Killzone 2 controls... Mediocre?

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OMG_iTz_Evo

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#1 OMG_iTz_Evo
Member since 2009 • 218 Posts
The game... Awesome! The control.... Alright! Anyone else feel as though the set up could have a little better variety to better suite each person?
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Unknown_Hero3

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#2 Unknown_Hero3
Member since 2008 • 7269 Posts

Yeah they need some work..:cry:

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Doolz2024

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#3 Doolz2024
Member since 2007 • 9623 Posts

Yeah they need some work..:cry:

Unknown_Hero3
some work? they need to be completely redone, as they are very flawed imo. when aiming at a target becomes a hassle, you know something's wrong. oh, and input lag doesn't help things either.
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GodofEmpires

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#4 GodofEmpires
Member since 2009 • 611 Posts

the controls are okay, but it should be the same as most other fps controls out there.

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Sokol4ever

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#5 Sokol4ever
Member since 2007 • 6717 Posts

I have no issues with controls and I have pretty much played First Person Shooter games since Wolfenstein on my floppy diskette.

There is nothing wrong with Killzone 2 controls, it just doesn't support auto-aim exploits like other shooters do including COD4.

For the record, the controls had been adjusted even further for those people who had complains, not that it needed it but I still do as good as I did before. ;)

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deactivated-5d6e91f5c147a

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#6 deactivated-5d6e91f5c147a
Member since 2008 • 26108 Posts
No problems here. Well except the sticky aiming issue they have in multiplayer, but they're fixing that.
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philip6k

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#7 philip6k
Member since 2006 • 1386 Posts
[QUOTE="Doolz2024"][QUOTE="Unknown_Hero3"]

Yeah they need some work..:cry:

some work? they need to be completely redone, as they are very flawed imo. when aiming at a target becomes a hassle, you know something's wrong. oh, and input lag doesn't help things either.

turn up the sensitivity
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OMG_iTz_Evo

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#8 OMG_iTz_Evo
Member since 2009 • 218 Posts
One big thing for me is the running feature... I want to toggle run, so when I need to stop on a dime and turn I can, but that isn't possible... and I don't know why I need to hit L1 to melee when almost every game since dirt has used B or O for a melee attack
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Doolz2024

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#9 Doolz2024
Member since 2007 • 9623 Posts
No problems here. Well except the sticky aiming issue they have in multiplayer, but they're fixing that.siLVURcross
they fixed it a while back, patch 1.20 i believe ;)
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Doolz2024

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#10 Doolz2024
Member since 2007 • 9623 Posts
[QUOTE="Doolz2024"][QUOTE="Unknown_Hero3"]

Yeah they need some work..:cry:

philip6k
some work? they need to be completely redone, as they are very flawed imo. when aiming at a target becomes a hassle, you know something's wrong. oh, and input lag doesn't help things either.

turn up the sensitivity

doesn't help. talk to most anyone that hates kz2's controls and they'll tell you it doesn't help.
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deactivated-594be627b82ba

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#12 deactivated-594be627b82ba
Member since 2006 • 8405 Posts

i never understood what was wrong with the controls, they feel much better then ny other fps i played

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OMG_iTz_Evo

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#13 OMG_iTz_Evo
Member since 2009 • 218 Posts
I believe I have my sensitivity up all the way and it still doesn't help... But don't be ashamed for saying the world Halo in a Ps3 forum, I got the enitre series and a **** of Ps3 exclusives as well... Halo melee's are awesome!
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BZSIN

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#14 BZSIN
Member since 2005 • 7889 Posts

i never understood what was wrong with the controls, they feel much better then ny other fps i played

da_illest101

I love the controls aswell. I even liked how they were before the patch.

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W1ckedGo0se

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#15 W1ckedGo0se
Member since 2008 • 1246 Posts
I love the controls for this game... I love how so many people think they can just pick this game up and get every shot as a headshot because they were okay at Halo... The Aiming is not broken, I have no problem taken down all the crying nubs that think it is because I understand that this game is not Halo and its not Call of Duty...
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Doolz2024

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#16 Doolz2024
Member since 2007 • 9623 Posts
I think they make it unique, I like the weighted feel and no auto aim... However, I wish the melee were faster and more like (dear god, am I about to say this?) Halo. Sensitivity can be adjusted.mjk_1
Cod4's knifing is the best imo...even KZ2 couldn't get that right unfortunately. :( C'mon, i mean having to press right on the dpad, THEN R1 (Or whatever button you use to shoot) just to knife? :x
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rexxpro

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#17 rexxpro
Member since 2007 • 371 Posts

The controls are OK. I did have some trouble in the tank scene and the final scene.

