Bayonetta Who's Fault is it for the crappy port?
http://www.lensoftruth.com/?p=17470
SEGA: Sega, was heavily criticized for the poor port when the demo was first shown at the trade shows. With Bayonetta under the gun, Sega should have stepped up their efforts to make the game a perfect port. However, the retail version suggests that Sega simply wasn't interested in saving face. The performances are almost polar. They proved that not only were they not interested in spending extra money to ensure quality, but also that they're quite fine with ripping off the public by charging the same amount for an inferior copy.
PlatinumGames: But is it just as much Platinum Games Fault as it is SEGA's? Platinum Games were obviously happy with the job SEGA had done to port their game across to the PS3, otherwise they surely would have not released it, they have also stated that they have overseen both versions back in September. However Platinum Games continued silence over the matter is very disconcerting & ultimately detrimental to their name as an independent games developer. http://forums.platinumgames.com/showthread.php?t=649&page=34
Sony: Sony should have stepped in for quality control. You can only blame the publishers for so long before you start wondering why a company would allow for a poor port to be on their console. It's a simple concept know as quality control.
Comparisons
Ps3: Unstable 30FPS. Xbox 360: 60FPS
Ps3: 42% of torn frames. Xbox 360: 13% of torn frames
Ps3: Washed Graphics. Xbox 360: More Sharp colourful
Ps3: No install option. Xbox 360: Install
Ps3: Load times on everything including pause and Items. Xbox 360: 1/3 the load times between stages no load times on items or pause.
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