A Potential Worry I Have With PS3 Game Reviews

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Shadowhawk2606

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#1 Shadowhawk2606
Member since 2006 • 481 Posts

Is anyone worried that certain PS3 games whether exclusive, or multi-platform. Might get either points marked off, or just plane criticized in reviews because of the lack of rumble. After listening to podcasts like 1up yours, and podcast on ign alot of those guy's really seem to think that it was a mistake for Sony to remove rumble from the controller. I'm hearing comments like Sony to a huge step backwards with taking out rumble in there controllers even though they added the sixaxxis, and because of this whole subject I'm especially worried about racing games where some form of force feedback should pretty much be a mandatory thing.

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davez82

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#2 davez82
Member since 2003 • 1864 Posts
yah but do you care that much about rumble? i dont.. im not a game reviewer.. also dont get brainwashed.. it comes down to wether or not it really impacts your buy for the game
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onemic

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#3 onemic
Member since 2003 • 5616 Posts
fi they do then they're stupid. I know 1up is just exaggerating everything because that's naturally how 1up is. The only game i can really see get affected by no rumble is GT5 as that was one of the very few games that actually used rumble well that you really noticed it when driving. MGS was also a game that used it affectively. Every other game really didn't use that well at all, and when I say that I mean that you barely even noticed it.
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steve_89

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#4 steve_89
Member since 2006 • 790 Posts
i know what you mean about the rumble. i hate when the games are reviewed and they mention that. if the consol doenst have rumble then it shouldnt mean points against it. i never hear a 360 game get points off for lack of motion sensing. its complete bs
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dru26

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#6 dru26
Member since 2005 • 5505 Posts
I would hope rumble doesn't come into the scoring equation, I honestly don't miss it at all, at least until MLB 2k7,The Show, or Socom 4, where I feel it will be a very important feature left out.
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ColoradoKindBud

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#7 ColoradoKindBud
Member since 2005 • 23882 Posts
I haven't seen reviewers dock PS3 games yet for no rumble support.  It's a non-issue as far as reviews are going.  But personally, I'd love some rumble implementation at some point.
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xxThyLordxx

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#8 xxThyLordxx
Member since 2007 • 3200 Posts
seriously. rumble is too overrated. I am not saying its crap, I love rumble but I prefer SIXAXIS.
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ColoradoKindBud

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#9 ColoradoKindBud
Member since 2005 • 23882 Posts

seriously. rumble is too overrated. I am not saying its crap, I love rumble but I prefer SIXAXIS.xxThyLordxx

Tell me one game that has benefitted from SIXAXIS at this point.  I'm not slamming it, I'm just wondering if there's some game I don't have that is somehow actually using it in any worthwhile way.

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#10 Radiozo
Member since 2006 • 2413 Posts

[QUOTE="xxThyLordxx"]seriously. rumble is too overrated. I am not saying its crap, I love rumble but I prefer SIXAXIS.ColoradoKindBud

Tell me one game that has benefitted from SIXAXIS at this point. I'm not slamming it, I'm just wondering if there's some game I don't have that is somehow actually using it in any worthwhile way.



Good point. Its worthless so far imho.
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BioShockOwnz

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#11 BioShockOwnz
Member since 2006 • 52901 Posts

[QUOTE="xxThyLordxx"]seriously. rumble is too overrated. I am not saying its crap, I love rumble but I prefer SIXAXIS.ColoradoKindBud

Tell me one game that has benefitted from SIXAXIS at this point.  I'm not slamming it, I'm just wondering if there's some game I don't have that is somehow actually using it in any worthwhile way.

I would like to know that also.
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clubside

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#12 clubside
Member since 2004 • 667 Posts

In multi-platform reviews rumble should certainly be part of the equation if it is implemented well on the systems with rumble. Rumble has been around for a long time and adds to immersion at least and affects gameplay when done right. If it makes the game "feel" different between platforms then it should certainly factor into a score. Those of you who don't care about rumble can then factor that into your decision about the review's affect on your choice to purchase (or rent).

Rumble usually adds to the experience of gameplay, and therefore it should factor into comparison reviews. While personally I'd like the lack of rumble to be mentioned in every review, exclusives can be judged against each other and related to the hardware they're associated with.

