Wolrd of Warcraft - A simple debate

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Cdscottie

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#1 Cdscottie
Member since 2004 • 1872 Posts

Last week myself and my friend got into a little bit of a heated debate regarding World of Warcraft. You see, recently I've been trying to tempt him into trying out EVE online or even jump back into WW2 Online but he always states he doesn't have anymore time for another MMO. In return to my request, he asked me to try to play WoW for the 4th time again and I told him that I've been burnt enough before. This led to the following debate on why I lost interest in WoW and why it never seems to pull me in.

When we looked at it, the following came up to be barriers as to why I could not get into WoW:

Too much emphasis on end game content

Now I'm aware that it's great to reward players for reaching the end game content but I think this causes issues for new players such as myself. For example, when I played my multiple characters I found myself finding the quests repetitive for the most part (Collect 10 pelts, kill 15 of these, etc) and the lore of Warcraft didn't seem to really come through.

Yes, I am aware there are instances at certain stages but finding people to do these instances was more of a task then the quest itself. And is it really a good thing when all of my friends state "You have to get to level 80 before you get into the meat of the game"?

Leveling/Grinding

My friend brought up the point that Blizzard has made leveling to 60 easier then ever. That's fine but it still does not address the issues with the quests as such. When I play a game, I want to be able to do something that is worthwhile. Causing the great Murlock Massacre isn't really my definition of entertaining... He also brought up that battlegrounds and crafting are great diversions when I find myself bored of the regular quests. Should I really need to diverge from the main game to have some form of entertainment? If so, I'd peg that as a flaw instead of a bonus...

Game changing events

This one always gets him mad and I can never understand why. In games like EVE and WW2 Online, if you take a town/sector it can give you personally benefits, as well as your allies. However, in WoW everything you do only better's your character and has no lasting impact. You can get the sword of a thousand thruths, good for you but how does that help change the landscape of the game or even help out your allies besides giving you a bonus for running for more gear? He also states that he doesn't want something to control his character or change the way he plays.

As for other things he brought up, such as "WoW has over 11 million subscribers then the game must be perfect." or "I reached level 80, why should Blizzard reward the lower level players?"

Either way, I have no issues with WoW but this kind of debate always gets my blood boiling and with that, I am wondering did anyone else run into these exact or similar issues when you tried WoW? If so, did you get past them or did it make you stop playing? Do you have friends or aquantices that feel the same as my friend?

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linkthewindow

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#2 linkthewindow
Member since 2005 • 5654 Posts
As for other things he brought up, such as "WoW has over 11 million subscribers then the game must be perfect." or "I reached level 80, why should Blizzard reward the lower level players?"CDscottic
That's, unfortunately, a typical attitude among high-level players in any game. There always has to be some end-game content, but noobs need to have fun too. I've never played Wow, as I know I'll get addicted.
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yax93

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#3 yax93
Member since 2009 • 47 Posts
hm...interesting...
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Greyfeld

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#4 Greyfeld
Member since 2008 • 3007 Posts
Your friend sounds like the typical douchebag self-centered MMO player. No offense. Even max level isn't all that exciting. You're pretty much forced to do group activities to get anywhere (heroics, raids, BGs, Arena), and anything that you can do solo revolves around mindless grinding for hours on end. Like you, I was also disappointed in the fact that there was no real world pvp to speak of, and what little there was had no real affect on anybody on the server. Also, I was forever playing alts, but what is there to do on a low level alt? Look for over an hour to try to get a group together for an instance, or do fetch/kill quests for hours. That's why I stopped playing before WotLK went live.
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johnny27

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#5 johnny27
Member since 2006 • 4400 Posts
i bought it for $5 thought i'd give the king of mmorps a try and it was fun at first for the first few levels like every other mmo's i've tried but soon become bored of it i'm only level 14 and thats probably as far as i'll get to repetitive.
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Cdscottie

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#6 Cdscottie
Member since 2004 • 1872 Posts
[QUOTE="Greyfeld"]Your friend sounds like the typical douchebag self-centered MMO player. No offense. Even max level isn't all that exciting. You're pretty much forced to do group activities to get anywhere (heroics, raids, BGs, Arena), and anything that you can do solo revolves around mindless grinding for hours on end. Like you, I was also disappointed in the fact that there was no real world pvp to speak of, and what little there was had no real affect on anybody on the server. Also, I was forever playing alts, but what is there to do on a low level alt? Look for over an hour to try to get a group together for an instance, or do fetch/kill quests for hours. That's why I stopped playing before WotLK went live.

No offense taken. I know how people can get the "I did the work so why should I want the goods going to the people that haven't yet?" kind of attitude but I was an administrator on a MUD for 2 years and I can tell you that if you make the overall experience enjoyable and not just the end the game fairs better overall. And trust me, he tossed the EVE has flaws and so does WW2 Online. He just wasn't expecting me to agree that those games have flaws and tried to stir of some sort of fanboyism in me. (Which trust me, doesn't exist) Either way, I'm just glad I am not the only one who see's these flaws or feels this way.
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aura_enchanted

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#7 aura_enchanted
Member since 2006 • 7942 Posts

i bought it for $5 thought i'd give the king of mmorps a try and it was fun at first for the first few levels like every other mmo's i've tried but soon become bored of it i'm only level 14 and thats probably as far as i'll get to repetitive.johnny27

quitter..

