Disappointed by Uncharted 3

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kevinlamar

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#1 kevinlamar
Member since 2007 • 158 Posts

I played Uncharted 2 to prep myself for Uncharted 3. After playing the third installment in this epic series, i'm just not feeling it. In Uncharted 2, there were moments where i was like, oh snap, that's crazy, i can't believe IM actually doing this stuff. In Uncharted 3, I was like, Oh snap, i can't believe this crazy cut scene is happening TO Drake.

It felt like I was aiding the story telling more than I was actually playing the game. There were bigger and better moments in 3, no doubt about that. But the second Uncharted made me feel more involved. I'm actually thinking about trading it in now.....


Anyone else feel the same?

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BibiMaghoo

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#3 BibiMaghoo
Member since 2009 • 4018 Posts
Uncharted 3 is a great game. I think the problem is that UC2 raised the bar to high. people expected the same leap between 2 and 3, and that didnt happen. My greatest issue with the game was the poorly rushed ending, and the fact that I was expecting a game in the desert. What we got was a couple of chapters in the desert, most of which was pushing forward and looking at a fixed position. The way the plane crash onwards was dealt with was pretty poor. I wanted to climb that crashed plane god dammit. Its on the cover, I dont want to see the same image in game, I want to play it. Otherwise the game was great, just a bit over hyped.
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HipHopBeats

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#4 HipHopBeats
Member since 2011 • 2850 Posts

I was very disappointed blowing $60 plus tax on it. Granted the graphics are great and nice cutscenes, the build up was mad slow for the 1st 11 chapters. If ND started U3 with Chapter 12 and continued on from there, it may have been a way better game. Those 'holy s***' moments were few and far in between in U3 compared to U2 and the story was all over the place with some serious plotholes. It's definitely a cool game when not comparing to U2 and I may even buy it back when the price drops. I'm almost positive, there will be a GOTY edition sooner or later. I ended up trading it in for Skyrim.

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coasterguy65

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#5 coasterguy65
Member since 2005 • 7133 Posts

I agree....Uncharted 3 while a good game, is no where near the game that Uncharted 2 was. It almost seems like it was rushed out the door.

The pacing is off, the aiming just plain sucks, the story was all over the place, some parts of the game seemed to be just there to show off set pieces, not to actually play into the story. I didn't get the emotional attachment to the characters I had in the first two Uncharted games.

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BH14

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#6 BH14
Member since 2005 • 1927 Posts

Uncharted 2 is better but Uncharted 3 is still a great game.

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supermarioooooo

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#7 supermarioooooo
Member since 2011 • 25 Posts

when u shoot some enemies , shooting doesnt feel very good

i saw so many bugs. i think it isnt good to release games in every 1 or 2 years

development time must be longer than that

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megaspiderweb09

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#8 megaspiderweb09
Member since 2009 • 3686 Posts

Im always intriged by the over expectation of people. If only your hype did not go thru the roof,u prob wud av enjoyed this game as many people did. All i read in this forums is silly complains over nothing. You as an individual will struggle to replicate such a performance put together by naughty dog. Consistency is never easy and if i were to measure their work compared to U2,its not that far off the mark so quit your ranting and enjoy the game. Life is too short

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da_chub

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#9 da_chub
Member since 2007 • 3140 Posts
UC3 is a great game, but it wasnt really anything different then UC2. My only real complaint is that controls dont feel quite as precise, but there is lots more online stuff. no matter what, the Uncharted series is worth getting a ps3 over a xbox 360 for. Gears might be good, but UC is better.
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#10 Basinboy
Member since 2003 • 14558 Posts

To chime in, I also believe UC2 > UC3 but not because UC3 is poor but because UC2 is simply that good. It has one of the most intriguing, genuinely involving campaigns of any game ever and nailed so many of its game design choices that it was asking for a lot to be outdone. UC3 got a lot right, but there were drawbacks in certain parts that made it less engrossing.

