4D Graphics: A Reality Only For PlayStation 3 (Demo Video Link Inside)

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judas-savior

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#1 judas-savior
Member since 2005 • 417 Posts

We all know what 3D graphics are - length, width & depth, but how many know what 4D graphics are? If you are one of the millions of people thinking 'What the %&$* are 4D graphics?', don't be alarmed. You've already seen them. Shocking isn't it? We all remember Kutaragi proclaiming not too long ago that PS3 would utilize 4D graphics, but what exactly did he mean?

4D, from a developer's point of view, is is the progression of Life in time. It is where every tangible object in your game is living and constantly changing. As a result, change becomes an integral part of 4D graphics.

But how does all of this become possible? The answer is the dynamic rendering of procedural textures. Sounds complicated, but it's not. Let me explain.... ----->

http://www.psu.com/4D-Graphics--A-reality-only-for-PlayStation-3-Feature--a1063-p0.php

[FYI - 4D Graphics or more correctly 4D Algorythms are not improved graphics, It relates to a tangible enviroment within a game which is living and constantly changing. The demo video's are not to show off amazing graphics but quick demo's of how some of these algorythms can be used within a gaming enviroment.]

Please read the article or check out the other posts if you are unsure what exactly this is refering to as there as been a bit of confusion as to what 4D graphics are.

^_^

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jack_michael

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#2 jack_michael
Member since 2007 • 1162 Posts
isnt the 4th dimention 'duration'?
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i-Set

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#3 i-Set
Member since 2007 • 44 Posts
the graphics look good, but it still looks same to me as 3D lol what you thinking judas?
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teebeenz

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#4 teebeenz
Member since 2006 • 4362 Posts
Nothing we haven't seen before.
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judas-savior

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#5 judas-savior
Member since 2005 • 417 Posts
If you read the article it will explain what is happening, the graphics are irrelevant.

4D is Time to put it bluntly simple

so pretty much its saying that some of the upcoming games will have the ability to have a dynamic aging world that is constantly changing and growing around you. These algorythms make it possible so its not linear progression per say if you get what I mean, so as you play through a game not only will your character age but so will the world, buildings, forests, towns etc.

The graphics of these vids are not important its showing you what these algorythms will be able to do in real-time over the course of a game.
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GARRYTH

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#6 GARRYTH
Member since 2005 • 6870 Posts
the graphics look good, but it still looks same to me as 3D lol what you thinking judas?i-Set
um you miss the whole reason of 4d it is (time). real time season changes ect.
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the4got10one

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#7 the4got10one
Member since 2007 • 781 Posts

the graphics look good, but it still looks same to me as 3D lol what you thinking judas?i-Set

Maybe I wasn't looking at it properly, but I didn't really see anyithing special either...

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Shacks210

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#8 Shacks210
Member since 2006 • 4633 Posts
This is really old.
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judas-savior

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#9 judas-savior
Member since 2005 • 417 Posts
lol, I think you missed it aswell, these vids arnt about graphics its about real-time dynamic non linear in game time/aging algorythms. Menaing world of thew game will never remain the same, it will age, grow and progress in a non linear fashion.
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judas-savior

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#10 judas-savior
Member since 2005 • 417 Posts
Still less than 6 months old, besides even with its age no one seems to get what its talking about lol
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Sokol4ever

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#11 Sokol4ever
Member since 2007 • 6717 Posts

Interesting, this could definitely immerse a player even more into virtual reality.

I wonder how far are we from real virtual world..

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the4got10one

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#12 the4got10one
Member since 2007 • 781 Posts

lol, I think you missed it aswell, these vids arnt about graphics its about real-time dynamic non linear in game time/aging algorythms. Menaing world of thew game will never remain the same, it will age, grow and progress in a non linear fashion.judas-savior

Okay...I sort of get it now...not really though..

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jack_michael

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#13 jack_michael
Member since 2007 • 1162 Posts

i suppose this could be used in mmog's or games like the sims.

to fit it into most games youd have to have some obscure concept with time, like timeshift where you can speed up time, rewind time. other than that i cant see this being used in realistic games, because its so much information which wont really be seen, i mean who's going to stand in front of a wooden boat for a month to see it deteriorate?