i got bored at lvl 34 :P

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Kuromino

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#8 Kuromino  Moderator
Member since 2009 • 1602 Posts
I've put in probably a good 4,000+ hours into World of Warcraft and I have a few friends who have put in more. They're still playing the game, but I recently came to the conclusion that the whole thing really is just a waste of time; along with similar MMOs. They're simply too addicting and really, they're designed to be that way. Spending hours upon hours running the same few dungeons, upgrading all your armor and weapons, and then having it become obsolete in the next patch or expansion; so annoying. Until Blizzard calls it quits, the game will never end. When it does, those characters everyone spent thousands of hours on are deleted. I've spent almost $900 on this game due to expansions and monthly fees; I think that's enough. -_- I not going to bother trying to convince my friends to quit though. I know they would never listen to me, so I'll let them make that decision on their own.
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deactivated-662c11bd61009

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#9 deactivated-662c11bd61009
Member since 2008 • 111 Posts

I've put in probably a good 4,000+ hours into World of Warcraft and I have a few friends who have put in more. They're still playing the game, but I recently came to the conclusion that the whole thing really is just a waste of time; along with similar MMOs. They're simply too addicting and really, they're designed to be that way. Spending hours upon hours running the same few dungeons, upgrading all your armor and weapons, and then having it become obsolete in the next patch or expansion; so annoying. Until Blizzard calls it quits, the game will never end. When it does, those characters everyone spent thousands of hours on are deleted. I've spent almost $900 on this game due to expansions and monthly fees; I think that's enough. -_- I not going to bother trying to convince my friends to quit though. I know they would never listen to me, so I'll let them make that decision on their own.Kuromino

I have to dissagree about the whole 'waste of time' thing. Arn't all games a waste of time then unless it's those educational Wii games? >.>

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Cdscottie

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#10 Cdscottie
Member since 2004 • 1872 Posts

I have to dissagree about the whole 'waste of time' thing. Arn't all games a waste of time then unless it's those educational Wii games? >.>

ArcticBadger

All forms of electronic entertainment are technically "Time wasters". If they weren't time wasters, they wouldn't be entertaining.

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PungentStench

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#11 PungentStench
Member since 2009 • 46 Posts

As for other things he brought up, such as "WoW has over 11 million subscribers then the game must be perfect.

Cdscottie

Popularity does not equate greatness nor talent. As a matter of fact it usually just the opposite. If something is highly popular chances are that is mediocre at best. Anyway, both of you enjoy your carrot-on-a-stick games.

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Kuromino

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#12 Kuromino  Moderator
Member since 2009 • 1602 Posts

[QUOTE="Kuromino"]I've put in probably a good 4,000+ hours into World of Warcraft and I have a few friends who have put in more. They're still playing the game, but I recently came to the conclusion that the whole thing really is just a waste of time; along with similar MMOs. They're simply too addicting and really, they're designed to be that way. Spending hours upon hours running the same few dungeons, upgrading all your armor and weapons, and then having it become obsolete in the next patch or expansion; so annoying. Until Blizzard calls it quits, the game will never end. When it does, those characters everyone spent thousands of hours on are deleted. I've spent almost $900 on this game due to expansions and monthly fees; I think that's enough. -_- I not going to bother trying to convince my friends to quit though. I know they would never listen to me, so I'll let them make that decision on their own.ArcticBadger

I have to dissagree about the whole 'waste of time' thing. Arn't all games a waste of time then unless it's those educational Wii games? >.>

Yeah, that's true. I guess I worded that badly, sorry. -_- I guess what I was trying to get at was that I put in more than enough time in the game. I figure my time would be better spent experiencing new games, instead of just playing the same one over and over.
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Cdscottie

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#13 Cdscottie
Member since 2004 • 1872 Posts

[QUOTE="Cdscottie"]

As for other things he brought up, such as "WoW has over 11 million subscribers then the game must be perfect.

PungentStench

Popularity does not equate greatness nor talent. As a matter of fact it usually just the opposite. If something is highly popular chances are that is mediocre at best. Anyway, both of you enjoy your carrot-on-a-stick games.

Carrot-on-a-stick game? Care to elaborate?
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lucfonzy

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#14 lucfonzy
Member since 2008 • 1835 Posts

I've played WoW for about 3 years. I'm currently not playing atm.

I was always a very very slow leveler, but that's just because i did not put the hours in. I made it to 80 in a comparitavely short time compared to alot of people i know on there. I thoroughly enjoyed the levelling experience, but going through it twice just feels like a grind fest.

I've only managed to ever get one character to 80. The closest to that is a BElf rogue to 60. I stopped because i found outland incredibly boring.

The game is a grind fest for the most part, but that's because it's a 5 year old game and at the time it was .. fairly new.

I think that when Cataclysm comes out it will change alot of what WoW is, for the better.

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Swiftstrike5

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#15 Swiftstrike5
Member since 2005 • 6950 Posts
I agree with most of your points. The game was fun up until level 20-25ish when everything was new and shiny. Then it became tedious, repetitive, and boring. The only satisfaction was PvP, which was terribly unbalanced when the battlegrounds were first introduced.
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lolfiretruck

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#16 lolfiretruck
Member since 2008 • 269 Posts

Last week myself and my friend got into a little bit of a heated debate regarding World of Warcraft. You see, recently I've been trying to tempt him into trying out EVE online or even jump back into WW2 Online but he always states he doesn't have anymore time for another MMO. In return to my request, he asked me to try to play WoW for the 4th time again and I told him that I've been burnt enough before. This led to the following debate on why I lost interest in WoW and why it never seems to pull me in.

