it could be done well, but many devs choose not to use not to use it.
it could be used well, like in heavenly sword, but other than many first party games, most games dont have it.
ideas as to why you think?
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it could be done well, but many devs choose not to use not to use it.
it could be used well, like in heavenly sword, but other than many first party games, most games dont have it.
ideas as to why you think?
It's good for shaking of zombies in Uncharted.it could be done well, but many devs choose not to use not to use it.
it could be used well, like in heavenly sword, but other than many first party games, most games dont have it.
ideas as to why you think?
supa_badman
wii seems not to show that ... its cause its nintendo.Its a novelty..
It gets old fast.
Its like buying special edition stuff, you look at it a couple times...But you dont really need it all that much. Just the core product
navigata
[QUOTE="navigata"]wii seems not to show that ... its cause its nintendo. I guess it's cause the controllers are made to be moved around, the PS controllers were never built for that.Its a novelty..
It gets old fast.
Its like buying special edition stuff, you look at it a couple times...But you dont really need it all that much. Just the core product
supa_badman
[QUOTE="navigata"]wii seems not to show that ... its cause its nintendo.Its a novelty..
It gets old fast.
Its like buying special edition stuff, you look at it a couple times...But you dont really need it all that much. Just the core product
supa_badman
Wii would be different though. PS3 does it half assed and not too well to begin with. Wii got it right and is the primary control system.
Just throwing this in while were talking about sixaxis....how does MGS4, as an exclusive, take advantage of the sixaxis?HarshGamerIts used as the only way to win one of the major boss fights, and it also clears your current octo camo. Not used much, but I think thats a good thing.
[QUOTE="HarshGamer"]Just throwing this in while were talking about sixaxis....how does MGS4, as an exclusive, take advantage of the sixaxis?raven_squadIts used as the only way to win one of the major boss fights, and it also clears your current octo camo. Not used much, but I think thats a good thing.
Yeah it doesn't get in the way
The best i have seen it used was throwing grenades in uncharted.....god that was awesome, up, down, up, down. IM JUST MOVING MY HANDS !! :Dhip-hop-cola2I'm doing that right now :)
Heavenly Sword used it wonderfully, as did Uncharted. Heavenly Sword it was just perfect the way you could control the way projectiles or thing you made projectiles after they were thrown. Uncharted's grenade mechanics were good too ... you could use just the controls or the sixaxis, I found it really useful in Uncharted, heard it won't be implemented in the next one, hopefully cause the found a better use rather than just taking it out completely.
The reason why It worked in these games is that they weren't completely necessary. You could still accomplish the same task without them, but the motion sensing actually did make it easier and more rewarding. I think it can only work well if its used in a way which isn't intruding. Killzone 2's door opening and charge detonation with the sixaxis look pretty clever and i expect GoW3 will use it for small things like ripping off medusa's head or rotating/ripping out the cyclops' eyeballs.
It might be hard to admit but I think the sixaxis was just a gimmick. It's only really used with exclusive games.one_on_oneAnd even then, it's even more for token functionality/usage than the shovelware on the other platforms... which is damned ironic if you ask me. :?
Well most the games coming out don't need Six-Axis and it will just ruin the game if you put Six-Axis in for no reason. For EG: Putting Six-Axis in Fifa 09 what would be the point.b3yondstupiditythrow ins. at most.
killzone 2 uses it for steadying the sniper rifle and interacting with doors and stuff, which is a pretty cool idea, i think you'll see it used in sonys game, to most effect, and maybe uncharted will use it. Once someone nails a really cool thing in a game that improves a mechanic of the game, i believe more will try using it, but as nothing has improved upon the simple analog controls so far, it's not used.it could be done well, but many devs choose not to use not to use it.
it could be used well, like in heavenly sword, but other than many first party games, most games dont have it.
ideas as to why you think?
supa_badman
[QUOTE="supa_badman"]It's good for shaking of zombies in Uncharted.it could be done well, but many devs choose not to use not to use it.
it could be used well, like in heavenly sword, but other than many first party games, most games dont have it.
ideas as to why you think?
HarshGamer
Yea I agree
I like how much they use it now... where it's basically delegated to minigames or PSN shovelware. Sony starts encouraging too much gimmickry among developers and this console will turn into a Wii overnight.
Not to mention the fact that most games on PS3 are crossplats w/ 360 which doesn't have motion sensing controls.
[QUOTE="supa_badman"][QUOTE="navigata"]wii seems not to show that ... its cause its nintendo.Its a novelty..
It gets old fast.
Its like buying special edition stuff, you look at it a couple times...But you dont really need it all that much. Just the core product
Denji
Wii would be different though. PS3 does it half assed and not too well to begin with. Wii got it right and is the primary control system.
Wii uses a motion sensor to determine the full motion of it's controllers. The Six Axis doesn't have that. It funtions in a way where it needs to be leveled with the ground first and then motion registers properly. Thus, Wii has full motion, while PS controllers have six motions.
I like the fact that Six Axis is looked at as a novelty. Heavenly Sword, Ratchet and Clank, and other games had fun ways of incorporating the Six Axis. But, if every game used it, the novelty would wear off, well, for me anyways. For devs, the SixAxis is a risky thing to work with. It can frustrate more than entertain sometimes. I personally hated Six Axis in Godfather and NBA 2K8.
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