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oxrs

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#14 oxrs
Member since 2003 • 314 Posts

isnt the 4th dimention 'duration'?jack_michael

More accurately, the most widely accepted definition among real scientists for the fourth dimension is just "time".

You look at a game like Blinx or TimeShift - those are 4D games, whether people like it or not.

This article showed a video with 4D manipulation (the tiles in the tub) but the first video showed absolutely nothing. It claimed to have real deformation of the wood under the rain, real rusting poles, real degrading light bulbs. None of that was shown. Hell, none of that is even needed for a game. Nobody is going to complain if you only have a time trigger that says at a certain point, the wood breaks, or the light goes out.

I didn't even bother reading the rest of the pages.

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sa10kun

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#15 sa10kun
Member since 2007 • 4290 Posts

[QUOTE="i-Set"]the graphics look good, but it still looks same to me as 3D lol what you thinking judas?the4got10one

Maybe I wasn't looking at it properly, but I didn't really see anyithing special either...

The first video is hard to tell. They fast foward the second video down the page. It's much more dramatic aging of the bathroom.

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judas-savior

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#16 judas-savior
Member since 2005 • 417 Posts
LOL, well just think of it in terms of an FF game which t`hey plan to utalize it in I beleive.. you start your game in this little town ya know happy and stuff.. You come back around half way through the game and they buildings are worn, the towns deserted etc. if you get what I mean..

It means the enviroment changes, you dont need to sit there and watch it.. its something that subtly happens over the course of a game. IT doesn't have to have anything to do with time, its something which is best suited for RPG's or games you spend along time in etc.

But these algorythms could make a major impact on RPG's ocf the future.. ever changing enviroments would just be sweet that nothing will remain looking the same, aging and growing etc.. I just think its a brilliant idea
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Neo1O1

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#17 Neo1O1
Member since 2003 • 845 Posts
This would work wonders if properly implemented in the world of Oblivion.
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the4got10one

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#18 the4got10one
Member since 2007 • 781 Posts
Okay...I just thought it was a graphical enhancement.
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judas-savior

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#19 judas-savior
Member since 2005 • 417 Posts
This would work wonders if properly implemented in the world of Oblivion.Neo1O1


exactly your seeing what I mean in the world of RPG's.. Above I didn't mean to say it had nothing to do with time, I meant it didn't have to be time gimics or changing time yourself.

I think the whole point is that it subtly happens over the course of a game, not just come back and the whole thing is different duer to them changing the level or area as some games do.. You know things deteriorating, tree's growing, everything changing over time. (I beleive fable 2 on the 360 wants to do this sort of thing but being on the 360 it will much more difficult for them) but fable had a bit of 4d to it with the aging of your character etc. just this time in other games the whole world will grow and change aswell
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jack_michael

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#20 jack_michael
Member since 2007 • 1162 Posts

LOL, well just think of it in terms of an FF game which t`hey plan to utalize it in I beleive.. you start your game in this little town ya know happy and stuff.. You come back around half way through the game and they buildings are worn, the towns deserted etc. if you get what I mean..

It means the enviroment changes, you dont need to sit there and watch it.. its something that subtly happens over the course of a game. IT doesn't have to have anything to do with time, its something which is best suited for RPG's or games you spend along time in etc.

But these algorythms could make a major impact on RPG's ocf the future.. ever changing enviroments would just be sweet that nothing will remain looking the same, aging and growing etc.. I just think its a brilliant ideajudas-savior

but ff games have always been liniar, i did think about it, but i believe it would work best with wrpgs, and if this is going to be used realtime then mmog's.

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GARRYTH

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#21 GARRYTH
Member since 2005 • 6870 Posts

[QUOTE="jack_michael"]isnt the 4th dimention 'duration'?oxrs

More accurately, the most widely accepted definition among real scientists for the fourth dimension is just "time".

You look at a game like Blinx or TimeShift - those are 4D games, whether people like it or not.