When we looked at it, the following came up to be barriers as to why I could not get into WoW:

Too much emphasis on end game content

Now I'm aware that it's great to reward players for reaching the end game content but I think this causes issues for new players such as myself. For example, when I played my multiple characters I found myself finding the quests repetitive for the most part (Collect 10 pelts, kill 15 of these, etc) and the lore of Warcraft didn't seem to really come through. In the next expansion Cataclysm, they are redoing the entire 1-60 world, and will do away with a lot of those boring kill quests.

Yes, I am aware there are instances at certain stages but finding people to do these instances was more of a task then the quest itself. And is it really a good thing when all of my friends state "You have to get to level 80 before you get into the meat of the game"?Next patch, 3.3, there will be cross server instancing, and it will be much much easier to find groups to do instances at lower levels.

Leveling/Grinding

My friend brought up the point that Blizzard has made leveling to 60 easier then ever. That's fine but it still does not address the issues with the quests as such. When I play a game, I want to be able to do something that is worthwhile. Causing the great Murlock Massacre isn't really my definition of entertaining... He also brought up that battlegrounds and crafting are great diversions when I find myself bored of the regular quests. Should I really need to diverge from the main game to have some form of entertainment? If so, I'd peg that as a flaw instead of a bonus...

Like I said before, they're going to remake the whole world from levels 1 to 60, and after five years of experience, they'll make a great and fun leveling world like the expansions are (especially Northrend)

Game changing events

This one always gets him mad and I can never understand why. In games like EVE and WW2 Online, if you take a town/sector it can give you personally benefits, as well as your allies. However, in WoW everything you do only better's your character and has no lasting impact. You can get the sword of a thousand thruths, good for you but how does that help change the landscape of the game or even help out your allies besides giving you a bonus for running for more gear? He also states that he doesn't want something to control his character or change the way he plays.

In the Wrath of the Lich King expansion, they added something called phasing, which changes areas for you and friends who do certain quests. You are now able to take towns over, and have quests to do there. The Death Knight starting zone and the Northrend zones, Icecrown and Storm Peaks, have a lot of examples of this.

As for other things he brought up, such as "WoW has over 11 million subscribers then the game must be perfect." or "I reached level 80, why should Blizzard reward the lower level players?"

Either way, I have no issues with WoW but this kind of debate always gets my blood boiling and with that, I am wondering did anyone else run into these exact or similar issues when you tried WoW? If so, did you get past them or did it make you stop playing? Do you have friends or aquantices that feel the same as my friend?

Cdscottie

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shakmaster13

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#17 shakmaster13
Member since 2007 • 7138 Posts

[QUOTE="PungentStench"]

[QUOTE="Cdscottie"]

As for other things he brought up, such as "WoW has over 11 million subscribers then the game must be perfect.

Cdscottie

Popularity does not equate greatness nor talent. As a matter of fact it usually just the opposite. If something is highly popular chances are that is mediocre at best. Anyway, both of you enjoy your carrot-on-a-stick games.

Carrot-on-a-stick game? Care to elaborate?

Two words for you. Raiding gear.

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cyborg100000

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#18 cyborg100000
Member since 2005 • 2905 Posts

People seem to love WoW or hate it, no in between.

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hpstp

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#19 hpstp
Member since 2004 • 151 Posts
I've played WoW for waaay to much, enough that I'm embarassed to even post how much I've played that game. I bought on the first week it came out, and quit a couple months after WoTLK. Not that it was a bad expansion... I just couldn't / wouldn't / didn't want to devote the time necessary to be the best arround. And when I play this kind of game, I always want to be the best. With all that saied, I agree with your last point. There's really nothing you can do that'll have a lasting impact on anything, and it's really the biggest flaw they have. Just like all your other points, I believe that WoW was better in regards of all of those in vanilla. This isn't nostalgia talking, I realise how much better the game is now. I just think that leveling 1-60 when it was hard back in vanilla was alot more fun for me. All the instance runs, 4-hour BFD run, an extremely difficult BRD instance run when I was lvl 55... all this things made it alot more fun to me. Also, back then, BGs gave experience, and I lvled alot by pvping while I was lvling up. I can tell ya - nothing more fun that pvping while lvling. It's awesome when you get that new spell and go test it on the field to be amazed by what you can do now. I know most of WoW players will strongly disagree with me and say that the new, easy lvling system is much better. I do agree that I feared everytime I decided I wanted a new toon / alt. But it always ended up being fun. Nowadays, you just breeze to lvl 80 and start farming instances for gear for PvE or BGs to get ready to farm arenas for PVP. And, in the end, that also killed the game for me. What you do in PVE helps in PVE and same thing for PVP. I liked when you were the best in PvE you were the best on everything, and same thing for PVP (gear-wise, obv.).
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-Unreal-

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#20 -Unreal-
Member since 2004 • 24650 Posts

Finding instances is easier than ever now that they've merged realms for cross-realm dungeons. And there's plenty of interesting quest lines and a crapload of story in the game.

I'm interested to know who your character was in the game though. I doubt you got to a decently high level.

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-Unreal-

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#21 -Unreal-
Member since 2004 • 24650 Posts
I agree with most of your points. The game was fun up until level 20-25ish when everything was new and shiny. Then it became tedious, repetitive, and boring. The only satisfaction was PvP, which was terribly unbalanced when the battlegrounds were first introduced. Swiftstrike5
Explain how PvP became unbalanced at that point. For the record, before you say X class beats Y class, WoW isn't a 1v1 game. And I'll add that PvP gear helped balance PvP. And there's plenty to satisfy casual and hardcore gamers in the game.
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k0r3aN_pR1d3

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#22 k0r3aN_pR1d3
Member since 2005 • 2148 Posts
WoW's biggest strength for me is community. Sure I can play with them in Team Fortress 2 or other games but all other games lacks the casual nature that WoW has. Nowadays me and my friends just make up ridiculous guild names and go searching for trinkets, doing some achievements, or just talking.
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chrisrooR

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#23 chrisrooR
Member since 2007 • 9027 Posts
[QUOTE="CDscottic"]As for other things he brought up, such as "WoW has over 11 million subscribers then the game must be perfect." or "I reached level 80, why should Blizzard reward the lower level players?"linkthewindow
That's, unfortunately, a typical attitude among high-level players in any game. There always has to be some end-game content, but noobs need to have fun too. I've never played Wow, as I know I'll get addicted.

