:DYay, here's the announcement trailer. http://www.youtube.com/watch?v=Fs0T5l24JL0
This topic is locked from further discussion.
Man, its like when they were planning the sequel, they were listing out ideas. Instead of picking from that list on a few enhancements, it was like: ah the heck with it, lets go out and do everything. LB2 is going to be a monster and I'd imagine that its going to be such a monster that LBP3 is going to be a PS4 launch title lolspence1988LBP is definitely a money-making machine and I imagine to hit Halo proportions next gen.
I think SOME people are underestimating this a little bit. I am without a doubt buying this game, and am actually blown away by what they have done thus far. I didn't even really think of this kind of stuff, but somehow all of these little things came together to make an amazing difference. Anyone who has played enough of LBP knows how much a small thing can make a huge difference.
I will get this. However, this could've been given to us via dlc.
MusashiSensi
Healey on why this wasn't DLC - "We've added a lot with LittleBigPlanet 2, much more than you would normally get with the sequel. Obviously, we could have split that up into areas and dribbled that out as DLC. What we have found from experience is that when you have got a bunch of tools and features and you're working on them in unison together, you start to realise how they work and link together and influence each other, which is a lot harder to do when you are working with these items separately.
We also liked the idea of having the time to create a new story, which combines all these new experiences and shows them off to the users. The game is also fully backwards compatible, so we feel that we will not split the community in anyway.
It's also a lot easier to explain to my mum when I have a disc to show her. I like making my mum proud."
Healey on why this wasn't DLC - "We've added a lot with LittleBigPlanet 2, much more than you would normally get with the sequel. Obviously, we could have split that up into areas and dribbled that out as DLC. What we have found from experience is that when you have got a bunch of tools and features and you're working on them in unison together, you start to realise how they work and link together and influence each other, which is a lot harder to do when you are working with these items separately.We also liked the idea of having the time to create a new story, which combines all these new experiences and shows them off to the users. The game is also fully backwards compatible, so we feel that we will not split the community in anyway.
It's also a lot easier to explain to my mum when I have a disc to show her. I like making my mum proud."
real_nimrod
If they gave us everything in DLC packs, it's likely that the total cost of the packs would be more than a full price game anyway.
[QUOTE="real_nimrod"]Healey on why this wasn't DLC - "We've added a lot with LittleBigPlanet 2, much more than you would normally get with the sequel. Obviously, we could have split that up into areas and dribbled that out as DLC. What we have found from experience is that when you have got a bunch of tools and features and you're working on them in unison together, you start to realise how they work and link together and influence each other, which is a lot harder to do when you are working with these items separately.
We also liked the idea of having the time to create a new story, which combines all these new experiences and shows them off to the users. The game is also fully backwards compatible, so we feel that we will not split the community in anyway.
It's also a lot easier to explain to my mum when I have a disc to show her. I like making my mum proud."
BZSIN
If they gave us everything in DLC packs, it's likely that the total cost of the packs would be more than a full price game anyway.
Judging from the amount of new features and content they're adding, yes.[QUOTE="MusashiSensi"]
I will get this. However, this could've been given to us via dlc.
real_nimrod
Healey on why this wasn't DLC - "We've added a lot with LittleBigPlanet 2, much more than you would normally get with the sequel. Obviously, we could have split that up into areas and dribbled that out as DLC. What we have found from experience is that when you have got a bunch of tools and features and you're working on them in unison together, you start to realise how they work and link together and influence each other, which is a lot harder to do when you are working with these items separately.
We also liked the idea of having the time to create a new story, which combines all these new experiences and shows them off to the users. The game is also fully backwards compatible, so we feel that we will not split the community in anyway.
It's also a lot easier to explain to my mum when I have a disc to show her. I like making my mum proud."
Why did you quote me when it clearly says there that it COULD'VE been done?[QUOTE="real_nimrod"][QUOTE="MusashiSensi"]
I will get this. However, this could've been given to us via dlc.
MusashiSensi
Healey on why this wasn't DLC - "We've added a lot with LittleBigPlanet 2, much more than you would normally get with the sequel. Obviously, we could have split that up into areas and dribbled that out as DLC. What we have found from experience is that when you have got a bunch of tools and features and you're working on them in unison together, you start to realise how they work and link together and influence each other, which is a lot harder to do when you are working with these items separately.
We also liked the idea of having the time to create a new story, which combines all these new experiences and shows them off to the users. The game is also fully backwards compatible, so we feel that we will not split the community in anyway.
It's also a lot easier to explain to my mum when I have a disc to show her. I like making my mum proud."
Why did you quote me when it clearly says there that it COULD'VE been done? Hey, he's just trying to show you that, with all the innovation and mass construction on various tools, graphics, devices, etc, it COULD NOT have been given via DLC.Hopefully its faster to build levels too - for me they took ages to make anything really good.I hope the level builder is easier this time, in th first one It was sort of hard to mke all work togther relly smoothly. The trailer ma, looks really sick though>
L30KinG
[QUOTE="MusashiSensi"][QUOTE="real_nimrod"]Why did you quote me when it clearly says there that it COULD'VE been done? Hey, he's just trying to show you that, with all the innovation and mass construction on various tools, graphics, devices, etc, it COULD NOT have been given via DLC.Healey on why this wasn't DLC - "We've added a lot with LittleBigPlanet 2, much more than you would normally get with the sequel. Obviously, we could have split that up into areas and dribbled that out as DLC. What we have found from experience is that when you have got a bunch of tools and features and you're working on them in unison together, you start to realise how they work and link together and influence each other, which is a lot harder to do when you are working with these items separately.
We also liked the idea of having the time to create a new story, which combines all these new experiences and shows them off to the users. The game is also fully backwards compatible, so we feel that we will not split the community in anyway.
It's also a lot easier to explain to my mum when I have a disc to show her. I like making my mum proud."
director13
But wait, the answer is yeah it COULD HAVE. Its just that Musashi may have "sounded" like he felt it should have been DLC and someone took a small offense to it and needed to point something out.
I was kinda pissed when I heard about the sequel in general, because it ruined the purpose of the game, but this is just awesome. Theyre basically getting people to create Playstation Minis for free, and hundreds of thousands of them.
What difference would it make? If they released all this via DLC you would end up paying 60 bucks anyway. When I first head there was going to be a sequel I thought it was going to be a 60 dollar map pack(take that Activision lol) but they are turning it into a complete game creating device with a bunch of new mechanics and capabilities. That is a worthy sequel. I'm looking forward to seeing just what can be made; if they really did make it easier we might see some better levels because people wont have to commit weeks to a high level creation. Also I would hope people would be more willing to share, their work. You make something solid, let other people use it so they can make something solid.I will get this. However, this could've been given to us via dlc.
MusashiSensi
Please Log In to post.
Log in to comment