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SONY is on its way to FAIL this generation, due to low attach rates and the first party big budget titles only selling like 2 copies.
It may be hyped on GS but in the real world no one knows what killzone 2 is; but they do know what Call of Duty is or Grand Theft Auto.
I have 85 games, I don't know how many are first party. Maybe 20.mr_so_evil
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I have bought a lot of first party stuff from Sony. Both developer wise and publisher wise I bought Resistance 1 and 2, Folklore, Ratchet and Clank tools of destruction and quest for booty, Uncharted, Lair. As far as I know I am the only one who bought Hot Shots Golf 5.
How is sony failing? Resistance 1 sold like 3 million, Resistance 2 sold over a million and a half, Motorstorm has sold over 3 million, Motorstorm 2 didn't do quite so hot, but I don't consider almost 700,000 copies to be low. Killzone 2 has sold a million and a half. Little big Planet has sold over 2 million copies. Socom has sold over 800.000 copies and warhawk has sold over 500,000 copies. Ratchet has sold about 1.5 million and on the PSN storein the top downloads section ratchet and Clank quest for booty is in there, so I assume it has sold reasonably well. Gran Turismo has sold over 3 million and that is just the prologue. Infamous has already sold over half a million. The only game sony failed on was Hot Shots Golf 5.
Obviously Uncharted and Ratchet sold enough because they are coming around once again.The other company's first party titles sell just as much with a couple of exceptions. Lost Odyssey and Blue Dragon both never hit the millionmark and only sold about 700,000. PGRsold 1.5 million each on 360maybe a bit more.Other than the casual games, mario and zelda games,Nintendo's first party doesn't do that much better. Metroid Prime only has sold one million and a half. Batallion Wars 2 failed big time. Donkey Kong Racing failed. Animal Crossing only sold about 2 million, the same with Wii music. Wario Land Shake it has sold a little over 600,000. Excite Truck only sold 900,000. Excitebots doesn't look like it sold amazing either.
It's true that Sony hasn't had a game that has sold 8 million copies like Mario or Halo, but I say they are doing pretty good for having a lot of new IP's and the smallest userbase to have first party sales equal to platform that has double the userbase of Sony and another that has a third more. That says something about people thatown the PS3.The Wii has got like 60 million users and yet most of the games barely reach over half a million. Sony will be ok. They just need a game that can get North America to buy the system. Once God of War 3 comes out I am sure the fanbase for America will rise a good bit and Once GT5 hits,Europe's fanbase will skyrocket. Sony just needs to advertise more.
i would like to more but im only 15 and dont get allowance. the only time i get money is birthday and christmas. so i have to save it for the worthwhile purchases
With 40 something games and uncharted 2 and demon's souls deluxe edition preorderd Im supporting them pretty good I think.
wait doest sony get money from buying NA edition of demons? yeah i have the deluxe edition preordered not imported and the deluxe edition isnt out yet.I do agree that the PS3 community doesn't support games as much and it could be because of the economy but I don't know why that is. The sales do eventually pick up, but they do start off slow even with AAA titles. Hopefully this christmas we'll have huge game sales, because I'd hate to have companies feel like they wasted their time and effort on the PS3 when theyre giving us exclusives and then make them multiplat.
That and releasing a very convoluted SDK with little documentation. Seriously, go to Microsoft's XNA site, or even just do a search on "XNA tutorials", and you'll find tons of content - ranging from rather simple code samples to get you versed in how to do things with XNA, to video tutorials showing you how that code ends up working in the actual game. That and the fact that Microsoft makes it freely available for anyone to play with until they want to actually take their game commercially, or start running it on a 360. Comparatively, you get jack from the ps3 SDK, and some rather "arbitrary" requirements that make very little sense. See http://www.neowin.net/forum/lofiversion/index.php/t560728.html Sony has always had among the hardest SDK's to work with. It's just that previously, the large user base made it worth the devs' time to eke something out and learn the PlayStation's idiosyncrasies. Sony foolishly thought that the devs would do that again. They thought wrong.It is Sony's fault, the marketing and public awareness for the games is low
Sweet 8K
thelastguy
It is hard to support them when Im buying a house soon...hopefully. RenegadePatriotGood luck with that, Seriously. Ultimately, I'm rather insulted by this thread, especially with the boat loads of cash I'd spent on Sony products since they'd entered the games business. It's their fault that they have so few games out there that are worth me paying $50~60 for. I paid 70 or so for SF4, and that was more because I preferred the Ryu figure than a C.Viper figure; the controls using the standard PS3 controller vs. 360 were secondary, since I would have simply got a Fight pad if it came to that. I'd already bought (my current 60gig ps3 and modded ps2 included) ten consoles from them. And that's not because I was giving others as gifts, but to replace those that broke because of their shoddy manufacturing. I don't even want to think how much money went down the drain because of their refusal to back their product for me... some would tell me "well why not just sell all your PlayStation stuff?" I did at one point in the PS2 generation. Then it became impossible to not get another, because ultimately there were too many games I'd wanted to play that couldn't be had anywhere else. If people are saying that Sony has been ruined this generation, then it's Sony and only Sony that can be blamed for it. The corporate attitude turned off many initial buyers and third parties, and the stripping of features and functionality from the hardware turned off many of the core gamers that had kept them afloat. Their schizo marketing of the ps3 pulls many of the same mistakes that attributed to the Dreamcast's failing in the market, by ignoring many high-end and worthy games in favor of playing up the BluRay feature to a market of which may not even have HDTV's or the money to buy one along with the console. And seriously, Sony... you advertise and market an HD console, but then only pack it with Composite Video cables. Seriously? Compared to their most direct competitor, that makes about as much sense as releasing an HDTV that only provides an RF input. It can't cost them that much per unit to include an appropriately useful set of cables in the box, especially if Microsoft is doing it on their end.
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