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callgirlduty

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#11 callgirlduty
Member since 2011 • 60 Posts
uncharted 2 was by far the better game in my opinion.
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#12 brickdoctor
Member since 2008 • 9746 Posts

Uncharted 3 is highly inferior to Uncharted 2 on a number of levels. The first four chapters were outstanding in storytelling and writing/voice acting, but after that the game seemed to be very inconsistent in all reguards. Sometimes the game looks visually awesome, and at other times it's rather unimpressive. The artistic design is a lot less inspired and more unnapealing than it was in Uncharted 2, and from a technical perspective I actually thought UC2 looked better. The story is very generic and predictable, and the characters are rather one dimensional. Naughty Dog even admitted that they wrote the story around all the set peices they wanted to have. And the game gets a little too unbelievable at times, like the plane sequence. The combat seemed less engaging to me as well. It's also missing all the little extras like cheats and the cutscene viewer. It's still a very good game, even with all this, but it fell short of my expectations.

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kevinlamar

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#13 kevinlamar
Member since 2007 • 158 Posts

I was very disappointed blowing $60 plus tax on it. Granted the graphics are great and nice cutscenes, the build up was mad slow for the 1st 11 chapters. If ND started U3 with Chapter 12 and continued on from there, it may have been a way better game. Those 'holy s***' moments were few and far in between in U3 compared to U2 and the story was all over the place with some serious plotholes. It's definitely a cool game when not comparing to U2 and I may even buy it back when the price drops. I'm almost positive, there will be a GOTY edition sooner or later. I ended up trading it in for Skyrim.

HipHopBeats
What do you mean by plot holes? Fill me in. and good trade in! Skyrim is a lot better value for the money
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BH14

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#14 BH14
Member since 2005 • 1927 Posts

There weren't plot holes in UC3. Check out the plot online and it will describe what is going on. The story isn't as good as #2 but the story makes sense.

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ipumpmygun

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#15 ipumpmygun
Member since 2007 • 456 Posts

Post patch the aiming is worse. There is zero aim. The patch 1.02 has messed up the loading times before a match begins. For me at least.

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ipumpmygun

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#16 ipumpmygun
Member since 2007 • 456 Posts

The graphical leap from Uncharted 1 to 2 is immensive. Improvements galore. Than we have Uncharted 3 which is pretty much the same as uncharted 2 , but with a few additions and a couple of downgrades. I could see why people would be upset. I would have been happy if they just polished the graphics and left everything the way it was like Uncharted 2 and I would have been happy.

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BH14

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#17 BH14
Member since 2005 • 1927 Posts

Uncharted 3 is the best graphic console video game ever. Why would anybody complain about UC3's graphics and it is improved over UC2's graphic? Is there a better looking game than UC3 and if so, what game is that? What did people expect graphically from UC3? It wasn't gonna take the huge leap like UC1 to UC2 for obvious reason. I understand the gripe about aiming being not as good as UC2 aiming and even the comparison with UC2 plot but UC3 is still a great game and visually the best looking console video game ever.

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ipumpmygun

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#18 ipumpmygun
Member since 2007 • 456 Posts

I think it mostly relates the to the multiplayer aspect of the game. There is a downgrade which you have to admit is noticeable.

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HipHopBeats

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#19 HipHopBeats
Member since 2011 • 2850 Posts

What do you mean by plot holes? Fill me in. and good trade in! Skyrim is a lot better value for the moneykevinlamar

Many unanswered questions or unexplained things like why did Nathan and Sully stage that whole fake ring fiasco? If they simply avoided Marlowe, she would have never found Atlantis Sands. That tarrot card Chloe pulled out of Cutter's pocket. The camera zooms in on it like some plot point will develop from that but never does. The fact that Nathan seems clueless in U3 while Cutter and Sully seem to figure everything out. In U2, Nathan was the go to guy with all the answers. Nate and Elena seem to only be in love when treasure hunting and split up as soon as it's over. They explain Sully and Drake's relationship which really didn't need explaining, but never touch on Chloe or Cutter.

