I Officially hype MGS4 to get a 9.6+ at Gamespot

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Solid_Link22

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#51 Solid_Link22
Member since 2006 • 5698 Posts
[QUOTE="Solid_Link22"][QUOTE="Warkunt"]

[QUOTE="black_awpN1"]Now is that the PS3 version or the 360 version? (i have a feeling this is so gonna happen. Kojima is just screwing with our heads as usual.) Warkunt

the 360 can't handle what Hideo Kojima is planning to do with the PS3 MGS4, sorry to say. so i think that if you're excited about seeing MGS4 on your 360, you're going to be really disappointed. he already insulted the 360, calling it nothing more than a dvd player when he called it "dvd level" while he calls the PS3 "the theater. MGS4 is aimed at the theater." and if you want proof of that just ask for the link ;)

give him the link anyway

i shall indeed ;)

cool 

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Warkunt

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#52 Warkunt
Member since 2007 • 257 Posts
[QUOTE="Warkunt"][QUOTE="Solid_Link22"][QUOTE="Warkunt"]

[QUOTE="black_awpN1"]Now is that the PS3 version or the 360 version? (i have a feeling this is so gonna happen. Kojima is just screwing with our heads as usual.) Solid_Link22

the 360 can't handle what Hideo Kojima is planning to do with the PS3 MGS4, sorry to say. so i think that if you're excited about seeing MGS4 on your 360, you're going to be really disappointed. he already insulted the 360, calling it nothing more than a dvd player when he called it "dvd level" while he calls the PS3 "the theater. MGS4 is aimed at the theater." and if you want proof of that just ask for the link ;)

give him the link anyway

i shall indeed ;)

cool 

it's up :) i hope he gets to see it. it will most certainly break his little xbox 360 heart.

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AB_Uppercut

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#53 AB_Uppercut
Member since 2007 • 1287 Posts

"But like I said, MGS4 is aimed for the movie theatre, it's aimed for the PS3, so the game's scenario and graphics need this theatre-type hardware. It's when a producer has a game that can work on the 'DVD level' that a game will go multiplatform"

Hideo Kojima

This says it all. This proves that Hideo Kojima wants to excel in every espect of MGS4, this includes Gameplay, Story, Graphics etc.

MGS4 will prove how powerful PS3 truly is.

 

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campbell1874

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#54 campbell1874
Member since 2006 • 1920 Posts

MGS>MGS2>MGS3. So will MGS3>MGS4?  I hope not as MGS is one of the best game of all time.

MGS4 have only talked about graphics and they look on par to other titles.  What is new to this game that makes it stand out from other games.  I know its going to be a good game but the only real info is hype.  Untill there more facts then you could guess this games going to get a rating from 8 - 9.7.

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delta625

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#55 delta625
Member since 2004 • 26 Posts
Ummm...not to be nitpicky or anything but the NES versions are not the ones on MGS3:Subsistence. Those are the MSX versions of the games, as you can tell by the fact that it has Metal Gear 2: Solid Snake, and not Snakes Revenge. Besides the MSX versions of the games are so much better as you actually fight a Metal Gear in the first one, and the Second just doesnt suck so hard. Sorry I'll end my nitpicky rant here now. :)
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zeeerrr

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#56 zeeerrr
Member since 2005 • 739 Posts

MGS>MGS2>MGS3. So will MGS3>MGS4?  I hope not as MGS is one of the best game of all time.

MGS4 have only talked about graphics and they look on par to other titles.  What is new to this game that makes it stand out from other games.  I know its going to be a good game but the only real info is hype.  Untill there more facts then you could guess this games going to get a rating from 8 - 9.7.

campbell1874

Since I haven't played this game I can't give it a scroe,but if you want to talk about how it will be different you can see from the info. revealed that there will be "no place to hide" The new "octocam" will be used a lot.  Kojima said how he calls it the octocam because the suit was inspired by an octopus.  Not only can it change color, but it also changes shape and texture. 