Actually, no, it's not a typical attitude. Many of these higher-level players re-roll (start another character from scratch). If anything, these higher-level players are looking for more low-mid content in the game to make it bearable to level another character to the maximum level; and that's exactly what Blizzard is going to deliver. In the next expansion pack, Cataclysm, the low-mid level content is ALL going to be radically altered. Many of the low/mid level areas are going to be completely remapped and changed. Although Blizzard realizes that low/mid level content is needed, the real focus of the development of the games SHOULD be put on the endgame content. The endgame content is where WoW truly begins. In my opinion, you haven't experienced all WoW has to offer if you haven't been the maximum level. (I don't even know what the maximum level is at the moment; I stopped playing WoW a few months ago)
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Cdscottie

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#24 Cdscottie
Member since 2004 • 1872 Posts

[QUOTE="Cdscottie"][QUOTE="PungentStench"]

Popularity does not equate greatness nor talent. As a matter of fact it usually just the opposite. If something is highly popular chances are that is mediocre at best. Anyway, both of you enjoy your carrot-on-a-stick games.

shakmaster13

Carrot-on-a-stick game? Care to elaborate?

Two words for you. Raiding gear.

Yes but I don't play WoW and currently alternate between two games where "Raiding gear" does not exist and relies on either the efforts of your side (Axis vs Allies) or how your corporation is running.
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#25 RevolutionGun
Member since 2009 • 243 Posts

World of Warcraft is not worth the ~ one-hundred-eighty dollars or so a year because it is far to restricting and linear to be enjoyed. I do not want to make a payment to roam dungeons and kill hordes of enemy monsters that respawn almost instantly. Give me a game with total chaos. I want a massive world map with thousands of players allying, warring, and constructing. I want to start out as a lowly orc peon who can raise an army of AI orcs with a guild of my best mates and literally burn down the major cities of Azeroth without it respawning and in the rubble attempt to build our own nation only to be wiped off the face of our server by our enemies. I want a sandbox.

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Cdscottie

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#26 Cdscottie
Member since 2004 • 1872 Posts

Finding instances is easier than ever now that they've merged realms for cross-realm dungeons. And there's plenty of interesting quest lines and a crapload of story in the game.

I'm interested to know who your character was in the game though. I doubt you got to a decently high level.

-Unreal-
Level 36 Mage was my highest character. And I've played Warcraft back since Orcs vs. Humans and I found very little lore on my path. If I have to get to a higher level to get to that point, thus one of the flaws I have listed is confirmed then. I shouldn't have to be a high level to get the lore, it should be integrated throughout the entire leveling experience.
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Cdscottie

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#27 Cdscottie
Member since 2004 • 1872 Posts

World of Warcraft is not worth the ~ one-hundred-eighty dollars or so a year because it is far to restricting and linear to be enjoyed. I do not want to make a payment to roam dungeons and kill hordes of enemy monsters that respawn almost instantly. Give me a game with total chaos. I want a massive world map with thousands of players allying, warring, and constructing. I want to start out as a lowly orc peon who can raise an army of AI orcs with a guild of my best mates and literally burn down the major cities of Azeroth without it respawning and in the rubble attempt to build our own nation only to be wiped off the face of our server by our enemies. I want a sandbox.

RevolutionGun
Ever try EVE Online? You have just that, players allying, warring, and constructing. Non-stop PVP, lost souls, and rivers of tears. And it's a sandbox game.
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#28 RevolutionGun
Member since 2009 • 243 Posts

[QUOTE="RevolutionGun"]

World of Warcraft is not worth the ~ one-hundred-eighty dollars or so a year because it is far to restricting and linear to be enjoyed. I do not want to make a payment to roam dungeons and kill hordes of enemy monsters that respawn almost instantly. Give me a game with total chaos. I want a massive world map with thousands of players allying, warring, and constructing. I want to start out as a lowly orc peon who can raise an army of AI orcs with a guild of my best mates and literally burn down the major cities of Azeroth without it respawning and in the rubble attempt to build our own nation only to be wiped off the face of our server by our enemies. I want a sandbox.

Cdscottie

Ever try EVE Online? You have just that, players allying, warring, and constructing. Non-stop PVP, lost souls, and rivers of tears. And it's a sandbox game.

The screenshots turned me away from the game. I have never been a fan of any type of science fiction spacecraft game where the player controls a spacecraft from third person. If I was a person inside of the ship along with a group of mates controlling various elements of the ship I could have some fun with that. Only because we could yell out naval -isk- lingo like skipper and grog over vent. But from what I have seen EVE has the right idea.

A MMO with scale that we see in games such as WOW, but ran with RTS fundamentals minus the player as the all seeing eye above.

