Here some food for thought for you. One reason why no FFVII re-make so far.
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I don't know much about developing video games but don't you have to completely remake the game to bring it to current gen standards? I don't think you can take the models and textures in the original game and upgrade from that, could you?Pvt_r3dGod of war collection
[QUOTE="Pvt_r3d"]I don't know much about developing video games but don't you have to completely remake the game to bring it to current gen standards? I don't think you can take the models and textures in the original game and upgrade from that, could you?FightingfanGod of war collection Much easier than updating a 13 year old game.
[QUOTE="Pvt_r3d"]Where did you get that quote from?1uP_OnYou
http://playstation.joystiq.com/2010/02/05/final-fantasy-xiii-producers-traditional-rpg-towns-are-tough-to/
Excuses.
What about all the other JRPGs with towns in them?
Seriously... I never realized how important towns were to me until FFXIII.
HD is not the problem. Making all the town in 3D is the huge problem. Taking FF7 from a top-down camera on pre rendered backrounds and tyurning it into a behind the back 3rd person camera in a fully realized 3D world is a daunting task. Sure games could do it, but on that scale it would be difficult.
Does anyone actually read the article? It is essentially just saying "Final Fantasy Dev's are lazy." For a game that took them so many years to make with GGI cutscenes, they're just lazy to put more work into designing towns. Depending on the camera angles and the control over the camera, making HD resources for all the dynamic shadowing, roofs, etc, etc. required takes too much time for Square Enix to justify... Hence, they're just lazy. It's not hard to do at all (not saying I particularly have ever worked with such high resolution textures this generation uses), it just involves high resolution textures and more attention to details because you CAN UTILIZE more detail. In older consoles, you could only have so much detail, and basic polygons were easy. Now, you have so many millions of polygons, it just takes more time -- which doesn't mean at all any more difficult -- you're just adding more detail.RoganSarineOr they don't think they can make enough money off it to justify the remake. Being cost effective is not being lazy....It's in EVERY companies interests to be cost effective when deciding this kind of stuff.
Being cost effective is not being lazy....It's in EVERY companies interests to be cost effective when deciding this kind of stuff.
xX-Incubus-Xx
Won't be getting any money from me.
I'm cost effective with lazy developers.
That's a load of BS. How much difference is there between a sandbox games towns and an RPG's towns? Franchises like GTA and Assassins Creed can make 'em in HD, so why can't a juggernaught of a company like Squeenixmake them for a juggernaught of a franchise like Final Fantasy? This isn't some low budget, small production values RPG, so they have no excuses.
i think what their issue is this :
the towns (and almost everything thats not the world map) are so detailed in ff7 because they're mostly static cg images. to recreate that HD image in 3d and then do that for every shack/hut nook and cranny for the whole game would take FOREVER. it's not so much that they can't do it, but more like in the time they did it they could probably make 2original games (or ff's or whatever) imagine mixing the scenes w/ the battles so that the enemeis just jump you right there (like in the tech demo) then programming an entire game to the level of quality of that tech demo. no doubt it would be the finest remake ever of any of their games, but that would sure take a LOT of time and money that they would probably consider devoted better elsewhere.i think if/when the tools are better/quicker/more efficient for programming in the current enviroment then they would probably do it but im assuming thats what they're waiting for.
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