Earlier this month there was a story going around about 2 UK retailers throwing their toys out of the pram over steamworks being included in games. This is a response by Darryl Still, international publishing director for PC publisher 1C on why they like to do business with steam :-
What is more surprising is the reaction of retail now. I have read it described as the reaction of a small child who threw his toy away because he no longer wanted it, but started screaming as soon as another child picked it up to play with. The metaphor works perfectly, especially in the light of the excuse I heard on numerous occasions.
'There is no demand' went the mantra. But is this really true? Not in our experience.Darryl Still
Steam is selling decent numbers of our titles. They are really cool to work with, have a refreshing, knowledgeable developer mentality, and never bully or threaten their suppliers.Darryl Still
I remember fondly the meeting in my office with a red-faced publisher who was explaining why their initial order from a major retailer for one of our new releases was just 30 units. At the time I had my browser open on the Steam product data page, which updates sales numbers every few minutes.
"They have taken one unit for each of their top 30 stores" he told me. "There is just no demand from their customers".
I glanced at my screen, hit refresh and advised him: "In the time it's taken you to tell me that there is no demand, Steam has sold 45 units".Darryl Still
As a generalisation, retail would pay these guys a maximum of 40 per cent of what they made. So on a £29.99 game the publisher would receive about £12 (and on a sub-licensed deal, we would then only get about £4.25 of that) – minus return, write down and consignment cost.
Compare that to the digital model. On a £29.99 sale, the digital partner will pay the publisher – or in many cases direct to the developer – between 60 and 70 per cent, by the end of the month following the sale.
Wow. To recap: on a sale over the counter today, we can have our £3 by the end of March, or on a digital sale, we can have £20 by Christmas.
Remind me why we should choose to go with retail and decline to let Steam sell the game?Darryl Still
http://www.mcvuk.com/features/808/OPINION-Retail-vs-Steam
I can certainly see the reasons why publishers/developers want to do business with steam, I personally don't have a problem with steam, it is just nice to see a positivie opinion piece on the PC marketplace and I thought others might like to read it.
Log in to comment