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#29 larnstar
Member since 2009 • 25 Posts
I have always wanted to try eve just never ha the time. as for wow It is becoming so easy its just such a grind :(.
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OoSuperMarioO

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#30 OoSuperMarioO
Member since 2005 • 6539 Posts

Last week myself and my friend got into a little bit of a heated debate regarding World of Warcraft. You see, recently I've been trying to tempt him into trying out EVE online or even jump back into WW2 Online but he always states he doesn't have anymore time for another MMO. In return to my request, he asked me to try to play WoW for the 4th time again and I told him that I've been burnt enough before. This led to the following debate on why I lost interest in WoW and why it never seems to pull me in.

When we looked at it, the following came up to be barriers as to why I could not get into WoW:

Too much emphasis on end game content

Now I'm aware that it's great to reward players for reaching the end game content but I think this causes issues for new players such as myself. For example, when I played my multiple characters I found myself finding the quests repetitive for the most part (Collect 10 pelts, kill 15 of these, etc) and the lore of Warcraft didn't seem to really come through.

Yes, I am aware there are instances at certain stages but finding people to do these instances was more of a task then the quest itself. And is it really a good thing when all of my friends state "You have to get to level 80 before you get into the meat of the game"?

Leveling/Grinding

My friend brought up the point that Blizzard has made leveling to 60 easier then ever. That's fine but it still does not address the issues with the quests as such. When I play a game, I want to be able to do something that is worthwhile. Causing the great Murlock Massacre isn't really my definition of entertaining... He also brought up that battlegrounds and crafting are great diversions when I find myself bored of the regular quests. Should I really need to diverge from the main game to have some form of entertainment? If so, I'd peg that as a flaw instead of a bonus...

Game changing events

This one always gets him mad and I can never understand why. In games like EVE and WW2 Online, if you take a town/sector it can give you personally benefits, as well as your allies. However, in WoW everything you do only better's your character and has no lasting impact. You can get the sword of a thousand thruths, good for you but how does that help change the landscape of the game or even help out your allies besides giving you a bonus for running for more gear? He also states that he doesn't want something to control his character or change the way he plays.

As for other things he brought up, such as "WoW has over 11 million subscribers then the game must be perfect." or "I reached level 80, why should Blizzard reward the lower level players?"

Either way, I have no issues with WoW but this kind of debate always gets my blood boiling and with that, I am wondering did anyone else run into these exact or similar issues when you tried WoW? If so, did you get past them or did it make you stop playing? Do you have friends or aquantices that feel the same as my friend?

Cdscottie

Not direct answers, rather my personal opinon on what can make World of Warcraft a much better game.

-Full voice overs with questing. The benefit: Better atmosphere, and motivating players to enjoy questing without being overshadow by simply grinding for the experience.

-Better integration with parties. The benefit: Higher activity within the PVE space.

-Gut out Arena. The benefit: While I'm certain there's a community that thoroughly enjoys arena, it however suffers the game from Balance problems. Blizzard could of made individual servers or a new game built from scratch dedicated for Arena play.

-Seasonal Battlegrounds. The benefit: While motivating PvP focus players by rewards, it also serves the PvP participating players to pace rather well next to PvE gear, in addition to gratification of PvP gameplay. The gear offerings should scale from low to high for both casual, in between and hardcore players.

-Weekly World PvP Objectives. The Benefit: You can offer objectives by putting a treasure chest in a particular region for PvP play and neat small rewards(Gold, First aid, Gems, ect.). There could also be objectives for base defending, Horde protect The city leader from the opposing faction attacking, and the next week the opposite of factions; this could reward a buff to the winning faction and earn honor. There's so much you can really explore with weekly World PvP objectives, but it is satisfying, nevertheless.

-Integrated Crossrealm leaderboards. The benefit: Leaderboards across PvE to PvP rewarding Players at the end of the duration.

There are so many ideas I indeed will like to share, but I really wish I had a chance to work with a development team on a MMO. This is personally my opinion that can result WoW in being a much more enjoyable experience, marvelous!

http://www.youtube.com/watch?v=4YBynHVPYMo&

Freaking marvelous, it's marvelous!

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siafni

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#31 siafni
Member since 2005 • 629 Posts

[QUOTE="ArcticBadger"]I have to dissagree about the whole 'waste of time' thing. Arn't all games a waste of time then unless it's those educational Wii games? >.>

Cdscottie

All forms of electronic entertainment are technically "Time wasters". If they weren't time wasters, they wouldn't be entertaining.

Games are a form of entertainment, which is surely worth some of your timr. But when entertainment becomes the point of your life, or you end up putting like 4 hours a day on it, then yeah... I guess you are wasting your life.

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OoSuperMarioO

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#32 OoSuperMarioO
Member since 2005 • 6539 Posts

[QUOTE="Cdscottie"]

[QUOTE="ArcticBadger"]I have to dissagree about the whole 'waste of time' thing. Arn't all games a waste of time then unless it's those educational Wii games? >.>

siafni

All forms of electronic entertainment are technically "Time wasters". If they weren't time wasters, they wouldn't be entertaining.

Games are a form of entertainment, which is surely worth some of your timr. But when entertainment becomes the point of your life, or you end up putting like 4 hours a day on it, then yeah... I guess you are wasting your life.

http://www.youtube.com/watch?v=AEXQRyx8bmk

Tell me, have you completed life yet Siafni?

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darkfox101

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#33 darkfox101
Member since 2004 • 7055 Posts

Last week myself and my friend got into a little bit of a heated debate regarding World of Warcraft. You see, recently I've been trying to tempt him into trying out EVE online or even jump back into WW2 Online but he always states he doesn't have anymore time for another MMO. In return to my request, he asked me to try to play WoW for the 4th time again and I told him that I've been burnt enough before. This led to the following debate on why I lost interest in WoW and why it never seems to pull me in.

