Infamous 2 Jaggies??

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xXBig-SmokeXx

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#1 xXBig-SmokeXx
Member since 2012 • 50 Posts

does anyone notice the high amounts of jaggies in infamous 2? i didnt notice them in infamous 1. both on my older RCA 46 inch LCD TV 1080p and my LED 1080p Benq RTS gaming montior. Still a great game tho.

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LordTrexGuy

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#2 LordTrexGuy
Member since 2008 • 504 Posts

does anyone notice the high amounts of jaggies in infamous 2? i didnt notice them in infamous 1. both on my older RCA 46 inch LCD TV 1080p and my LED 1080p Benq RTS gaming montior. Still a great game tho.

xXBig-SmokeXx

No I don't. All edges are quite smooth, only an occasional building which looks like it has sides where people started to use chisels randomly.

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Tikeio

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#3 Tikeio
Member since 2011 • 5332 Posts

Infamous 2, just like Infamous 1, features no anti-aliasing. So yes, both games are full of jaggies whether you "noticed" them or not.

IMO, Infamous 1 was much worst. The top of Cole's bald head looked like a damn staircase. But at least both games are crisp.

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SoNin360

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#4 SoNin360
Member since 2008 • 7175 Posts

I had to Urbandict "jaggies" and loved the definition. I still don't quite know what it is, but the graphics didn't bother me in either game. I thought Infamous 2 was a nice improvement from the first in that department, but I'm not one to get picky about that sort of thing.

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d_ano

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#5 d_ano
Member since 2005 • 2522 Posts

i never noticed it much in infamous 1 but infamous 2 has a lot of them especially during parts with loads electricity i find it takes away form the impressiveness of the visuals cos the electricity looks quite good bar that

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_Judas_

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#6 _Judas_
Member since 2004 • 785 Posts

I had to Urbandict "jaggies" and loved the definition. I still don't quite know what it is, but the graphics didn't bother me in either game. I thought Infamous 2 was a nice improvement from the first in that department, but I'm not one to get picky about that sort of thing.

SoNin360

"Jaggies", I guess is the shortened version of jagged edges. Since all models are made up of/created with triangle pieces(?), they are bound to look ... edge'ey. Anti-aliasing helps to smooth out the edges so the edges of a model (character, building, vehicle) looks more smooth, and more like their real-life counterpart. I don't know the exact operation that is applied or what happens to the models/textures, but have a look at this video (about 1:24 in the video) to see the difference. Do most games in general on the PS3 apply anti-aliasing or is this something we shouldn't expect until next gen (to be "mandatory" for all games )?

http://www.youtube.com/watch?v=Rqz1keCBljQ