Why is Gordon Freeman silent??????

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Serioussamik

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#1 Serioussamik
Member since 2010 • 773 Posts

So it ain't like HL series feature terribly few dialogues.There are many conv:Persations between NPC's,people talk to or instruct Doc Freeman and Alyx makes her infatuation clear verbally on countless occassions.And the voice acting is top notch too.

But our hero of the day-the doc? Silent as ever :question:

And it is not mentioned in his character bios that he is mute or something!

So what do you guys think,makes the develpers cut his vocal chords everytime he appears in a game? :P

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Drazule

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#2 Drazule
Member since 2007 • 8693 Posts

It's part of his character. He isn't actually mute, but he's gotten that reputation.

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charmingcharlie

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#3 charmingcharlie
Member since 2006 • 1244 Posts

When you have a crowbar to do the talking for you then you don't need to speak :P.

The game was just designed that way, I don't think there is any deep and meaningful reason for it.

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psych0mantra

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#4 psych0mantra
Member since 2010 • 231 Posts
It's the same reason why Link doesn't talk in The Legend of Zelda series, it's so the player can more relate with the character by giving them their own voice and personality. Kind of like how people do with books.
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nightharvest

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#5 nightharvest
Member since 2005 • 1782 Posts
He is a far descendent of Euchrid Euchrow. 8)
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DraugenCP

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#6 DraugenCP
Member since 2006 • 8486 Posts

After playing HL2 recently,I just don't buy into this whole 'you're supposed to identify with the character' mantra. I felt like I was playing as some socially awkward moron for the entire game.

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Empirefrtw

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#7 Empirefrtw
Member since 2006 • 1324 Posts

Because it makes him more bad ass when he silently mows down the zen/combine silently with a crowbar.

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millerlight89

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#8 millerlight89
Member since 2007 • 18658 Posts
I like him being silent. I have a feeling if they were to make him talk they would screw it up. I think Metroid fans liked it better when Samus didn't talk.
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ProudLarry

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#9 ProudLarry
Member since 2004 • 13511 Posts
He's an avatar for the player.
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broken_bass_bin

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#10 broken_bass_bin
Member since 2009 • 7515 Posts

It's clearly a conscious design decision to make it feel like you are Gordon Freeman.

If Gordon spoke at any point in the game, you would become acutely aware that you are seeing the world through the eyes of a character. Not that you are actually in the game world.

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Lox_Cropek

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#11 Lox_Cropek
Member since 2008 • 3555 Posts

Cool guys don't talk. Specially the ones with crowbars

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MythPro1

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#12 MythPro1
Member since 2003 • 2746 Posts
So the player actually feels like he is Gordon Freeman. If he starts babbling, that connection weakens.
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malikmmm

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#13 malikmmm
Member since 2003 • 2235 Posts

simple answer is in the link!

http://www.youtube.com/watch?v=xMyb0zDSM6k

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Ondoval

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#14 Ondoval
Member since 2005 • 3103 Posts

Cool guys don't talk. Specially the ones with crowbars

Lox_Cropek

And what about Riddick? Is a badass even with a tea cup, but still talks.

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Mattizzle815

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#15 Mattizzle815
Member since 2008 • 895 Posts

He lets his crowbar do the talking

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deactivated-59d151f079814

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#16 deactivated-59d151f079814
Member since 2003 • 47239 Posts

It's clearly a conscious design decision to make it feel like you are Gordon Freeman.

If Gordon spoke at any point in the game, you would become acutely aware that you are seeing the world through the eyes of a character. Not that you are actually in the game world.

broken_bass_bin

Its surprising many people seem not to get this.. I mean doesn't any one read any more? You would think if you read enough you would get this kind of story device used in the video game.. And that he isn't actually mute or social outcast, but a plot device to give the illusion that your Gordon Freeman.. Gordon Freeman isn't character, he is a avatar.