So there are sure going to be new elements of gameplay implemented and possibly others we haven't heard about

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arredondo

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#57 arredondo
Member since 2004 • 703 Posts
Papi Gates will not allow a PS3 exclusive to get a 9.0+ score at this site.
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Warkunt

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#58 Warkunt
Member since 2007 • 257 Posts

Papi Gates will not allow a PS3 exclusive to get a 9.0+ score at this site. larshaun

you're probably right. i keep forgetting that GS favors Xbox. judging by their reviews, of course. so say it was to go multiplatform into the 360 (which will never happen) they'd brag a lot and rate it higher on the 360 for no reason at all, even though the PS3 version IS better. i don't want this thread locked though, so i'm done talking about that. look at the review for Gears of War and you'll know why i rest my case. i don't go by their reviews at all.

IGN > GS ;)

i'm only registered to both for the forums.

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AB_Uppercut

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#59 AB_Uppercut
Member since 2007 • 1287 Posts

MGS4's last BIG showing was at TGS 06, thats 7 MONTHS ! ago.... imagine how it will look now :shock:

I guarantee that the next time MGS4 is shown its gonna be in playable form, most likely at this years E3. I expect the gameplay will be the BIGGEST change considering this time you can't press against the walls like previous MGS games. Also this time Kojima will add pychological elements into gameplay which means even more intensive and fun gaming, for example say you made a noise and an enemy soldier hears you, he would go to check it out but if you move out the way before he checks it out then he will feel scared because he doesn't know where that sound came from thus lowering his strength which in turn would make him less aware, accurate and smart.

MGS4 will define how a next gen game should be all about, MGS4 will be almost perfect if not perfect in sound quality, story, graphics and gameplay. MGS4 will set a very high bar for other games to follow.

Once it gets 9.6+, everyone will know that I was right :D

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Jon-The-God

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#60 Jon-The-God
Member since 2003 • 96 Posts
[QUOTE="donwoogie"][QUOTE="eclipsed4utoo"][QUOTE="Deihmos"][QUOTE="arabi_89"]

BTW how many MGS games r there cuz i wanna play them all before playing MGS4. Cuz i am really into this game i just dont wanna miss the great story!

arabi_89

You are really into the game yet you never played any? Weird.... there is one for Playstation and 2 for playstation 2.

don't forget about the one for the NES.

To my knowledge these are the ones out there in chronological order:

Metal Gear (NES)
Metal Gear 2 (NES)
Metal Gear Solid (PS1)  +  VR Missions (PS1)  or get the PC version of Metal Geard Solid and it has the VR missions included
Metal Gear Solid 2 (PS2)  +  Metal Gear Solid 2 Substance(PS2) which has MGS2 in it plus lots of extras
Metal Gear Solid 3 (PS2)  +  Metal Gear Solid 3 Subsistance(PS2) which has MGS3 with extras and an improved camera angle
Metal Gear Solid Portable Ops (PSP)

My advice, play MGS, MGS2 Substance, MGS3 Subsistance and MGS:PO.  That'll give you the best gameplay and fill you in on the storylines.

thnx alot.. now i will start my MGS career

You forgot about : -
Metal Gear Ac!d (PSP)
Metal Gear Ac!d 2 (PSP)
Metal Gear Solid: The Twin Snakes (GC) - remake of MGS1 using MGS2 engine

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black_awpN1

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#61 black_awpN1
Member since 2004 • 7863 Posts

[QUOTE="black_awpN1"]Now is that the PS3 version or the 360 version? (i have a feeling this is so gonna happen. Kojima is just screwing with our heads as usual.) Warkunt

the 360 can't handle what Hideo Kojima is planning to do with the PS3 MGS4, sorry to say. so i think that if you're excited about seeing MGS4 on your 360, you're going to be really disappointed. he already insulted the 360, calling it nothing more than a dvd player when he called it "dvd level" while he calls the PS3 "the theater. MGS4 is aimed at the theater." and if you want proof of that just ask for the link ;) you have to understand that as time goes by and developers get more and more familiar with the PS3 hardware, PS3 games will indeed look better than 360 games. i don't know if i should be posting this here but first off, here's that link..

http://kotaku.com/gaming/go307/feature-talkin-metal-gear-with-hideo-kojima-248695.php

and now..

