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http://biz.gamedaily.com/industry/feature/?id=14978
"the fact that the current games that are out there are only using about 20 percent to 25 percent of the [PS3's] bandwidth."
wow, i can't wait until developers start learning to make games using all 8 cel instead of 2. that would be insane, 2 cell is already matching the xbox 360's graphics.... imagine what 8 would do... incredibleddldave
Same here, cant wait until the developers now more about the ps3's power, the games would look SOOOO GOOD!! :)Â Everytime i watch those videos of ps3 gameplays i say to myself how amazing those graphics look and i am not watching those vidz HD.
yah, i can't wait till they start using real amount of power, i know the guy directing the development of Battlefield Bad Company said they will be actually only using 24-25% of the PS3s power as the best possible outcome, so i cant wait till that precentage is higher AND used efficiently...woah it'll be greatJordanKidyeah, when Bully 2 is released for the PS3...and we'll be able to see people's acne!!
It doesn't work like that, just because they are only using 20% now, doesn't mean that if a dev comes along and uses 100% (never happen in the systems lifespan), that the game will look 5 times better, won't even likely look twice as good, it's just a percentage of how much total power is there.Â
 We all know or atleast should know by now, that the PS3 was designed with Media Hub usage and playing and potentially streaming Hi Def video and media as much as gaming. The design of the cell somewhat caters to that potential more, so in all reality, games will never max out or maybe even exceed 50% of the total available, but other uses might down the road.Â
  Numbers like these are meaningless, because they lead people that don't understand them, to assume that that means the system isn't even working hard right now, and it can handle so much more. That isn't the case, it's all how the developers get the best out of the hardware. Motorstorm for example, is not perfect, it definately taxes the system at times, and does not keep from suffering some framerate at times, and from what I have read in a few different places, that was the main reason we didn't get offline splitscreen multiplayer, because it would have really suffered, so that is just one of many examples that using 20% percent of the systems bandwidth, that doesn't mean anything really.Â
  You can use just 5% and it still won't matter if the system either doesn't manage what it's processing correctly, or the game developers don't make use of what they are using to the point the game works perfectly.Â
It doesn't work like that, just because they are only using 20% now, doesn't mean that if a dev comes along and uses 100% (never happen in the systems lifespan), that the game will look 5 times better, won't even likely look twice as good, it's just a percentage of how much total power is there.Â
 We all know or atleast should know by now, that the PS3 was designed with Media Hub usage and playing and potentially streaming Hi Def video and media as much as gaming. The design of the cell somewhat caters to that potential more, so in all reality, games will never max out or maybe even exceed 50% of the total available, but other uses might down the road.Â
  Numbers like these are meaningless, because they lead people that don't understand them, to assume that that means the system isn't even working hard right now, and it can handle so much more. That isn't the case, it's all how the developers get the best out of the hardware. Motorstorm for example, is not perfect, it definately taxes the system at times, and does not keep from suffering some framerate at times, and from what I have read in a few different places, that was the main reason we didn't get offline splitscreen multiplayer, because it would have really suffered, so that is just one of many examples that using 20% percent of the systems bandwidth, that doesn't mean anything really.Â
  You can use just 5% and it still won't matter if the system either doesn't manage what it's processing correctly, or the game developers don't make use of what they are using to the point the game works perfectly.Â
Schumi7WDC
FINALLY!!!!!!! SOME ONE GETS IT!!!!!!!!!
while it would be cool to see games 5 times the quality of what we have now, you have to remember that its 20% of the potential power of the PS3, and that most consoles never really reach their full potential in their lifetime. i dont see games increasing in quality that much over the next few years, but i would sure as hell like to be proved wrong hehe.marojado
Hi All!
Having been a pretty 'significant' PC LAN gamer over the years, i have always tried to have the best hardware that was available in the market. I love playing games that look great, some people dont care how the game looks but personally, looks make up a big part of how much i can get 'involved' in a game.. I used to love pushing all the sliders in the graphics options in games right up to the max & still getting 60fps+... Unfortunately, i started getting pretty bad RSI from excessive mouse usage (i use computer all day long for graphic design & coding too) so i stopped LAN & PC gaming around 1-2 years ago...
Recently, i got myself a PS3 - even though i have had a PS2 sitting in my TV cabinet for like as many years as it has been out, It's only really my wife that plays it. for me, the GFX just always looked too shoddy for me having been used to PC gaming on 22" NEC Digital monitor & 16x antialiasing with everything maxed out... I am real happy with the PS3 now because A) i can play for extended periods of time without the same adverse effects on my wrist like i get with a PC mouse, and B) we are getting close to the kind of quality graphics that i can start to appreciate.
When i was heavily into PC gaming, it was always a case (for me) of waiting for the game developers to catch up with my hardware, and again, i think this is the same situation for the PS3.
The fact that "only 20-25% of the cell's potential is being used currently" is more to do with the way the 3d rendering is being processed. For example, most games use a couple of the cells' processors to pretty much do every part of the scene... but F1 actually uses an entire processor just to render the rain drop effect on the screen, this leaves other parts of the cell to carry on doing other stuff like shader passes & texture mapping etc. Again, another processor is entirely responsible for all the physics that you see (the Math part - mass geometry) which again, releaves other parts of the cell to do all the other work needed to be done to complete the frame...
In regard to performance lacking with split screen games as Schumi7WDC suggests is pretty much a moot subject, since split screen or not, the actual graphics part of the chip is still only having to render the same screen area of 3D scene (i.e , the GFX chip is still drawing the same number of polygons whether you are playing single player or split screen)... The point, is that the developers will start to use each part of the cells abilities more efficiently so that 3 or 4 processors are used to render the entire screen containing both split player subsections, but use 1 extra processor for each split to control physics etc as apposed to trying to handle EVERYTHING with just the 2 or 3 processors out of the 8 (i think it's 8 all together, tell me if i'm wrong).
The same thing happened when Nvidia came out with their pixel shaders & other 'dedicated' parts to thier graphics cards, which meant developers could dump all the shading (mega complex stuff) onto a dedicated chip while the primary processor core did all the polygon mathematics... It took around a year for the games to start using these features of the new breed of GFX chips, but when they did, we started getting realistic looking water physics, nice looking furr & hair effects, cool motion blurr effect etc which were all totally 'undoable' by using regular 'transistor based' single core mass processing.
Anyway, what i guess i am saying is that essentially, many of the games currently on the market are NOT using the full processing power available to them with the PS3, which is why i am really looking forward to things like LittleBigPlanet etc which seems to be tapping into other areas of the processors that others dont seem to be able to reach as yet..
One thing is for sure though.... Resistance Fall Of Man snatches 22Gb from the BlueRay disk... And considering standard single layer BD are maxed out at 25Gb, i think storage space for all the HD textures will become an issue before fps dropping due to lack of processing power will...
Cheers Peeps
Andy
graphics are done with the gpu, not the cell, meaning that games will only run faster and smoother once banwidth is used, the graphics wont become significantly betterdarrowby88
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