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anti juggernaut- juggernauts health goes back to normal when in range
increased range- increases range
steady aim- when you scope with sniper it should always stay straight
magnet- if you are shooting close to someone but not hitting them the bullets should attach to them like a magnet
good eyesight- you don't get flashed by a flash bang
prone expert- your gun does not go down when moving in prone
that's all i can think of:)
A "6th sense" perk that lets you know when someone is aiming at you. That's cool.DEF-JAM
That might be better than my sixth sense idea but could be too powerful in the wrong hands (Snipers). My idea would give u an alert if someone was in extreme close range.
hmm a new perk? What about a 7ft asume long sword like sephiroths as your melee attack instead of that 1ft long dagger with like 2ft range. SBDTANGO
dont need that, I remember one time somebody slash and kill me with that small knife when I was like 5 steps away from him and I was even shooting at him but the knife still reached me, that very small knife has a pretty long range for its size (lag) lol
yeah great idea for the indicator if some1 is aiming at u. But if you could equip 2 accessories then every1 would hav a silencer (or almost every1, imagine the acuracy with a grip and a red dot sight...)
Any how i don't think there should be a perk for throwing pack grenades i think it should just be default because personally it never works...
[QUOTE="SnipEr_LEGEND"]More magzine ammo johnlennon28
ever tried bandoiler perk?
MAGAZINE AMMO not just ammo overall..
Um how 'bout a perk that allows you to wield two pistols.
Maybe?
mrjonnyringo72
that would be good. They should do it like in Darkness where each trigger controls a gun each.
1)more than one attatchment. A silencer and red dot scope would be nice!
2)katana, a huge sword that you controlled with the right analouge stick would be great, and you should be able to block bullets by holding the aim button. That way you would have those guys at the front blocking rpg rockets and gun shots, whilst the noobs kill the enemy. it would be so cool to do a move like on assassins creed!
3)camper destroyer. A little robot that flys aroung (like in R&C) dedicated tio destroying campers.
4) better RPG sights. (I can never hit anything from far away with it)
How about an extra zoom function on your sniper rifle, ex. x2, x3, etc. And camo selection that matches the camo on you gun.Temp_308NATO
I do not understand how blue or red tiger stripe will hide you? On the other hand it would be cool to run around all golden. Stay golden pony boy. LOL
[QUOTE="Flame_Blade88"]I just want to have more than just one attachment on a weapon. Is it so much to ask to have both a red dot sight and a silencer?[/QUOTE
What about three diffrent attachments? granade launcher silencer and red dot sight?
two attachments and silenced snipers, and some adrenaline shot 3 seconds when you get killed.. then keep playing with far less life..one shot one kill would be awesome and blurry effect includedhelysandoval
call it Ramage perk
[QUOTE="zatoninja"]I would lkie to see perks that let you wear the same clothes as your opponents, make the radar swipes faster, or make your "red dot" on the opponents UAV to be like 5ft off position to through them off. I'd like to hear your ideas for new perks, so post them if you have some.foxtrot_iv
that'd make the perk as bad as tf2's spies.. and they're the most hatable gamers of all time
too right m8
Faster throwback on the grenades would be nice, but I don't know if it should even be a perk. They blow up in my hand almost every time, which generally doesn't happen in single player so it makes me think something's being lost over the air, y'know? Always being able to wear the Ghillie suit would be good.Generic_Dudeso...instead we should have an autokicktehgrenade perk =O...
Javelin Missiles (x2) or a Flamethrower with 50 ammo. Perk 1
Improved Attachments- (Grenade Launcher x3 with greater accuracy, damage, and less "dud" percentage) (Red Dot: Increased Accuracy and Slightly Increased Damage) (Silencer: Doesn't decrease Range, Slightly Increased Accuracy and Damage) (ACOG: Doesn't Increase Range, Increased Accuracy and Damage, removes outer scope border and gun is semi-automatic) (Grip: Zero recoil, faster reloading and slighly increased range, accuracy and damage). Perk 2
Second Chance- After getting killed, for 5 seconds hold square (if you wish to respawn normally press square once), instead of respawning normally, you have 10 seconds of invinciblity and greatly increased stats, each kill/captured objective is tripled. After 10 seconds is up, you die and can't respawn for 30 seconds. Note: Cannot activate if killed by headshot) Perk 3
Silent Rage- When near death (red hazy screen), you can sprint 3 times longer and faster, shots you fire don't appear as red dots on map, UAV Jammer is in effect and knife melee is faster and greater range.) Perk 3
Jack of All Trades: Frag x1, Smoke x1, Stun x1, Flash x1, Claymore x1, C4 x1, RPG-7 x1 (Note: Cannot be used with Grenade Launcher attachment or Overkill perk.) Perk 1
how about stinger missles from the campaing
KamuiFei
square radius
Silverdragon17
huh...Improved attachments sounds good to me. If you have to explain your idea in more than one sentece, its a bad idea.
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