[QUOTE="onemic"][QUOTE="DarkRecruit"][QUOTE="_Pedro_"][QUOTE="cobrax75"]also, what Im about to say, I can say, because they have already released info on this before the Beta.....
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the game also requires a lot of teamwork, since the game has a class system, and some units are good agaist others, and some arent (like in every other RTS) its important to coordinate actions with you teammates, which isnt as hard as it sounds due to built in VOIP, and a command system similar to that of BF2....
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If you want to know more....you should look at the 5 part demonstration of the game they have over on gametrailers.
raf4000
I will thanks!! I can't believe that I haven't noticed this game before.
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Yea...I hate how this truley innovative *cough*CNC3 and SupCom*cough* is so underhyped. CNC3 had nothing innovative. The story was good, but that's not innovation. Innovation is improving gameplay. SupCom is a Tech1 rush. Really, good luck getting to make tier 3 units online with hundreds of tech 1 units rushing you. The zoom wasn't the first time it was used.
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I can agree with what you said about CNC3, but not supcom. The game is anything but a T1 rush. Unless you play on a small map, you really can't rush with T1 units. The latest patch fixed the T1 rushing anyway as well as the huge system requirements.(The game runs MUCH better now, even single core users can play the game fine now)
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I actually though that supcom would be the RTS game of the year,(It's still an amazing game) but since playing WiC, IMO that game has already blown all of the big 3 RTS games(CNC3, supcom, COH) out of the water,
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If you dont work with your team your done for, i can assure that.
Most of the good teams i was on and infact the only teams that won, were the ones that talked to each other and planned, most of us would give our points to one guy who would order a nuke strike! so we would be sending 3 nukes all at once, and messing them up good, all from planning, so it shows its a realy team based game
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I've actually been able to drop two nukes in one game without the need of getting points from my other team members, but yes the game is very teamwork centric, which is what I love about it.
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Also under the tactical aid menu their are three sets of points that I usually see. I know the first one will allow me to use the selected tactical aid but what are the other two sets for? And why do they cost more than double the amount of points than the first set? Â
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