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deactivated-59d151f079814

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#17 deactivated-59d151f079814
Member since 2003 • 47239 Posts

[QUOTE="Lox_Cropek"]

Cool guys don't talk. Specially the ones with crowbars

Ondoval

And what about Riddick? Is a badass even with a tea cup, but still talks.

Riddick was a well known character before this.. Gordon Freeman is a avatar for you.. Much of the greatness of Butcher Bay is because your playing Riddick, not that you are Riddick.

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psych0mantra

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#18 psych0mantra
Member since 2010 • 231 Posts

[QUOTE="broken_bass_bin"]

It's clearly a conscious design decision to make it feel like you are Gordon Freeman.

If Gordon spoke at any point in the game, you would become acutely aware that you are seeing the world through the eyes of a character. Not that you are actually in the game world.

sSubZerOo

Its surprising many people seem not to get this.. I mean doesn't any one read any more? You would think if you read enough you would get this kind of story device used in the video game.. And that he isn't actually mute or social outcast, but a plot device to give the illusion that your Gordon Freeman.. Gordon Freeman isn't character, he is a avatar.

Couldn't have said it better myself.

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jimmyjammer69

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#19 jimmyjammer69
Member since 2008 • 12239 Posts
So you can project your own ideal voice onto him. Much more concerning to me is his facial hair and that at times he actually looks... ginger. :(
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paladinqueen

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#20 paladinqueen
Member since 2010 • 509 Posts

He lets his crowbar do the talking

Mattizzle815

your picture is so coo;...

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Treflis

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#21 Treflis
Member since 2004 • 13757 Posts
I'd feel it would be a little out of place if someone with a doctor degree and Masters degree in Biogenetics etc. Would suddenly shout out " Come eat my hot lead you ugly sons of..." like a testosterone pumped soldier.
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LIONHEART-_-

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#22 LIONHEART-_-
Member since 2010 • 2520 Posts

It's the same reason why Link doesn't talk in The Legend of Zelda series, it's so the player can more relate with the character by giving them their own voice and personality. Kind of like how people do with books.psych0mantra

Pretty much this.

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kdawg88

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#23 kdawg88
Member since 2009 • 2923 Posts
[QUOTE="nightharvest"]He is a far descendent of Euchrid Euchrow. 8)

It looks like no one's read that book.
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StopThePresses

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#24 StopThePresses
Member since 2010 • 2767 Posts

After playing HL2 recently,I just don't buy into this whole 'you're supposed to identify with the character' mantra. I felt like I was playing as some socially awkward moron for the entire game.

DraugenCP
Maybe those are the people who identify with the character. :P
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nightharvest

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#25 nightharvest
Member since 2005 • 1782 Posts

[QUOTE="nightharvest"]He is a far descendent of Euchrid Euchrow. 8)kdawg88
It looks like no one's read that book.

Maybe Euchrid's twin didn't die at birth but was taken by the G-Man.....

8)

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#26 Sta1k4r
Member since 2010 • 157 Posts

I agree with all of the people who say that it makes you feel more like you are that character, But if you guys are so miffed about it (and won't accept immersion as an answer): While he's quite educated, Hes in a situation that even he was expecting/ready for, so what could he really say.

Have any of you seen Freeman's mind? Though it is about Half-life 1, It goes to show that he could be talking about anything while fighting and it would "break" his character if he acted like a testosterone-addled solider who loved to utterly destroy his enemies.

He's a scientist, after al,l not a soldier who gets high after killing a dozen men.

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DraugenCP

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#27 DraugenCP
Member since 2006 • 8486 Posts

I like him being silent. I have a feeling if they were to make him talk they would screw it up. I think Metroid fans liked it better when Samus didn't talk. millerlight89

Metroid is different, though. Except for Metroid Prime 3, Metroid games never had much dialogue. In fact, Metroid Prime had NO dialogue, and Metroid Prime 2 had literally about 10 lines worth of it.

Half-Life 2, however, is a very communicative game, and I often felt like I was playing like some outsider who didn't know how to talk.