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xxThyLordxx

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#13 xxThyLordxx
Member since 2007 • 3200 Posts

[QUOTE="xxThyLordxx"]seriously. rumble is too overrated. I am not saying its crap, I love rumble but I prefer SIXAXIS.ColoradoKindBud

Tell me one game that has benefitted from SIXAXIS at this point. I'm not slamming it, I'm just wondering if there's some game I don't have that is somehow actually using it in any worthwhile way.



its too early, but games like resistance and motorstorm show SIXAXIS potential, check out this game.
you use the SIXAXIS for various moves, e.g. sucking souls out of enemies. in future developers are going get pretty innovative with SIXAXIS, dont be surprised if MS releases a motion sesnsing controller.
motion sensing can make or break a game, rumble cant.
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cheezy909

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#14 cheezy909
Member since 2006 • 1103 Posts

*****Quote*****

PS3 GETS RUMBLE?As what IGN says, there is a company called SplitFish that may have an answer to the Sony Rumble problem. The companies: "dynamic force feedback" can acually be used with the SIXAXIS Controller, without disturbing the rumble capabilities. It's lower force feedback technology called SensorFX uses no moving parts to produce feedback. It's feedback will work all over the controller, allowing feedback to be focused on one side or the other if nessicary.

SplitFish states that its SensorFX technology can be sold as an add-on for exsisting controllers (via USB plug on the controller, however using the PS3's battery power too), or be embedded into new designs.

The SensorFX has two different feedback modes. One force is used for games with force-feedback support, while the other uses the motion functionally and button to determine feedback actions. SplitFish claims that it will work with developers publishers in an effort to make the best use of its technology.

So I guess what there saying is that the feedback will be like a soft cellphone on vibrate, I hope to see this in stores, or in the SIXAXIS controller soon.*****End Quote***** (Compliments of the 'PS360 UNION')

I hope this is true. I'd love to have both rumble and motion sensing on the PS3 controller.

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ColoradoKindBud

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#15 ColoradoKindBud
Member since 2005 • 23882 Posts

^^Huh?  Resistance allows you to use it for one thing only, & it's totally jarring to just start shaking the controller to get Chimera off of me when I can just use the sticks.  I don't see how that's a good indication of what the SIXAXIS is capable of.  And Motorstorm is a wreck with sixaxis, (well, in the demo anyway, maybe the final version will implement it better).  Maybe Lair will be the first game to really make me take the SIXAXIS seriously since you can control your dragon's flight, because right now it doesn't add anything to any of the games I have.

The game you linked to looks OK-ish.  I don't hate SIXAXIS, I just want rumble back.  So if they could make a controller that supports both, then that would be the one I would get.  But if they came out with one that had rumble but no SIXAXIS, I would take the rumble controller.  Just my opinion.

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Shadowhawk2606

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#16 Shadowhawk2606
Member since 2006 • 481 Posts
Anyone else want to comment on this subject.
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#17 Krigon
Member since 2005 • 5591 Posts
 

[QUOTE="xxThyLordxx"]seriously. rumble is too overrated. I am not saying its crap, I love rumble but I prefer SIXAXIS.ColoradoKindBud

Tell me one game that has benefitted from SIXAXIS at this point.  I'm not slamming it, I'm just wondering if there's some game I don't have that is somehow actually using it in any worthwhile way.

You are correct. The the potential for motion sensing is there (imagine GOW 3 using sixaxis to string up finishing move or a Fighting game using it to extend some combos), all we can do is wait, but nonetheless you are correct. No game has benefitted from Sixaxis.

Edit: double quote

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nish14

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#18 nish14
Member since 2007 • 216 Posts

Is anyone worried that certain PS3 games whether exclusive, or multi-platform. Might get either points marked off, or just plane criticized in reviews because of the lack of rumble. After listening to podcasts like 1up yours, and podcast on ign alot of those guy's really seem to think that it was a mistake for Sony to remove rumble from the controller. I'm hearing comments like Sony to a huge step backwards with taking out rumble in there controllers even though they added the sixaxxis, and because of this whole subject I'm especially worried about racing games where some form of force feedback should pretty much be a mandatory thing.

Shadowhawk2606

well its ur own personal preference. me i do think sony made a mistake in takin out rumble, and its honestly more useful than motion sensing (limited "useful" capatabilty with games)...i hope they bring it back soon!

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nish14

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#19 nish14
Member since 2007 • 216 Posts
 [QUOTE="ColoradoKindBud"]

[QUOTE="xxThyLordxx"]seriously. rumble is too overrated. I am not saying its crap, I love rumble but I prefer SIXAXIS.Krigon

Tell me one game that has benefitted from SIXAXIS at this point.  I'm not slamming it, I'm just wondering if there's some game I don't have that is somehow actually using it in any worthwhile way.

