Ryan Payton said that in so many words, click here and read the second paragraph.
I would have to agree, because so far sixaxis has proved to be a wonky novelty at best.
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Ryan Payton said that in so many words, click here and read the second paragraph.
I would have to agree, because so far sixaxis has proved to be a wonky novelty at best.
[QUOTE="zeforgotten"]never said "useless" you lying sack of potatoes :PPrimordialMeme
he said it in nicer terms
alot nicer.. hard to work with, could be right. but controlling with the Sixaxis is easy as scratching your own.. nose.
alot nicer.. hard to work with, could be right. but controlling with the Sixaxis is easy as scratching your own.. nose.
zeforgotten
He was clearly inferring that nobody in the industry has used it to any value as of yet. So far its been useless.
Controlling easy, thats not true, sixaxis will never be as precise as the dualsticks
[QUOTE="zeforgotten"]alot nicer.. hard to work with, could be right. but controlling with the Sixaxis is easy as scratching your own.. nose.
PrimordialMeme
He was clearly inferring that nobody in the industry has used it to any value as of yet. So far its been useless.
Controlling easy, thats not true, sixaxis will never be as precise as the dualsticks
it dont believe you are the one to decide if i think it's easy ;) .. Motorstorm, that game gave me so much trouble untill i started using the sixaxis. i just find it easier for some games. plus they work as they should if you don't jump around like a monkey with his tail on fire
"hard to work with" means it's hard for developers to fully utilize this function and implement it into the games right now.
but for gamers?what the heck! Who freak'n cares if the developers got issues or not?! I for one fully enjoy the usage of Sixaxis in FolkLore and HeavenlySword, period.
I guess he has not played HS yet. The Sixaxis parts are some of the best parts of the game.
Snipes from way off with the bow, that was to cool.
Butnow he can use rumble with it to, if he wants.
I haven't found a game that utilizes the Sixaxis perfectly yet but I do think it's a nice feature to have.
My only problem occurs when the game forces those controls upon us. Otherwise, it looks like something that holds a lot of promise when (not if) it is harnessed and utilized properly.
[QUOTE="PrimordialMeme"][QUOTE="zeforgotten"]alot nicer.. hard to work with, could be right. but controlling with the Sixaxis is easy as scratching your own.. nose.
zeforgotten
He was clearly inferring that nobody in the industry has used it to any value as of yet. So far its been useless.
Controlling easy, thats not true, sixaxis will never be as precise as the dualsticks
it dont believe you are the one to decide if i think it's easy ;) .. Motorstorm, that game gave me so much trouble untill i started using the sixaxis. i just find it easier for some games. plus they work as they should if you don't jump around like a monkey with his tail on fire
I would agree with you on motorstorm. Thats about the only game to have gotten it smooth. Warhawk its just so-so. Lair is a total disaster.
[QUOTE="zeforgotten"]alot nicer.. hard to work with, could be right. but controlling with the Sixaxis is easy as scratching your own.. nose.
PrimordialMeme
He was clearly inferring that nobody in the industry has used it to any value as of yet. So far its been useless.
Controlling easy, thats not true, sixaxis will never be as precise as the dualsticks
Its a feature thats available to those that decide to use it...Who cares if no one has used it to its fullest potential..
Lair is a great use of the Sixaxis and despite the poor reviews and those unwilling to take the time and use the controls it actually works well. I have beaten Lair and never once did I find my self saying I wish I could just use the analog sticks...
Sixaxis is not meant to replace the "dualsticks" as you call them...Its meant as an addition to what you can do with the controller itself.
[QUOTE="zeforgotten"][QUOTE="PrimordialMeme"][QUOTE="zeforgotten"]alot nicer.. hard to work with, could be right. but controlling with the Sixaxis is easy as scratching your own.. nose.
PrimordialMeme
He was clearly inferring that nobody in the industry has used it to any value as of yet. So far its been useless.