The boat chapters had pretty good action, but had nothing to do with Nathan's quest except you thinking the pirates had Sully stashed there. When you find that dummy tied up in the chair, I was expecting that Marlowe had the pirates stall Nathan or something. Chloe and Cutter bow out midway, but it would have been nice to at least find out what happened to them. Also, it's never explained why Elena seems to despise Cutter. ND could have allowed more use of the silencer besides one chapter considering all the sneaking around you have to do.

Sully, Elena and Chloe ask Drake 'why the hell are we doing this?' and 'is this really worth risking life and limb over'. The only answer you get is a new chapter in a different part of the globe. Even Drake asks throughout the game, why are the enemies willing to put their lives on the line in a burning building, a sinking ship and a plane about to crash in the desert? I would have loved to see an explanation for this like mind control or something. I don't care how much Marlowe was paying me, if I'm in a plane about to crash, f*** shooting at some Assassin's Creed treasure hunter, I'm looking for the 1st parachute I can find and getting the f*** out of there. It would have more sense if they were at least trying to gun you down to save their own lives instead of being mindless trigger happy madmen.

"Those are not plot holes, you just didn't get it", lol, maybe, but ND could made it a little less obvious that the story revolves around set pieces even though they admitted it. Even with a rushed story, the intesnity should have been consistent from chapter 1 till ending credits instead of waiting until chapter 12 to kick into gear and throwing more focus on MP.

I agree, Skyrim is a way better value for the money!

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Gxgear

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#20 Gxgear
Member since 2003 • 10425 Posts

Uncharted 2 was such a huge step up from the original, such that it becomes an impossible act to follow. Uncharted 3 was somewhat disappointing for me, but it was completely expected for the reason above; UC2 has already blew our minds when it was released, so what exactly could UC3 have done to achieve the same effect? I honestly don't know.

But once I accept the fact that Uncharted 3 was never going to wow me like UC2, I started to appreciate the positives in UC3: the amazing environment detail and textures, the section on Drake's past, the ever-present cinematic feel to the series, the revamped and actually useful melee combat. It's still a great game in its own right.

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BH14

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#21 BH14
Member since 2005 • 1927 Posts

Many unanswered questions or unexplained things like why did Nathan and Sully stage that whole fake ring fiasco? If they simply avoided Marlowe, she would have never found Atlantis Sands. That tarrot card Chloe pulled out of Cutter's pocket. The camera zooms in on it like some plot point will develop from that but never does. The fact that Nathan seems clueless in U3 while Cutter and Sully seem to figure everything out. In U2, Nathan was the go to guy with all the answers. Nate and Elena seem to only be in love when treasure hunting and split up as soon as it's over. They explain Sully and Drake's relationship which really didn't need explaining, but never touch on Chloe or Cutter.

The boat chapters had pretty good action, but had nothing to do with Nathan's quest except you thinking the pirates had Sully stashed there. When you find that dummy tied up in the chair, I was expecting that Marlowe had the pirates stall Nathan or something. Chloe and Cutter bow out midway, but it would have been nice to at least find out what happened to them. Also, it's never explained why Elena seems to despise Cutter. ND could have allowed more use of the silencer besides one chapter considering all the sneaking around you have to do.

Sully, Elena and Chloe ask Drake 'why the hell are we doing this?' and 'is this really worth risking life and limb over'. The only answer you get is a new chapter in a different part of the globe. Even Drake asks throughout the game, why are the enemies willing to put their lives on the line in a burning building, a sinking ship and a plane about to crash in the desert? I would have loved to see an explanation for this like mind control or something. I don't care how much Marlowe was paying me, if I'm in a plane about to crash, f*** shooting at some Assassin's Creed treasure hunter, I'm looking for the 1st parachute I can find and getting the f*** out of there. It would have more sense if they were at least trying to gun you down to save their own lives instead of being mindless trigger happy madmen.

