Apparently, the Xbox 360 has reached its limits with Gears of Wars, hardware limits that is. Gears of War is a third-person tactical action game developed by Epic Games and using the 3.0 Unreal Engine.
In an interview gave to Siliconera, Epic Games manager, Preston Thorne declared that through this game, his company has pushed the Xbox to the limits. Joystiq gaming news website consider that there is some truth in this statement as, according to them, Epic was the one that convinced Microsoft to upgrade Xbox 360's RAM to 512. Epic is still supporting their statement according to which Gears of War would not be able to run on 256 MB of RAM. Preston was also asked if the PlayStation 3 will be able to handle the game, but presumably he dodged the question, but still implied that the answer was no.
It toke only a year, for a game to use the full potential of the 360.. And considering to fact, that most developers state that not even 20% of the Ps3 potential has been reached with games like Resistance: Fall of Man, and Motor Storm. Ps3 fans have a long and wonderful future, expect games to be 5x better, then what the 360 could dash out.
So, now I ask, it toke the 360 a year to reach its potential, how long before developers well be able to access the full potential of the Cell processor, and use the RSX to its full potential as well?
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