Sixaxis is basically useless says Kojima Productions

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PrimordialMeme

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#1 PrimordialMeme
Member since 2007 • 1279 Posts

Ryan Payton said that in so many words, click here and read the second paragraph.

I would have to agree, because so far sixaxis has proved to be a wonky novelty at best.

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zeforgotten

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#2 zeforgotten
Member since 2006 • 3918 Posts
never said "useless" you lying sack of potatoes :P
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Xshinobi

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#3 Xshinobi
Member since 2003 • 3011 Posts
He is right and Lair proves that.
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narpclinic

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#4 narpclinic
Member since 2007 • 225 Posts

never said "useless" you lying sack of potatoes :Pzeforgotten

lol

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PrimordialMeme

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#5 PrimordialMeme
Member since 2007 • 1279 Posts

never said "useless" you lying sack of potatoes :Pzeforgotten

he said it in nicer terms

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zeforgotten

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#6 zeforgotten
Member since 2006 • 3918 Posts

[QUOTE="zeforgotten"]never said "useless" you lying sack of potatoes :PPrimordialMeme

he said it in nicer terms

alot nicer.. hard to work with, could be right. but controlling with the Sixaxis is easy as scratching your own.. nose.

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PrimordialMeme

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#7 PrimordialMeme
Member since 2007 • 1279 Posts

alot nicer.. hard to work with, could be right. but controlling with the Sixaxis is easy as scratching your own.. nose.

zeforgotten

He was clearly inferring that nobody in the industry has used it to any value as of yet. So far its been useless.

Controlling easy, thats not true, sixaxis will never be as precise as the dualsticks

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zeforgotten

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#8 zeforgotten
Member since 2006 • 3918 Posts
[QUOTE="zeforgotten"]

alot nicer.. hard to work with, could be right. but controlling with the Sixaxis is easy as scratching your own.. nose.

PrimordialMeme

He was clearly inferring that nobody in the industry has used it to any value as of yet. So far its been useless.

Controlling easy, thats not true, sixaxis will never be as precise as the dualsticks

it dont believe you are the one to decide if i think it's easy ;) .. Motorstorm, that game gave me so much trouble untill i started using the sixaxis. i just find it easier for some games. plus they work as they should if you don't jump around like a monkey with his tail on fire

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lhbchen

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#9 lhbchen
Member since 2004 • 1070 Posts

"hard to work with" means it's hard for developers to fully utilize this function and implement it into the games right now.

but for gamers?what the heck! Who freak'n cares if the developers got issues or not?! I for one fully enjoy the usage of Sixaxis in FolkLore and HeavenlySword, period.

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Eclipse83Lives

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#10 Eclipse83Lives
Member since 2006 • 1490 Posts

I guess he has not played HS yet. The Sixaxis parts are some of the best parts of the game.
Snipes from way off with the bow, that was to cool.

Butnow he can use rumble with it to, if he wants.

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narpclinic

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#11 narpclinic
Member since 2007 • 225 Posts

I haven't found a game that utilizes the Sixaxis perfectly yet but I do think it's a nice feature to have.

My only problem occurs when the game forces those controls upon us. Otherwise, it looks like something that holds a lot of promise when (not if) it is harnessed and utilized properly.

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PrimordialMeme

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#12 PrimordialMeme
Member since 2007 • 1279 Posts
[QUOTE="PrimordialMeme"][QUOTE="zeforgotten"]

alot nicer.. hard to work with, could be right. but controlling with the Sixaxis is easy as scratching your own.. nose.

zeforgotten

He was clearly inferring that nobody in the industry has used it to any value as of yet. So far its been useless.

Controlling easy, thats not true, sixaxis will never be as precise as the dualsticks

it dont believe you are the one to decide if i think it's easy ;) .. Motorstorm, that game gave me so much trouble untill i started using the sixaxis. i just find it easier for some games. plus they work as they should if you don't jump around like a monkey with his tail on fire

I would agree with you on motorstorm. Thats about the only game to have gotten it smooth. Warhawk its just so-so. Lair is a total disaster.