You are correct. The the potential for motion sensing is there (imagine GOW 3 using sixaxis to string up finishing move or a Fighting game using it to extend some combos), all we can do is wait, but nonetheless you are correct. No game has benefitted from Sixaxis.

Edit: double quote

agreed

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deactivated-61ff675e61178

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#20 deactivated-61ff675e61178
Member since 2004 • 12558 Posts
To be honest, i don't even notice the lack of rumble. Hell, the n64 was just fine without it.
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#21 tskeeve
Member since 2004 • 667 Posts
I like rumble, but I just wanted to point out that having a PC that 'lacks rumble' doesn't really take away from games....at all.  I enjoy FPS's, action games, RTS, and racing sims on the PC even without rumble.  The Sixaxis seems like a reasonable trade for rumble to be honest.
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onemic

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#22 onemic
Member since 2003 • 5616 Posts
I like rumble, but I just wanted to point out that having a PC that 'lacks rumble' doesn't really take away from games....at all. I enjoy FPS's, action games, RTS, and racing sims on the PC even without rumble. The Sixaxis seems like a reasonable trade for rumble to be honest.tskeeve
I use consoles and a PC and I never feel a difference just because PC doesn't have rumble. Like I said there are only very few exceptions to this.(GT series really being the only one)
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#23 Sphire
Member since 2004 • 2081 Posts
For now I believe racing games(which probably had more use of rumble support than any other game) can utilise the sixaxis in a good way. I've played a bit of motorstorm using the sixaxis as a steering wheel, and I can tell you here, it made for a much more fun overall experience than I've ever had with rumble. I too am one of those who believe rumble support is over-rated, but too much motion-sensing is also pointless to me. So what the sixaxis does is implement its motion-sensing capabilities with a more finesse touch rather than exxageration. Of course, this depends on the game and how it uses that capability, but surfice to say, i think motorstorm(and other racing games) will stand out on the ps3 because of this.

As for game reviews, I can't remember the last time I read someone write up about how the rumble support effected their gameplay and enriched the gaming experience, so why suddenly focus on it when its not there on the ps3?
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xxgunslingerxx

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#24 xxgunslingerxx
Member since 2005 • 4275 Posts
[QUOTE="ColoradoKindBud"]

[QUOTE="xxThyLordxx"]seriously. rumble is too overrated. I am not saying its crap, I love rumble but I prefer SIXAXIS.Radiozo

Tell me one game that has benefitted from SIXAXIS at this point. I'm not slamming it, I'm just wondering if there's some game I don't have that is somehow actually using it in any worthwhile way.



Good point. Its worthless so far imho.

actually i can give u guys two games marvel ultimate alliance and nhl 2k7
if u read the reviews on thses games the review mentions the great use of motion sensing
and i agree body checking in nhl with the motion sensing is great fun and marvel uses the mostion sensing in a ddr/god of war way and i also really enjoyed it
 

oh and resistance has a good feature in which if u get set on fire shaking the controller puts out the flames not that worthwile but worth a mention

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dayday6

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#25 dayday6
Member since 2004 • 635 Posts

Rumble is cool for some games, some games it was over used. I hated in Madden or Live when you would get hit and the controller would shake for a few seconds. That added nothing to the game, it just annoyed me. I like it in racing games, not just for the crashes, but for the terrain changes or bumping a car. I would like it in the system, but would turn it off most of the time.

MotoStorm makes good use of the SIXAXIS for the motorcycle, the cars it is not so good(steers too fast). The motorcycle is cool, because you can wheelie whenever you want by tilting the controller up.

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sxs_alex

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#26 sxs_alex
Member since 2007 • 933 Posts
rumble to me is weak. i had tried playing games with it being on and tried to like it but ended up turning it off because i'm not feeling the it. little kids like it more.
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FireFalkon

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#27 FireFalkon
Member since 2004 • 866 Posts
I'd rather input better than receive a mediocre output
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#28 HawksNDoves
Member since 2005 • 333 Posts
I think rumble is a great feature. Even it you don't use it... it gives the controller much needed weight. As for the SIXAXIS controller... due to it's shape I could never see myself wanting to wave it around as opposed to pressing a button.
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Enterprise-E

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#29 Enterprise-E
Member since 2002 • 5322 Posts
Well the way i feel about my PS2 controller hasn't rumbled in a while so i really don't miss it. Even with the 360 controller i don't ever hear myself saying wow this game has awesome rumble?? So i really think it is a non-issue. I think rumble is over-rated but hey they want to put it in there or not I don't care as long as the game doesn't suffer from it.
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#30 JudgementEden
Member since 2004 • 2832 Posts

I like rumble, but I just wanted to point out that having a PC that 'lacks rumble' doesn't really take away from games....at all.  I enjoy FPS's, action games, RTS, and racing sims on the PC even without rumble.  The Sixaxis seems like a reasonable trade for rumble to be honest.tskeeve

Yeah i agree, the problem is console gamers are extremely spoiled. Rumble under any circumstances should not effect a games score.

