Why do generic FPS games have scores anyware near a 9 ???

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DragutinTodos

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#1 DragutinTodos
Member since 2010 • 25 Posts
What is the difference between Call of Duty Black ops and Homefront or Medal of honor or even Crisis 2 .. .Has anybody noticed the lack of originality or innovation for fps lately ? The market is flooded with sequels that are always the same why hasn't this tendency received punishment in review scores ???
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FelipeInside

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#2 FelipeInside
Member since 2003 • 28548 Posts
Call of Duty, Medal of Honor and Crysis 2 were fun SP Campaigns imo.....
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Baranga

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#3 Baranga
Member since 2005 • 14217 Posts

Because they're good at what they're doing.

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wigan_gamer

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#4 wigan_gamer
Member since 2008 • 3293 Posts

Because they're good at what they're doing.

Baranga
Then they are above average, not near classic.
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Majd_Abdulqadir

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#5 Majd_Abdulqadir
Member since 2009 • 295 Posts

Here's how I see things:

A great FPS doesn't need RPG/RTS elements in it to be better for the same reason a shark doesn't need legs to hunt better. They are just perfect that way, they don't need to evolve drastically to be better.

All the games you mentioned focus on the fundamentals of what makes good FPS, and they make sure to always bring those basics to the next generation with top-notch production values and minor tweaks to the formula.

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KillerJuan77

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#6 KillerJuan77
Member since 2007 • 3823 Posts

Call of Duty, Medal of Honor and Crysis 2 were fun SP Campaigns imo.....FelipeInside

I loved Black Ops and Medal Of Honor's campaign, I have yet to finish Crysis 2 and Homefront's campaign though.

They may be generic but what they're doing it's being done well so... why complain?

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Phoenix534

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#7 Phoenix534
Member since 2008 • 17774 Posts

[QUOTE="Baranga"]

Because they're good at what they're doing.

wigan_gamer

Then they are above average, not near classic.

A 9 doesn't necessarily mean classic. It just means that it does what it does incredibly well.

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wigan_gamer

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#8 wigan_gamer
Member since 2008 • 3293 Posts

[QUOTE="wigan_gamer"][QUOTE="Baranga"]

Because they're good at what they're doing.

Phoenix534

Then they are above average, not near classic.

A 9 doesn't necessarily mean classic. It just means that it does what it does incredibly well.

a 7.5-8.5 should mean incredibly well. Anything above 9 should be reserved for only the most innovative games, or ones that stand out in the genre above the rest. Games are rated so badly compared to say music or films, in which rating systems work better.
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Barbariser

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#9 Barbariser
Member since 2009 • 6785 Posts

Firstly, most reviews are full of ****.

Secondly, these games tend to be on the popular side.

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masterdrat

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#10 masterdrat
Member since 2006 • 1075 Posts

Firstly, most reviews are full of ****.

Secondly, these games tend to be on the popular side.

Barbariser
FPS all seems to be a fun and popular games "until the next one is out"...
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Ricardo41

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#11 Ricardo41
Member since 2002 • 1046 Posts

All the games you mentioned focus on the fundamentals of what makes good FPS, and they make sure to always bring those basics to the next generation with top-notch production values and minor tweaks to the formula.

Majd_Abdulqadir

This. And as soon as game developers start messin' with the formula, you don't get a shooter that's tighter than a squirrel's butt. You get a "Terducken" like Bioshock.

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Phoenix534

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#12 Phoenix534
Member since 2008 • 17774 Posts

[QUOTE="Phoenix534"]

[QUOTE="wigan_gamer"] Then they are above average, not near classic.wigan_gamer

A 9 doesn't necessarily mean classic. It just means that it does what it does incredibly well.

a 7.5-8.5 should mean incredibly well. Anything above 9 should be reserved for only the most innovative games, or ones that stand out in the genre above the rest. Games are rated so badly compared to say music or films, in which rating systems work better.

Because most reviewers know that scores don't mean anything and just enter a number. The only people who care about scores are overly sensitive fanboys. The review is all that matters.

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wigan_gamer

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#13 wigan_gamer
Member since 2008 • 3293 Posts

[QUOTE="wigan_gamer"][QUOTE="Phoenix534"]

A 9 doesn't necessarily mean classic. It just means that it does what it does incredibly well.

