x360 and ps3, compared on PC specs

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neighdawg

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#1 neighdawg
Member since 2006 • 195 Posts

i was wondering, if we had to cut these machines down, gaming wise, not multimedia wise, into PC specs. it would be clearer and easier to understand. dont just say **** like 'ps3s are the best x360s suck', becos youre getting us nowhere. straightforward though, try and think a pc machine comparable with a ps3/360.

another question, would the ps3 and x360 be using something similar to directx10? becos microsoft made the x360, therefore it might have direct x in it. but the x360 was released before directx10.

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Kodai_kun

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#2 Kodai_kun
Member since 2005 • 1413 Posts

The "X" in Xbox is for DirectX

Yes the 360 uses a variation of DX10, but it's a very early version. Both systems are using a customized version of existing Nvidia and ATI cards that you can buy for PC, but it's hard to compare the 2 because they're custom built for gaming from the ground up. Every chip and every circuit, while a PC is designed for more general purpose.

They're the equivalent in terms of graphics power to a current high-mid PC probably. Probably a low Core2Duo with a decently high end graphics card

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yellosnolvr

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#3 yellosnolvr
Member since 2005 • 19302 Posts
yeah, the next-gen systems are going to be outdated soon and many games are going to be downsized starting next year.
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neighdawg

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#4 neighdawg
Member since 2006 • 195 Posts

The "X" in Xbox is for DirectX

Kodai_kun

wow, i learnt something new and meaningfull...

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CYSYKO

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#5 CYSYKO
Member since 2003 • 573 Posts
I think PS3 and Xbox360 also use their own shader models as well
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Kodai_kun

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#6 Kodai_kun
Member since 2005 • 1413 Posts
right, it's a custom chip, but it's based on the PC hardware. It's not THAT custom, simply optimized where DirectX is generic
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TimothyB

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#7 TimothyB
Member since 2003 • 6564 Posts

Often times you can't break down by hardware how a console is comparble to a PC. Usually the hardware has to be some what better than the console's hardware to compare. The reason is is due to a console being a closed system, meaing everyone has the exact same thing. So you can imagine if you were to make a game and new exactly what everyone would be using, you then can easily design around that one set of hardware and optimize for it to squeeze out all the performance you can.

While on PC, you have to develop a scalable game, where it can be played on low-end systems, and high-end systems, and then there limitless hardware configurations so they hardly have time to optimize as good as they could do for one single set of hardware like a console. This kind of means you can end up buying the best $700 video card that has amazing tech demos from the makers, but by the time you see that kind of stuff in the average game your $700 card is ready to go in the trash.

And usually a game that really pushes these top of the line cards is one every 1-2 years, yes, usually one game like Crysis, then you wait and wait again. While all along on the consoles are getting games usually above the quality of most pc games and the console costs much less and last longer. But for sure, near the end of the consoles life, in 2-3 years, PC games will be blowing them away just like how it was when there was only the PS2 and Xbox.