wide screen monitors for games

This topic is locked from further discussion.

Avatar image for lugsey2k4
lugsey2k4

120

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 lugsey2k4
Member since 2004 • 120 Posts

hi

whats the deal with wide screen monitors for games does it look any different etc thana normal flat pannel monitor

does it cut down the game screen or strech it?

Avatar image for GabrielVan
GabrielVan

495

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 GabrielVan
Member since 2003 • 495 Posts
You use a Widescreen monitor with a Widescreen resolution, like 1600x1200. It doesn't "stretch" the game so long as the game offers Widescreen support (Which most of the newer games do). When you use a Widescreen setup, it actually allows you to view MORE of the game compared to a standard monitor. So say like in a strategy game, you'd be able to see a wider view of the battlefield at any given time, or in an FPS you'd see an increased character peripheral vision, which is actually quite the edge.
Avatar image for TUnified
TUnified

423

Forum Posts

0

Wiki Points

0

Followers

Reviews: 21

User Lists: 0

#3 TUnified
Member since 2003 • 423 Posts
It depends on the game. For instance, Bioshock's widescreen implementation cuts off about 20% of the top and bottom to make it "wider". But most games implement widescreen support correctly, as it will actually increase the viewing area on the sides... so long as you are running at a widescreen resolution.
Avatar image for lugsey2k4
lugsey2k4

120

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 lugsey2k4
Member since 2004 • 120 Posts
coll thanks
Avatar image for PatPending89
PatPending89

40

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 PatPending89
Member since 2007 • 40 Posts

It depends on the game. For instance, Bioshock's widescreen implementation cuts off about 20% of the top and bottom to make it "wider". TUnified

The same happens in Battlefield 2 & 2142, however I keep it at1680 x1050 and have got used to having all the large circles on the screen (map, scope etc) looking slightly oval.