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Doolz2024

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#18 Doolz2024
Member since 2007 • 9623 Posts
I love the controls for this game... I love how so many people think they can just pick this game up and get every shot as a headshot because they were okay at Halo... The Aiming is not broken, I have no problem taken down all the crying nubs that think it is because I understand that this game is not Halo and its not Call of Duty...W1ckedGo0se
some people just refuse to accept the fact that something IS wrong w/ the controls. and correct me if i'm wrong, but if so many people are complaining about the controls, then something must not be right. sure, anyone with enough skill can get used to something different if they play long enough, i did after quite a while of playing, but tbh, it shouldn't be like that. it shouldn't be a frustrating experience just trying to adjust to new controls. yeah there's gonna be a learning curve with almost any game, but it shouldn't take constant adjustments just to find a sensitivity setting that feels most comfortable. again input lag doesn't help either...
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RandolphScott

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#19 RandolphScott
Member since 2008 • 635 Posts
[QUOTE="Doolz2024"] some people just refuse to accept the fact that something IS wrong w/ the controls.

You refuse to accept the fact that this is indeed, not a fact at all. It's your opinion.
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BZSIN

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#20 BZSIN
Member since 2005 • 7889 Posts

[QUOTE="W1ckedGo0se"]I love the controls for this game... I love how so many people think they can just pick this game up and get every shot as a headshot because they were okay at Halo... The Aiming is not broken, I have no problem taken down all the crying nubs that think it is because I understand that this game is not Halo and its not Call of Duty...Doolz2024
some people just refuse to accept the fact that something IS wrong w/ the controls.

It's not a "fact" that there's something wrong with the controls, it's just that different people have had different experiences with them. Hell, I was used to them after a single play through of the demo and thought it felt great. I even use the default sensitivity. Some people like how they are, others don't, but that doesn't mean there's something wrong.

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Doolz2024

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#21 Doolz2024
Member since 2007 • 9623 Posts
[QUOTE="Doolz2024"] some people just refuse to accept the fact that something IS wrong w/ the controls.RandolphScott
You refuse to accept the fact that this is indeed, not a fact at all. It's your opinion.

Input lag is no opinion....it's there whether you or anyone else wants to believe it. go play waw, cod4, halo, R2, etc... no input lag is present. go back to kz2, and yeah, it's there.
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tomatoproject

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#22 tomatoproject
Member since 2008 • 139 Posts

I am tired of people saying the controls need work, they are fine. I have no problems with them, honestly at first they seemed strange but after a few hours I got used to it. in fact i personally prefer em com paired 2 other fps controls

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Chaos_Bladez

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#23 Chaos_Bladez
Member since 2007 • 5801 Posts
I like the controls because they make you play the game in a more strategic way, which is a great way to play. It's not meant to be twitchy like COD or R2. It has a different feel, which makes me like it more than any other shooter.
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JoKeR_421

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#24 JoKeR_421
Member since 2006 • 8920 Posts
[QUOTE="RandolphScott"][QUOTE="Doolz2024"] some people just refuse to accept the fact that something IS wrong w/ the controls.

You refuse to accept the fact that this is indeed, not a fact at all. It's your opinion.

have to agree with him it is YOU opinion, yes there are ppl out there that hate the controls but others think its fine, i honestly didnt have trouble gettin used to it, and i actually like it alot, even better than COD4's controls.
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thelastguy

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#25 thelastguy
Member since 2007 • 12030 Posts

If you don't like the controls change them to alternate 2

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Doolz2024

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#26 Doolz2024
Member since 2007 • 9623 Posts

If you don't like the controls change them to alternate 2

thelastguy
no its not the control layout that bothers me. i use the default scheme. the problem is the lack of responsiveness when you press a button, or move the analog sticks. the input lag simply keeps me from thoroughly enjoying this game, and believe it or not i think its a good game, but the unresponsive controls are what ultimately keep the game from being great. my understanding is that GG wanted the game to have a "weighty" heavy feel to it, which is supposed to be realistic. why worry about that, it's just a game. they should've worried less about realism, and more about responsive controls. i dont know about everyone else but i'll take perfect, responsive controls like cod4 and WaW have anytime over a supposedly more realistic experience.
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M0wen10

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#27 M0wen10
Member since 2009 • 7555 Posts

I found the controls annoying, which made it hard.

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irish4eva

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#28 irish4eva
Member since 2008 • 570 Posts
You do realise you have the exact same controls as they are in halo&cod?
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Darth_Sibbs

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#29 Darth_Sibbs
Member since 2004 • 4234 Posts
I didn't like the click on/click off iron sights, but apart from that they were ok for me.
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JasonDarksavior

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#30 JasonDarksavior
Member since 2008 • 9323 Posts

For the original controls, I feel that it is like Call Of Duty 4. But thats just my opinion and I'm sure that many people would disagree.