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jwat4

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#13 jwat4
Member since 2003 • 1934 Posts
[QUOTE="zeforgotten"]

alot nicer.. hard to work with, could be right. but controlling with the Sixaxis is easy as scratching your own.. nose.

PrimordialMeme

He was clearly inferring that nobody in the industry has used it to any value as of yet. So far its been useless.

Controlling easy, thats not true, sixaxis will never be as precise as the dualsticks

Its a feature thats available to those that decide to use it...Who cares if no one has used it to its fullest potential..

Lair is a great use of the Sixaxis and despite the poor reviews and those unwilling to take the time and use the controls it actually works well. I have beaten Lair and never once did I find my self saying I wish I could just use the analog sticks...

Sixaxis is not meant to replace the "dualsticks" as you call them...Its meant as an addition to what you can do with the controller itself.

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Simba_Dude

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#14 Simba_Dude
Member since 2005 • 662 Posts
I tried it with some games that allow you to use traditonal controls or switch to the sixaxis. Personally I dispise it since it isn't all that accurate. Only the Wii managed to pull it off properlly. And plus xbox was smart just sticking to duel sticks instead of this motion sensing crap and sony should do the excat same because its plain awkward even after spending a hour trying to practice with it >.>
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#15 lhbchen
Member since 2004 • 1070 Posts
[QUOTE="zeforgotten"][QUOTE="PrimordialMeme"][QUOTE="zeforgotten"]

alot nicer.. hard to work with, could be right. but controlling with the Sixaxis is easy as scratching your own.. nose.

PrimordialMeme

He was clearly inferring that nobody in the industry has used it to any value as of yet. So far its been useless.

Controlling easy, thats not true, sixaxis will never be as precise as the dualsticks

it dont believe you are the one to decide if i think it's easy ;) .. Motorstorm, that game gave me so much trouble untill i started using the sixaxis. i just find it easier for some games. plus they work as they should if you don't jump around like a monkey with his tail on fire

I would agree with you on motorstorm. Thats about the only game to have gotten it smooth. Warhawk its just so-so. Lair is a total disaster.

have you ever played HeavenlySword and FolkLore? in both of these 2 games, Sixaxis has played some very important parts of the games.

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Eclipse83Lives

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#16 Eclipse83Lives
Member since 2006 • 1490 Posts
And how many of these sixaxis games do you own? That you use it on?
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PSP107

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#17 PSP107
Member since 2007 • 18984 Posts
I said it since DAY 1.
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zeforgotten

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#18 zeforgotten
Member since 2006 • 3918 Posts
[QUOTE="zeforgotten"][QUOTE="PrimordialMeme"][QUOTE="zeforgotten"]

alot nicer.. hard to work with, could be right. but controlling with the Sixaxis is easy as scratching your own.. nose.

PrimordialMeme

He was clearly inferring that nobody in the industry has used it to any value as of yet. So far its been useless.

Controlling easy, thats not true, sixaxis will never be as precise as the dualsticks

it dont believe you are the one to decide if i think it's easy ;) .. Motorstorm, that game gave me so much trouble untill i started using the sixaxis. i just find it easier for some games. plus they work as they should if you don't jump around like a monkey with his tail on fire

I would agree with you on motorstorm. Thats about the only game to have gotten it smooth. Warhawk its just so-so. Lair is a total disaster.

Heavenly Sword, Warhawk, Folklore (only played the demo tho'). the Sixaxis works for what it's supposed to do in those games.

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Eclipse83Lives

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#19 Eclipse83Lives
Member since 2006 • 1490 Posts
Yea the Sixaxis in HS is to cool. For fantasy snipes it works about as good as it can.
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lhbchen

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#20 lhbchen
Member since 2004 • 1070 Posts

IIRC, R&CF:TOD will also implement some Sixaxis features into it.

So,as long as the Sixaxis stuff is not as hard-sell as Lair, it'll be good.

