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ShoTTyMcNaDeS

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#1 ShoTTyMcNaDeS
Member since 2011 • 2784 Posts
So here we are 8 years since WoW was officially launched and there is yet to be another MMO to even come close to having WoW's total package. When you consider the immense amount of content that WoW now possesses and with the Mists of Pandaria expansion on the horizon, why does anyone even bother with any other MMO games. I mean unless of course you have sunk thousands of hours into WoW and can claim to have several level 80's in your collection, I guess I could understand the need to play something new. I just think that at the end of the day, they are all WoW clones in some way or another, but fail to deliver the whole package.
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DanielDust

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#2 DanielDust
Member since 2007 • 15402 Posts
Okay?
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SovietsUnited

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#3 SovietsUnited
Member since 2009 • 2457 Posts

Indeed, it reigns supreme, but people tend to leave Azeroth and what else is out there in the MMO world. Also, not everyone can manage to pay the monthly fee.

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lambalot

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#4 lambalot
Member since 2004 • 1798 Posts

WoW still is one of my favourite games but Blizzard fail at keeping its subscribers busy with content, last content patch was released last November and its now August. Don't see why i should pay monthly to play content that old over and over. I'll probably get MoP but when this happens again i will cancel my subscription.

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kozzy1234

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#5 kozzy1234
Member since 2005 • 35966 Posts

Meh, Ultima Online was more fun :)

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Starshine_M2A2

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#6 Starshine_M2A2
Member since 2006 • 5593 Posts

People complain, but they're just in denial.

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ShoTTyMcNaDeS

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#7 ShoTTyMcNaDeS
Member since 2011 • 2784 Posts
I mean think about it though. SWToR was basically WoW in StarWars clothing. It did nothing different and is now headed for F2P land. TERA was a pretty game and had a few good ideas, but they were just twists of what WoW already does in general. Rift was OK, but again nothing fantastic and DCUO, LOTRO and D&D Online were all WoW clones. Tell me this though. What is it about GW2 that you all seem to think will help it overtake WoW? Heck, to be honest, the next MMO or MMOesque game that I am truely excited for is Phantasy Star Online 2!!
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DanielDust

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#8 DanielDust
Member since 2007 • 15402 Posts
" What is it about GW2 that you all seem to think will help it overtake WoW? " What are you even talking about? it's literally just in your head.
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Zubinen

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#9 Zubinen
Member since 2011 • 2555 Posts
WoW is undeniably the king of tab-targetting theme park mmorpgs and I've tried just about all of them, however as a gamer coming from old school sandbox mmorpgs which had a bigger focus on pvp, politics, and individual skill(at least this was especially the case in Tibia when offensive runes were harder to aim in most pvp scenarios than it would be to say, get a headshot with the AWP in CS 1.6 as you had to click on them from your inventory and then drag them on your target and a miss would result in a long delay before you could fire or use any spells again) with pvp almost directly determining the server prices.

WoW is a very carebear game albeit the vast majority of themepark mmorpgs are, however for example we have Tera where you have to aim, strafe to dodge, and even block for some classes, the animations feel like they have a lot of weight to them and the combat is sufficiently good to make the quest grinding enjoyable for gamers that are mostly into single player ARPGs. Oh and there's open world pvp on Tera(e.g me and Rem vs 2 lvl 28s and a lvl 33 who should have easily killed us): http://tinypic.com/view.php?pic=2j2hxcy&s=6 As I've said before, if you don't care about combat or pvp, WoW has far more content and polish than any mmorpg out there and is still the best overall choice.

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Fdar

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#10 Fdar
Member since 2003 • 193 Posts

WoW is no longer King for me. I have lost all intrest in playing MMOs because of WoW.

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Starshine_M2A2

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#11 Starshine_M2A2
Member since 2006 • 5593 Posts

WoW is no longer King for me. I have lost all intrest in playing MMOs because of WoW.

Fdar

I sort of agree - I've lost interest in ALL other MMOs because they're all pretty much the same as WoW. What we need is a developer to go in a completely new direction and yet still create a game that players will be comfortable with. It's difficult.

The only possibility I can see right now is Titan. But nobody knows anything about that game yet.

