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Indeed, it reigns supreme, but people tend to leave Azeroth and what else is out there in the MMO world. Also, not everyone can manage to pay the monthly fee.
WoW still is one of my favourite games but Blizzard fail at keeping its subscribers busy with content, last content patch was released last November and its now August. Don't see why i should pay monthly to play content that old over and over. I'll probably get MoP but when this happens again i will cancel my subscription.
WoW is a very carebear game albeit the vast majority of themepark mmorpgs are, however for example we have Tera where you have to aim, strafe to dodge, and even block for some classes, the animations feel like they have a lot of weight to them and the combat is sufficiently good to make the quest grinding enjoyable for gamers that are mostly into single player ARPGs. Oh and there's open world pvp on Tera(e.g me and Rem vs 2 lvl 28s and a lvl 33 who should have easily killed us): http://tinypic.com/view.php?pic=2j2hxcy&s=6 As I've said before, if you don't care about combat or pvp, WoW has far more content and polish than any mmorpg out there and is still the best overall choice.
WoW is no longer King for me. I have lost all intrest in playing MMOs because of WoW.
Fdar
I sort of agree - I've lost interest in ALL other MMOs because they're all pretty much the same as WoW. What we need is a developer to go in a completely new direction and yet still create a game that players will be comfortable with. It's difficult.
The only possibility I can see right now is Titan. But nobody knows anything about that game yet.
We all know WoW is still the most popular mmo but it's funny how threatened you WoW fanboys get when a new MMO comes out and how happy you fanboys get when one fails. Just stop being obnoxious **** and enjoy your game...
THIS! I played WoW, and many of the WoW clones. I enjoyed my times in Tunaria, Azeroth, the many planets of ToR, Middle Earth, and whatever the hell Warhammer's planet was called. I got my moneys worth out of all those games. The same I plan to do in GW2, while the WoW fanboys flock to every GW2 forum on the internet to post how they are playing GW2 and how they hate every little aspect of the game for whatever reason, you know, just like they do every time a new MMO is released. (I look forward to this, because its extremely funny, even if their flames are true, just to watch how angry they get and the things they say.)We all know WoW is still the most popular mmo but it's funny how threatened you WoW fanboys get when a new MMO comes out and how happy you fanboys get when one fails. Just stop being obnoxious **** and enjoy your game...
Mattizzle815
Meh, their latest expansion Cataclysm has been really bad. WoW's prime was during WotLK, thats also where their subs topped to 12 million. Since then it only went downhill.
It really isn't hard for them to be king of MMORPG's trough, there's just too little competition
[QUOTE="kozzy1234"]WTH happened to that game anyway? It couldn't stand the test of time. Lineage was better than that game.Meh, Ultima Online was more fun :)
ArchDemon123
EverQuest 2, SWG and UO online were all better games than WoW during their primes. EVE is still a better mmo than WoW (and unlike WoW, it is also an actual Massively Multiplayer Online Game), if GW1 is counted as an mmo, I would also say that that game is better than WoW.
WoW in its current state is a miserable pile of trash. :)
Most of the flaws you pointed out are true, and most of them weren't present in WoW's prime
So WoW in it's prime > those games.
EQ2 was never, NEVER better than WoW. It along with its predecessor gave rise to themepark mmos as we know them. Also, as much as I liked SWG(my favorite MMO experience of all time), it was an unpolished turd up until the day it got shutdown. After WoW came and went by, and the NGE/CU patches came in the game died. And lol at Ultima Online being better than WoW at anything. You could say that it was incredible for its time as the father of most MMO's, but the gameplay mechanics of that game belong in the 90's. I do wish that a good dev studio can come up with a game that's better than WoW though. I'm tired of the stagnation in the MMO genre.EverQuest 2, SWG and UO online were all better games than WoW during their primes. EVE is still a better mmo than WoW (and unlike WoW, it is also an actual Massively Multiplayer Online Game), if GW1 is counted as an mmo, I would also say that that game is better than WoW.
WoW in its current state is a miserable pile of trash. :)
Maroxad
- Hotkey combat
- Any sense of a world killed by the instancing of a lot of things, dungeon finders, ect.