This article showed a video with 4D manipulation (the tiles in the tub) but the first video showed absolutely nothing. It claimed to have real deformation of the wood under the rain, real rusting poles, real degrading light bulbs. None of that was shown. Hell, none of that is even needed for a game. Nobody is going to complain if you only have a time trigger that says at a certain point, the wood breaks, or the light goes out.

I didn't even bother reading the rest of the pages.

lol not needed. how about season. dev had to make seperate design levels for each season meaning they need to make the same level twice for each season. now they only need to make one level. add a few coding to cell and walla you got realtime season changes.
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judas-savior

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#22 judas-savior
Member since 2005 • 417 Posts

[QUOTE="judas-savior"]LOL, well just think of it in terms of an FF game which t`hey plan to utalize it in I beleive.. you start your game in this little town ya know happy and stuff.. You come back around half way through the game and they buildings are worn, the towns deserted etc. if you get what I mean..

It means the enviroment changes, you dont need to sit there and watch it.. its something that subtly happens over the course of a game. IT doesn't have to have anything to do with time, its something which is best suited for RPG's or games you spend along time in etc.

But these algorythms could make a major impact on RPG's ocf the future.. ever changing enviroments would just be sweet that nothing will remain looking the same, aging and growing etc.. I just think its a brilliant ideajack_michael

but ff games have always been liniar, i did think about it, but i believe it would work best with wrpgs, and if this is going to be used realtime then mmog's.



Good point about FF having a linear story, but I still think it would be cool, like take FFVII for example going back to midgar or kalm and seeing how the towns have changed over time. Just because the story is linear doesn't mean the world has to be as there is alot of exploration in FF games and it would be cool to come back and see trees that had grown and towns that had changed etc. but these algorythms would be most suited to MMo's and WRPG's aswell.
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jack_michael

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#23 jack_michael
Member since 2007 • 1162 Posts
[QUOTE="jack_michael"]

[QUOTE="judas-savior"]LOL, well just think of it in terms of an FF game which t`hey plan to utalize it in I beleive.. you start your game in this little town ya know happy and stuff.. You come back around half way through the game and they buildings are worn, the towns deserted etc. if you get what I mean..

It means the enviroment changes, you dont need to sit there and watch it.. its something that subtly happens over the course of a game. IT doesn't have to have anything to do with time, its something which is best suited for RPG's or games you spend along time in etc.

But these algorythms could make a major impact on RPG's ocf the future.. ever changing enviroments would just be sweet that nothing will remain looking the same, aging and growing etc.. I just think its a brilliant ideajudas-savior

but ff games have always been liniar, i did think about it, but i believe it would work best with wrpgs, and if this is going to be used realtime then mmog's.



Good point about FF having a linear story, but I still think it would be cool, like take FFVII for example going back to midgar or kalm and seeing how the towns have changed over time. Just because the story is linear doesn't mean the world has to be as there is alot of exploration in FF games and it would be cool to come back and see trees that had grown and towns that had changed etc. but these algorythms would be most suited to MMo's and WRPG's aswell.

yeah what you said about ffvii would be cool, what im saying though, isisnt the whole point of 4D natural ageing of enviroment? but because ff games are linear, and have a story to tell, this wouldnt really work as well as free roaming rpgs (wrpgs). but saying that, who knows, i only have my opinion of the future and you have yours, been nice discussing this subject with you judas-savior.

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SemiMaster

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#24 SemiMaster
Member since 2006 • 19011 Posts

When people spout out buzz words like 4D gaming and jacking into the matrix that makes me ashamed to be a PS3 owner...

They have no idea what they are talking about. Just let the games speak for themselves.

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KamuiFei

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#25 KamuiFei
Member since 2003 • 4334 Posts
Hopefully, they'll apply this to more and more games, not just RPGs.
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judas-savior

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#26 judas-savior
Member since 2005 • 417 Posts

When people spout out buzz words like 4D gaming and jacking into the matrix that makes me ashamed to be a PS3 owner...

They have no idea what they are talking about. Just let the games speak for themselves.

