Powercolor 4870x2 and i play at 1600x1200 becuase 1900x1200 strains my eyes i sit kinda close too
yours?
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7600 GT
I play at 1680 x 1050, but if its a more recent game I'll tone it down to something like 1440 x 900 or 1280 x 960.
vista x64 rig: GTX 280 at 2560x1600 for games supporting the resolution.
xp x86 rig: 8800 GTS 512 at 1600x1200 for games not supporting 2560x1600.
Sig.
I don't play at any particular res as I have a CRT and am not restricted by something as ridiculous as native resolution. But for modern games, I play them anywhere from 1024x768 to 1600x1200 (obviously I play all my current games at 1600x1200 right now, I just mean for games of today or the future, should I have to lower the resolution to maintain good performance, I'll go as low as 1024x768 ), and I play usually at 1024x768 or less for old games that shrink the hud and crosshairs and all that when you increase resolution.
Sig.
I don't play at any particular res as I have a CRT and am not restricted by something as ridiculous as native resolution. But for modern games, I play them anywhere from 1024x768 to 1600x1200 (obviously I play all my current games at 1600x1200 right now, I just mean for games of today or the future, should I have to lower the resolution to maintain good performance, I'll go as low as 1024x768 ), and I play usually at 1024x768 or less for old games that shrink the hud and crosshairs and all that when you increase resolution.
JP_Russell
You can change the resolution of a game on a LCD. :|
[QUOTE="JP_Russell"]Sig.
I don't play at any particular res as I have a CRT and am not restricted by something as ridiculous as native resolution. But for modern games, I play them anywhere from 1024x768 to 1600x1200 (obviously I play all my current games at 1600x1200 right now, I just mean for games of today or the future, should I have to lower the resolution to maintain good performance, I'll go as low as 1024x768 ), and I play usually at 1024x768 or less for old games that shrink the hud and crosshairs and all that when you increase resolution.
howlrunner13
You can change the resolution of a game on a LCD. :|
Yes, but LCD's cannot actively change the number of pixels on-screen. Unlike CRT's, they have a set number of pixels, a set resolution, that they can only display. They display other resolutions by upscaling and downscaling, and almost always stretching. Any scaled resolution that can't divide perfectly into the native resolution (1600x1200 / 800x600 = 2x2, or perfectly divided) has to be stretched, even if the aspect ratio is the same. LCD's can't change the number or dimensions of their pixels, so when an image is stretched, the LCD pixels have to emulate varying numbers both vertically and horizontally of pixels for the resolution trying to be displayed, which creates all kinds of blockiness and blurring and whatnot. It's difficult to explain, but simply put, displaying any resolution other than your native will look like garbage.
but simply put, displaying any resolution other than your native will look like garbage.
JP_Russell
yes. and it's the case all the time even if the whole config menu gets maxed, garbage look is garbage look.
[QUOTE="howlrunner13"][QUOTE="JP_Russell"]Sig.
I don't play at any particular res as I have a CRT and am not restricted by something as ridiculous as native resolution. But for modern games, I play them anywhere from 1024x768 to 1600x1200 (obviously I play all my current games at 1600x1200 right now, I just mean for games of today or the future, should I have to lower the resolution to maintain good performance, I'll go as low as 1024x768 ), and I play usually at 1024x768 or less for old games that shrink the hud and crosshairs and all that when you increase resolution.
JP_Russell
You can change the resolution of a game on a LCD. :|
Yes, but LCD's cannot actively change the number of pixels on-screen. Unlike CRT's, they have a set number of pixels, a set resolution, that they can only display. They display other resolutions by upscaling and downscaling, and almost always stretching. Any scaled resolution that can't divide perfectly into the native resolution (1600x1200 / 800x600 = 2x2, or perfectly divided) has to be stretched, even if the aspect ratio is the same. LCD's can't change the number or dimensions of their pixels, so when an image is stretched, the LCD pixels have to emulate varying numbers both vertically and horizontally of pixels for the resolution trying to be displayed, which creates all kinds of blockiness and blurring and whatnot. It's difficult to explain, but simply put, displaying any resolution other than your native will look like garbage.
true, but playing at that res would be beautiful, but anything other than that rez, not worth it.8800GTS 512MB (2 in SLI) at 1680 x 1050.
I pretty much max out any game (aside from Crysis - which happens to be my most computer intensive game that I currently own).
GTX 260 @ 1920x1200 Samsung T260 26".
Should of got the 4870 1GB and get some free AA performance. T.T
8800GTS 512MB (2 in SLI) at 1680 x 1050.
I pretty much max out any game (aside from Crysis - which happens to be my most computer intensive game that I currently own).
neatfeatguy
I could fit any of my diamonds in my mouth (aside from my 30lb. one that's a half-foot in diameter - which happens to be the most valuable diamond I currently have in my possession).
:P
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