On a side note though that SplitFish rumble sounds awesome.

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ragincoley86

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#31 ragincoley86
Member since 2006 • 1357 Posts
I doubt that rumble will effect reviews but having online will effect a review. What matters more....rumble or online?? What I do think that will effect reviews is the perception that ps3 is suppose to me the god game machine and reviewers might grade it harder because so much is execpted. I dont know if thats right ro wrong but thats how i feel.
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troy_mw

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#32 troy_mw
Member since 2007 • 139 Posts
OMG another rumble message, let me say it again.
SONY BRING RUMBLE BACK!!!
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#33 cjnwo4life
Member since 2007 • 1587 Posts

Is anyone worried that certain PS3 games whether exclusive, or multi-platform. Might get either points marked off, or just plane criticized in reviews because of the lack of rumble. After listening to podcasts like 1up yours, and podcast on ign alot of those guy's really seem to think that it was a mistake for Sony to remove rumble from the controller. I'm hearing comments like Sony to a huge step backwards with taking out rumble in there controllers even though they added the sixaxxis, and because of this whole subject I'm especially worried about racing games where some form of force feedback should pretty much be a mandatory thing.

Shadowhawk2606

"IT DOESN'T MATTER WHAT THEY THINK!"

Seriously who cares what they rate games. If you have interest in it then get it. If nervous then rent it. I just got signed up with gamefly so all games I have ?'s on then I'll rent na dif I like i'll keep them and buy it. Simple.

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nish14

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#34 nish14
Member since 2007 • 216 Posts

OMG another rumble message, let me say it again.
SONY BRING RUMBLE BACK!!!
troy_mw

couldnt agree more

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#35 swordfish_64
Member since 2007 • 571 Posts
I love the motion sensing for the truck on motorstorm, but I find the bike to be almost impossible. Can you adjust the settings for sensitivity of the tilt? I would think that the final retail version will implement the tilt a lot better. I also love the way you can shake the chimera off on resistance, it just adds a new element to gameplay. Tilt>rumble because it puts you behind the wheel and in control rather than just feedback. Tilt+Rumble > Tilt
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#36 SirRaven
Member since 2005 • 934 Posts
I'm so sick of hearing all these fanboys saying "zomg, sony went backwards because they took out rumble!!!!". Tell me again where the all-time best FPS games were? Oh yeah the PC....How many PC gamers have force feedback on their keyboard and mouse? thought so.
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#37 berobnx
Member since 2004 • 2931 Posts

i am one of those ppls who like that they remove the rumble future, cuz right now when im using my 360, i loose the feeling in my hands, cuz im playing so much each day :P

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#38 kyle_1865
Member since 2005 • 1025 Posts

Is anyone worried that certain PS3 games whether exclusive, or multi-platform. Might get either points marked off, or just plane criticized in reviews because of the lack of rumble. After listening to podcasts like 1up yours, and podcast on ign alot of those guy's really seem to think that it was a mistake for Sony to remove rumble from the controller. I'm hearing comments like Sony to a huge step backwards with taking out rumble in there controllers even though they added the sixaxxis, and because of this whole subject I'm especially worried about racing games where some form of force feedback should pretty much be a mandatory thing.