SemiMaster


Ummnn I beleive it was sony that started buzzing that out not me, as I only linked this thread to an article... as for being Ashamed? come off it get real dude! were you ashamed when they started talking about 3d graphics like *this obserd, im so ashamed to be a snes owner right now, 3d graphics what nonsense* because I certainly remember them talking about 3D graphics and being stoked, im sure you were ashamed last gen when they started talking about implementing HD aswell right? High Defination who needs this matrix rubbish?

How about you read and check out what its about, its got nothing to do with the matrix or anything stupid, 4D is time and there talking about how time can be implemented in real-time using algorythms etc, so that age/time/change can be bought into games so I would apreciate it if you would keep your stupid comments to yourself and actually read whats going on, i'd expect more from someone who has posted so much.

God forbid I post something mr. semimaster, if your all for letting the games speak for themselves dont visit the forums.
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judas-savior

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#27 judas-savior
Member since 2005 • 417 Posts
yeah what you said about ffvii would be cool, what im saying though, isisnt the whole point of 4D natural ageing of enviroment? but because ff games are linear, and have a story to tell, this wouldnt really work as well as free roaming rpgs (wrpgs). but saying that, who knows, i only have my opinion of the future and you have yours, been nice discussing this subject with you judas-savior.



Your totally right but you probly need to take into account that they are evolving the FF games for next-gen aswell so that may be why they think it is worthwhile implementing it now, but you are certainly correct in saying it suits games like mass effect, oblivion and other WRPG's to a t ^_^

I can't wait to see what they do =)
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#28 Timbo84
Member since 2003 • 106 Posts
This is lame. So you tell me I can watch that wood dock in my video game rot? Can't wait to sit there for the years it takes to happen. If this is based on time, why put it in a game? Games don't last nearly long enough to input what they were showcasing in the vids on that link.
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fntsycloud

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#29 fntsycloud
Member since 2002 • 748 Posts
Think about Back to the Future 2 - when Marty is going to travel back to 1880 he is supposed to drive towards a painting of indians and he's all 'but doc, what about those indians?' - and doc brown then exclaims 'Marty, you're not thinking 4th dimensionally! The indians won't be there when you travel back.' or something like that, coincidentally they were there but my point is that you need to think of the fourth dimension as 'what will be there', which is what this article explains, if you leave one area of a game for a year (real or game time), when you come back, with the 4D processing, you will see that things have aged, decayed, moved or whatever else - the passage of time has had an effect on the environment.
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#30 SemiMaster
Member since 2006 • 19011 Posts
[QUOTE="SemiMaster"]

When people spout out buzz words like 4D gaming and jacking into the matrix that makes me ashamed to be a PS3 owner...

They have no idea what they are talking about. Just let the games speak for themselves.

judas-savior



Ummnn I beleive it was sony that started buzzing that out not me, as I only linked this thread to an article... as for being Ashamed? come off it get real dude! were you ashamed when they started talking about 3d graphics like *this obserd, im so ashamed to be a snes owner right now, 3d graphics what nonsense* because I certainly remember them talking about 3D graphics and being stoked, im sure you were ashamed last gen when they started talking about implementing HD aswell right? High Defination who needs this matrix rubbish?

How about you read and check out what its about, its got nothing to do with the matrix or anything stupid, 4D is time and there talking about how time can be implemented in real-time using algorythms etc, so that age/time/change can be bought into games so I would apreciate it if you would keep your stupid comments to yourself and actually read whats going on, i'd expect more from someone who has posted so much.

God forbid I post something mr. semimaster, if your all for letting the games speak for themselves dont visit the forums.

Chill out, I'm not talking about you.

As you said yourself though "4D" is time. That's been around since the beginning. I said the people (not you) who come up with this crap, I.E. Sony, have to make up big buzz words for prexisting concepts because face it, most of the PS3's offerings aren't as stellar as most people would want.

Hence, stop making up cheap terms that alienate a lot of consumers, analysts and generally technologically savvy people. Make good games, let them do the talking, not bumbleheaded PR reps.

Clearly you should read closer yourself before jumping to wild conclusions.

