[QUOTE="LordTrexGuy"][QUOTE="JC_Spot"]Immersion and exploration? How immersive is fast travel? And how fun is exploring when you have an instant compass to guide you directly to every location? It's barely even the same game as Morrowind. Morrowind skills = 27 Skyrim skills = 18 Morrowind Base Weapons (non unique) = 134 Skyrim Base Weapons (non unique) = 117 Morrowind Weapons (unique) = 74 Skyrim Weapons (unique) = 63 Morrowind factions = 11 Skyrim factions = 10 In practically every aspect Morrowind has more content. Not to mention Morrowind had spears, crossbows, levitate etc. They deliberately took levitate out of Skyrim because it would ruin their dungeon and map design, what a joke. They are putting less content into every game they make. At least players of COD can say each successive game has more content than the last.JC_Spot
You are forgetting how much enemy variety Morrowind had compared to Skyrim. The first few enemies I met in Morrowind were rats, people, etc. and after a few levels Netches, Nix Hounds and Atronachs. Skyrim only throws bandits and bandits and a few wolves at me. I would also like to know a lore-friendly reason for the removing of Levitate.
Maybe Bethesda would put it like this:
"The last known person to have the power to levitate was the Nerevarine, even if that meant he was a rogue and there were miles better sorcerers across Tamriel. Unfortunately, since the Nerevarine passed away, so did all these sorcerers at the same time and the secret to fly was lost forever."
They removed it because in so many of the dungeons you could just levitate over one thing and be right at the end. But yeah, in Morrowind I loved wearing Boots of Blinding Speed, then something else that nulls the magic of them so you could see, then levitating with the shrine in Vivec and you could run around in the air for ages at like 400% speed. Even if the magic of levitating was lost or something, so many potions in Morrowind gave the power to levitate, so it's not just magic.So they simply removed it so the player wastes his entire time going all the way in a circle which ends right near the entrance to the cave? I do understand it would be game breaking but how do you like running around a whole mountain just to get 10 metres up? They should put in at least some kind of climbing animation so we don't have to glitch horses and get to the top. And to add to the lore-friendly reasoning:
"As soon as the Nerevarine died, all the potions of Levitating either got expired, got crushed by bandits, were drunk by Daedroth which evolved them into the Dragons the Dovahkiin fights around 200 years later or the potions got hold of Nervarine's death and commited suicide."
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