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ArchDemon123

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#12 ArchDemon123
Member since 2010 • 967 Posts

Meh, Ultima Online was more fun :)

kozzy1234
WTH happened to that game anyway?
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Mattizzle815

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#13 Mattizzle815
Member since 2008 • 895 Posts

We all know WoW is still the most popular mmo but it's funny how threatened you WoW fanboys get when a new MMO comes out and how happy you fanboys get when one fails. Just stop being obnoxious **** and enjoy your game...

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gearsofhalogeek

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#14 gearsofhalogeek
Member since 2007 • 1020 Posts

We all know WoW is still the most popular mmo but it's funny how threatened you WoW fanboys get when a new MMO comes out and how happy you fanboys get when one fails. Just stop being obnoxious **** and enjoy your game...

Mattizzle815
THIS! I played WoW, and many of the WoW clones. I enjoyed my times in Tunaria, Azeroth, the many planets of ToR, Middle Earth, and whatever the hell Warhammer's planet was called. I got my moneys worth out of all those games. The same I plan to do in GW2, while the WoW fanboys flock to every GW2 forum on the internet to post how they are playing GW2 and how they hate every little aspect of the game for whatever reason, you know, just like they do every time a new MMO is released. (I look forward to this, because its extremely funny, even if their flames are true, just to watch how angry they get and the things they say.)
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Miroku32

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#15 Miroku32
Member since 2006 • 8666 Posts
Sure, it has a great amount of content, the problem is that people get bored fast because basically, regardless of which way you go while leveling or which faction you choose, you are doing the same stuff. Oh, and end game is an endless grind regardless if you choose PvP or PvE.
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RoccoHout

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#16 RoccoHout
Member since 2011 • 1086 Posts

Meh, their latest expansion Cataclysm has been really bad. WoW's prime was during WotLK, thats also where their subs topped to 12 million. Since then it only went downhill.

It really isn't hard for them to be king of MMORPG's trough, there's just too little competition

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shakmaster13

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#17 shakmaster13
Member since 2007 • 7138 Posts
The problem is that MMO devs are very unlikely to take huge risks due to the immense development costs. What most of them do is try to copy WoW, and be better at doing WoW than Blizzard. This happened to WAR, AoC, SWTOR, etc. WoW has had nearly 8 years of polish and content updates. In order to compete with Blizzard, the mmo devs need to offer an experience that is different enough that players will overlook the lack of polish/content to some extent and won't compare it to WoW.
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shakmaster13

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#18 shakmaster13
Member since 2007 • 7138 Posts
[QUOTE="kozzy1234"]

Meh, Ultima Online was more fun :)

ArchDemon123
WTH happened to that game anyway?

It couldn't stand the test of time. Lineage was better than that game.
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Maroxad

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#19 Maroxad
Member since 2007 • 25252 Posts

EverQuest 2, SWG and UO online were all better games than WoW during their primes. EVE is still a better mmo than WoW (and unlike WoW, it is also an actual Massively Multiplayer Online Game), if GW1 is counted as an mmo, I would also say that that game is better than WoW.

WoW in its current state is a miserable pile of trash. :)

  • Hotkey combat
  • Any sense of a world killed by the instancing of a lot of things, dungeon finders, ect.
  • Gear>Skill
  • PvE Which is composed of doing rotations
  • Very linear itemization
  • Copy paste world
  • Content obsolete after every expansion pack
  • Specs (words can not express my hatred towards specs)
  • Holy trinity making combat stale and predictable
  • Very linear questing experience
  • Quests that insult your intelligence
  • Terrible character customization when it comes to apperanace
  • Repetitive gameplay
  • No real freedom
  • No real community features
  • Horribly implemented guild levelling system which encourages zerg guilds
  • PvE that pays little heed of positioning and formations outside of scripted dont stand in the fire or kite this mechanics
  • Poorly implemented crafting that feels like it is there for its own sake
  • Absurd stat inflation where characters now do 100000+ hp. This just looks messy
  • Content obsolete after every expansion pack due to some idiotic design decision to raise the level cap with each expansion
  • Talent trees are very boring
  • Very few RP features
  • And soon, expect class balance to be completely borked... again
  • Class homogenization
  • Constant nerfing of content
  • Lack of interesting spells and abilities (they feel responsive, but none of the skills are particulary interesting)
  • A world that players have no effect on
  • Almost non-existant world PvP
  • Flying mounts killing any sense of scale
  • Lack of challenge while levelling
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Maroxad

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#20 Maroxad
Member since 2007 • 25252 Posts

[QUOTE="kozzy1234"]

Meh, Ultima Online was more fun :)

ArchDemon123

WTH happened to that game anyway?