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clsnbrdr616

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#31 clsnbrdr616
Member since 2005 • 572 Posts
This is lame. So you tell me I can watch that wood dock in my video game rot? Can't wait to sit there for the years it takes to happen. If this is based on time, why put it in a game? Games don't last nearly long enough to input what they were showcasing in the vids on that link.Timbo84


I don't think it has to do so much with just sitting there and watching something age (yes that would be boring to sit there and watch wood rot) as it has to do with a scene aging "naturally" while your not there in a game and when you come back to a level things have changed without the designers actually having to make a whole new level from the ground up... the designers would just have to make the algorithm (computer code) to do it and the processor would do all the work.

One thing I've had in mind for this that I think would be cool to see is in the free roaming games like Oblivion, but to see the seasons change and kind of match up to the seasons in real life. So like if it winter in RL it is winter in the game and that it wouldn't actually be 4 different levels, but would actually slowly change and you see the changes each time you go back into the game. This seasons thing would work for MMO games and games like Animal Crossing or the Sims too. This is just one thing they could do with 4D. It'll be cool to see what else developers come up with.
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judas-savior

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#32 judas-savior
Member since 2005 • 417 Posts
[QUOTE="judas-savior"][QUOTE="SemiMaster"]

When people spout out buzz words like 4D gaming and jacking into the matrix that makes me ashamed to be a PS3 owner...

They have no idea what they are talking about. Just let the games speak for themselves.

SemiMaster



Ummnn I beleive it was sony that started buzzing that out not me, as I only linked this thread to an article... as for being Ashamed? come off it get real dude! were you ashamed when they started talking about 3d graphics like *this obserd, im so ashamed to be a snes owner right now, 3d graphics what nonsense* because I certainly remember them talking about 3D graphics and being stoked, im sure you were ashamed last gen when they started talking about implementing HD aswell right? High Defination who needs this matrix rubbish?

How about you read and check out what its about, its got nothing to do with the matrix or anything stupid, 4D is time and there talking about how time can be implemented in real-time using algorythms etc, so that age/time/change can be bought into games so I would apreciate it if you would keep your stupid comments to yourself and actually read whats going on, i'd expect more from someone who has posted so much.

God forbid I post something mr. semimaster, if your all for letting the games speak for themselves dont visit the forums.

Chill out, I'm not talking about you.

As you said yourself though "4D" is time. That's been around since the beginning. I said the people (not you) who come up with this crap, I.E. Sony, have to make up big buzz words for prexisting concepts because face it, most of the PS3's offerings aren't as stellar as most people would want.

Hence, stop making up cheap terms that alienate a lot of consumers, analysts and generally technologically savvy people. Make good games, let them do the talking, not bumbleheaded PR reps.

Clearly you should read closer yourself before jumping to wild conclusions.



I see where your coming from, my apologies. On the contrary I don't think its that big a deal to talk about implimenting 4D algorythms in games, just like the change to HD etc. its just stuff going on, not everyone wants or needs ot kinow but I had the article sent to me so thought I would share it.
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judas-savior

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#33 judas-savior
Member since 2005 • 417 Posts
[QUOTE="Timbo84"]This is lame. So you tell me I can watch that wood dock in my video game rot? Can't wait to sit there for the years it takes to happen. If this is based on time, why put it in a game? Games don't last nearly long enough to input what they were showcasing in the vids on that link.clsnbrdr616


I don't think it has to do so much with just sitting there and watching something age (yes that would be boring to sit there and watch wood rot) as it has to do with a scene aging "naturally" while your not there in a game and when you come back to a level things have changed without the designers actually having to make a whole new level from the ground up... the designers would just have to make the algorithm (computer code) to do it and the processor would do all the work.

One thing I've had in mind for this that I think would be cool to see is in the free roaming games like Oblivion, but to see the seasons change and kind of match up to the seasons in real life. So like if it winter in RL it is winter in the game and that it wouldn't actually be 4 different levels, but would actually slowly change and you see the changes each time you go back into the game. This seasons thing would work for MMO games and games like Animal Crossing or the Sims too. This is just one thing they could do with 4D. It'll be cool to see what else developers come up with.