"Those are not plot holes, you just didn't get it", lol, maybe, but ND could made it a little less obvious that the story revolves around set pieces even though they admitted it. Even with a rushed story, the intesnity should have been consistent from chapter 1 till ending credits instead of waiting until chapter 12 to kick into gear and throwing more focus on MP.

I agree, Skyrim is a way better value for the money!

HipHopBeats

******SPOILERS*****

Why did they do the fake ring fiasco with Marlowe? Because it was needed. Cutter was an old friend of Nathan and Sully and it was an elaborate setup to find out why Marlowe was searching +20 years for Sir Francis Drake ring as well as Nathan remembers that Marlowe was in possession of the RING DECODER from 20 years ago and he knew that he needed it along with his REAL RING. That is why he teamed up with Cutter (inside spy) and Elena (follow Marlowe), made the fake ring and faked the deaths. Nathan couldn't just avoid Marlowe when she had the ring decoder and Nathan also wants to know what it all means.

Nathan is clueless in UC3? I didn't get that. Nathan is putting the pieces together. Nate and Elena seem to be in love only when hunting treasure and split up as soon as it is over? I disagree. They were having relationship issues like most realistic couples and were "separated". It makes it more realistic instead the "typical happily ever after cliche" couple. And I find it odd that you don't think that Nathan and Sully's relationship which were described all the way from childhood and how they met and were in contact with Marlowe didn't need to be explained to you but you thought Cutter and Chloe should have been explained. Cutter and Chloe are lesser characters compared to Sully and his involvment. As for the boat chapter, it was Marlowe's trick so that Nathan couldn't keep track of her. Keep him off her tail. Don't forget that the pirates were hired by Marlowe.... As for Chloe and Cutter bowing out? They just gave up. Chloe thought it was too dangerous to risk her life. Simple explanation. And it would be pretty ridiculous if all of the characters made it to the end.... Do you really need to know why the enemies are putting their lives on the line? Marlowe is paying them and they are bad guys. I think you are overthinking it when you need to know why the enemies are working for Marlowe. You can ask that question about every single game AND EVERY ACTION MOVIE. "Why are the enemies putting their lives on the line?" Really?

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HipHopBeats

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#22 HipHopBeats
Member since 2011 • 2850 Posts

******SPOILERS*****

Why did they do the fake ring fiasco with Marlowe? Because it was needed. Cutter was an old friend of Nathan and Sully and it was an elaborate setup to find out why Marlowe was searching +20 years for Sir Francis Drake ring as well as Nathan remembers that Marlowe was in possession of the RING DECODER from 20 years ago and he knew that he needed it along with his REAL RING. That is why he teamed up with Cutter (inside spy) and Elena (follow Marlowe), made the fake ring and faked the deaths. Nathan couldn't just avoid Marlowe when she had the ring decoder and Nathan also wants to know what it all means.

Nathan had that same ring in U2 if I remember correctly. Why wait until U3 (2 years later) to want to finally track Marlowe and the ring decoder? If anything, U3 should have been a prequel to U1. In the beginning of U2, Nathan was a 'work for hire' who had to be persuaded to go treasure hunting and the story unraveled more to a deeper plot when he realized Laz had greater intentions than mere treasure hunting.

Nathan is clueless in UC3? I didn't get that. Nathan is putting the pieces together.

Almost every puzzle scene it was Sully or Cutter putting the pieces together with Drake going 'oh yeah, that makes sense, let me try that'.

Nate and Elena seem to be in love only when hunting treasure and split up as soon as it is over? I disagree. They were having relationship issues like most realistic couples and were "separated". It makes it more realistic instead the "typical happily ever after cliche" couple.

So it's more 'realistic' for couples with different goals to be seperated? I've seen plenty of couples who have different goals and are not 'typically happy' but are 'happy with each other. If anything, it was more 'cliche' that U3 ended the same way U2 ended...2 love birds happy to be alive who will once again be 'realistically' split apart.

And I find it odd that you don't think that Nathan and Sully's relationship which were described all the way from childhood and how they met and were in contact with Marlowe didn't need to be explained to you but you thought Cutter and Chloe should have been explained. Cutter and Chloe are lesser characters compared to Sully and his involvment.