Trammel happened.

That mirror of Felucia where PvP is not allowed.

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SovietsUnited

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#21 SovietsUnited
Member since 2009 • 2457 Posts

Most of the flaws you pointed out are true, and most of them weren't present in WoW's prime

So WoW in it's prime > those games.

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shakmaster13

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#22 shakmaster13
Member since 2007 • 7138 Posts

EverQuest 2, SWG and UO online were all better games than WoW during their primes. EVE is still a better mmo than WoW (and unlike WoW, it is also an actual Massively Multiplayer Online Game), if GW1 is counted as an mmo, I would also say that that game is better than WoW.

WoW in its current state is a miserable pile of trash. :)

  • Hotkey combat
  • Any sense of a world killed by the instancing of a lot of things, dungeon finders, ect.
  • Gear>Skill
  • PvE Which is composed of doing rotations
  • Very linear itemization
  • Copy paste world
  • Content obsolete after every expansion pack
  • Specs (words can not express my hatred towards specs)
  • Holy trinity making combat stale and predictable
  • Very linear questing experience
  • Quests that insult your intelligence
  • Terrible character customization when it comes to apperanace
  • Repetitive gameplay
  • No real freedom
  • No real community features
  • Horribly implemented guild levelling system which encourages zerg guilds
  • PvE that pays little heed of positioning and formations outside of scripted dont stand in the fire or kite this mechanics
  • Poorly implemented crafting that feels like it is there for its own sake
  • Absurd stat inflation where characters now do 100000+ hp. This just looks messy
  • Content obsolete after every expansion pack due to some idiotic design decision to raise the level cap with each expansion
  • Talent trees are very boring
  • Very few RP features
  • And soon, expect class balance to be completely borked... again
  • Class homogenization
  • Constant nerfing of content
  • Lack of interesting spells and abilities (they feel responsive, but none of the skills are particulary interesting)
  • A world that players have no effect on
  • Almost non-existant world PvP
  • Flying mounts killing any sense of scale
  • Lack of challenge while levelling
Maroxad
EQ2 was never, NEVER better than WoW. It along with its predecessor gave rise to themepark mmos as we know them. Also, as much as I liked SWG(my favorite MMO experience of all time), it was an unpolished turd up until the day it got shutdown. After WoW came and went by, and the NGE/CU patches came in the game died. And lol at Ultima Online being better than WoW at anything. You could say that it was incredible for its time as the father of most MMO's, but the gameplay mechanics of that game belong in the 90's. I do wish that a good dev studio can come up with a game that's better than WoW though. I'm tired of the stagnation in the MMO genre.
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James00715

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#23 James00715
Member since 2003 • 2484 Posts

Only among the themepark sub-genre. Someone looking for a sandbox would hate WoW. Other MMOs have better support for roleplaying for people that like that. Then there's RTS and FPS versions which are completely different. There are also people like you said that leveled every class. I'm one of those people. I didn't have time to gear them all but played each one quite a bit. I pretty much exhausted all the gameplay possibilities. I would probably still login here and there if not for the subscription. I wouldn't play it enough to make it worth it.

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Maroxad

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#24 Maroxad
Member since 2007 • 25252 Posts

[QUOTE="Maroxad"]

EverQuest 2, SWG and UO online were all better games than WoW during their primes. EVE is still a better mmo than WoW (and unlike WoW, it is also an actual Massively Multiplayer Online Game), if GW1 is counted as an mmo, I would also say that that game is better than WoW.