Shadowhawk2606
If the 300 dollar nintendo wii with its crazy motion sensing controller can still have rumble and even a built in speaker in the controller then why cant the mighty, 700 dollar ps3 do it?
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#39 SirRaven
Member since 2005 • 934 Posts
If the 300 dollar nintendo wii with its crazy motion sensing controller can still have rumble and even a built in speaker in the controller then why cant the mighty, 700 dollar ps3 do it?kyle_1865
have you seen the battery life of said wii controller when speaker and rumble are enabled? Poll the Wii owners. I could guarantee that 60-70% of them have disabled both to lengthen battery life.
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#40 Shinobi7777
Member since 2006 • 1064 Posts
LAIR.
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PaintballinDude

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#41 PaintballinDude
Member since 2004 • 1092 Posts
I can honestly can say that I do NOT miss the Rumble Feature that much. The wireless capiabilty on the controllers really makes up for the loss. Being able to lay all the way back on my bed and still being able to whoop ass on Devil May Cry is unbeatable.
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#42 menduco76
Member since 2006 • 650 Posts

i know what you mean about the rumble. i hate when the games are reviewed and they mention that. if the consol doenst have rumble then it shouldnt mean points against it. i never hear a 360 game get points off for lack of motion sensing. its complete bssteve_89

Thats because motion sensing on a REGULAR controller is actually kinda hokey.  I dont own a nintendo, but the whole wii mote thing is way way way WAY better than the sixaxis.  If you are holding a conventional controller in your hands, your natural inclination will be to push buttons...thats the way its been for twenty years. 

The reason why xbox wont get penalized for not having motion sensing is because thats a technology thats still in its infancy stage.  Most developers are STILL trying to figure out how to implement it in a cool way in their games.  On the other hand, rumble has become a staple in gaming.  Like it was said before, in driving games its almost mandatory.  Rumble is a feature that has gotten to be expected in a console.   Motion sensing is right now seen as a luxury item...and in Sonys case, its a luxory item that SEEMS like it was thrown in there at the last minute as a gimmick.  You cant tell me that the whole sixaxis thing actually looks like something they really spent alot of time designing.  They just put some motion sensors into a regular controller...thats all its ever gonna be. 

Sony DID make a mistake.  There is nothing wrong with putting motion sensing in the controller as long as they leave rumble in there.  Personally, i think they had to take rumble out and scrambled to fill that void with motion sensing technology.  Anyone with ANY common sense would leave both in there...especually since both features can be turned off in game.  Why in the hell wouldnt you have both features?  They didnt do that because they couldnt...then they tried to say that its because rumble is last gen.  Well if you believe that, I have a bridge to sell you.  And while we are at it, go ask some Wii owners if they are upset in any way that Nintendo included BOTH rumble and motion sensing.  See what they say about it. 

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SirRaven

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#43 SirRaven
Member since 2005 • 934 Posts

And while we are at it, go ask some Wii owners if they are upset in any way that Nintendo included BOTH rumble and motion sensing.  See what they say about it. 

menduco76
Please...go ask them. You'll see that most of them don't use rumble or their speakers because of how quickly they drain their battery life. Sony didn't remove rumble because there was a problem with it. They only did it because of a lawsuit. Watch, the lack of rumble is not missed by most people but it is also a clever marketing scheme by Sony. System launches, get everyone to buy 2+ controllers then a year or less later, release a Dualshock Sixaxis that everyone will go running to buy also. Make extra money off controllers left and right.
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#44 knicknut17
Member since 2003 • 1987 Posts

[QUOTE="xxThyLordxx"]seriously. rumble is too overrated. I am not saying its crap, I love rumble but I prefer SIXAXIS.ColoradoKindBud

Tell me one game that has benefitted from SIXAXIS at this point. I'm not slamming it, I'm just wondering if there's some game I don't have that is somehow actually using it in any worthwhile way.

I completely agree that SIXAXIS controls are kind of a gimmick at this point. Either way, I still love the Sony Playstation controller and the SIXAXIS has me VERY EXCITED about playing Lair when it comes out. The same team that brought us Rogue Squadron is creating a flight game where you control a friggin DRAGON with SIXAXIS controls? Just tell me where to sign....
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knicknut17

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#45 knicknut17
Member since 2003 • 1987 Posts
[QUOTE="menduco76"]

And while we are at it, go ask some Wii owners if they are upset in any way that Nintendo included BOTH rumble and motion sensing. See what they say about it.

SirRaven
Please...go ask them. You'll see that most of them don't use rumble or their speakers because of how quickly they drain their battery life. Sony didn't remove rumble because there was a problem with it. They only did it because of a lawsuit. Watch, the lack of rumble is not missed by most people but it is also a clever marketing scheme by Sony. System launches, get everyone to buy 2+ controllers then a year or less later, release a Dualshock Sixaxis that everyone will go running to buy also. Make extra money off controllers left and right.

If Sony does release a Dualshock SIXAXIS controller in the future I will buy one. But I will buy ONLY ONE. For me. My guests can use the normal SIXAXIS controller. Fair enough in my opinion.