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beekayjay

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#31 beekayjay
Member since 2008 • 1732 Posts
KZ2 controls were designed to be this way. It wasn't a matter of a lack of tuning, it was as designed. To complain about them now and say they should be more like COD4 or whatever is like someone saying the Virtua Fighter should play more like Tekken.
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Bioshockraptor

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#32 Bioshockraptor
Member since 2008 • 21483 Posts

Well, you can change them, but I also think the controls are a little impresise.

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Doolz2024

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#33 Doolz2024
Member since 2007 • 9623 Posts
KZ2 controls were designed to be this way. It wasn't a matter of a lack of tuning, it was as designed. To complain about them now and say they should be more like COD4 or whatever is like someone saying the Virtua Fighter should play more like Tekken.beekayjay
the controls have been a complaint of many (including myself) since the demo became available in early february. you talk like this is a minor problem that's just been brought up for the first time... :|
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beekayjay

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#34 beekayjay
Member since 2008 • 1732 Posts
The complaint was regarding the deadzone lag, not the acceleration characteristic. The deadzone was eliminated in the last patch. However, the acceleration quality was kept to retain the heavier, slightly more sluggish response timing. So yeah, I'm aware that there were complaints since the beginning. Two issues, one was a bug and was resolved. The other was a purposeful move away from twitch gameplay. The third related complaint was regarding the recoil. Also kept.
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shadowkiller11

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#35 shadowkiller11
Member since 2008 • 7956 Posts

I have no issues with controls and I have pretty much played First Person Shooter games since Wolfenstein on my floppy diskette.

There is nothing wrong with Killzone 2 controls, it just doesn't support auto-aim exploits like other shooters do including COD4.

For the record, the controls had been adjusted even further for those people who had complains, not that it needed it but I still do as good as I did before. ;)

Sokol4ever
this
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dbd333

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#36 dbd333
Member since 2004 • 508 Posts

Maybe if they had spent more money coding it efficiently or tone down post-processing effects for online, I'd actually play a 32 player game without dropping to -256 FPS. I'm pretty sure the priority of post-processing has something to do with the horrible, horrible aiming system.

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Asim90

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#37 Asim90
Member since 2005 • 3692 Posts

The controls are tricky at first, but I got the hang of them straight away in the demo. I actually like the fact that they feel a bit different and that the game has a learning curve. I suppose it depends on the individual and some just don't like change.

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Ilikemyname420

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#38 Ilikemyname420
Member since 2007 • 5147 Posts

My problem with the controls is either a person is crap because they try to actually aim, or they're good because they strafe ALL THE TIME...it's like I could praise the controlls just because I'm not bad with them, but that's ignoring the fact that essentially I'm playing this game like it's a side-scrolling shooter.

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donmega1

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#39 donmega1
Member since 2003 • 1456 Posts

how about this? get USED TO IT, and play the game like a real freakin gamer! or complain and get your mother !@#$%& head blown OFF!

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Frostbite345

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#40 Frostbite345
Member since 2007 • 127 Posts
[QUOTE="mjk_1"]I think they make it unique, I like the weighted feel and no auto aim... However, I wish the melee were faster and more like (dear god, am I about to say this?) Halo. Sensitivity can be adjusted.Doolz2024
Cod4's knifing is the best imo...even KZ2 couldn't get that right unfortunately. :( C'mon, i mean having to press right on the dpad, THEN R1 (Or whatever button you use to shoot) just to knife? :x

Actually if you just press right on the dpad in front of an enemy it'll do damage even if you don't press R1
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Floppy_Jim

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#41 Floppy_Jim
Member since 2007 • 25933 Posts
I think they're fine. As long as you have 8 fingers and 2 thumbs the controls really shouldn't be that difficult.
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GreyFoXX4

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#42 GreyFoXX4
Member since 2008 • 3612 Posts

After putting in 80 hours online with Kz2, I recently put cod4 in and its controls feel dull now. Well actually that whole game feels dull and outdate seriously now after playing KZ2. So as far as I'm concerned the controls in KZ2 is right on. People just don't understand that you've got to practice and play the game to be good. Heck priro to release I played the demo about 50 times to get use to the controls, but one you understand them and understand the gameplay in KZ2 and its MP you can wreak some havoc and its purely awesome when you do, unlike other games.

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imapieceofwood

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#43 imapieceofwood
Member since 2006 • 1855 Posts

[QUOTE="philip6k"][QUOTE="Doolz2024"] some work? they need to be completely redone, as they are very flawed imo. when aiming at a target becomes a hassle, you know something's wrong. oh, and input lag doesn't help things either.Doolz2024
turn up the sensitivity

doesn't help. talk to most anyone that hates kz2's controls and they'll tell you it doesn't help.

yeah it doesnt help at all, well for me anyways, its way to fast.