Nicely put ^_^

Seasons is a really good idea, come to think of it if the guys from PGR4 on the 360 were able to use algorythms like this they never would of had so many issues saying they had to recreate levels for night and day when they could use algorythms to do it, a perfect example where this sort of thing would not only suit an RPG. It obviously does not have to be by our time, just by the games clock/calender.. it could do alot for many games.
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moshakirby

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#34 moshakirby
Member since 2006 • 1502 Posts
You should probably put in your OP that the 4th dimension is time and that 4d games won't have improved grahpics but will ahve living environments. By living environments I mean things will age, deteriate, and generally be affected by time, im just sticking that out there anyway.
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#35 stormsoldierz
Member since 2003 • 90 Posts
  • if they use this technology for a shenmue game in the future ( i know its not going to happen) or gta imagine how much depth the game would have. everything from time of day to real time weather effects that actually affect your environtment over time. no two play throughs would be the same. anybody get what im saying i dont think im wording this correctly.
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tuddle-fo

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#36 tuddle-fo
Member since 2007 • 109 Posts

How about use some Madden technology.

If it's snowing outside in your area, it's snowing in game.

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wanneir

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#37 wanneir
Member since 2005 • 177 Posts
the 4rth dimension is time if im not mistaken
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Duckman5

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#38 Duckman5
Member since 2006 • 18934 Posts
Yeah this would be awesome in Oblivion.
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judas-savior

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#39 judas-savior
Member since 2005 • 417 Posts
You should probably put in your OP that the 4th dimension is time and that 4d games won't have improved grahpics but will ahve living environments. By living environments I mean things will age, deteriate, and generally be affected by time, im just sticking that out there anyway.
moshakirby


I updated my Opening Post to try and clarify things, hope this helps ^_^
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SemiMaster

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#40 SemiMaster
Member since 2006 • 19011 Posts



I see where your coming from, my apologies. On the contrary I don't think its that big a deal to talk about implimenting 4D algorythms in games, just like the change to HD etc. its just stuff going on, not everyone wants or needs ot kinow but I had the article sent to me so thought I would share it.
judas-savior

The 4D debacle has been talked to death in System Wars since before the PS3 came out.

However, if any system can implement dynamically changing environments that vary with time, such as amount of snow, or level of water that fills up in a basin or something like that, that would be the PS3, assuming people use the Cells multiple processing unints properly to take care of these little side things.

Some games do this to a smaller extent now, but nothing like what is proposed, which I believe along with better Physics and AI will be the future of gaming progress, not graphics or fancy controls.

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judas-savior

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#41 judas-savior
Member since 2005 • 417 Posts

[QUOTE="judas-savior"]

I see where your coming from, my apologies. On the contrary I don't think its that big a deal to talk about implimenting 4D algorythms in games, just like the change to HD etc. its just stuff going on, not everyone wants or needs ot kinow but I had the article sent to me so thought I would share it.
SemiMaster

The 4D debacle has been talked to death in System Wars since before the PS3 came out.

However, if any system can implement dynamically changing environments that vary with time, such as amount of snow, or level of water that fills up in a basin or something like that, that would be the PS3, assuming people use the Cells multiple processing unints properly to take care of these little side things.

Some games do this to a smaller extent now, but nothing like what is proposed, which I believe along with better Physics and AI will be the future of gaming progress, not graphics or fancy controls.

Agreed, this gen of gaming all eyes have been on graphics and online capabilities.. I for one would love to see gamplay attributes improved with all the above mentioned. Totally get your point, I think games like GTAIV for example will be a step in the right direction with being more concerned about gameplay than graphics.

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fntsycloud

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#42 fntsycloud
Member since 2002 • 748 Posts
I also agree with the above with one caveat - the framerate always needs to be good, the rest of the graphics I don't care about, it's the framerate that can ruin an otherwise good game to me.
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#43 SemiMaster
Member since 2006 • 19011 Posts
[QUOTE="SemiMaster"]

[QUOTE="judas-savior"]

I see where your coming from, my apologies. On the contrary I don't think its that big a deal to talk about implimenting 4D algorythms in games, just like the change to HD etc. its just stuff going on, not everyone wants or needs ot kinow but I had the article sent to me so thought I would share it.
judas-savior

The 4D debacle has been talked to death in System Wars since before the PS3 came out.