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mushi799

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#21 mushi799
Member since 2006 • 1163 Posts

He is right and Lair proves that. anime-2k3

folklore anyone?

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cannibal127-9

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#22 cannibal127-9
Member since 2002 • 573 Posts
Not really sure why all the hate about Lair and it's controls. I enjoyed the controls and found them VERY easy to use after just a few moments of practice (I used the in game flight control help so that I could better understand them). However, the Sixaxis is basically useless. The ONLY games where I've actually enjoyed using it are LocoRoco, Heavenly Sword (bestuses yet, IMO)and Motorstorm (and I still prefer the analog control on Motorstorm when playing seriously). I am excited, however, to see minor implementation in future games, instead of trying to build the game around it (Uncharted uses it for balance while crossing things, that's cool).
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Prinze

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#23 Prinze
Member since 2003 • 4492 Posts

EA's Army of Two has a cool feature with the sixaxis, when you're sniping, the movement of your hands affects the characters' accuracy, so if you accidently make a slight movement with your hands, your shot might be off. (This is according to PSM's coverage of the game about 8-9 months back).

Overall, the sixaxis has yet to shine, I totally agree with Heavenly Sword, throwing/shooting objects is awesome with the sixaxis and I am one of the few that liked it in Call of Duty 3, it was fun to nudge your hands forward to melee attack an enemy.

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Xshinobi

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#24 Xshinobi
Member since 2003 • 3011 Posts
[QUOTE="PrimordialMeme"][QUOTE="zeforgotten"][QUOTE="PrimordialMeme"][QUOTE="zeforgotten"]

alot nicer.. hard to work with, could be right. but controlling with the Sixaxis is easy as scratching your own.. nose.

lhbchen

He was clearly inferring that nobody in the industry has used it to any value as of yet. So far its been useless.

Controlling easy, thats not true, sixaxis will never be as precise as the dualsticks

it dont believe you are the one to decide if i think it's easy ;) .. Motorstorm, that game gave me so much trouble untill i started using the sixaxis. i just find it easier for some games. plus they work as they should if you don't jump around like a monkey with his tail on fire

I would agree with you on motorstorm. Thats about the only game to have gotten it smooth. Warhawk its just so-so. Lair is a total disaster.

have you ever played HeavenlySword and FolkLore? in both of these 2 games, Sixaxis has played some very important parts of the games.

I switch it off after the first 2 chapters and the game got so much better.

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XL83

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#25 XL83
Member since 2007 • 994 Posts
Warhawk almost got it right, but the controls weren't tight enough. If thats all that the controller is capable of, then it is just a novelty. If they can get it right in another flight game I think it will prove itself useful.
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BZSIN

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#26 BZSIN
Member since 2005 • 7889 Posts

I haven't used it in any game I've played (well, apart from Resistance). I keep forgetting it's there, and when I do remember, it's usually crap anyway.

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silversurfergold

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#27 silversurfergold
Member since 2004 • 476 Posts
I really like how they used it in Heavenly Sword, but I think that not every game should get it put on. It's a bonus for games to make good use of it. And it's also a bonus if they don't throw it in at random just for the sake of having sixaxis. Heavenly Sword did a good job with it, but don't throw it in cause you can coughninjagaidensigmacough. lol.
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#28 Hitamaru-homia
Member since 2006 • 2046 Posts
[QUOTE="zeforgotten"]

alot nicer.. hard to work with, could be right. but controlling with the Sixaxis is easy as scratching your own.. nose.

PrimordialMeme

He was clearly inferring that nobody in the industry has used it to any value as of yet. So far its been useless.

Controlling easy, thats not true, sixaxis will never be as precise as the dualsticks

... WarHawk

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GlassDominion

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#29 GlassDominion
Member since 2007 • 1313 Posts
folk lore really used the sixaxis well.
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btkiz

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#30 btkiz
Member since 2005 • 143 Posts

He is right and Lair proves that. anime-2k3

Except for the fact that Lair's controls are awesome, unless you're one of the uncoordinated people who think the game sucks.