(originally posted by ATrillionaire on a different thread)

Posted by a developer on another forum who has worked with both the PS3 and the Xbox 360:

"Cell is, as many of you know (and if you do skip this paragraph), a combination of a dual threaded PPU with 8 SPU's. The Cell within the ps3 is limited to 7 to bring yield up and a further 1.5SPU's are used by the system itself providing the "console" programmer with access to 5.5. If the proper system is used then 5.5 can actually be used.

Given 5.5 SPU's each with 256kb of memory on chip with zero latency the programmer is capable of essentially writing a script for an spu. That script will run with little or no input from the PPU. Consider this example running on the Xenon (xbox 360).

you want to render a character in the range of 20,000 polygons. He animates, he has advanced lighting, he uses morphing for his muscles & facial expression and he's being rendered in split screen. So we have

Morph Each Vert - on the CPU
Skin (animate) Each Vert - on the CPU


Render 20,000 polys for Viewport 0's shadow - directly on the GPU
Render 20,000 polys for Viewport 0's main - directly on the GPU

Render 20,000 polys for Viewport 1's shadow - directly on the GPU
Render 20,000 polys for Viewport 1's main - directly on the GPU

so from the "systems" point of view (POV) you've passed over the entire vertex set twice with progressively more complex systems. You then send that data to the GPU four times to render shadow & main viewport for each viewport.

Now consider that the system will normally not render faces we can't see (facing away). For an average model around 50% of the faces cannot be seen. Sadly a GPU cannot tell if a face can be seen or not until its actually processed the verts themselves.

If we assume each poly uses 3 new verts then we have the following data pattern.

2x60,000 verts processed on the CPU
4x20,000 polys rendered, touching 240,000 verts in the process - on the GPU.

factoring in that we can't see 50% of the faces we have

2x60,000 verts processed on the CPU
4x20,000 polys rendered, touching 240,000 verts in the process, rendering 4x10,000 polys.

120,000 vert processes on CPU
80,000 polys rendered using 240,000 vertex accesses.

The CPU has limitations. All its memory access goes through a shared L2 cache (1MB) meaning even if we move this process off to a different thread the execution of this code WILL both affect the other threads (Slow them down) AND be affected by other threads itself. In short it will be memory access bound across the board.

Further to that the GPU has to read each element of a vertex into its local cache before it can decide to render or not. Assume each read of a parameter takes 1 cycle, most polys use at least (Position, Normal, Binrm, UV's, Cols) so conservatively we'd be seeing 5 attributes read in... 5 cycles per vertex.'

These numbers are building.... in short its not a quick process.

Now - consider leveraging a single SPU to do this work.


Morph Each Vert - on an SPU
requires the data to be DMA'd in from main memory (zero cache problems)
Skin (animate) Each Vert - on the SPU at the same time
data is already in the local spu memory, no dma required, no cache issues

now consider that the spu itself is faster at executing vector code in general so the above processing without memory concerns is already at least twice as fast as the PPU on both machines. Factor in zero memory latency and what you end up with is the same process as 360, running twice the speed with zero memory issues and having zero affect on any and all other code running on the system - its quick.

It gets better.

The spu's are great at data processing as exemplified above. Previously we would have sent all 80,000 polys to the GPU for rendering BUT the spu's can help out here. We already stated that roughly 50% of the verts can't be seen as they face the wrong way.... the spu can remove these verts VERY quickly with no issues and no affect on any other system. So at the cost of a small amount of spu time we remove all the polys we cannot see and upload to the GPU only what actually needs to render.

Using this type of setup the SPU's can be used to help out the GPU. Because the SPU's are so versatile I would predict that within a few generations of games we'll start seeing graphics more advanced on ps3 than we will on 360.

SPU's are a very under-utilised element of ps3 in current gen games and those that do use them use them in almost niave ways; we will get better."