However, if any system can implement dynamically changing environments that vary with time, such as amount of snow, or level of water that fills up in a basin or something like that, that would be the PS3, assuming people use the Cells multiple processing unints properly to take care of these little side things.

Some games do this to a smaller extent now, but nothing like what is proposed, which I believe along with better Physics and AI will be the future of gaming progress, not graphics or fancy controls.

Agreed, this gen of gaming all eyes have been on graphics and online capabilities.. I for one would love to see gamplay attributes improved with all the above mentioned. Totally get your point, I think games like GTAIV for example will be a step in the right direction with being more concerned about gameplay than graphics.

This whole concept though will improve graphics with destructible and dynamically changing environments while also having an impact on play. So its a win win situation I think.

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americahellyeah

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#44 americahellyeah
Member since 2006 • 16548 Posts
we;ve already seen plenty of simple 4d graphics, but it'll be great once they start fully utilizing them.
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#45 judas-savior
Member since 2005 • 417 Posts
[QUOTE="judas-savior"][QUOTE="SemiMaster"]

[QUOTE="judas-savior"]

I see where your coming from, my apologies. On the contrary I don't think its that big a deal to talk about implimenting 4D algorythms in games, just like the change to HD etc. its just stuff going on, not everyone wants or needs ot kinow but I had the article sent to me so thought I would share it.
SemiMaster

The 4D debacle has been talked to death in System Wars since before the PS3 came out.

However, if any system can implement dynamically changing environments that vary with time, such as amount of snow, or level of water that fills up in a basin or something like that, that would be the PS3, assuming people use the Cells multiple processing unints properly to take care of these little side things.

Some games do this to a smaller extent now, but nothing like what is proposed, which I believe along with better Physics and AI will be the future of gaming progress, not graphics or fancy controls.

Agreed, this gen of gaming all eyes have been on graphics and online capabilities.. I for one would love to see gamplay attributes improved with all the above mentioned. Totally get your point, I think games like GTAIV for example will be a step in the right direction with being more concerned about gameplay than graphics.

This whole concept though will improve graphics with destructible and dynamically changing environments while also having an impact on play. So its a win win situation I think.



I think even though everyone has been obsessed with HD and graphics I think that everyone has been wanting tangible and dynamic enviroments aswell as what is being discussed here. Allthough Im not to interested in the actual game I think Fracture is working in the right direction and i think that combining dynamic and interactive enviroments with these algorythms to simulate time and change you could make one hell of a game. We have alot of games being developed in each of these area's and once it has been mastered I think gaming will take the next jump, but we are most certainly on our way ^_^
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#46 judas-savior
Member since 2005 • 417 Posts
If a game could simulate time and change like described by this article and demonstrated in other games and then combining a dynamic and interactive enviroment just imagine what you could do.

The ability for you to destroy and the ability for the world to re-grow etc. you could not only notice the world changing but have a direct effect on that change.

Would be amazing =)
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#47 Torous
Member since 2004 • 915 Posts
If the changes in materials is scripted, then the result is not realistic. Now if it the changes were dynamic that would be 4D.
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#48 judas-savior
Member since 2005 • 417 Posts
If the changes in materials is scripted, then the result is not realistic. Now if it the changes were dynamic that would be 4D.Torous


I I beleive the goal is for it to be dynamic, I think?
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#49 gusnitro
Member since 2004 • 355 Posts

Okay.In what type of games will we be using this duration texture blah blah blah whatever.

The reason i say is because if ps3 has been using this. I couldnt notice a damn thing in resistance or motor storm or in the past titles of ps3.

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#50 gusnitro
Member since 2004 • 355 Posts

Okay.In what type of games will we be using this duration texture blah blah blah whatever.

The reason i say this because if ps3 has been using this. I couldnt notice a damn thing in resistance or motor storm or in the past titles of ps3.