Take note Devs! MGS4 raised the bar.

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Symphonycometh

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#51 Symphonycometh
Member since 2006 • 9592 Posts
/Facepalm. Sorry man. :lol: I agree then. lol
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jeremiah06

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#52 jeremiah06
Member since 2004 • 7217 Posts

/Facepalm. Sorry man. :lol: I agree then. lolSymphonycometh

lol yea the cutscenes in FFXII almost matched the game play in oblivion

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AgentH

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#53 AgentH
Member since 2004 • 4636 Posts
[QUOTE="TooStoned420"]

[QUOTE="BioShockOwnz"]In cinematics? Yes. In gameplay? No. And with that said, I'd prefer devs move away from cutscenes and tell their stories like BioShock, System Shock, Half-Life and so on.baller72

thank you. I completed this game and didn't even want to see the ending cuz i just got tired of 45 min cutscene which should of been 15 minz but it was extended. and the gameplay wasn't that good especially the shooting. O and how i can be shot by a sniper bullet and hit the floor dizzy . this game is no more than a 9.0 . Bioshock is gonna be plain better even as a port due to no 45 min cut scene and it won't try to do someting it was never built for.( msg shooting mechanics is annoying and not even close to good) Lets not get into mg0 which blows hard chunks.

well coming from a guy named bioshockownz and a guy who is toostoned those opinions dont mean to much to me... lol jk.

But come on the shooting was great in MGS4... to tell the truth it was the best I have played. To be able to shoot from all postions and roll around while shootine is crazy great. Plus it was very accurate. Now I will say some people skill levels can make the game look bad.

Example: My friend came over the other day and I let him play the game for half the day and man he and I were getting bored at his gameplay, but when I got on the sticks he was like MAN I didnt even know I could do all that...and he asked me just to play.

Oh and to answer your question as to why you were dizzy after you were shot by a sniper it is because that gun is a tranq sniper gun... its been in the past few games.

OHHHHHHHHHHHHH yea

I am guessing to the guy who said he skipped the ending cutscene cause he was tired of watching them was new to the series, because there is no way in the world a person who was invested into the Metal Gear story over the years could just skip that cutscene without knowing what was going to happen.

The shooting in MGS4 is freakin' awesome!

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TooStoned420

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#54 TooStoned420
Member since 2005 • 463 Posts
[QUOTE="TooStoned420"]

[QUOTE="BioShockOwnz"]In cinematics? Yes. In gameplay? No. And with that said, I'd prefer devs move away from cutscenes and tell their stories like BioShock, System Shock, Half-Life and so on.baller72

thank you. I completed this game and didn't even want to see the ending cuz i just got tired of 45 min cutscene which should of been 15 minz but it was extended. and the gameplay wasn't that good especially the shooting. O and how i can be shot by a sniper bullet and hit the floor dizzy . this game is no more than a 9.0 . Bioshock is gonna be plain better even as a port due to no 45 min cut scene and it won't try to do someting it was never built for.( msg shooting mechanics is annoying and not even close to good) Lets not get into mg0 which blows hard chunks.

well coming from a guy named bioshockownz and a guy who is toostoned those opinions dont mean to much to me... lol jk.

But come on the shooting was great in MGS4... to tell the truth it was the best I have played. To be able to shoot from all postions and roll around while shootine is crazy great. Plus it was very accurate. Now I will say some people skill levels can make the game look bad.

Example: My friend came over the other day and I let him play the game for half the day and man he and I were getting bored at his gameplay, but when I got on the sticks he was like MAN I didnt even know I could do all that...and he asked me just to play.

Oh and to answer your question as to why you were dizzy after you were shot by a sniper it is because that gun is a tranq sniper gun... its been in the past few games.

OHHHHHHHHHHHHH yea

I am guessing to the guy who said he skipped the ending cutscene cause he was tired of watching them was new to the series, because there is no way in the world a person who was invested into the Metal Gear story over the years could just skip that cutscene without knowing what was going to happen.

1. Mgs4 shooting mechanics is exactly a horrible rip off of Ghost recon. The shooting is lame in mgs . How almost 60% of the weapons you can't use while in cover? wtf . This game is a espionage type game but they want to add shootouts and gunplay now we got this slow moving shooting system. Ghost Recon had it somewhat right unlike mgs.

2. 45 mins cutscenes is not fun. Why do i feel like out of 30 hrs i played 6 at most? Bioshock got it right few cutscenes and tell the story as i play . I really hope no dev follows mgs way of making a ineractive dvd ( this is not a game).

3. MGO is another horrible rip off of ghost recons online (which i hate equally). Its not fun at all

4. I've played mgs 1 and 2 but i hated 3 with a passion

Like i said this ineractive dvd getting a 10 is a load of horse crap. 9.0 at most (mainly for the amazing graphics and story)

O and thanks for the answer . I didn't know why i kept falling and getting dizzy

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Myzz617

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#55 Myzz617
Member since 2008 • 2026 Posts

I kinda wish I played a few other games i put on hold for mgs 4 cause it´s just so good. I can still have fun in other games but not close to the fun I had in MGS 4.

p.s if you dont have a ps3 then get one and get mgs 4, you wont regret it

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True story...Tryna make my 360 burn out before warranty runs out lmaoo :)

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JordanKid

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#56 JordanKid
Member since 2005 • 1231 Posts
I agree, I think developers have to step up to the plate, Kojima puts so much hard work, effort, passion, and his very own soul into his work. His team is so dedicated and hard working and they really just want to make it the best possible experience ever. I think other studios and game creators need to look at Kojima and his team as something to mimic, if all developers did that, all games would be of high quality to their genre regardless if it was your thing
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AgentH

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#57 AgentH
Member since 2004 • 4636 Posts

I agree, I think developers have to step up to the plate, Kojima puts so much hard work, effort, passion, and his very own soul into his work. His team is so dedicated and hard working and they really just want to make it the best possible experience ever. I think other studios and game creators need to look at Kojima and his team as something to mimic, if all developers did that, all games would be of high quality to their genre regardless if it was your thingJordanKid

Yes indeed.