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navstar29

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#44 navstar29
Member since 2004 • 4036 Posts
[QUOTE="mjk_1"]I think they make it unique, I like the weighted feel and no auto aim... However, I wish the melee were faster and more like (dear god, am I about to say this?) Halo. Sensitivity can be adjusted.Doolz2024
Cod4's knifing is the best imo...even KZ2 couldn't get that right unfortunately. :( C'mon, i mean having to press right on the dpad, THEN R1 (Or whatever button you use to shoot) just to knife? :x

Don't mix up melee with knifing, COD4's melee was a knife kill. In KZ2 the knife is another weapon and the melee is a different animation. But you cant compare COD4's melee to KZ2 knife. The controls are fine. I can understand where people are coming from though, but people should try going in without expecting COD4 etc.
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Generic_Dude

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#45 Generic_Dude
Member since 2006 • 11707 Posts

Once I found out that I could have a control scheme that was almost identical to COD, my troubles were over. I don't understand the problems everyone's having with the controls in this game.

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anime_gamer007

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#46 anime_gamer007
Member since 2007 • 6142 Posts

The only problem I have with the controls is it's really hard switching back to Killzone 2 after playing any other FPS like COD4 or Resistance 2. The more you push the stick over the faster the gun moves which is fine for singleplayer because it immerses you more and makes you feel like your actual aiming a gun. But, when it comes time for multiplayer it can be quite frustrating especially when trying to hit a moving target, it's damn near impossible to kill anyone while they're sprinting unlike COD4. I like the controls are merely the case of the developers opting for realism over responsive gameplay. I don't know about some of you but I play games for fun and enjoyment, not to be bombarded with realistic constraints.

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konradak

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#47 konradak
Member since 2005 • 1769 Posts

I think the problem is less about the layout of the inputs for the controller, and more about aiming. Most of you here are spouting out how 1337 you are at this game and how you have these controls down like no one else, or how CoD4 aiming is outdated or whatever, but you're ignoring what is being said. I bought this game, played a little single player and then jumped into multiplayer. When it comes to shooting people online and that portion of the game, it plays fine. But I've recently gotten back into the single player game and I see the big design choice in the aiming that is making the game hard because I can't get my reticle onto the actual target itself.

It's not a matter of opinion, it's fact. There is a DELAY from when you move the right stick to aim and when your character actually aims. This makes it difficult to make little precise movements and adjustments when need be. Unlike CoD4 or whatever you want to compare this game to, KZ2 has a response lag between user input and actual action taken on screen. This isn't a game breaking thing, it just makes it harder to make little tiny adjustments while aiming. Sure, I'm sure some of you "know what" you're doing and have it down to a science, or the game is going realistic by having a DELAY between input and action. Is your character an idiot or something? Even if it was heavy, it shouldn't take a half second or whatever the lag is to move after making an input.

Don't get me wrong, I love this game. I'm not too bad at it online and I enjoy it. This is mostly a single player problem for me, because online I have no problems aiming and killing someone. Also, don't say change the sensitivity because that doesn't get rid of the lag.

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Jakesta7

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#48 Jakesta7
Member since 2007 • 2472 Posts

[QUOTE="siLVURcross"]No problems here. Well except the sticky aiming issue they have in multiplayer, but they're fixing that.Doolz2024
they fixed it a while back, patch 1.20 i believe ;)

ya, they did, and turning up sensitivity doesnt work THAT well.

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Doolz2024

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#49 Doolz2024
Member since 2007 • 9623 Posts
[QUOTE="Doolz2024"][QUOTE="mjk_1"]I think they make it unique, I like the weighted feel and no auto aim... However, I wish the melee were faster and more like (dear god, am I about to say this?) Halo. Sensitivity can be adjusted.navstar29
Cod4's knifing is the best imo...even KZ2 couldn't get that right unfortunately. :( C'mon, i mean having to press right on the dpad, THEN R1 (Or whatever button you use to shoot) just to knife? :x

Don't mix up melee with knifing, COD4's melee was a knife kill. In KZ2 the knife is another weapon and the melee is a different animation. But you cant compare COD4's melee to KZ2 knife. The controls are fine. I can understand where people are coming from though, but people should try going in without expecting COD4 etc.

No, I'm not expecting coD4 controls, what I would like is RESPONSIVE controls. that's the problem, they're not though. :(
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Doolz2024

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#50 Doolz2024
Member since 2007 • 9623 Posts
I think they're fine. As long as you have 8 fingers and 2 thumbs the controls really shouldn't be that difficult.Floppy_Jim
So you're saying the input lag and unresponsiveness of the controls isn't an issue?