___________________________________________________________________________

just to make short...

"Using this type of setup the SPU's can be used to help out the GPU. Because the SPU's are so versatile I would predict that within a few generations of games we'll start seeing graphics more advanced on PS3 than we will on 360."

lol :D

 

:roll:  ok, I got into this many times before, and ill get into it again. We are a t the end of the THird party exclusives! The only exclusives were going to see are first party ones. Dont you think why Kojima said this was so he dosent get sony pissed? I mean, if you were developing for sony, and you said that it could also come out for 360, dont you think that would get Kojima in some hot water? Im just saying, Kojima has screwed with our heads before, I still think this is going to happen. Oh, and BTW, i own a 360 AND a PS3, so I dont have a little 360 heart. Just wait and see, its going to be DMC4 all over again. Dvelopers and companys want to make money, so in order to do that, you have to get your game on as many syestems as you can. The PS3 user base is so small, that they will lose hella amounts of money if they didnt put it out on the 360.

So yeah, there you go. 8) 

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Denji

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#63 Denji
Member since 2003 • 12757 Posts
Who cares about GS, I would give this game an 11 lol
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#64 junk56
Member since 2003 • 1748 Posts

IGN: 9.4

Gamepro: Fun Factor 5.0/5.0

Official Playstation Magazine: 5/5

X-Play: 5/5

PSM: 9.5/10.0

Gamespot: 7.9

SkyCastleDan

 lmfao i can so see that coming.

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junk56

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#65 junk56
Member since 2003 • 1748 Posts
with greg kasavin gone, i doubt there will be anymore logical or reasonable reviews coming towards us.. especially MGS4. Everytime greg reviewed a game it was very reasonable even resistance or MGS3. Sure it didnt get a 9 or 9.5 but he was a good reviewer. Now that he's gone, most of the reviews have been crap
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AB_Uppercut

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#66 AB_Uppercut
Member since 2007 • 1287 Posts

MGS4 will answer all the questions and will have an ending that will truly TRULY ROCK ! Anyone who has experienced an MGS game before would definitely want to play MGS4 just to see how the series comes to an end.

I can't wait till the next time Hideo Kojima decides to show MGS4, I bet it will look even better. MGS4 will most likely excel in every criteria and will be the game to define this generation

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#67 RahKayne
Member since 2003 • 3436 Posts
[QUOTE="Warkunt"]

[QUOTE="black_awpN1"]Now is that the PS3 version or the 360 version? (i have a feeling this is so gonna happen. Kojima is just screwing with our heads as usual.) black_awpN1

the 360 can't handle what Hideo Kojima is planning to do with the PS3 MGS4, sorry to say. so i think that if you're excited about seeing MGS4 on your 360, you're going to be really disappointed. he already insulted the 360, calling it nothing more than a dvd player when he called it "dvd level" while he calls the PS3 "the theater. MGS4 is aimed at the theater." and if you want proof of that just ask for the link ;) you have to understand that as time goes by and developers get more and more familiar with the PS3 hardware, PS3 games will indeed look better than 360 games. i don't know if i should be posting this here but first off, here's that link..

http://kotaku.com/gaming/go307/feature-talkin-metal-gear-with-hideo-kojima-248695.php

and now..

(originally posted by ATrillionaire on a different thread)

Posted by a developer on another forum who has worked with both the PS3 and the Xbox 360:

"Cell is, as many of you know (and if you do skip this paragraph), a combination of a dual threaded PPU with 8 SPU's. The Cell within the ps3 is limited to 7 to bring yield up and a further 1.5SPU's are used by the system itself providing the "console" programmer with access to 5.5. If the proper system is used then 5.5 can actually be used.

