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What gets me, more than anything, is that Michael Jackson's Moonwalker is listed as a "Greatest Game..." before any C&C game.
Where's the justice in that?
The three games that are credited with ushering in the RTS genre: Command & Conquer, StarCraft, and Total Annihilation.
Looking over the list of Greatest Games of All Time on GS, I see:
Total Annihilation.
StarCraft.
No Command & Conquer.
Why isn't it in GS's "Hall of Fame?" It kick-started the genre, and gave rise to the greatest RTS "villain" of all time: Kane.It's far past time that this oversight was reversed. Add C&C to the Greatest Games list (or Red Alert; it, too, belongs in the "Hall Of Fame") and fix this error in oversight!!!
OrkHammer007
You forgot Dune 2! It gave birth to our beloved genre, and it is a Westwood (RIP) creation. But ya, not having C&C up there is a sin.
You forgot Dune 2! It gave birth to our beloved genre, and it is a Westwood (RIP) creation. But ya, not having C&C up there is a sin.mrbojangles25It's not that I forgot Dune 2; I feel that C&C did more for RTS popularity.
For me, the Warcraft series (as much as I enjoyed it) only really encompassed certain styles of play, with the limited number of troops you could create (note the food limit and how many you could select at any one time) and the low number of decent defensive structures - turtling was never an option in Warcraft (or Starcraft for that matter). TA, SupCom, CoH/DoW, C&C, RA all of these allow for a multitude of strategy styles from the Warcraft/Starcraft rushing/zerg strategies, turtling (with artillery and strike forces) and divide and conquer strategies with multiple armies flanking and synchronized assaults. I just feel that Blizzard make accessible (dumbed down) games in each genre which is a hugely successful formula as they exclude no one. Blizzard keep the games engaging to make up for their simplicity with their characteristic style, flair and polish.
In conclusion I don't dislike Blizzard games, in fact, I've played them all and enjoyed them immensely. I credit Blizzard for making games that *popularise* genres (RTS and MMO being the most notable) and for creating accessible, fun and rich with lore games.
My point is on a personal level, Blizzard games don't last particularly long with me, I yearn for something more complex, more challenging and more strategic. That's why I love TA/SupCom/CoH/DoW/C&C. :)
My point is on a personal level, Blizzard games don't last particularly long with me, I yearn for something more complex, more challenging and more strategic. That's why I love TA/SupCom/CoH/DoW/C&C. :)kweeky
There is nothing complex about TA, CoH, DoW. C&C has always been straightforward and simple. The only RTS(s) I consider to be more complex are WC3, Homeworld, and maybe SupCom (which I haven't played extensively).
[QUOTE="kweeky"]My point is on a personal level, Blizzard games don't last particularly long with me, I yearn for something more complex, more challenging and more strategic. That's why I love TA/SupCom/CoH/DoW/C&C. :)Erlkoenig
There is nothing complex about TA, CoH, DoW. C&C has always been straightforward and simple. The only RTS(s) I consider to be more complex are WC3, Homeworld, and maybe SupCom (which I haven't played extensively).
Ya, the stright-fowardness of C&C is what makes the franchise so great imo. Thats also why I was so confused when everyone badmouthed C&C3...what did you expect, a rework of the RTS genre? No, nothing evolutionary has really come along in the genre since Homeworld imo.
The C&C series is great because it is pure, unadulterated RTS with great storylines, awesome singleplayer (with decent multiplayer), and corny but loveable FMVs.
...and, to add to those thoughts, the simplicity of C&C's gameplay allowed the player a lot more strategic creativity.
(Yep... still not there...)
I tried playing a C&C game once (I think Red Alert, but I really don't remember). I thought it was pretty horrible. Keep in mind this was actually after I had played Starcraft...SpaceMooseTwo different styles of play; you can't play one like the other at all.
It seems to be a common problem among people I know, so don't feel bad.
dont know anything about c&c but just an observation...
you used gamespots ratings say that c&c was a better game than warcraft, but then complain that its not in gamespots hall of fame.
gotta stay consistent in an argument.
I'm not sure what the inconsistency is:dont know anything about c&c but just an observation...
you used gamespots ratings say that c&c was a better game than warcraft, but then complain that its not in gamespots hall of fame.
gotta stay consistent in an argument.
chesterocks7
GS rated C&C and RA higher than WarCraft (and RA is the highest-rated RTS: click here for the Top Rated RTSs).
And yet, neither appears in their Greatest Games list.
Hopefully, that clears up any confusion.
I'm sure somebody else has pointed this out by now, but thought I'd state the obvious...