Phoenix534

a 7.5-8.5 should mean incredibly well. Anything above 9 should be reserved for only the most innovative games, or ones that stand out in the genre above the rest. Games are rated so badly compared to say music or films, in which rating systems work better.

Because most reviewers know that scores don't mean anything and just enter a number. The only people who care about scores are overly sensitive fanboys. The review is all that matters.

I agree content is more important, but it isn't hard to reflect a score with what is written. Often a written review reads differently to the rating, which begs the question why is it rated so highly? I feel game reviewers just miss the whole point of the rating system (as being more than a lazy TL;DR)
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FelipeInside

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#14 FelipeInside
Member since 2003 • 28548 Posts
[QUOTE="Phoenix534"]

[QUOTE="wigan_gamer"] a 7.5-8.5 should mean incredibly well. Anything above 9 should be reserved for only the most innovative games, or ones that stand out in the genre above the rest. Games are rated so badly compared to say music or films, in which rating systems work better.wigan_gamer

Because most reviewers know that scores don't mean anything and just enter a number. The only people who care about scores are overly sensitive fanboys. The review is all that matters.

I agree content is more important, but it isn't hard to reflect a score with what is written. Often a written review reads differently to the rating, which begs the question why is it rated so highly? I feel game reviewers just miss the whole point of the rating system (as being more than a lazy TL;DR)

Why should a 9 be reserved for "only the most innovative games, or ones that stand out in the genre above the rest" ??? If a game does what it is meant to do well, using very good production values and dedication, then it also deserves a 9.
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Baranga

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#15 Baranga
Member since 2005 • 14217 Posts

I think we shouldn't try to impose an objective rating scale for subjective experiences. If I enjoy the **** out of a game then I'm going to give it a high mark and I won't give a damn about people informing me that I'm wrong.

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wigan_gamer

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#16 wigan_gamer
Member since 2008 • 3293 Posts
If that is the case it is a great game, but you must then compare it to previous releases in the genre and justify why you would play it over similar games. For example torchlight takes clear inspiration (to the point of being a ripoff) from diablo yet it is actually lacking a huge feature, multi player. Even so it scores only 0.5 less which I think is criminal. For instance it is cheap + runs well on a range of machines being a positive, even though D2 is both cheaper and easier to run, not to mention the poor graphics should be a negative considering the time difference in release. I could go into it more but this is why the system is flawed, it takes away praise where it is justified and gives it out too freely where it isn't and falsely hypes up games that you could have played years ago (or at least something very similar)
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deactivated-57e5de5e137a4

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#17 deactivated-57e5de5e137a4
Member since 2004 • 12929 Posts
[QUOTE="Baranga"]

Because they're good at what they're doing.

wigan_gamer
Then they are above average, not near classic.

I have my problems with review scales, but they are not used as a gauge between mundane and classic. Mostly they are supposed to be a measure of quality, not necessarily innovation, within their genre. You can't measure it by innovation, or the reviewer's personal tastes will taint the reviews more than ever. It's like with comedies not winning Best Picture Oscars because they aren't dramas.
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#18 mrbojangles25
Member since 2005 • 60756 Posts

likely because they nail the fundamentals?

theres a saying among cooks: "the quality of the chef is determined by the quality of their most simple dish". I feel this applies to many other things as well; its really easy to come up with neat ideas, or to make a really big and complex game, but to perfect the basics is incredibly difficult and ultimately much more important.

I'd sooner eat a perfectly cooked grilled chicken with a good simple sauce than some supercomplex chicken dish that overcooks the chicken, and I'd sooner play a simple and vanilla shooter than nails the basics than some innovative half-assed game riddled with bugs.

Example: lets look at Brink. Great ideas, cool setting, and a pretty straightforward premise. But the fundamentals are missing; its buggy, the controls are screwy, there are not enough levels, and it just doesnt feel good to play. They had the right components, but they screwed up the basics.

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wigan_gamer

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#19 wigan_gamer
Member since 2008 • 3293 Posts

[QUOTE="wigan_gamer"][QUOTE="Baranga"]

Because they're good at what they're doing.

guynamedbilly

Then they are above average, not near classic.

I have my problems with review scales, but they are not used as a gauge between mundane and classic. Mostly they are supposed to be a measure of quality, not necessarily innovation, within their genre. You can't measure it by innovation, or the reviewer's personal tastes will taint the reviews more than ever. It's like with comedies not winning Best Picture Oscars because they aren't dramas.