When we looked at it, the following came up to be barriers as to why I could not get into WoW:

Too much emphasis on end game content

Now I'm aware that it's great to reward players for reaching the end game content but I think this causes issues for new players such as myself. For example, when I played my multiple characters I found myself finding the quests repetitive for the most part (Collect 10 pelts, kill 15 of these, etc) and the lore of Warcraft didn't seem to really come through.

Yes, I am aware there are instances at certain stages but finding people to do these instances was more of a task then the quest itself. And is it really a good thing when all of my friends state "You have to get to level 80 before you get into the meat of the game"?

Leveling/Grinding

My friend brought up the point that Blizzard has made leveling to 60 easier then ever. That's fine but it still does not address the issues with the quests as such. When I play a game, I want to be able to do something that is worthwhile. Causing the great Murlock Massacre isn't really my definition of entertaining... He also brought up that battlegrounds and crafting are great diversions when I find myself bored of the regular quests. Should I really need to diverge from the main game to have some form of entertainment? If so, I'd peg that as a flaw instead of a bonus...

Game changing events

This one always gets him mad and I can never understand why. In games like EVE and WW2 Online, if you take a town/sector it can give you personally benefits, as well as your allies. However, in WoW everything you do only better's your character and has no lasting impact. You can get the sword of a thousand thruths, good for you but how does that help change the landscape of the game or even help out your allies besides giving you a bonus for running for more gear? He also states that he doesn't want something to control his character or change the way he plays.

As for other things he brought up, such as "WoW has over 11 million subscribers then the game must be perfect." or "I reached level 80, why should Blizzard reward the lower level players?"

Either way, I have no issues with WoW but this kind of debate always gets my blood boiling and with that, I am wondering did anyone else run into these exact or similar issues when you tried WoW? If so, did you get past them or did it make you stop playing? Do you have friends or aquantices that feel the same as my friend?

Cdscottie
I agree with all your points. Especially game changing events. As big as WoW is I can't believe no one asks for this, everyone is to addicted to the crack it feeds. When they earn an achievement its the best day eva! There are only few that notice all blizz did was create a little blimp that pops up that says CONGRATS.
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darktx2005

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#34 darktx2005
Member since 2009 • 396 Posts

Many of those criticisms aren't just specific to WoW but MMO's overall. I've put a descent amount of time into WoW in 2-3 month segments over around 3 years and my experience, along with the other MMO's I've tried made me realize i just don't care about MMO's much overall. I think the upcoming KOTOR MMO might bring me back to the genre, but overall, MMO's just aren't satisfying for me for a few reasons. Please note, I'm not ripping MMO players or the genre, but just expressing why I think the original posters comments are similar to my reasons for why I've quit MMOs.

1.) Timesink: Yes all games are timesinks or "time wasters", but like the original poster replied, I found my time in WoW doing the same thing over and over and over. I don't have an addictive personality in most cases and can go months without touching my console controllers, but when I had a WoW subscription, I couldn't stay away, even if I was bored to tears. For some reason, MMO's bring out that addiction in most gamers, and while I don't care if other's play, that scares me. So I've just decided to stay away.

2.) Quests/Instances: You quickly find yourself doing the same type of quests or instances over and over for xp, gear and such. That is pretty much the case in any MMO. I haven't played end game, but I have several friends/family members are are max levels in WoW and they run the same instances, daily quests, PvP every single day. After some time, it's just not that fun anymore.

3.) Never Ending: I know this is a staple of the MMO. In some ways it's an advantage because the same never ends really. There is always something to do, a quest to complete, a level to gain, gear to get, an instance boss to kill, but at some point I personally want to feel like I conquered the game. Nothing feels better after a 50-60 hour run of a single player RPG where you beat the final boss. It feels good to complete games. With MMO's, WoW included, you never get this. Like some posts above say, whenever you get max gear and beat every boss instance, Blizzard adds instances via patches or releases a new expansion making your gear worthless. This also ties into the addiction thing above.

WoW was fun at times, but I realized after leaving the game and trying others out, my criticisms, many similar to the OP, were really issues with the genre as a whole.

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darkmoney52

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#35 darkmoney52
Member since 2004 • 4332 Posts

[QUOTE="johnny27"]i bought it for $5 thought i'd give the king of mmorps a try and it was fun at first for the first few levels like every other mmo's i've tried but soon become bored of it i'm only level 14 and thats probably as far as i'll get to repetitive.aura_enchanted

quitter..

i got bored at lvl 34 :P

Lol, that was the exact same level where I stopped playing. I've seen my friends play at the high levels and it actually looked pretty cool, but there's no way I'm putting up with the 60 levels before that. If in the time it takes me to have fun I could've beaten Dragon Age multiple times the game is seriously flawed.
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Cdscottie

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#36 Cdscottie
Member since 2004 • 1872 Posts

Many of those criticisms aren't just specific to WoW but MMO's overall. I've put a descent amount of time into WoW in 2-3 month segments over around 3 years and my experience, along with the other MMO's I've tried made me realize i just don't care about MMO's much overall. I think the upcoming KOTOR MMO might bring me back to the genre, but overall, MMO's just aren't satisfying for me for a few reasons. Please note, I'm not ripping MMO players or the genre, but just expressing why I think the original posters comments are similar to my reasons for why I've quit MMOs.

1.) Timesink: Yes all games are timesinks or "time wasters", but like the original poster replied, I found my time in WoW doing the same thing over and over and over. I don't have an addictive personality in most cases and can go months without touching my console controllers, but when I had a WoW subscription, I couldn't stay away, even if I was bored to tears. For some reason, MMO's bring out that addiction in most gamers, and while I don't care if other's play, that scares me. So I've just decided to stay away.

