[QUOTE="mattamomo"]
[QUOTE="Venom_Raptor"]
I am shocked. The scarecrow fear gas sequences and the level in Killer Crocs lair were amongst my favourite in the game. They were no way tacked on to extend the game, and were purposefully placed for both story and gameplay.
Venom_Raptor
I dont honestly see how the fact that the antidote just happens to be in crocs lair is good for a story.
and although the scarecrow scenes did switch things up, it just slowed the pace in my opinion.
i guess its a love it or hate it game
What?? Having the ingredients for the antidote in Killer Crocs lair not only ties in a great villain from Batman's universe, but also makes for a unique sequence of gameplay unseen before then in the game. Or would you rather have had the ingredients right outside in a flowerbed? It's fantasy fiction, it doesn't have to be completely logical, it's all about making for a creative and consistently enjoyable experience with variety (keyword).
And scarecrow scenes slowing the pace? It's supposed to be a reasonably slow-paced game because you're playing as the World's Greatest Detective which involves mystery and problem-solving. What did you do when it came to stealth sections??
I dont think you understand what i mean . . . i like the fact they tie in killer croc, but you said CREATIVE??? how on earth is the way they do it creative, its like they put the worst imaginable board of storywriters together to come up with " how about this . . . batman needs some spores . . . we put them exclusively in the crocs cave with no explination as to why that is"
and the gameplay in that area is good, but it drags on for far too long, after hitting croc down 15 odd times . . . it gets a little tedious . . . hard to imagine :P
I honestly could have thought of a better way of tieing in the killer croc.
as for the scarecrow levels, the first time, yh it was fun, but after 3 times . . . again tedious as they dont change it, same looking design, same positioning of scarecrow, same boring obstacles.
each to theire own i guess
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