Personal opinions should taint a person review in the way that they review only the genres they enjoy and have experienced thoroughly. This way you know whether to take it as a recommendation tool for more hardcore gamers and not just a recommendation tool for casual gamers.

If I only played FPS / RPG games I would not be reviewing a simulator for example as I have no comparison or baseline to recommend it to people.

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snared04

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#20 snared04
Member since 2009 • 455 Posts

What is the difference between Call of Duty Black ops and Homefront or Medal of honor or even Crisis 2 .. .Has anybody noticed the lack of originality or innovation for fps lately ? The market is flooded with sequels that are always the same why hasn't this tendency received punishment in review scores ??? DragutinTodos

I don't know? Why did Fallout 3 receive a 100/100 on some sites? I think the common thread here is that all of these are blockbuster titles by huge companies, not that they actually deserved the score.

On the other hand, I'd say all the FPS games you mentioned probably accomplish the hell out of what they claim to do, as opposed to an RPG that says "innovative, dynamic combat system" and when you play it, the combat contains two swing types and a block.

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deactivated-57e5de5e137a4

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#21 deactivated-57e5de5e137a4
Member since 2004 • 12929 Posts
I disagree because I am a fan of multiple genres and sometimes I may need help deciding which game I want across multiple platforms. The solution is to not judge the mechanics of the genre, but the gameplay of those mechanics within the genre. Of course, that's not the way most of the entertainment reviews industry works.
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Baranga

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#22 Baranga
Member since 2005 • 14217 Posts

If that is the case it is a great game, but you must then compare it to previous releases in the genre and justify why you would play it over similar games. For example torchlight takes clear inspiration (to the point of being a ripoff) from diablo yet it is actually lacking a huge feature, multi player. Even so it scores only 0.5 less which I think is criminal. For instance it is cheap + runs well on a range of machines being a positive, even though D2 is both cheaper and easier to run, not to mention the poor graphics should be a negative considering the time difference in release. I could go into it more but this is why the system is flawed, it takes away praise where it is justified and gives it out too freely where it isn't and falsely hypes up games that you could have played years ago (or at least something very similar)wigan_gamer

Well that's easy to do for Diablo clones and impossible for most other genres. What game would you compare Supreme Commander to, Total Annihilation? Or what about RUSE?

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#23 FelipeInside
Member since 2003 • 28548 Posts

[QUOTE="DragutinTodos"]What is the difference between Call of Duty Black ops and Homefront or Medal of honor or even Crisis 2 .. .Has anybody noticed the lack of originality or innovation for fps lately ? The market is flooded with sequels that are always the same why hasn't this tendency received punishment in review scores ??? snared04

I don't know? Why did Fallout 3 receive a 100/100 on some sites? I think the common thread here is that all of these are blockbuster titles by huge companies, not that they actually deserved the score.

On the other hand, I'd say all the FPS games you mentioned probably accomplish the hell out of what they claim to do, as opposed to an RPG that says "innovative, dynamic combat system" and when you play it, the combat contains two swing types and a block.

...and MMO Devs who say their new MMO is a REVOLUTION in the MMO scene and will change MMOs forever...

If I could get a dollar for every time they said that I would be Donald Trump Rich...

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masterdrat

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#24 masterdrat
Member since 2006 • 1075 Posts

[QUOTE="snared04"]

[QUOTE="DragutinTodos"]What is the difference between Call of Duty Black ops and Homefront or Medal of honor or even Crisis 2 .. .Has anybody noticed the lack of originality or innovation for fps lately ? The market is flooded with sequels that are always the same why hasn't this tendency received punishment in review scores ??? FelipeInside

I don't know? Why did Fallout 3 receive a 100/100 on some sites? I think the common thread here is that all of these are blockbuster titles by huge companies, not that they actually deserved the score.

On the other hand, I'd say all the FPS games you mentioned probably accomplish the hell out of what they claim to do, as opposed to an RPG that says "innovative, dynamic combat system" and when you play it, the combat contains two swing types and a block.

...and MMO Devs who say their new MMO is a REVOLUTION in the MMO scene and will change MMOs forever...

If I could get a dollar for every time they said that I would be Donald Trump Rich...

