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[QUOTE="The_Rick_14"]ENJOY
oh and try not to let your jaw hit the floor too hard. lol
Platin_ghost
nothind special
Â
Are you serious? You obviously have no idea about the power of natural motions euphoria.
 IN SHORT
Eurphoria is a system that allows developers to give characters 'biomechanical AI', it literally infuses them with a central nervous system, a brain and a spinal chor and a nervous system and even muscles that allow them to act by reflex. (Say batman, if you jump out at an opponant instead of the opponent just simply shooting at the sight of you, it will jump because it was startled making it much more realistic) They have a sort of self preservation, if an enemy is shot of the edge of a cliff, it will hold onto the edge of the cliff for as long as their muscles can withstand, if another one is pushed off the AI will grab onto the other enemies leg, if the top enemy is about to die because the 'ally' holding onto his leg is not allowing him to climb up, he will shake him off and let him fall to his death just so that AI can survive....cutting edge technology.
Â
You can see great examples here (videos)
http://au.media.ps3.ign.com/media/823/823668/vids_1.html
VIDEOSÂ
Â
 Let me give you some examples of just how impressive this is. Say you are Nick Bellnic from GTA IV and you have just started out and have not been going to the gym and thus have little muscle mass, when you try and climb a high wall depending on your muscle mass it will give a perfectly realistic visual of whether you get over the wall or not or quicker or slower because of your current muscle strength. When you are hit by a car, instead of the set scripted animation, depending on your angle, body mass, muscle mass, weight, speed etc. everytime you are hit by a car, a different outcome will appear. there is no scripted animations it is all simulated on the spot as in reality based upon all physisical properties and physisc of the game including body mass, weight, muscle mass, bone structure, heigh, width, velocity. environmental factors (wind, objects) etc. This is the future of gaming as it allows a realistic experience everytime, and different everytime. If you open the door you can feel the weight of the door as the character pushes through, if he is climbing up a ladder his body movement will be spontaneus according to each level of the ladder, if a bird comes to the character it will shoo off with its arm spontaneously, if you hit a guy across the face it will be different everytime in consideration of all the factors. It is an extremely complicated piece of technology and will make future games such as GTA IV,Â
Oh and by the way to answer your question specifically the games officially using euphoria technology (crazy cutting edge technology) is 'Star Wars The Force Unleashed', GTA IV and Indiana Jones IV.
 cheers mate, look forward to euphoria its the technology of the future! Im still in shock lol
[QUOTE="Platin_ghost"][QUOTE="The_Rick_14"]ENJOY
oh and try not to let your jaw hit the floor too hard. lol
yoyodan92
nothind special
Â
Are you serious? You obviously have no idea about the power of natural motions euphoria.
IN SHORT
Eurphoria is a system that allows developers to give characters 'biomechanical AI', it literally infuses them with a central nervous system, a brain and a spinal chor and a nervous system and even muscles that allow them to act by reflex. (Say batman, if you jump out at an opponant instead of the opponent just simply shooting at the sight of you, it will jump because it was startled making it much more realistic) They have a sort of self preservation, if an enemy is shot of the edge of a cliff, it will hold onto the edge of the cliff for as long as their muscles can withstand, if another one is pushed off the AI will grab onto the other enemies leg, if the top enemy is about to die because the 'ally' holding onto his leg is not allowing him to climb up, he will shake him off and let him fall to his death just so that AI can survive....cutting edge technology.
Â
You can see great examples here (videos)
http://au.media.ps3.ign.com/media/823/823668/vids_1.html
VIDEOS
Â
Let me give you some examples of just how impressive this is. Say you are Nick Bellnic from GTA IV and you have just started out and have not been going to the gym and thus have little muscle mass, when you try and climb a high wall depending on your muscle mass it will give a perfectly realistic visual of whether you get over the wall or not or quicker or slower because of your current muscle strength. When you are hit by a car, instead of the set scripted animation, depending on your angle, body mass, muscle mass, weight, speed etc. everytime you are hit by a car, a different outcome will appear. there is no scripted animations it is all simulated on the spot as in reality based upon all physisical properties and physisc of the game including body mass, weight, muscle mass, bone structure, heigh, width, velocity. environmental factors (wind, objects) etc. This is the future of gaming as it allows a realistic experience everytime, and different everytime. If you open the door you can feel the weight of the door as the character pushes through, if he is climbing up a ladder his body movement will be spontaneus according to each level of the ladder, if a bird comes to the character it will shoo off with its arm spontaneously, if you hit a guy across the face it will be different everytime in consideration of all the factors. It is an extremely complicated piece of technology and will make future games such as GTA IV,
Thanks. That really does sum it up pretty perfectly.Â
[QUOTE="Platin_ghost"][QUOTE="The_Rick_14"]ENJOY
oh and try not to let your jaw hit the floor too hard. lol
yoyodan92
nothind special
Â
Are you serious? You obviously have no idea about the power of natural motions euphoria.
