[QUOTE="Digital_DJ_00"]
[QUOTE="Nengo_Flow"] 16 is the minimum for this game most likely. why the f*ck? I dont mind having a mode thats just 4 vs 4, another thats 8 vs 8, but for the love of god there better be a mode thats 16 vs 16. Or KZ:SF will be a disappointment before it actually hits the shelves. Nengo_Flow
16 or 20 total (8 vs 8 - 10 vs 10) will more than likely be the maximum. What reason would there be to have so many players? Balanced multiplayer, uniquely crafted maps, and fun/engaging/intuitive multiplayer modes come first. Killzone Shadowfall shouldn't have huge gun fights just for the sake of having it. Saying Killzone Shadowfall will fail by default if it doesn't have 16 vs 16 is just plain silly. There IS such a thing as "too many players", MAG is more than proof of that. I'd much rather have a balanced 8 vs 8, unique, and engaging multiplayer experience than having a run off the mill 16 vs 16 shoot out cluster-f**k. MAG max player was much bigger I know, but you get the picture. So KZ2 was crap? The reason people loved KZ2's multiplayer was becuz of how well it played with 32 on huge maps and bots causing chaos. People love the chaos! Thats why people were disappointed with KZ3.And KZ2 workd great, it was balance. The only issues it had was the spawn grandes that people would use (i did all the time) to spawn trap the other enemies in their base. (But even that was fun, you would get a ton of kills if you were the team doing the trapping or the team being trapped. KZ2's multiplayer was fun. KZ3 was a tone down version of it which wasnt as good.
Plus! Its NEXTEGEN!!!!!!!!!!!!! KZ:SF has to be that nexgen game to bring that next gen experience. If the multiplayer looks like something that could be done on a PS3, has been done on the PS3, or the PS3 has games that have done better multiplayer experiences, then KZ:SF will be consider a disappointment.
Im not specifically saying that 8v8 will automatically mean that it wont be good, but it will be looked at as if its not doing anything special (even if it turns out good).
I never said Killzone 2 was crap, I just said that balance, good maps, and intuitive/fun game modes for multiplayer take priority. If "chaotic" is the term you'd use, then it's definately not balanced, because chaos is the exact opposite of balance. The only way I could see a 16 vs 16 or 32 vs 32 working is if the maps for those matches are REALLY big, other wise it'd be a cluster f**k. No thanks to that, if I wanna play a cluster f**k I'll play ground war on CoD on Nuketown.
Log in to comment