We all know what 3D graphics are - length, width & depth, but how many know what 4D graphics are? If you are one of the millions of people thinking 'What the %&$* are 4D graphics?', don't be alarmed. You've already seen them. Shocking isn't it? We all remember Kutaragi proclaiming not too long ago that PS3 would utilize 4D graphics, but what exactly did he mean?
4D, from a developer's point of view, is is the progression of Life in time. It is where every tangible object in your game is living and constantly changing. As a result, change becomes an integral part of 4D graphics.
But how does all of this become possible? The answer is the dynamic rendering of procedural textures. Sounds complicated, but it's not. Let me explain.... ----->
http://www.psu.com/4D-Graphics--A-reality-only-for-PlayStation-3-Feature--a1063-p0.php
[FYI - 4D Graphics or more correctly 4D Algorythms are not improved graphics, It relates to a tangible enviroment within a game which is living and constantly changing. The demo video's are not to show off amazing graphics but quick demo's of how some of these algorythms can be used within a gaming enviroment.]
Please read the article or check out the other posts if you are unsure what exactly this is refering to as there as been a bit of confusion as to what 4D graphics are.
^_^
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