But I don't think using the same old formula with different variables (fire rate, speed, dmg, ...), skin, animation and sound is what I would call a revolution either. It is fairly cheap to do too.
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Elann2008

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#25 Elann2008
Member since 2007 • 33028 Posts

[QUOTE="DragutinTodos"]What is the difference between Call of Duty Black ops and Homefront or Medal of honor or even Crisis 2 .. .Has anybody noticed the lack of originality or innovation for fps lately ? The market is flooded with sequels that are always the same why hasn't this tendency received punishment in review scores ??? snared04

I don't know? Why did Fallout 3 receive a 100/100 on some sites? I think the common thread here is that all of these are blockbuster titles by huge companies, not that they actually deserved the score.

On the other hand, I'd say all the FPS games you mentioned probably accomplish the hell out of what they claim to do, as opposed to an RPG that says "innovative, dynamic combat system" and when you play it, the combat contains two swing types and a block.

This. RPG's can come off quite ambitious and it's easier to disappoint people. While FPS games are sorta flat this generation so we don't expect so much as they're usually recycled gameplay and level designs. :P
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#26 i5750at4Ghz
Member since 2010 • 5839 Posts
Cause they are good games, without any major game killing flaws. There is nothing generic about them. All play alot differently.
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#27 mitu123
Member since 2006 • 155290 Posts

Because they started gaming this gen.

Some shooters that got a 9 here are like a 7 to me, I even reviewed one.

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#28 timma25
Member since 2005 • 1131 Posts

Cause they are good games, without any major game killing flaws. There is nothing generic about them. All play alot differently.i5750at4Ghz
I have no idea what you have been playing but I want some of that. Every shooter is the exact same.

Regenerating health with blood red screen? Check. Leveling up gimmick in multiplayer (and occasionally single player)? Check. Ai that comes at you in hordes as opposed to decent ai? Check. All weapons shoot perfectly straight by simply right clicking to ads? Check. The list goes on and on.

It makes 0 sense to reward the next Call of Duty for doing nothing but what could have been a dlc every year.

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#29 PTMags
Member since 2006 • 783 Posts

[QUOTE="Majd_Abdulqadir"]

All the games you mentioned focus on the fundamentals of what makes good FPS, and they make sure to always bring those basics to the next generation with top-notch production values and minor tweaks to the formula.

Ricardo41

This. And as soon as game developers start messin' with the formula, you don't get a shooter that's tighter than a squirrel's butt. You get a "Terducken" like Bioshock.

lolwut. I'd rather play Bioshock over Blops or MoH or any other throwaway fps any day of the week.

Generic shooting, weak story/plot, no sense of atmosphere or life, carrot-on-a-stick multiplayer progression and lack of real depth are the norm nowadays. High production values and a cinematic like experience are great and all, but i'd rather just watch Heat, The Matrix, Hard Boiled, or Saving Private Ryan and save $50-60 for a game that at least tries to do something a little different, or will have some replay value.

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Elann2008

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#30 Elann2008
Member since 2007 • 33028 Posts
Seems to be a lot of mixed views on what's a great FPS game. And this probably explains why most developers stick to the same formula that has garnered them a lot of success in sales. If an fps game sells 5+ million, why would they turn it into something radically different? But we've seen it many times, games that sell well doesn't mean it's great. At least, for some of us that is.
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#31 jernas
Member since 2005 • 1514 Posts

[QUOTE="Majd_Abdulqadir"]

All the games you mentioned focus on the fundamentals of what makes good FPS, and they make sure to always bring those basics to the next generation with top-notch production values and minor tweaks to the formula.

Ricardo41

This. And as soon as game developers start messin' with the formula, you don't get a shooter that's tighter than a squirrel's butt. You get a "Terducken" like Bioshock.

Lol, Bioshock is the best FPS game since Half Life 2, Far Cry, Doom 3 era. I wish there were more games like that and not Medal of Honor 2010 or Homefront crap.

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#32 masterdrat
Member since 2006 • 1075 Posts
Seems to be a lot of mixed views on what's a great FPS game. And this probably explains why most developers stick to the same formula that has garnered them a lot of success in sales. If an fps game sells 5+ million, why would they turn it into something radically different? But we've seen it many times, games that sell well doesn't mean it's great. At least, for some of us that is.Elann2008
I think this is the exact reason why they sell well, people don't really care about which one they play or what they like in it, they just want to go with the trend.
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Elann2008

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#33 Elann2008
Member since 2007 • 33028 Posts
[QUOTE="Elann2008"]Seems to be a lot of mixed views on what's a great FPS game. And this probably explains why most developers stick to the same formula that has garnered them a lot of success in sales. If an fps game sells 5+ million, why would they turn it into something radically different? But we've seen it many times, games that sell well doesn't mean it's great. At least, for some of us that is.masterdrat
I think this is the exact reason why they sell well, people don't really care about which one they play or what they like in it, they just want to go with the trend.

