Sixaxis-bit pointless?

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felixlynch777

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#51 felixlynch777
Member since 2008 • 1787 Posts
[QUOTE="Kaupy"]

Someone mentioned the sixaxis controller being used in KZ2, but I don't recall quite where it came into play. For seriously good use, Heavenly Sword's character Kai and her crossbow is the best I've seen. I ended up replaying her sections of the game dozens of times, much more than I ever did the main characters sections. A similar, but not as extensive, use was in Ratchet and Clank: Tools of Destruction where tilting the controller guided an airborn Ratchet through a serious of guiding circles while he was flying, and to a lesser amount, when he was doing "HALO" sky dives in various locations.

Many games may have a sort of "after-thought" or "tacked on" feel to their sixaxis aspect, but a few really do make it work.

In KZ2 you use it to turn wheels and plant bombs. You also can move the loading screen around with it.
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Conjuration

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#52 Conjuration
Member since 2006 • 3562 Posts

The Six-Axis is currently useless, and I hope it stays that way.
Nobody wants to play Socom and the Six-Axis leaning is part of the reason why.
And Cabela's Dangerous Hunts 2009's implementation of the Six-Axis has seen my controller go flying across the living room a few times.
I don't know anyone who likes to play their games with motion controls.