[QUOTE="gamer082009"][QUOTE="G10mgs4"]Um..sorry to burst your bubble but most 360 games are looking exactly the same as Uncharted.I have been playing uncharted all day, im on ch 8. And every time i walk acros new areas, i am allwayes amazed about how good the textures look. I mean from diffrent types of break textures,water textures leaves, ground textures, all give this kind of pop look, that i have never seen in video games. yea gow had a lil of this but, not like uncharted. the hdr lighting is top notch, everry single thing in the game cast shadows. and there motion blur....my question is, how did nd do this. 256 of ram, but yet has better textures and graphics than anything on the 360, wii(lol), and ieven rivals crysis. then theres hdr lighting, i thought people here said that the rsx, are what ever its called couldnt do hdr at all. and then there 2x aa. with only 256 amount of ram, how did nd use the cell to do all of this. just a cxouple months ago people where saying other wise about the ps3 tech.
LordMe
That is because the 360 has 512RAM for anything. So it can handle about the same amount of gfx. However the PS3 has 50gigs on its side.
Though the PS3 has 256RAM for gfx it can match the 360 through streaming textures and the Cell as added RAM. Thus they are equal. Only prolem is that Blu-Ray is getting more layers (Thank you Hitachi) and thus puts the PS3 ahead. By offering the same if not better gfx and a hell of alot more disk space.
More space doesnt' equate better graphics. All the texture need to be compressed anyways so their size on disk really isnt' important. Ram is the thing that holds current gen games back not storage media. Cool looking assets take a certain amount of time to make and no one has every said in the game development community,"man if only we had more space on the disk we could've made this more awesome". No, the only thing you'll hear artsits complain about is RAM, which directly effects what you see on screen.
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