Given 5.5 SPU's each with 256kb of memory on chip with zero latency the programmer is capable of essentially writing a script for an spu. That script will run with little or no input from the PPU. Consider this example running on the Xenon (xbox 360).

you want to render a character in the range of 20,000 polygons. He animates, he has advanced lighting, he uses morphing for his muscles & facial expression and he's being rendered in split screen. So we have

Morph Each Vert - on the CPU
Skin (animate) Each Vert - on the CPU


Render 20,000 polys for Viewport 0's shadow - directly on the GPU
Render 20,000 polys for Viewport 0's main - directly on the GPU

Render 20,000 polys for Viewport 1's shadow - directly on the GPU
Render 20,000 polys for Viewport 1's main - directly on the GPU

so from the "systems" point of view (POV) you've passed over the entire vertex set twice with progressively more complex systems. You then send that data to the GPU four times to render shadow & main viewport for each viewport.

Now consider that the system will normally not render faces we can't see (facing away). For an average model around 50% of the faces cannot be seen. Sadly a GPU cannot tell if a face can be seen or not until its actually processed the verts themselves.

If we assume each poly uses 3 new verts then we have the following data pattern.

2x60,000 verts processed on the CPU
4x20,000 polys rendered, touching 240,000 verts in the process - on the GPU.

factoring in that we can't see 50% of the faces we have

2x60,000 verts processed on the CPU
4x20,000 polys rendered, touching 240,000 verts in the process, rendering 4x10,000 polys.

120,000 vert processes on CPU
80,000 polys rendered using 240,000 vertex accesses.

The CPU has limitations. All its memory access goes through a shared L2 cache (1MB) meaning even if we move this process off to a different thread the execution of this code WILL both affect the other threads (Slow them down) AND be affected by other threads itself. In short it will be memory access bound across the board.

Further to that the GPU has to read each element of a vertex into its local cache before it can decide to render or not. Assume each read of a parameter takes 1 cycle, most polys use at least (Position, Normal, Binrm, UV's, Cols) so conservatively we'd be seeing 5 attributes read in... 5 cycles per vertex.'

These numbers are building.... in short its not a quick process.

Now - consider leveraging a single SPU to do this work.


Morph Each Vert - on an SPU
requires the data to be DMA'd in from main memory (zero cache problems)
Skin (animate) Each Vert - on the SPU at the same time
data is already in the local spu memory, no dma required, no cache issues

now consider that the spu itself is faster at executing vector code in general so the above processing without memory concerns is already at least twice as fast as the PPU on both machines. Factor in zero memory latency and what you end up with is the same process as 360, running twice the speed with zero memory issues and having zero affect on any and all other code running on the system - its quick.

It gets better.

The spu's are great at data processing as exemplified above. Previously we would have sent all 80,000 polys to the GPU for rendering BUT the spu's can help out here. We already stated that roughly 50% of the verts can't be seen as they face the wrong way.... the spu can remove these verts VERY quickly with no issues and no affect on any other system. So at the cost of a small amount of spu time we remove all the polys we cannot see and upload to the GPU only what actually needs to render.

Using this type of setup the SPU's can be used to help out the GPU. Because the SPU's are so versatile I would predict that within a few generations of games we'll start seeing graphics more advanced on ps3 than we will on 360.

SPU's are a very under-utilised element of ps3 in current gen games and those that do use them use them in almost niave ways; we will get better."

___________________________________________________________________________

just to make short...

"Using this type of setup the SPU's can be used to help out the GPU. Because the SPU's are so versatile I would predict that within a few generations of games we'll start seeing graphics more advanced on PS3 than we will on 360."

lol :D

 

:roll: ok, I got into this many times before, and ill get into it again. We are a t the end of the THird party exclusives! The only exclusives were going to see are first party ones. Dont you think why Kojima said this was so he dosent get sony pissed? I mean, if you were developing for sony, and you said that it could also come out for 360, dont you think that would get Kojima in some hot water? Im just saying, Kojima has screwed with our heads before, I still think this is going to happen. Oh, and BTW, i own a 360 AND a PS3, so I dont have a little 360 heart. Just wait and see, its going to be DMC4 all over again. Dvelopers and companys want to make money, so in order to do that, you have to get your game on as many syestems as you can. The PS3 user base is so small, that they will lose hella amounts of money if they didnt put it out on the 360.