Controlling easy, thats not true, sixaxis will never be as precise as the dualsticks
it dont believe you are the one to decide if i think it's easy ;) .. Motorstorm, that game gave me so much trouble untill i started using the sixaxis. i just find it easier for some games. plus they work as they should if you don't jump around like a monkey with his tail on fire
I would agree with you on motorstorm. Thats about the only game to have gotten it smooth. Warhawk its just so-so. Lair is a total disaster.
have you ever played HeavenlySword and FolkLore? in both of these 2 games, Sixaxis has played some very important parts of the games.
[QUOTE="zeforgotten"][QUOTE="PrimordialMeme"][QUOTE="zeforgotten"]alot nicer.. hard to work with, could be right. but controlling with the Sixaxis is easy as scratching your own.. nose.
PrimordialMeme
He was clearly inferring that nobody in the industry has used it to any value as of yet. So far its been useless.
Controlling easy, thats not true, sixaxis will never be as precise as the dualsticks
it dont believe you are the one to decide if i think it's easy ;) .. Motorstorm, that game gave me so much trouble untill i started using the sixaxis. i just find it easier for some games. plus they work as they should if you don't jump around like a monkey with his tail on fire
I would agree with you on motorstorm. Thats about the only game to have gotten it smooth. Warhawk its just so-so. Lair is a total disaster.
Heavenly Sword, Warhawk, Folklore (only played the demo tho'). the Sixaxis works for what it's supposed to do in those games.
EA's Army of Two has a cool feature with the sixaxis, when you're sniping, the movement of your hands affects the characters' accuracy, so if you accidently make a slight movement with your hands, your shot might be off. (This is according to PSM's coverage of the game about 8-9 months back).
Overall, the sixaxis has yet to shine, I totally agree with Heavenly Sword, throwing/shooting objects is awesome with the sixaxis and I am one of the few that liked it in Call of Duty 3, it was fun to nudge your hands forward to melee attack an enemy.
[QUOTE="PrimordialMeme"][QUOTE="zeforgotten"][QUOTE="PrimordialMeme"][QUOTE="zeforgotten"]alot nicer.. hard to work with, could be right. but controlling with the Sixaxis is easy as scratching your own.. nose.
lhbchen
He was clearly inferring that nobody in the industry has used it to any value as of yet. So far its been useless.
Controlling easy, thats not true, sixaxis will never be as precise as the dualsticks
it dont believe you are the one to decide if i think it's easy ;) .. Motorstorm, that game gave me so much trouble untill i started using the sixaxis. i just find it easier for some games. plus they work as they should if you don't jump around like a monkey with his tail on fire
I would agree with you on motorstorm. Thats about the only game to have gotten it smooth. Warhawk its just so-so. Lair is a total disaster.
have you ever played HeavenlySword and FolkLore? in both of these 2 games, Sixaxis has played some very important parts of the games.
I switch it off after the first 2 chapters and the game got so much better.
[QUOTE="zeforgotten"]alot nicer.. hard to work with, could be right. but controlling with the Sixaxis is easy as scratching your own.. nose.
PrimordialMeme
He was clearly inferring that nobody in the industry has used it to any value as of yet. So far its been useless.
Controlling easy, thats not true, sixaxis will never be as precise as the dualsticks
... WarHawk
i think teh sixaxis is best used to make games more "realistic" or just as a lil novelty. for example, in mgs4, the sixaxis could b for when your sniping, like the aiming reticle moves in the same manner your hands move or something.
Folklore
Heavenly Sword
Locoroco
These are the only 3 games so far that ive played thas made the sixaxis interesting
someone from Konami also said Wiimote isn't precise and doesn't work well.
That's what I heard from 1up podcast.
[QUOTE="zeforgotten"]never said "useless" you lying sack of potatoes :PPrimordialMeme
he said it in nicer terms
well I'd have to agree-As I've found no use for motion sensors on my sixasis-Bring on dual Shock 3 A.S.A.P Sony.[QUOTE="zeforgotten"]alot nicer.. hard to work with, could be right. but controlling with the Sixaxis is easy as scratching your own.. nose.
PrimordialMeme
He was clearly inferring that nobody in the industry has used it to any value as of yet. So far its been useless.
Controlling easy, thats not true, sixaxis will never be as precise as the dualsticks
What you are basically saying is that motion sensitive controllers suck including the wii.
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