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urio1

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#31 urio1
Member since 2007 • 1576 Posts
Sixaxis in GRAW 2 works really well also
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jaSteRdcX

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#32 jaSteRdcX
Member since 2004 • 1944 Posts
yeah right i'm sure they could find some use of it.
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aznpr1d34eva

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#33 aznpr1d34eva
Member since 2006 • 132 Posts

i think teh sixaxis is best used to make games more "realistic" or just as a lil novelty. for example, in mgs4, the sixaxis could b for when your sniping, like the aiming reticle moves in the same manner your hands move or something.

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vincent380

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#34 vincent380
Member since 2003 • 2244 Posts

Folklore

Heavenly Sword

Locoroco

These are the only 3 games so far that ive played thas made the sixaxis interesting

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RoganSarine

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#35 RoganSarine
Member since 2005 • 1490 Posts
I thought Kojima was going to use the six axis to peer around corners when you're near one? Did they ditch that?

That sucks if they did... it was the only way I could see the Sixaxis not being "tacky"
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AgentZero225

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#36 AgentZero225
Member since 2007 • 1718 Posts
Thank god we got the rumble back.
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PSP107

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#37 PSP107
Member since 2007 • 18984 Posts

I thought Kojima was going to use the six axis to peer around corners when you're near one? Did they ditch that?

That sucks if they did... it was the only way I could see the Sixaxis not being "tacky"RoganSarine

My god we did thatsince MGS1 by pressing L2/R2.

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Theibault

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#38 Theibault
Member since 2007 • 606 Posts
I think as time progresses we'll see more and better use of the 6xs ( 6xs has been trademarked by Theibault ).
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TriangleHard

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#39 TriangleHard
Member since 2005 • 9097 Posts

someone from Konami also said Wiimote isn't precise and doesn't work well.

That's what I heard from 1up podcast.

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MERC_RECONN

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#40 MERC_RECONN
Member since 2006 • 2971 Posts

He is right and Lair proves that. anime-2k3

Come on guy's....give the developers time.

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sizzlingdviper

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#41 sizzlingdviper
Member since 2004 • 1818 Posts

[QUOTE="zeforgotten"]never said "useless" you lying sack of potatoes :PPrimordialMeme

he said it in nicer terms

well I'd have to agree-As I've found no use for motion sensors on my sixasis-Bring on dual Shock 3 A.S.A.P Sony.
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MassacreMonk

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#42 MassacreMonk
Member since 2005 • 3379 Posts

I said it since DAY 1.PSP107

Link?

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Warhearted

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#43 Warhearted
Member since 2005 • 236 Posts
He never said it was useless, he said so far no one has been able to utilize it very well. That isn't a problem with sixaxis, it's a problem with the people designing games for it. Personally, I love the motion sensing, developers just need to learn to use it. The aftertouch in Heavenly Sword was one of the coolest parts of the game.
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casey7672

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#44 casey7672
Member since 2006 • 5348 Posts
I like Lair. I would have liked if it were made useing standard controls better. Why did Sony thnk since the Wii had motion controls that they needed to put it in their controllers? Damn the Wii.
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#45 haseeb_1989
Member since 2005 • 1322 Posts
[QUOTE="zeforgotten"]

alot nicer.. hard to work with, could be right. but controlling with the Sixaxis is easy as scratching your own.. nose.

PrimordialMeme

He was clearly inferring that nobody in the industry has used it to any value as of yet. So far its been useless.

Controlling easy, thats not true, sixaxis will never be as precise as the dualsticks

What you are basically saying is that motion sensitive controllers suck including the wii.

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espoac

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#46 espoac
Member since 2005 • 4346 Posts
He is right and Lair proves that. anime-2k3
hard toa rgue with that.
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gusnitro

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#47 gusnitro
Member since 2004 • 355 Posts

i have like 5 ps3 games and not once has the six axis become useful to me.

USELESS.