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Ondoval

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#28 Ondoval
Member since 2005 • 3103 Posts

[QUOTE="Ondoval"]

[QUOTE="Lox_Cropek"]

Cool guys don't talk. Specially the ones with crowbars

sSubZerOo

And what about Riddick? Is a badass even with a tea cup, but still talks.

Riddick was a well known character before this.. Gordon Freeman is a avatar for you.. Much of the greatness of Butcher Bay is because your playing Riddick, not that you are Riddick.

That's the point: playing Riddick I can feel the character, due how he talks and performs, but playing Freeman I can't feel nothing, due HL games lacks dialogues and choices in the answers as most of rts had. So, at the end, I'm playing with a "character" that has the same personality that a Battlefield vehicle.

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Kh1ndjal

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#29 Kh1ndjal
Member since 2003 • 2788 Posts
maybe it's to portray how Freeman is thrust into situations he has no control over, and chooses not to say anything because 1. he thinks it will have no impact or 2. to keep his calm. to be honest, i think it would have been better if he actually talked, but really, who knows?
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deactivated-59d151f079814

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#30 deactivated-59d151f079814
Member since 2003 • 47239 Posts

[QUOTE="sSubZerOo"]

[QUOTE="Ondoval"]

And what about Riddick? Is a badass even with a tea cup, but still talks.

Ondoval

Riddick was a well known character before this.. Gordon Freeman is a avatar for you.. Much of the greatness of Butcher Bay is because your playing Riddick, not that you are Riddick.

That's the point: playing Riddick I can feel the character, due how he talks and performs, but playing Freeman I can't feel nothing, due HL games lacks dialogues and choices in the answers as most of rts had. So, at the end, I'm playing with a "character" that has the same personality that a Battlefield vehicle.

Must I explain this again? You play Riddick, your not Riddick.. Gordon Freeman your suppose be him in a very real sense.. Hence why you never have any out of body cutscenes and he never speaks.. Its suppose to give the idea that your the character and you, yourself make the dialogue he is suppose to say. Riddick was a well defined character before this and is one of the reasons why you play the game.. Its different.. But you seriously can't complain about this, they are two different design ideas and both of them work.

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Serioussamik

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#31 Serioussamik
Member since 2010 • 773 Posts

Well some of you guys say Doc Freeman is a character we can identify with? Doctrorate in Theoritical Physics ,maverick scientist and displaying those gun-toting, alien hunting skills and all in a HEV suit ?

Thank You,but we aint Freeman and can never be,that's for sure! :P

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Serioussamik

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#32 Serioussamik
Member since 2010 • 773 Posts

I'd feel it would be a little out of place if someone with a doctor degree and Masters degree in Biogenetics etc. Would suddenly shout out " Come eat my hot lead you ugly sons of..." like a testosterone pumped soldier.Treflis

Then how do you respond ro the fact that Doctor Freeman single-handedly slaughters all those elite troops sent by the authorities to obliterate Black Mesa in HL1 ?

Doctor's degree and Master's degree holders aren't supposed to engage elite commandos in a firefight and still come out on top! :shock:

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skrat_01

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#33 skrat_01
Member since 2007 • 33767 Posts
Very smart narrative design. In a first person game where the player is supposed to be the embodiment of the character, Valve decided a voice would create disconnect when the player is in control all the time from when the game starts and finishes. It really is one of the most influential examples of the unique storytelling methods of the medium.
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#34 skrat_01
Member since 2007 • 33767 Posts

[QUOTE="Treflis"]I'd feel it would be a little out of place if someone with a doctor degree and Masters degree in Biogenetics etc. Would suddenly shout out " Come eat my hot lead you ugly sons of..." like a testosterone pumped soldier.Serioussamik

Then how do you respond ro the fact that Doctor Freeman single-handedly slaughters all those elite troops sent by the authorities to obliterate Black Mesa in HL1 ?