Chloe was a leading character in U2 and the reason Drake and Sully were able to sabatoge Laz's plans. Cutter basically replaced Chloe's role in U3 while Chloe made cameo apperances. We already get that Sully and Drake have a history way beyond U1 and U2. Anyone can figure out that Sully is like a father figure. That's not having a cutscene in Arkham City explaining how Alfred 1st got hired to the Wayne estate. It's cool how they connect Marlowe to Sully / Nate relationship, but they could have done way more with Chloe and Cutter.

As for the boat chapter, it was Marlowe's trick so that Nathan couldn't keep track of her. Keep him off her tail. Don't forget that the pirates were hired by Marlowe....

If that's the case, why not just cut to the chase and kidnap both Sully and Elena? Marlowe is smart enough to know Nate's real name amd predict his whereabouts but not smart enough to realize that if Nate gets slowed down, Elena wouldn't pick up the trail?

As for Chloe and Cutter bowing out? They just gave up. Chloe thought it was too dangerous to risk her life. Simple explanation. And it would be pretty ridiculous if all of the characters made it to the end

They all made it to the end in U1 and U2 so is that ridiculous as well? I guess dark and grim is realistic and ending things on a good note is ridculous. It's obvious Chloe and Cutter made it to the end since they bowed out, but why introduce lead characters to just write them off as an after thought?As least explain breifly what happened to them.

.... Do you really need to know why the enemies are putting their lives on the line? Marlowe is paying them and they are bad guys.

Lol, cmon man, as intense and action packed those scenes were, even ND knew it was ridiculous to have mindless goons taking time to gun you down while in a collapsing building, sinking ship and a plane about to crash in the desert. That's why Drake was yelling 'dowhat's wrong with you? we're about to crash!' No goon for hire is going to disregard his / her own life unless it's some kind of cult or loyalty oath. ND should have definitely explained this one.

I think you are overthinking it when you need to know why the enemies are working for Marlowe. You can ask that question about every single game AND EVERY ACTION MOVIE. "Why are the enemies putting their lives on the line?" Really?

Honestly, all of this stuff just popped in my head as I was playing and this is just the way I reacted to what I paid money for. Even corny action movies from the 90's show goons with enough sense to 'get the hell outt dodge' when they see an impossible situation like a collapsing building or a sinking ship. It's a cool game in it's own merit, but ND could have fleshed this out a little tighter. I believe ND knew hype off of U2 and MP love would sell this and they were right. Hopefully they will take their time with U4 and put thought into it.

BH14

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Canvas_Of_Flesh

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#23 Canvas_Of_Flesh
Member since 2007 • 4052 Posts
I'm about halfway through UC3, and as much as I hate to say it, It doesn't hold up quite as well as I had hoped. I think part of it was that expectations were just so high after Uncharted 2 and nothing was ever going to live up to it. They just did so many different things with the second game, there were really no more barriers they could break through for a third installment. I have noticed that things are a little bit harder or more frustrating this time around. I remember having trouble finding a door at the top of a tower in The Citadel because the door was almost the same color as the wall and was hidden in shadow. I don't remember little things like that happening in UC1 or UC2.
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#24 Zaibach
Member since 2007 • 13466 Posts

Im always intriged by the over expectation of people. If only your hype did not go thru the roof,u prob wud av enjoyed this game as many people did. All i read in this forums is silly complains over nothing. You as an individual will struggle to replicate such a performance put together by naughty dog. Consistency is never easy and if i were to measure their work compared to U2,its not that far off the mark so quit your ranting and enjoy the game. Life is too short

megaspiderweb09

THIS!

Manage your expectations people!, if you were expecting something leaps and bounds over Unchatrted 2, th second best SP experience this gen...