THIS IS NOT A COMPREHENSIVE LIST!
The people at Gamespot have plenty of things to do besides putting all of the games up at once. They add a new game every once in a while as they get around to doing it.
Patience!
And, my two cents... C&C was perhaps an IMPORTANT game, but I do not think it was better than WC1 or TA. WC1 captured my imagination and introduced me to multiplayer RTS + modem gaming. C&C I also played online (perhaps it was C&C:RA I played online?), but WC1 was more memorable and had more impact on my memory. TA was the same way - although it was perhaps less popular than the C&C games, there's no denying that it was an amazing piece of work.
Does C&C belong on the list? Perhaps. But there's a number of games that aren't on the list yet that should be.
May I point out that almost eveyrone knows about C&C. Compared to something like Blood and magic, everyone has at least heard of C&C. And here's why:
I used to play Dune 2, and I liked it heaps, because it had ****and substance
I used to play Warcraft 2, because it was colourful and entertaining.
These games came out in 1995 and it's funny that the argument is still going on, 12 years later, which was better? Which was more ****c.
I'll put it this way, C&C was the first game I played that got everything right. It got sound right (You all remember mechanical man, and later on, the Hell March of RA), the graphics were dynamic and interesting, whereby you had millions of things behaving realistically. eg, tanks with shifting turrets as they fired. Soldiers would go prone as they came under fire.
Compare this to warcraft (which had innovation of its' own, but I'm not arguing that), which had static units, which didn't do anything except stand there and bash hell out of each other. C&C looked fluid, and sexy, you had a full 360 degrees of rotation with your tanks moving about and whatnot, whilst WC2's creatures just changed angle abruptly.
C&C may've been a tank spam race so to speak but WC2 was worse IMO, you may've needed archers to take out flyers, and then soldier troops, but at the end of the day, WC2 was balanced to the point of stupidity.
eg.
Footman=Orc
Archer=Troll
Knight=Ogre
Mage=DeathKnight
Gryphon Rider = Dragon.
Same teams, different skin colours, whereas C&C became a key innovator, before any other game did this well due to the counterbalancing of units.
Nod had stealth, GDI had big tanks. Nod had the Obelisk and so on.
I'm not saying one is better than the other (though I could), I'm saying that C&C clearly did some mean stuff first. And even if half of it was done in Dune 2 first, C&C was the first to be put into a cohesive package that wasn't marred by an excessive amount of beige and 1992itis (Whereby everything was ugly and generally unintuitive). In my opinion it was one of the first professional looking games ever, with attention to detail even to the point of the setup system, and a far more intriguing plot tha any other RTS at that time.
It sucked in a whole generation of 11 year olds, who're now all 21 and having the same argument. And whether or not WC2 deserves to be there, C&C definitely does.
As an aside, did anyone ever manage to kill a sand worm in dune 2?
[QUOTE="chesterocks7"]I'm not sure what the inconsistency is:dont know anything about c&c but just an observation...
you used gamespots ratings say that c&c was a better game than warcraft, but then complain that its not in gamespots hall of fame.
gotta stay consistent in an argument.
OrkHammer007
GS rated C&C and RA higher than WarCraft (and RA is the highest-rated RTS: click here for the Top Rated RTSs).
And yet, neither appears in their Greatest Games list.
Hopefully, that clears up any confusion.
Scores aren't really taken into account for the list. There are 8.5's inducted to the list all for unique reasons.
Even taking scores out of the equation, let's face it: C&C is a cla$$ic.
Red Alert is a cla$$ic.
Not having either of them on a Greatest Games list is like saying, "Well, the Beatles were all right... but they really didn't do anything for rock'n'roll."
Or saying, "Star Wars was pretty good... but it didn't really catch on, you know?"
Sorry for the double post (even if they're a week apart or so) but with the announcement of C&C3 expansion, and the 12th anniversary of C&C this month, it's time to reignite the campaign for C&C's rightful place.
Show your support!!!
Knight=Ogre
Mage=DeathKnightgreyholiday
You obviously didn't play Warcraft II if you think these are true. Once you upgraded Knights to Paladins and Ogres to Ogre Mages, the two sides played vastly different. Healing took a lot more skill than blood lust. And mages = DK? Puhleez. Someone's never done the invisible mage bomb.
It's a matter of taste: I feel C&C is much more exciting.
So, apparently, do the people who have made it one of the top-selling strategy franchises of all time.
I definitely think that a cnc game belongs on there. I have been playing old cnc games for 7 years and I am still not going to put them away. These are just the old and I am going to love command and conquer tiberian wars 3.
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