[QUOTE="Bird_Killer"]
[QUOTE="ionusX"]its not that its easy far from it but to play it casually isnt playing an rpg its wasting your time with repetition that gets you little gains over what such game time investments yielded.
wow will never be casual. or a good mmo or rpg only "alright"
yes millions of ppl play it. but billions of people breath air.. is it anything spectacular that they do..? didnt think so.
ionusX
Playing ANY games is really wasting your time so I don't see your point. So long as these players enjoy what they play, does it really matter whether or not they are "wasting" their time as how we hardcore gamers "waste" our time playing games that we enjoy with dedication? Forget about "game time investments", casual players don't know it, don't like it, and don't need to know it, so long as they are having fun which is the whole point why they are playing it casually in WoW. You seem imply as if so long as a player gains something at rate over time, his or her time played or "wasted" is justified. That all crumbles once you know those "gains" are nothing more than virtual, fake, non-existent gains.
If a casual player enjoys a game in which there are not much gains throughout his or playtime compared to a hardcore (lol) player who gained a lot of fake things throughout his or her time but didn't have any fun, then the casual player ultimately wins. If both had fun, then they are tied.
WoW is casual and apparently a good MMORPG to most. Your analogy of WoW and breathing air is a horrible one: breathing air is a necessity, everyone must do it regardless whether they like it or not. WoW is NOT a necessity, you don't need it in your life, and you will do fine, even better, without it. Therefore, unlike breathing which nature has bestowed upon us upon birth, WoW has to attract and retain subscribers all on its own and at the mercy of the choice of people. The fact that WoW has managed to do in large numbers is something spectator.
fine my analogy sucks but the scale of the two is why i made it hard to suggest something else without a similar backlash and it needed to be something anyone could relate to not just a select few. very hard to do.
and not every game is a waste of time by my description... to play wow casually means your doing the same 8 dungeons at the end game over and over daily and maybe a pvp match or a wg. really that's about it by a "proper" definition of casual. in a real casual environment mmo you should be able to do ANYTHING the game provides in a short span of time without it seeming like a waste of effort to do not just off a select list.
to call wow casual is a very tough argument to make because it DOESN'T meet this requirement. casual gameplay means you can do anything within a short span of time (for argument sake ill say 1/2 hour to an hour of play time).
guildwars for example or fable: TLC you can do ANYTHING the game provides within that time frame without it being a waste of time and effort in game progression. in wow yes you have game progression but its off a select list and will never be anything more than that list. but there is game progression. which is often why people make the mistake that it is casual.
go ahead do a raid.. say naxx full clear under an hour. post a video.. you wont do it. or do a for the alliance/horde same scenario. you wont or will barely finish it within that time frame and that time must count forming the raid party itself. naxx seem a bit unfair okay (due to it having a couple of weeklies).. how about ToGC 10-man or icc10-man full clear start to finish. anyone who thinks they can either has alot of brass or no brains.
casual play isnt limiting in other games its a "without boundaries i can still do as good" sort of thing. and though you may be able to get that t10 set it will never be as quick as those who raided icc & voa, and it will never be at the same level of play as those people and you will still blow chunks at arena's and pvp in general because you cant log the hours of practice.
but i guess im talking about a perfect world... where mmo's on a popular short list get played casually because of the above.
and as for the above what a developer claims and what a game actually is are often two different things. i think rogue warrior showed us that..
I honestly don't see the point of this arguement. I don't understand the reasoning for judging how someone spends their time, if you'd rather not play WoW then don't, and ionus, none of your arguements for the idea that WoW is a waste of time and simply isn't fun never have and don't apply to me, but perhaps they do to you, and I can understand that perfectly.
And Bird, I agree completely with what you said, as one could view playing any game as a waste of time so to speak, and all that matters is fun. If someone feels as if what they are playing is a complete grind with minimal gain, then they should stop of course, but WoW has always been fun to me as there was indeed a clear reward for having fun (some may call it work).
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