You use a Widescreen monitor with a Widescreen resolution, like 1600x1200. It doesn't "stretch" the game so long as the game offers Widescreen support (Which most of the newer games do). When you use a Widescreen setup, it actually allows you to view MORE of the game compared to a standard monitor. So say like in a strategy game, you'd be able to see a wider view of the battlefield at any given time, or in an FPS you'd see an increased character peripheral vision, which is actually quite the edge.
It depends on the game. For instance, Bioshock's widescreen implementation cuts off about 20% of the top and bottom to make it "wider". But most games implement widescreen support correctly, as it will actually increase the viewing area on the sides... so long as you are running at a widescreen resolution.
It depends on the game. For instance, Bioshock's widescreen implementation cuts off about 20% of the top and bottom to make it "wider". TUnified
The same happens in Battlefield 2 & 2142, however I keep it at1680 x1050 and have got used to having all the large circles on the screen (map, scope etc) looking slightly oval.
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