You are delusionl...True story

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BH14

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#25 BH14
Member since 2005 • 1927 Posts

******SPOILERS*****

Nathan had that same ring in U2 if I remember correctly. Why wait until U3 (2 years later) to want to finally track Marlowe and the ring decoder? If anything, U3 should have been a prequel to U1. In the beginning of U2, Nathan was a 'work for hire' who had to be persuaded to go treasure hunting and the story unraveled more to a deeper plot when he realized Laz had greater intentions than mere treasure hunting.

Nate didn't have Cutter working on the inside for him 2 years ago. In the perfect world, Nathan would have stolen the decoder when he was a boy. He had to wait for the right moment.

Almost every puzzle scene it was Sully or Cutter putting the pieces together with Drake going 'oh yeah, that makes sense, let me try that'.

I remember Nate solving lots of puzzles by himself.

So it's more 'realistic' for couples with different goals to be seperated? I've seen plenty of couples who have different goals and are not 'typically happy' but are 'happy with each other. If anything, it was more 'cliche' that U3 ended the same way U2 ended...2 love birds happy to be alive who will once again be 'realistically' split apart.

We don't know what happened in the +2 years from UC2 and UC3. They break up and get together like lot of couples.

Chloe was a leading character in U2 and the reason Drake and Sully were able to sabatoge Laz's plans. Cutter basically replaced Chloe's role in U3 while Chloe made cameo apperances. We already get that Sully and Drake have a history way beyond U1 and U2. Anyone can figure out that Sully is like a father figure. That's not having a cutscene in Arkham City explaining how Alfred 1st got hired to the Wayne estate. It's cool how they connect Marlowe to Sully / Nate relationship, but they could have done way more with Chloe and Cutter.

Chapter 2 (flashback 20 years ago) was not just about the relationship of Nate and Sully and how they met. It includes Marlowe and how she is tied in with the search of the ring, decoder and sands of atlantis. Chloe and Cutter are almost "extras" and Marlowe and Sully are more important in the UC3 story. What did Chloe and Cutter do so important? Chloe drove a fan and Cutter set up Marlowe. After that, not much.

If that's the case, why not just cut to the chase and kidnap both Sully and Elena? Marlowe is smart enough to know Nate's real name amd predict his whereabouts but not smart enough to realize that if Nate gets slowed down, Elena wouldn't pick up the trail?

I am not even sure if Marlowe even knows about Elena. Elena isn't the treasure hunter that Nate and Sully are. And Marlowe doesn't necessarily always know where Nate is. She just knows that he is on her tail and she don't want him to ruin her plans.

They all made it to the end in U1 and U2 so is that ridiculous as well? I guess dark and grim is realistic and ending things on a good note is ridculous. It's obvious Chloe and Cutter made it to the end since they bowed out, but why introduce lead characters to just write them off as an after thought?As least explain breifly what happened to them.

Chloe was so sick of risking her life that she gave up. "It is too close and isn't worth it" according to her. And Cutter had completely shattered his leg when he jumped off a castle. He was literally being carried from that part on due to broken leg. He couldn't even walk let alone continue on the mission. I guess he could have continued on as Nate dragged him around, put him in a wheel chair or crutches but he would have slowed them down and Cutter would have been easily killed. That is why Cutter had to be left behind. Can't walk, can't continue.

Lol, cmon man, as intense and action packed those scenes were, even ND knew it was ridiculous to have mindless goons taking time to gun you down while in a collapsing building, sinking ship and a plane about to crash in the desert. That's why Drake was yelling 'dowhat's wrong with you? we're about to crash!' No goon for hire is going to disregard his / her own life unless it's some kind of cult or loyalty oath. ND should have definitely explained this one.

As I said before, I think you are overthinking it when you need to know why the enemies are working for Marlowe. $$$$$$ Paid army which happens all the time and happened in part 2 as well. Why didn't the enemies just stop attacking Indiana Jones when it got too dangerous? You can ask that question about every single game AND EVERY ACTION MOVIE. "Why are the enemies putting their lives on the line?" If enemies simply said "Forget this. It is getting too dangerous. I am outta here." than there wouldn't be any action/adventure. Enemies did the same thing in part 2. Putting their own lives on the line in crazy dangerous situation.