Yeah. It definitely looks that way.
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#34 snared04
Member since 2009 • 455 Posts

[QUOTE="Ricardo41"]

[QUOTE="Majd_Abdulqadir"]

All the games you mentioned focus on the fundamentals of what makes good FPS, and they make sure to always bring those basics to the next generation with top-notch production values and minor tweaks to the formula.

PTMags

This. And as soon as game developers start messin' with the formula, you don't get a shooter that's tighter than a squirrel's butt. You get a "Terducken" like Bioshock.

lolwut. I'd rather play Bioshock over Blops or MoH or any other throwaway fps any day of the week.

Generic shooting, weak story/plot, no sense of atmosphere or life, carrot-on-a-stick multiplayer progression and lack of real depth are the norm nowadays. High production values and a cinematic like experience are great and all, but i'd rather just watch Heat, The Matrix, Hard Boiled, or Saving Private Ryan and save $50-60 for a game that at least tries to do something a little different, or will have some replay value.

As would I, which is why I own Bioshock and not any of the modern CoD or MoH games. However Bioshock isn't really MP friendly is it? And that's what this gen of gamers is looking for, by and large. So when a company makes a solid FPS with emphasis on MP, it gets a high score, period.

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#35 jernas
Member since 2005 • 1514 Posts

[QUOTE="PTMags"]

[QUOTE="Ricardo41"]

This. And as soon as game developers start messin' with the formula, you don't get a shooter that's tighter than a squirrel's butt. You get a "Terducken" like Bioshock.

snared04

lolwut. I'd rather play Bioshock over Blops or MoH or any other throwaway fps any day of the week.

Generic shooting, weak story/plot, no sense of atmosphere or life, carrot-on-a-stick multiplayer progression and lack of real depth are the norm nowadays. High production values and a cinematic like experience are great and all, but i'd rather just watch Heat, The Matrix, Hard Boiled, or Saving Private Ryan and save $50-60 for a game that at least tries to do something a little different, or will have some replay value.

As would I, which is why I own Bioshock and not any of the modern CoD or MoH games. However Bioshock isn't really MP friendly is it? And that's what this gen of gamers is looking for, by and large. So when a company makes a solid FPS with emphasis on MP, it gets a high score, period.

Yeah but MoH, Crysis 2, Homefront and almost all other generic fps games have empty servers since day one. Those games aren't popular online! The exception is CoD of course which is the only "generic fps series" I approve.

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#36 DragutinTodos
Member since 2010 • 25 Posts
The only interesting idea is that we should reward basics done right .Why would we reward mediocrity repetition an recycling even if they are done right ?The way i see it if black opps has a 9 and not a 7 we are saying this game is what wee want and you should make more and others should look up to you and make more of the same ****
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#37 Phoenix534
Member since 2008 • 17774 Posts

[QUOTE="snared04"]

[QUOTE="PTMags"]

lolwut. I'd rather play Bioshock over Blops or MoH or any other throwaway fps any day of the week.

Generic shooting, weak story/plot, no sense of atmosphere or life, carrot-on-a-stick multiplayer progression and lack of real depth are the norm nowadays. High production values and a cinematic like experience are great and all, but i'd rather just watch Heat, The Matrix, Hard Boiled, or Saving Private Ryan and save $50-60 for a game that at least tries to do something a little different, or will have some replay value.

jernas

As would I, which is why I own Bioshock and not any of the modern CoD or MoH games. However Bioshock isn't really MP friendly is it? And that's what this gen of gamers is looking for, by and large. So when a company makes a solid FPS with emphasis on MP, it gets a high score, period.

Yeah but MoH, Crysis 2, Homefront and almost all other generic fps games have empty servers since day one. Those games aren't popular online! The exception is CoD of course which is the only "generic fps series" I approve.

That's not true. I can get into an MoH match whenever I want. There are still plenty of servers. I don't know about Crysis 2 and Homefront, but I'm sure they're doing fine. Homefront's MP is pretty fun.

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kdawg88

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#38 kdawg88
Member since 2009 • 2923 Posts
If you're noticing a lack of creativity and risk-taking in the current games market...then welcome to the club.