"Traditonal Rpg towns hard to do in HD"...

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1uP_OnYou

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#1 1uP_OnYou
Member since 2008 • 3183 Posts

Here some food for thought for you. One reason why no FFVII re-make so far.

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Fightingfan

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#2 Fightingfan
Member since 2010 • 38011 Posts
Lies Team symphonia did it. Besides all HD is, is a resolution 1280 x 720 isnt that hard. 1920 X 1080 i would see a problem since most companies don't even bother with 1080 "NATIVE RES"
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Pvt_r3d

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#3 Pvt_r3d
Member since 2006 • 7901 Posts
Where did you get that quote from?
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1uP_OnYou

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#4 1uP_OnYou
Member since 2008 • 3183 Posts

Where did you get that quote from?Pvt_r3d

http://playstation.joystiq.com/2010/02/05/final-fantasy-xiii-producers-traditional-rpg-towns-are-tough-to/

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Pvt_r3d

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#5 Pvt_r3d
Member since 2006 • 7901 Posts
I don't know much about developing video games but don't you have to completely remake the game to bring it to current gen standards? I don't think you can take the models and textures in the original game and upgrade from that, could you?
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Fightingfan

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#7 Fightingfan
Member since 2010 • 38011 Posts
I don't know much about developing video games but don't you have to completely remake the game to bring it to current gen standards? I don't think you can take the models and textures in the original game and upgrade from that, could you?Pvt_r3d
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Ragnarok1051

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#8 Ragnarok1051
Member since 2007 • 20238 Posts
[QUOTE="Pvt_r3d"]I don't know much about developing video games but don't you have to completely remake the game to bring it to current gen standards? I don't think you can take the models and textures in the original game and upgrade from that, could you?Fightingfan
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Much easier than updating a 13 year old game.
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Scianix-Black

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#9 Scianix-Black
Member since 2008 • 19297 Posts

[QUOTE="Pvt_r3d"]Where did you get that quote from?1uP_OnYou

http://playstation.joystiq.com/2010/02/05/final-fantasy-xiii-producers-traditional-rpg-towns-are-tough-to/

Excuses.

What about all the other JRPGs with towns in them?

Seriously... I never realized how important towns were to me until FFXIII.

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Flame_Blade88

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#10 Flame_Blade88
Member since 2005 • 39348 Posts
So what was their excuse for Final Fantasy XII?
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RoganSarine

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#11 RoganSarine
Member since 2005 • 1490 Posts
Does anyone actually read the article? It is essentially just saying "Final Fantasy Dev's are lazy." For a game that took them so many years to make with GGI cutscenes, they're just lazy to put more work into designing towns. Depending on the camera angles and the control over the camera, making HD resources for all the dynamic shadowing, roofs, etc, etc. required takes too much time for Square Enix to justify... Hence, they're just lazy. It's not hard to do at all (not saying I particularly have ever worked with such high resolution textures this generation uses), it just involves high resolution textures and more attention to details because you CAN UTILIZE more detail. In older consoles, you could only have so much detail, and basic polygons were easy. Now, you have so many millions of polygons, it just takes more time -- which doesn't mean at all any more difficult -- you're just adding more detail.
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xX-Incubus-Xx

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#12 xX-Incubus-Xx
Member since 2009 • 1120 Posts

HD is not the problem. Making all the town in 3D is the huge problem. Taking FF7 from a top-down camera on pre rendered backrounds and tyurning it into a behind the back 3rd person camera in a fully realized 3D world is a daunting task. Sure games could do it, but on that scale it would be difficult.

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xX-Incubus-Xx

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#13 xX-Incubus-Xx
Member since 2009 • 1120 Posts

Does anyone actually read the article? It is essentially just saying "Final Fantasy Dev's are lazy." For a game that took them so many years to make with GGI cutscenes, they're just lazy to put more work into designing towns. Depending on the camera angles and the control over the camera, making HD resources for all the dynamic shadowing, roofs, etc, etc. required takes too much time for Square Enix to justify... Hence, they're just lazy. It's not hard to do at all (not saying I particularly have ever worked with such high resolution textures this generation uses), it just involves high resolution textures and more attention to details because you CAN UTILIZE more detail. In older consoles, you could only have so much detail, and basic polygons were easy. Now, you have so many millions of polygons, it just takes more time -- which doesn't mean at all any more difficult -- you're just adding more detail.RoganSarine
Or they don't think they can make enough money off it to justify the remake. Being cost effective is not being lazy....It's in EVERY companies interests to be cost effective when deciding this kind of stuff.

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Jeff-Ryan

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#14 Jeff-Ryan
Member since 2010 • 698 Posts
I lol at that one.
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Young_Charter

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#15 Young_Charter
Member since 2009 • 20067 Posts
Yea....He is telling the truth....but this is all I need to say... Hideo Kojima= MGS4 Bethseda= Oblivion GOTY & Fallout 3 GOTY if they can do it....there is no excuse
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Symphonycometh

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#16 Symphonycometh
Member since 2006 • 9592 Posts
Final Fantasy VII is the pride of most of Final Fantasy's team and fans. Money simply won't be an issue for them. Hence their milkage.
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paperdollparade

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#17 paperdollparade
Member since 2007 • 1915 Posts

Wow, just excuses if you ask me.

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Stigmatist

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#18 Stigmatist
Member since 2009 • 200 Posts

Being cost effective is not being lazy....It's in EVERY companies interests to be cost effective when deciding this kind of stuff.

xX-Incubus-Xx

Won't be getting any money from me.

I'm cost effective with lazy developers.

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SillySkeleton

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#19 SillySkeleton
Member since 2008 • 933 Posts

That's a load of BS. How much difference is there between a sandbox games towns and an RPG's towns? Franchises like GTA and Assassins Creed can make 'em in HD, so why can't a juggernaught of a company like Squeenixmake them for a juggernaught of a franchise like Final Fantasy? This isn't some low budget, small production values RPG, so they have no excuses.

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z4twenny

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#20 z4twenny
Member since 2006 • 4898 Posts

i think what their issue is this :

the towns (and almost everything thats not the world map) are so detailed in ff7 because they're mostly static cg images. to recreate that HD image in 3d and then do that for every shack/hut nook and cranny for the whole game would take FOREVER. it's not so much that they can't do it, but more like in the time they did it they could probably make 2original games (or ff's or whatever) imagine mixing the scenes w/ the battles so that the enemeis just jump you right there (like in the tech demo) then programming an entire game to the level of quality of that tech demo. no doubt it would be the finest remake ever of any of their games, but that would sure take a LOT of time and money that they would probably consider devoted better elsewhere.i think if/when the tools are better/quicker/more efficient for programming in the current enviroment then they would probably do it but im assuming thats what they're waiting for.