Honestly, all of this stuff just popped in my head as I was playing and this is just the way I reacted to what I paid money for. Even corny action movies from the 90's show goons with enough sense to 'get the hell outt dodge' when they see an impossible situation like a collapsing building or a sinking ship. It's a cool game in it's own merit, but ND could have fleshed this out a little tighter. I believe ND knew hype off of U2 and MP love would sell this and they were right. Hopefully they will take their time with U4 and put thought into it.

HipHopBeats

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BibiMaghoo

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#26 BibiMaghoo
Member since 2009 • 4018 Posts
My review of uncharted 3, see if you agree http://pixeliznation.webs.com/uncharted3reviewp1.htm
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#27 DarthJohnova
Member since 2010 • 4599 Posts

Lucky me for being very excited about the game but not hyping it to hell and back, i'm having a great time with it.

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kevinlamar

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#28 kevinlamar
Member since 2007 • 158 Posts

Losing the bonuses such as having use of all of the weapons for the seond playthrough really sucked for me. Also, why can't you slide into cover anymore? That was actually extremely annoying to me. Why would the get rid of this completely practical and awesome function? And the reward system where you earned money for doing certain things, along with the trophy, extended the replayablity for me in the second one. It seems like they took away some basic stuff for no apparent reason.

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HipHopBeats

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#29 HipHopBeats
Member since 2011 • 2850 Posts

As I said before, I think you are overthinking it when you need to know why the enemies are working for Marlowe. $$$$$$ Paid army which happens all the time and happened in part 2 as well. Why didn't the enemies just stop attacking Indiana Jones when it got too dangerous? You can ask that question about every single game AND EVERY ACTION MOVIE. "Why are the enemies putting their lives on the line?" If enemies simply said "Forget this. It is getting too dangerous. I am outta here." than there wouldn't be any action/adventure. Enemies did the same thing in part 2. Putting their own lives on the line in crazy dangerous situation.

BH14

Maybe you're right but I was pretty disappointed when I 1st played. I could see if Mars army were diving for parachutes and life preservers while trying to keep Mate at bay, but to just be standing still on a chashing plane firing bullets? Don't get me wrong, U3 picked up steam after Chapter 11, but ND made it a little too obvious the story revolved around set pieces. I know they openly admitted that but the whole game felt rushed and incomplete storywise and gameplay mechanics. But we can always agree to disagree.

It seems like they took away some basic stuff for no apparent reason.

kevinlamar

Sure there's a reason...it's called 'multiplayer'.

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Rollinfromhell

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#30 Rollinfromhell
Member since 2003 • 1217 Posts

U3 was a very formulaic game... hear about treasure, new bad guy gets in the way of finding treasure, visit 3 places to find clues about treasure, get involved in a massive vehicle crash (cruise ship and airplane), rekindle love w/ Elenda prior to the finding treasure, find treasure then discover it is actually doomed, watch entire treasure world crumble and try to escape, fight the final boss.

Isn't this the same formula for all 3 games? U3 had some fun moments but it is beginning to lose some of its originality. Some moments in the game looked beautiful, but others looked terrible. I still feel like U3 has bad facial animations compared to other games like Heavy Rain. I was actually a little disappointed with the U3 graphics.

GojiMaster
You were disappointed by Uncharted 3's graphics? *SMH*
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yomanjdf

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#31 yomanjdf
Member since 2003 • 1166 Posts

1 and good as 2 and 3

twists are in all of them

online is heaven

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BH14

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#32 BH14
Member since 2005 • 1927 Posts

I am liking the new patch with alternate aiming settings. No more lag and no more dead spots.

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jack00

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#33 jack00
Member since 2006 • 4265 Posts

People who have been disappointed by UC3 are people who just had their expectations through the roof. If UC3 came out second and UC2 came out third, people would be disappointed by UC2 instead of UC3. Still UC3 is a steller game better then 95% of all the games combined that came out in the past 5 months.

