I have a problem with games coming out as a core product then only updated...

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gamerjerome

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#1 gamerjerome
Member since 2006 • 437 Posts

This is a growing Issue think. I feel the gaming community is being taken advantage of. When a game is done its done. PC games of course need updates for compatibility issues on a broad range of hardware. As for consoles? I don't want this"will add this feature or that feature at out leisure" We all know that games like GT5 takes a huge amount of time to produce. Although I have an issue with some of the new games being released as a core product vs a product that's finished to the vision and plan. I'm not going to spend money on games that don't include features that are talked about while the game is in production but only added later has an update. This is going to be my biggest concern with GT5. I have yet to buy a next gen system and I probably wont till game companies step up and actually finish a product. I already have a PC to putz around with updates and extra features.

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The_Pig_Hostage

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#2 The_Pig_Hostage
Member since 2007 • 3702 Posts

Yeah, I know what you mean. Updates are alright if it's a solid game to begin with, and they just give the option of some extra goodies down the line (Folklore, Guitar Hero), but when a game is released as barebones (Motorstorm) and then the developers think they can make up for it by charging EXTRA for content that should have been there in the first place, that's just crap.

It's even worse when a game is released with all kinds of glitches, so you have to wait for an update in order to play the game properly (Assassin's Creed). In the past, developers for console games would have to actually test the game before releasing the damn thing, instead of using patches as a crutch. Now it's too much like the PC, and so we can't even rely on a game working right out of the box.

But such is the downside of online connectivity becoming standard. Now that console developers are able to do this, they're going to keep doing it.