does anyone notice the high amounts of jaggies in infamous 2? i didnt notice them in infamous 1. both on my older RCA 46 inch LCD TV 1080p and my LED 1080p Benq RTS gaming montior. Still a great game tho.
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does anyone notice the high amounts of jaggies in infamous 2? i didnt notice them in infamous 1. both on my older RCA 46 inch LCD TV 1080p and my LED 1080p Benq RTS gaming montior. Still a great game tho.
does anyone notice the high amounts of jaggies in infamous 2? i didnt notice them in infamous 1. both on my older RCA 46 inch LCD TV 1080p and my LED 1080p Benq RTS gaming montior. Still a great game tho.
xXBig-SmokeXx
No I don't. All edges are quite smooth, only an occasional building which looks like it has sides where people started to use chisels randomly.
I had to Urbandict "jaggies" and loved the definition. I still don't quite know what it is, but the graphics didn't bother me in either game. I thought Infamous 2 was a nice improvement from the first in that department, but I'm not one to get picky about that sort of thing.
"Jaggies", I guess is the shortened version of jagged edges. Since all models are made up of/created with triangle pieces(?), they are bound to look ... edge'ey. Anti-aliasing helps to smooth out the edges so the edges of a model (character, building, vehicle) looks more smooth, and more like their real-life counterpart. I don't know the exact operation that is applied or what happens to the models/textures, but have a look at this video (about 1:24 in the video) to see the difference. Do most games in general on the PS3 apply anti-aliasing or is this something we shouldn't expect until next gen (to be "mandatory" for all games )?I had to Urbandict "jaggies" and loved the definition. I still don't quite know what it is, but the graphics didn't bother me in either game. I thought Infamous 2 was a nice improvement from the first in that department, but I'm not one to get picky about that sort of thing.
SoNin360
http://www.youtube.com/watch?v=Rqz1keCBljQ
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