WoW in its current state is a miserable pile of trash. :)

  • Hotkey combat
  • Any sense of a world killed by the instancing of a lot of things, dungeon finders, ect.
  • Gear>Skill
  • PvE Which is composed of doing rotations
  • Very linear itemization
  • Copy paste world
  • Content obsolete after every expansion pack
  • Specs (words can not express my hatred towards specs)
  • Holy trinity making combat stale and predictable
  • Very linear questing experience
  • Quests that insult your intelligence
  • Terrible character customization when it comes to apperanace
  • Repetitive gameplay
  • No real freedom
  • No real community features
  • Horribly implemented guild levelling system which encourages zerg guilds
  • PvE that pays little heed of positioning and formations outside of scripted dont stand in the fire or kite this mechanics
  • Poorly implemented crafting that feels like it is there for its own sake
  • Absurd stat inflation where characters now do 100000+ hp. This just looks messy
  • Content obsolete after every expansion pack due to some idiotic design decision to raise the level cap with each expansion
  • Talent trees are very boring
  • Very few RP features
  • And soon, expect class balance to be completely borked... again
  • Class homogenization
  • Constant nerfing of content
  • Lack of interesting spells and abilities (they feel responsive, but none of the skills are particulary interesting)
  • A world that players have no effect on
  • Almost non-existant world PvP
  • Flying mounts killing any sense of scale
  • Lack of challenge while levelling

shakmaster13

EQ2 was never, NEVER better than WoW. It along with its predecessor gave rise to themepark mmos as we know them. Also, as much as I liked SWG(my favorite MMO experience of all time), it was an unpolished turd up until the day it got shutdown. After WoW came and went by, and the NGE/CU patches came in the game died. And lol at Ultima Online being better than WoW at anything. You could say that it was incredible for its time as the father of most MMO's, but the gameplay mechanics of that game belong in the 90's. I do wish that a good dev studio can come up with a game that's better than WoW though. I'm tired of the stagnation in the MMO genre.

Ultima Online only provided us with a virtual world as opposed to a game.

Far stronger community features, far better RP, far more freedom, actual risk.

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-Unreal-

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#25 -Unreal-
Member since 2004 • 24650 Posts

Over 8 years still on the throne. The one and only king of MMOs. Truly it raised the bar far beyond the reach of any other developer in all that time.

Guild Wars 2 is next to be squished under the foot of a god. Blizzard already demolished your predecessor and its expansions, now they're trying again and are going to fail.

Love you Blizzard. Hugs n kisses. xx

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Zubinen

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#26 Zubinen
Member since 2011 • 2555 Posts

Far stronger community features, far better RP, far more freedom, actual risk.

Maroxad
You're making the mistake of trying to compare games from what are effectively different genres(themepark mmo and sandbox mmo).
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Maroxad

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#27 Maroxad
Member since 2007 • 25252 Posts

[QUOTE="Maroxad"]

Far stronger community features, far better RP, far more freedom, actual risk.

Zubinen

You're making the mistake of trying to compare games from what are effectively different genres(themepark mmo and sandbox mmo).

True, it is like comparing apples and oranges... but

"And lol at Ultima Online being better than WoW at anything."

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IxX3xil3d0n3XxI

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#28 IxX3xil3d0n3XxI
Member since 2006 • 1508 Posts
WoW died for me shortly after Cata released. I havent played since. Its still holding at around 10mil but only a fraction of those are US based, and still theres a lot of gold farmer accounts/china accounts.
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Jacanuk

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#29 Jacanuk
Member since 2011 • 20281 Posts

Ahh, one of these threads again.

First of all SWTOR failed because it didn´t everything half-wow and half-assed.

Either steal what you can from wow and improve on that, dont try to come up with some half baked copy which does notthing right.

Second WoW has 10mill subs, that says it all. So Blizzard is clearly doing something right and are keeping the game alive.

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Falconoffury

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#30 Falconoffury
Member since 2003 • 1722 Posts

WoW doesn't destroy other MMORPGS. Other MMORPGs destroy themselves. This genre of games fail on their own merits. Any MMORPG can survive even with the existence of WoW, if the game is good enough.

SWtOR's main feature was the voice acting and story. That is why it failed. It didn't do what MMORPGs are supposed to do, and that is to create worlds, not stories.

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DanielDust

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#31 DanielDust
Member since 2007 • 15402 Posts

Ahh, one of these threads again.

First of all SWTOR failed because it didn´t everything half-wow and half-assed.

Either steal what you can from wow and improve on that, dont try to come up with some half baked copy which does notthing right.

Second WoW has 10mill subs, that says it all. So Blizzard is clearly doing something right and are keeping the game alive.

Jacanuk

Nah, SWTOR's problem was the terrible dialogue options, extremely bad voice acting (some NPCs do have great voices) and its critical flaw, it's a singleplayer game with a subscription.