So yeah, there you go. 8)

 

I don't understand why people say this, you act like PS3 will never get as many players as 360.  It will.  360 hit 10 mill around Jan  I'm sure PS3 will do the same.  userbase is nothing they will both have similar or even PS3 will get more, so third party games companies will make some games exclusives.   

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fastrozombies

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#68 fastrozombies
Member since 2006 • 332 Posts
how can you officially hype something
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#69 KraigA
Member since 2006 • 677 Posts
I know this will be a great game (mgs 2 was the best imo).. but hopefully this is better in terms of gameplay..

Also, has the PS3 been out long enough for Kojima to make this game push th PS3 to its limits.. everyone keeps saying it will take developers at least another year to figure out how to use the PS3 to its fuller potential...

I think even after this game is out, games may still look better as this game will still be coming out in less than a year of the consoles release...
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#70 feryl06
Member since 2006 • 4955 Posts
Who knows, I am sure it'll get a high score. I mean, where are all those people who think that GS 'always' gives low scores to PS3 games when sometimes GS actually gives higher scores than other sites? Those same people hide and wait for another game and look at the reviews/scores just so they can actually write something.
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AB_Uppercut

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#71 AB_Uppercut
Member since 2007 • 1287 Posts

I know this will be a great game (mgs 2 was the best imo).. but hopefully this is better in terms of gameplay..

Also, has the PS3 been out long enough for Kojima to make this game push th PS3 to its limits.. everyone keeps saying it will take developers at least another year to figure out how to use the PS3 to its fuller potential...

I think even after this game is out, games may still look better as this game will still be coming out in less than a year of the consoles release... KraigA

MGS2 came out early in the PS2's lifecycle back then when PS2 first launched mostly all the developers were having alot of problems with creating games for the PS2 and it was only 1st party titles which proved to the developers that PS2 can handle alot of things. MGS2 came out a year and a half after PS2 launched and literally everyone was gob-smacked, Kojima was the first 3rd party developer to create something of great magnitude for the PS2.

The same will happen with MGS4, Kojima has been working on MGS4 and the PS3's architecture for the past 2 years maybe more. I think back at TGS 06 Kojima said they know now the PS3 archtecture well and its only about creating the game now. Its been 8 months since the last MGS4 showcase and you better believe its gonna look the business when its shown this year.

MGS4 will be the definitive game for PS3 and  it will show the doubters that PS3 can handle way more then they think.

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mavven

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#72 mavven
Member since 2005 • 560 Posts
Why 9.6??!! Is this the new limit score a game can get?! Why not >9.6?! Is it impossible?! Impossible for me is 10, which mean perfcetion.
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#73 lhbchen
Member since 2004 • 1070 Posts

Scores for MGS4 :

GS - 8.7

IGN - 9.7

Other Websites: Average of 9.6

arabi_89
 

 

second it

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metroidjoe

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#74 metroidjoe
Member since 2006 • 200 Posts
tWo months ago i had a dream about mgs4 getting 9.8 and greg kasavin rated it. NOW HE IS NOT THERE. BUT I am damn sure mgs4 will get a rating of atleast about 9.5 i mean its amzing this might be the last one so kojima is going to put in everything he has got inside his humungos head
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#75 P-r-e-y
Member since 2007 • 124 Posts
Scores are overrated imo, "GameSpot kisses M$ ass!!!!!!" has ps3 done anything constructive for GS to give ps3 games a good score? R:FoM was good but not great, I think GS rates games as it deserves. PS: Scores don't mean jack **** I'll get the game anyway.
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metroidjoe

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#76 metroidjoe
Member since 2006 • 200 Posts
no greg kasvin was the best he was not biased
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UGAH

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#77 UGAH
Member since 2004 • 283 Posts
it's not hyping it's going to take this score or higher without hyping the game
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ragincoley86

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#78 ragincoley86
Member since 2006 • 1357 Posts
Isn't this the same thing that was said about motorstorm.....but i believe MGS4 will get a AAA but released next year though.