Doctor's degree and Master's degree holders aren't supposed to engage elite commandos in a firefight and still come out on top! :shock:

Lol, alas that's the irony of it. He is a scientist who runs about breaking things, and was trained in working in scientifically hazardous environments - which well has gone on to speak for itself. Also the in joke that even though he has graduated from MIT the most complex things he has done is push carts into large lasers and solve basic physics puzzles.
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topsemag55

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#35 topsemag55
Member since 2007 • 19063 Posts

Money is the reason...developers have one less voiceover actor to pay, less dialog to write code for, less time spent in the recording studio, etc.

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Ondoval

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#36 Ondoval
Member since 2005 • 3103 Posts

Must I explain this again? You play Riddick, your not Riddick.. Gordon Freeman your suppose be him in a very real sense.. Hence why you never have any out of body cutscenes and he never speaks.. Its suppose to give the idea that your the character and you, yourself make the dialogue he is suppose to say. Riddick was a well defined character before this and is one of the reasons why you play the game.. Its different.. But you seriously can't complain about this, they are two different design ideas and both of them work.

sSubZerOo

I understand, but my point is: I still like more to play Riddick than being Freeman. Because I'm not a interesting person and Freeman isn't an interesting character.

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biggest_loser

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#37 biggest_loser
Member since 2007 • 24508 Posts
I heard he became silent through a helium incident!
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psych0mantra

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#38 psych0mantra
Member since 2010 • 231 Posts

Money is the reason...developers have one less voiceover actor to pay, less dialog to write code for, less time spent in the recording studio, etc.

topsemag55
You couldn't be more wrong. Valve doesn't really care how much money they spend on a game, they have always made games as well as they could, no matter what it cost to make.
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tequilasunriser

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#39 tequilasunriser
Member since 2004 • 6379 Posts

Gordon doesn't speak because when you play Half-Life YOU are Gordon Freeman. Every time you're in a situation in the game where you say to your self, "Oh **** how am I going to escape this?" or, "Sweet, a weapons cache." that is what Gordon is saying since you are Gordon. This is the same reason there are no cut scenes and you never see Gordon in the 3rd person. It helps with immersion.

Some people may not like it, but with HL's popularity it obviously works so you can expect the trend to continue.

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tequilasunriser

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#40 tequilasunriser
Member since 2004 • 6379 Posts

[QUOTE="sSubZerOo"]

Must I explain this again? You play Riddick, your not Riddick.. Gordon Freeman your suppose be him in a very real sense.. Hence why you never have any out of body cutscenes and he never speaks.. Its suppose to give the idea that your the character and you, yourself make the dialogue he is suppose to say. Riddick was a well defined character before this and is one of the reasons why you play the game.. Its different.. But you seriously can't complain about this, they are two different design ideas and both of them work.

Ondoval

I understand, but my point is: I still like more to play Riddick than being Freeman. Because I'm not a interesting person and Freeman isn't an interesting character.

That's the whole idea though. Doesn't it get monotonous playing the same larger-than-life neck-beard with a raspy voice, scarred face, tough name like "Max Bloodbath" or "Duke Deathhouse"? It's so cliche and over done. With games like Duke Nukem and Serious Sam it's fine because those franchises bank on being over the top and larger-than-life. With games like Gear of War it is sickeningly cliche. In Half-Life you are an average Joe Schmo that gets stuck in the wrong place at the wrong time. A hero was born from a nobody. I thought that idea was cool.
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#41 RmanForLife
Member since 2006 • 646 Posts

Gordon doesn't speak because when you play Half-Life YOU are Gordon Freeman. Every time you're in a situation in the game where you say to your self, "Oh **** how am I going to escape this?" or, "Sweet, a weapons cache." that is what Gordon is saying since you are Gordon. This is the same reason there are no cut scenes and you never see Gordon in the 3rd person. It helps with immersion.

Some people may not like it, but with HL's popularity it obviously works so you can expect the trend to continue.

tequilasunriser
This.