For me it goes like this:

Uncharted 1 had best story

Uncharted 2 had best gameplay

Uncharted 3 had best graphics

Now let'shope they can wrap this all up together in UC4.

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dogfather76

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#34 dogfather76
Member since 2009 • 589 Posts

I think that I was a little disappointed, only because I just thought it would be perfect. It is still one of the best games of the year though.

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#35 vtbob88
Member since 2007 • 638 Posts

I don't think over hyping the game is what made it a little of a disapointment for a lot of people. I'm sure this is true for some people, but I was being wary of hyping too much. I knew not to expect a huge improvement over 2, however I wasn't expecting a step back.

I did really enjoy UC3, however there were some parts of the game that I was having to force myself to get through. I just didn't find the game to be all that engrossing, and now that I have seen that ND admitted to planning the story around speficif set pieces I can see why. I just felt that they did not have enough story to fill a full game so that added in a few parts that would take time, or many more gun fights than the second one, in order to reach a 8-10 hour game. There is just a lot more large areas with a large amount of enemies to take out than there was in the second and I think that is why the second oen seemed so much more interesting. Not as much time was spent at the same spot. This was my only issue with the first game, and it's not as bad in the third but it is still there. Also, the whole last quarter of the game, the desert portion which I was looking forward to, seemed really rushed. The game just felt anti-climactic.

Also, I just felt that the game didn't feel as polished as the first 2. My 2 examples of this is that enemies did not react to any gunshots, you could unload on someone and they did not stumble back or flinch at all. They still ahd perfect accuracy in shooting at you. The other issue was that every goon in the world wanted to run at you and get into a fist fight while ignoring all the bullets that are flying at both you and him. So many times I was behind cover and someone would come out of nowhere to try to hit me which pulled me out of cover..and instantly filled with lead while Sully would be shooting at the same guy trying to punch me.

Sorry to type so much but I wanted to get the point across so that I could show I wasn't overhyping or just hating on the game. I enjoyed it quite a lot, however I just prefer the second game.

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DarthJohnova

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#36 DarthJohnova
Member since 2010 • 4599 Posts

I don't think over hyping the game is what made it a little of a disapointment for a lot of people. I'm sure this is true for some people, but I was being wary of hyping too much. I knew not to expect a huge improvement over 2, however I wasn't expecting a step back.

I did really enjoy UC3, however there were some parts of the game that I was having to force myself to get through. I just didn't find the game to be all that engrossing, and now that I have seen that ND admitted to planning the story around speficif set pieces I can see why. I just felt that they did not have enough story to fill a full game so that added in a few parts that would take time, or many more gun fights than the second one, in order to reach a 8-10 hour game. There is just a lot more large areas with a large amount of enemies to take out than there was in the second and I think that is why the second oen seemed so much more interesting. Not as much time was spent at the same spot. This was my only issue with the first game, and it's not as bad in the third but it is still there. Also, the whole last quarter of the game, the desert portion which I was looking forward to, seemed really rushed. The game just felt anti-climactic.

Also, I just felt that the game didn't feel as polished as the first 2. My 2 examples of this is that enemies did not react to any gunshots, you could unload on someone and they did not stumble back or flinch at all. They still ahd perfect accuracy in shooting at you. The other issue was that every goon in the world wanted to run at you and get into a fist fight while ignoring all the bullets that are flying at both you and him. So many times I was behind cover and someone would come out of nowhere to try to hit me which pulled me out of cover..and instantly filled with lead while Sully would be shooting at the same guy trying to punch me.

Sorry to type so much but I wanted to get the point across so that I could show I wasn't overhyping or just hating on the game. I enjoyed it quite a lot, however I just prefer the second game.

vtbob88
Fair points there, I think I preferred 2 but this was still a fantastic game.
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worlock77

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#37 worlock77
Member since 2009 • 22552 Posts

As far as this "build the story around set peices" criticism - that's how ND has done for all three games.