2.) Quests/Instances: You quickly find yourself doing the same type of quests or instances over and over for xp, gear and such. That is pretty much the case in any MMO. I haven't played end game, but I have several friends/family members are are max levels in WoW and they run the same instances, daily quests, PvP every single day. After some time, it's just not that fun anymore.

3.) Never Ending: I know this is a staple of the MMO. In some ways it's an advantage because the same never ends really. There is always something to do, a quest to complete, a level to gain, gear to get, an instance boss to kill, but at some point I personally want to feel like I conquered the game. Nothing feels better after a 50-60 hour run of a single player RPG where you beat the final boss. It feels good to complete games. With MMO's, WoW included, you never get this. Like some posts above say, whenever you get max gear and beat every boss instance, Blizzard adds instances via patches or releases a new expansion making your gear worthless. This also ties into the addiction thing above.

WoW was fun at times, but I realized after leaving the game and trying others out, my criticisms, many similar to the OP, were really issues with the genre as a whole.

darktx2005
Well I wouldn't say all MMO's suffer these exact flaws but you are correct that the majority of them do. Take Warhammer Online and Age of Conan. Both games had great promise, adding something different then what WoW was offering but in the end they just ended up trying to replicate what WoW does. What is truly needed are MMO's that take chances and get away from the formula that has been haunting the genre since it's conception.
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Kikujir0

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#37 Kikujir0
Member since 2008 • 137 Posts

I stopped reading the posts after the first page, too long and too lazy atm, but its funny that OP should bring this up.

I am a long time player of WoW, I began playing 3 months after its release, and played on and off over the last 5 years with it, I have been a hard-core raider, seen all the end game, been at the top(ish), PvP'd to 2.2k rated in arena, raided end game with most classes. I can safely say I have experienced a sizeable and enjoyable hunk of WoW.

That being said, recently I picked up EVE Online for $5 for steam (I have recently quit WoW 2 months ago due to school finals, and picked up a lot of crap from the steam sale) and its been about 6-8 days, and this has got to be one of the most intrguing games I have ever played. My interest initally started when I read this VERY entertaining story that left me hanging for more, http://www.wirm.net/nightfreeze/part1.html - "The Great Scam". It is a long read, but seriously worth a read, if you have an hour, and you love reading stories, especially about games - READ THAT. It is what got me heavily intrigued and interested about EVE Online and what eventually got me started playing.

The whole game universe (And its a large one, I'll telll ya that) is run by the players, whole sections of the EVE Universe are controlled by Alliances (Alliances are groups of Guilds , otherwise known as "Corperations" in EVE Online, that band together towards a common goal) in solar systems where there is no law, meaning battles from huge fleets where 100 v 100 (even more) can take place to small PvP skirmishes.

The game is so indepth, so interesting that I cannot see myself letting go of this, not an addiction, but a game that I just won't push aside. The great thing about EVE Online is, you only have 2 play 2 hours a week to train as much, and "level" as much skills as a person who plays 40 hours a week, as you can train your skills offline. In the end, the way this game was meant to be played was to gain currency through means of Industry and trade to fund PvP and large scale Wars that can take place over entire sections of the universe, so if you don't have enough money (which is what your doing when not PvP'ing by doing missions/Trade/Industry/Mining/Pirating (which is pvp) ) just join a well estabalished corperation (a Guild in otherwords) who will fund you and provide you with the means to fight, and will train you up to become a formiddable force in the EVE universe.


Yes, I have learnt that much in 8 days. Flawed, nonetheless it is some basic knowledge and I don't think it does much justice to what EVE online truly is. After playing this, I don't think I can feel the same playing WoW when I go back to it (friends are picking it up and they want me to play with them, casually) after playing EVE Online.


EDIT: Any EVE Online players, feel free to hit me up in game, AndyLulz is my pilot name - I would GREATLY appreciate any direction/help/assistance you can provide me.

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skrat_01

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#38 skrat_01
Member since 2007 • 33767 Posts
*shrugs* I much prefer a persistent online world, like EVE. Like an actual world, not a static environment populated by people on what is essentially a orchestrated theme park ride. But I don't have the time or will to persist in either.
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skrat_01

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#39 skrat_01
Member since 2007 • 33767 Posts

EDIT: Any EVE Online players, feel free to hit me up in game, AndyLulz is my pilot name - I would GREATLY appreciate any direction/help/assistance you can provide me.

Kikujir0
I HIGHLY recommend you join the EVE University corporation. Really good folks when I was playing, great for new payers. Their rules are a bit strict, understandably - so don't expect to be flying around 0.0 space killing people minding their own business, but they certainly set you up with a great start in the game, if you are unaccustomed. Then you can work your way into a PvP corp.
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Swiftstrike5

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#41 Swiftstrike5
Member since 2005 • 6950 Posts
[QUOTE="skrat_01"]*shrugs* I much prefer a persistent online world, like EVE. Like an actual world, not a static environment populated by people on what is essentially a orchestrated theme park ride. But I don't have the time or will to persist in either.

The only thing I don't like about EVE is the skill system. Sure, it's cool to train while you're away, but the time for training is so long. I read that some skills take 6months to train. I remember 1 skill I had said it would take 14days and I was like, "Hmm, 14days is about $7. Great, I'm paying to get more skills." There should be some way to reduce training time through in-game actions. There's no sense of actually earning your skills, except maybe purchasing the more expensive books.
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Cdscottie

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#42 Cdscottie
Member since 2004 • 1872 Posts
[QUOTE="Swiftstrike5"][QUOTE="skrat_01"]*shrugs* I much prefer a persistent online world, like EVE. Like an actual world, not a static environment populated by people on what is essentially a orchestrated theme park ride. But I don't have the time or will to persist in either.