 IN SHORT
Eurphoria is a system that allows developers to give characters 'biomechanical AI', it literally infuses them with a central nervous system, a brain and a spinal chor and a nervous system and even muscles that allow them to act by reflex. (Say batman, if you jump out at an opponant instead of the opponent just simply shooting at the sight of you, it will jump because it was startled making it much more realistic) They have a sort of self preservation, if an enemy is shot of the edge of a cliff, it will hold onto the edge of the cliff for as long as their muscles can withstand, if another one is pushed off the AI will grab onto the other enemies leg, if the top enemy is about to die because the 'ally' holding onto his leg is not allowing him to climb up, he will shake him off and let him fall to his death just so that AI can survive....cutting edge technology.
Â
You can see great examples here (videos)
http://au.media.ps3.ign.com/media/823/823668/vids_1.html
VIDEOSÂ
Â
 Let me give you some examples of just how impressive this is. Say you are Nick Bellnic from GTA IV and you have just started out and have not been going to the gym and thus have little muscle mass, when you try and climb a high wall depending on your muscle mass it will give a perfectly realistic visual of whether you get over the wall or not or quicker or slower because of your current muscle strength. When you are hit by a car, instead of the set scripted animation, depending on your angle, body mass, muscle mass, weight, speed etc. everytime you are hit by a car, a different outcome will appear. there is no scripted animations it is all simulated on the spot as in reality based upon all physisical properties and physisc of the game including body mass, weight, muscle mass, bone structure, heigh, width, velocity. environmental factors (wind, objects) etc. This is the future of gaming as it allows a realistic experience everytime, and different everytime. If you open the door you can feel the weight of the door as the character pushes through, if he is climbing up a ladder his body movement will be spontaneus according to each level of the ladder, if a bird comes to the character it will shoo off with its arm spontaneously, if you hit a guy across the face it will be different everytime in consideration of all the factors. It is an extremely complicated piece of technology and will make future games such as GTA IV,Â
Yes, yes... When i'm reading this I think that it's awesome!!! But. When you watching this... i's not awesome enough
[QUOTE="yoyodan92"][QUOTE="Platin_ghost"][QUOTE="The_Rick_14"]ENJOY
oh and try not to let your jaw hit the floor too hard. lol
Platin_ghost
nothind special
Â
Are you serious? You obviously have no idea about the power of natural motions euphoria.
IN SHORT
Eurphoria is a system that allows developers to give characters 'biomechanical AI', it literally infuses them with a central nervous system, a brain and a spinal chor and a nervous system and even muscles that allow them to act by reflex. (Say batman, if you jump out at an opponant instead of the opponent just simply shooting at the sight of you, it will jump because it was startled making it much more realistic) They have a sort of self preservation, if an enemy is shot of the edge of a cliff, it will hold onto the edge of the cliff for as long as their muscles can withstand, if another one is pushed off the AI will grab onto the other enemies leg, if the top enemy is about to die because the 'ally' holding onto his leg is not allowing him to climb up, he will shake him off and let him fall to his death just so that AI can survive....cutting edge technology.
Â
You can see great examples here (videos)
http://au.media.ps3.ign.com/media/823/823668/vids_1.html
VIDEOS
Â
Let me give you some examples of just how impressive this is. Say you are Nick Bellnic from GTA IV and you have just started out and have not been going to the gym and thus have little muscle mass, when you try and climb a high wall depending on your muscle mass it will give a perfectly realistic visual of whether you get over the wall or not or quicker or slower because of your current muscle strength. When you are hit by a car, instead of the set scripted animation, depending on your angle, body mass, muscle mass, weight, speed etc. everytime you are hit by a car, a different outcome will appear. there is no scripted animations it is all simulated on the spot as in reality based upon all physisical properties and physisc of the game including body mass, weight, muscle mass, bone structure, heigh, width, velocity. environmental factors (wind, objects) etc. This is the future of gaming as it allows a realistic experience everytime, and different everytime. If you open the door you can feel the weight of the door as the character pushes through, if he is climbing up a ladder his body movement will be spontaneus according to each level of the ladder, if a bird comes to the character it will shoo off with its arm spontaneously, if you hit a guy across the face it will be different everytime in consideration of all the factors. It is an extremely complicated piece of technology and will make future games such as GTA IV,
Yes, yes... When i'm reading this I think that it's awesome!!! But. When you watching this... i's not awesome enough
Â
yeah thats true, but those are just quick demo runs with extremely cut down graphics and basic show off, check out the star wars pre vid video that is a fairly good example, the true example is GTA IV, read the scans from the game informer they make imporant mention of this and are jaw droppingly dazzled at a time when they did not know that the reason GTA IV was able to do all these crazy things was because of euphoria.
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