@Two posts above: It's not really a button mashing casual game if the hardcore can own the casuals in it because of the word "depth". It's hard to call Soul Cali a button masher without adding Dead or Alive and Tekken into that area as well.Symphonycometh
I compare Soul Caliburs structure to Diablo II. The basic structure is casual, ideal for new comers, as did Diablo II, who doesnt remember how easy it was to reach level 10? Or 20? In fact, Blizzard announced that most of their B-net characters reached 20-25 and started a new one. Why? Because the first levels where extremely casual, no real challenge and could be played by anyone, my mother played Diablo (never got past act 1 though.
Soul Calibur IV uses the same structure. Some moves were casualized, to integrate new comers, but even if you can manage to kill the AI in that fashion, you can forget to do so against someone else. SC has 5 different defense moves: Block, Counter, Parry, 8 Way and Clash
Block is performed by simply holding the defense button, its the most casual of defenses and is in every game.
Counter is performed by a precise timing in the pressing of the defense button, it repels the enemy attack and lets them for a fraction of second without guard.
Parry is similar to counter, only that it throws the enemy to the ground. Its performed by a timed defense and a directional input.
8 Way is a dodge mechanic that will let you possitionate on the back of the opponent, its not easy to pull though.
Clash is similar to counter, but its timing depends on the move. Basically, its the 2 weapons hitting each other at the same time, this has to be timed precisely, and depends heavily on the speed of your move.
But this techniques are not alone. SC uses single button combinations and dual button combinatios. The basic combos of each of these are easy to pull, but the deeper moves are harder, more effective and far more destructibe.
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