The only thing I don't like about EVE is the skill system. Sure, it's cool to train while you're away, but the time for training is so long. I read that some skills take 6months to train. I remember 1 skill I had said it would take 14days and I was like, "Hmm, 14days is about $7. Great, I'm paying to get more skills." There should be some way to reduce training time through in-game actions. There's no sense of actually earning your skills, except maybe purchasing the more expensive books.

I completely agree that it is flawed. However, it does allow people the chance to play sporadically and not worry about being so far behind.
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IZoMBiEI

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#43 IZoMBiEI
Member since 2002 • 6477 Posts
[QUOTE="skrat_01"]*shrugs* I much prefer a persistent online world, like EVE. Like an actual world, not a static environment populated by people on what is essentially a orchestrated theme park ride. But I don't have the time or will to persist in either.Swiftstrike5
The only thing I don't like about EVE is the skill system. Sure, it's cool to train while you're away, but the time for training is so long. I read that some skills take 6months to train. I remember 1 skill I had said it would take 14days and I was like, "Hmm, 14days is about $7. Great, I'm paying to get more skills." There should be some way to reduce training time through in-game actions. There's no sense of actually earning your skills, except maybe purchasing the more expensive books.

that would be true if the game was just about getting skills...you're supposed to play the game during those 14 days not just wait around for a skill to develope
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Cdscottie

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#44 Cdscottie
Member since 2004 • 1872 Posts
[QUOTE="Swiftstrike5"][QUOTE="skrat_01"]*shrugs* I much prefer a persistent online world, like EVE. Like an actual world, not a static environment populated by people on what is essentially a orchestrated theme park ride. But I don't have the time or will to persist in either.IZoMBiEI
The only thing I don't like about EVE is the skill system. Sure, it's cool to train while you're away, but the time for training is so long. I read that some skills take 6months to train. I remember 1 skill I had said it would take 14days and I was like, "Hmm, 14days is about $7. Great, I'm paying to get more skills." There should be some way to reduce training time through in-game actions. There's no sense of actually earning your skills, except maybe purchasing the more expensive books.

that would be true if the game was just about getting skills...you're supposed to play the game during those 14 days not just wait around for a skill to develope

Some people don't feel like they can do much until they can get to a decent ship. They don't realize that even the newest played can be useful.
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#45 RicoPenguin
Member since 2006 • 26 Posts

[QUOTE="Kuromino"]I've put in probably a good 4,000+ hours into World of Warcraft and I have a few friends who have put in more. They're still playing the game, but I recently came to the conclusion that the whole thing really is just a waste of time; along with similar MMOs. They're simply too addicting and really, they're designed to be that way. Spending hours upon hours running the same few dungeons, upgrading all your armor and weapons, and then having it become obsolete in the next patch or expansion; so annoying. Until Blizzard calls it quits, the game will never end. When it does, those characters everyone spent thousands of hours on are deleted. I've spent almost $900 on this game due to expansions and monthly fees; I think that's enough. -_- I not going to bother trying to convince my friends to quit though. I know they would never listen to me, so I'll let them make that decision on their own.ArcticBadger

I have to dissagree about the whole 'waste of time' thing. Arn't all games a waste of time then unless it's those educational Wii games? >.>

When is anything not a waste of time? You are mortal. Thus everything you do to better yourself will end upon your death. Everything you do to better others will end upon their death. Assuming our general disgust for logic and science over faith I'm sure in hundreds of millions of years when the sun expands and swallows the Earth the last of the humans will be gone and BAM everything anyone ever did will be a waste of time. Frankly I feel if you are happy for the majority of your life then you are a winner assuming you manage that happiness without crapping on others happiness. As for WoW. I played it till I had one 80 and a ton of 50 or highers. It isn't a bad game and I do think Cataclysm will make it better. For now however I'm off playing obscure MMO's. Currently waiting on a game to come out where you play a tank commander like dude and fight with upwards of 32 people on the map at one time. Looking forward to busting a cap in someone. Tank Ace Online, not that it wouldn't be hard to find otherwise, not a super common kind of game. But then again, I'm not really looking for super common at the moment :P. Enough of that everywhere.
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Swiftstrike5

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#47 Swiftstrike5
Member since 2005 • 6950 Posts
[QUOTE="IZoMBiEI"][QUOTE="Swiftstrike5"] The only thing I don't like about EVE is the skill system. Sure, it's cool to train while you're away, but the time for training is so long. I read that some skills take 6months to train. I remember 1 skill I had said it would take 14days and I was like, "Hmm, 14days is about $7. Great, I'm paying to get more skills." There should be some way to reduce training time through in-game actions. There's no sense of actually earning your skills, except maybe purchasing the more expensive books.Cdscottie
that would be true if the game was just about getting skills...you're supposed to play the game during those 14 days not just wait around for a skill to develope

Some people don't feel like they can do much until they can get to a decent ship. They don't realize that even the newest played can be useful.

Yeah, I understand this, but it's still the thought of... no matter what I do I can't get this skill until I wait 14days, which is literally $7. There's also the fact that you will NEVER achieve the same skill level of a senior player. I still like that CCP is about the only innovative developer in the MMO business. Dust 514 sounds simply amazing. FPS merged with MMO. You can hire FPS players to conquer planets for you that directly impact the economy of EVE online. CCP's innovation is really what is worth paying $15 a month for, imo.