perhaps most, in the gaming community embrace this type of monopolistic control yet at the same time backlash fiercely against any perceived right-restriction by big software publishers. This contradiction seems to me at best hypocritical and at worse harmful as it may ultimately affect my right as a consumer to own or at least license a game from its creator without the constant oversight of Big Brother Steam.