- Gear>Skill
- PvE Which is composed of doing rotations
- Very linear itemization
- Copy paste world
- Content obsolete after every expansion pack
- Specs (words can not express my hatred towards specs)
- Holy trinity making combat stale and predictable
- Very linear questing experience
- Quests that insult your intelligence
- Terrible character customization when it comes to apperanace
- Repetitive gameplay
- No real freedom
- No real community features
- Horribly implemented guild levelling system which encourages zerg guilds
- PvE that pays little heed of positioning and formations outside of scripted dont stand in the fire or kite this mechanics
- Poorly implemented crafting that feels like it is there for its own sake
- Absurd stat inflation where characters now do 100000+ hp. This just looks messy
- Content obsolete after every expansion pack due to some idiotic design decision to raise the level cap with each expansion
- Talent trees are very boring
- Very few RP features
- And soon, expect class balance to be completely borked... again
- Class homogenization
- Constant nerfing of content
- Lack of interesting spells and abilities (they feel responsive, but none of the skills are particulary interesting)
- A world that players have no effect on
- Almost non-existant world PvP
- Flying mounts killing any sense of scale
- Lack of challenge while levelling
Only among the themepark sub-genre. Someone looking for a sandbox would hate WoW. Other MMOs have better support for roleplaying for people that like that. Then there's RTS and FPS versions which are completely different. There are also people like you said that leveled every class. I'm one of those people. I didn't have time to gear them all but played each one quite a bit. I pretty much exhausted all the gameplay possibilities. I would probably still login here and there if not for the subscription. I wouldn't play it enough to make it worth it.
[QUOTE="Maroxad"]EQ2 was never, NEVER better than WoW. It along with its predecessor gave rise to themepark mmos as we know them. Also, as much as I liked SWG(my favorite MMO experience of all time), it was an unpolished turd up until the day it got shutdown. After WoW came and went by, and the NGE/CU patches came in the game died. And lol at Ultima Online being better than WoW at anything. You could say that it was incredible for its time as the father of most MMO's, but the gameplay mechanics of that game belong in the 90's. I do wish that a good dev studio can come up with a game that's better than WoW though. I'm tired of the stagnation in the MMO genre.EverQuest 2, SWG and UO online were all better games than WoW during their primes. EVE is still a better mmo than WoW (and unlike WoW, it is also an actual Massively Multiplayer Online Game), if GW1 is counted as an mmo, I would also say that that game is better than WoW.
WoW in its current state is a miserable pile of trash. :)
- Hotkey combat
- Any sense of a world killed by the instancing of a lot of things, dungeon finders, ect.
- Gear>Skill
- PvE Which is composed of doing rotations
- Very linear itemization
- Copy paste world
- Content obsolete after every expansion pack
- Specs (words can not express my hatred towards specs)
- Holy trinity making combat stale and predictable
- Very linear questing experience
- Quests that insult your intelligence
- Terrible character customization when it comes to apperanace
- Repetitive gameplay
- No real freedom
- No real community features
- Horribly implemented guild levelling system which encourages zerg guilds
- PvE that pays little heed of positioning and formations outside of scripted dont stand in the fire or kite this mechanics
- Poorly implemented crafting that feels like it is there for its own sake
- Absurd stat inflation where characters now do 100000+ hp. This just looks messy
- Content obsolete after every expansion pack due to some idiotic design decision to raise the level cap with each expansion
- Talent trees are very boring
- Very few RP features
- And soon, expect class balance to be completely borked... again
- Class homogenization
- Constant nerfing of content
- Lack of interesting spells and abilities (they feel responsive, but none of the skills are particulary interesting)
- A world that players have no effect on
- Almost non-existant world PvP
- Flying mounts killing any sense of scale
- Lack of challenge while levelling
shakmaster13
Ultima Online only provided us with a virtual world as opposed to a game.
Far stronger community features, far better RP, far more freedom, actual risk.
Over 8 years still on the throne. The one and only king of MMOs. Truly it raised the bar far beyond the reach of any other developer in all that time.
Guild Wars 2 is next to be squished under the foot of a god. Blizzard already demolished your predecessor and its expansions, now they're trying again and are going to fail.
Love you Blizzard. Hugs n kisses. xx
[QUOTE="Maroxad"]You're making the mistake of trying to compare games from what are effectively different genres(themepark mmo and sandbox mmo).Far stronger community features, far better RP, far more freedom, actual risk.
Zubinen
True, it is like comparing apples and oranges... but
"And lol at Ultima Online being better than WoW at anything."
Ahh, one of these threads again.
First of all SWTOR failed because it didn´t everything half-wow and half-assed.
Either steal what you can from wow and improve on that, dont try to come up with some half baked copy which does notthing right.
Second WoW has 10mill subs, that says it all. So Blizzard is clearly doing something right and are keeping the game alive.
WoW doesn't destroy other MMORPGS. Other MMORPGs destroy themselves. This genre of games fail on their own merits. Any MMORPG can survive even with the existence of WoW, if the game is good enough.
SWtOR's main feature was the voice acting and story. That is why it failed. It didn't do what MMORPGs are supposed to do, and that is to create worlds, not stories.
Nah, SWTOR's problem was the terrible dialogue options, extremely bad voice acting (some NPCs do have great voices) and its critical flaw, it's a singleplayer game with a subscription.Ahh, one of these threads again.
First of all SWTOR failed because it didn´t everything half-wow and half-assed.
Either steal what you can from wow and improve on that, dont try to come up with some half baked copy which does notthing right.
Second WoW has 10mill subs, that says it all. So Blizzard is clearly doing something right and are keeping the game alive.
Jacanuk
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