The future of Graphics on Ps3 4D

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Fadixon

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#1 Fadixon
Member since 2005 • 762 Posts

http://gamers-creed.com/?p=99

look at these videos O.O

EDIT :

In the past, we have played games, first in 2D, then in 3D. As in the video
above but not near as high quality and remember X360 is very capable of
running these high quality 3D games (and even some elements of 4D).

But in the Future, we will play Games on the Playstation 3 in Full4D!
(These are not transitions, they are textures being morphed in real time)
May I present just a tiny snipit of the future of 4D on the PS3!

Cool :D

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Sup11722

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#2 Sup11722
Member since 2005 • 1757 Posts

fantastic idea of ps3 but i highly doubt they will be able to pull it off nore any system

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darbyshireandy

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#3 darbyshireandy
Member since 2004 • 659 Posts
if they do it will be sweet :D
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Juventus_10

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#4 Juventus_10
Member since 2003 • 118 Posts
Wow this is cool, I was not even aware there was a fourth dimension. If they can integrate 4-D graphics into games that would be great. Unfortunately I imagine it would take too much money and time to make games in 4-D, although maybe they could just make parts of the games in 4-D such as the summoning magic in upcoming Final Fantasy games.
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SOedipus

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#5 SOedipus
Member since 2006 • 15072 Posts
4D doesn't necessarily define graphics, games like prince of persia and metal gear solid 3 are considered to be 4D games, but w/e
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-Sniper99-

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#6 -Sniper99-
Member since 2004 • 8983 Posts
You guys know that that isn't 4D, right? Here is what 4D is: http://tetraspace.alkaline.org/
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#7 Oilers99
Member since 2002 • 28844 Posts
It's basically a marketing term to hype up something that will likely make a very small difference to videogames. The concept of actively aging in-game objects and textures is really cool, but how many games include passage of time as an important part of the game? It's not nearly as important an addition as them dubbing it 4D would suggest.

And the fourth dimension would be the physical property of four dimensional space. It's theoretically possible, but I wouldn't know if it exists. Time is something else altogether.
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mikeslemonade

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#8 mikeslemonade
Member since 2006 • 3624 Posts
Many people just bash Sony because people don't know the meaning of 4D. They think 4D is just physical numerical dimension like height, width, etc. I think PS3 can do it because the CELL has been proven many times that it can handle such things. The only thing the developer has work around with is the RAM.
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Ultra-Alue

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#9 Ultra-Alue
Member since 2006 • 1111 Posts

This thread is hilarious.

4D... come on.

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rogerjak

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#10 rogerjak
Member since 2004 • 14950 Posts

the forth dimension is time.

Oh and btw nice vids.

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imstillwaiting

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#11 imstillwaiting
Member since 2006 • 679 Posts

this is what sony was talking about when they said 4D

A new Dimension for Sony?

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teebeenz

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#12 teebeenz
Member since 2006 • 4362 Posts
Ya know... they kinda use time in games already, have for a while...
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clsnbrdr616

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#13 clsnbrdr616
Member since 2005 • 572 Posts
I understand what the mean when they say "rendering in 4D" as far as graphics go. But since a lot of people consider the 4th dimension as time when people say the PS3 "can do 4D" it just kind of sounds like the PS3 can time travel. Woohoo I can take my PS3 and go back and meet the dinosaurs. Or I could use my PS3 to go to the future and go to this fall so I can play the good games. Sounds like fun.... LOL I'm just messing around (my attempt at a joke, sorry). :P

Those are some interesting videos though. :) This is why I like this generation of consoles, because the physics are much better this time around which equates to being able to pull of these kind of graphical effects.
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BreakingPoint8

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#14 BreakingPoint8
Member since 2007 • 3347 Posts
Wow, just wow......stay in school
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Maidendude

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#15 Maidendude
Member since 2005 • 388 Posts

Aight so in physics they hypthosize that there is in actuality 11 dimensions. The world in which we live in now is in 3 Dimensions (width, length, and height). But it is said that the universe is in reality 4 dimensions, this is the reason why we have lightyears to measure distance. An example of this is the Sun. The sun is lockated 1 AU away from the Earth and it takes aproximitly 8 minutes for light to travel between the sun and earth meaning the sun is 8 lightminutes away from us. So because of this we are always looking 8 minutes into the past whenever we look at the sun, or if you want to look at this way; all the light on the earth is 8 minutes old.

Now 4D will never happen in video games soley because discover the 4th dimension will drive you mad. Einstein has said this and it has held true so far. For a Dimension to be a Dimension it has to be perpendicular from all the other dimension meaning from each dimension there has to be a 90 degree angle between the others. This is why we live in 3D because it works, any dimesion more than height, length, and width just won't work in our scale. This is why scientists hypthosize that the 4th dimension is time.

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lawlersauce

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#16 lawlersauce
Member since 2007 • 292 Posts

Someone up there said that some believe fourth dimension is time. In that case, all video games are at least 3D right? Because time passes in all of them.

4D is impossible to control and emulate onto a videogame...What do you even suspect 4D to be if the fourth dimension isn't time? Time can't be seen, so it would makeno difference in graphics.

If a video game manipulated the fourth dimension, wouldn't it be classified as a time machine?

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NickinAround

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#17 NickinAround
Member since 2003 • 3430 Posts

Someone up there said that some believe fourth dimension is time. In that case, all video games are at least 3D right? Because time passes in all of them.

4D is impossible to control and emulate onto a videogame...What do you even suspect 4D to be if the fourth dimension isn't time? Time can't be seen, so it would makeno difference in graphics.

If a video game manipulated the fourth dimension, wouldn't it be classified as a time machine?

lawlersauce


Well time can be seen in progress and aging which is where this will be useful on all consoles. I'd like to see this possibly tied to Fable 2 which supposedly will have a time element to it.
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#18 lawlersauce
Member since 2007 • 292 Posts
[QUOTE="lawlersauce"]

Someone up there said that some believe fourth dimension is time. In that case, all video games are at least 3D right? Because time passes in all of them.

4D is impossible to control and emulate onto a videogame...What do you even suspect 4D to be if the fourth dimension isn't time? Time can't be seen, so it would makeno difference in graphics.

If a video game manipulated the fourth dimension, wouldn't it be classified as a time machine?

NickinAround



Well time can be seen in progress and aging which is where this will be useful on all consoles. I'd like to see this possibly tied to Fable 2 which supposedly will have a time element to it.

Alright...but that isn't the 4th dimension. That's more like an emulation of it put through coding on the game. It isn't actually affecting the 4th dimension in any way, it isn't generating a 4th dimension.

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blitzinger123

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#19 blitzinger123
Member since 2005 • 2370 Posts
supposedly, that new video they showed at GDC of killzone 2 behind closed doors was showing off new 4d technology
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lawlersauce

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#20 lawlersauce
Member since 2007 • 292 Posts
Hahahahahaha, 4D technology is impossible!!! All it is, is a bunch of coding to show something aging. It is an internal clock that is directed to adjust time, it isn't adding anything amazing to video games.
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NickinAround

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#21 NickinAround
Member since 2003 • 3430 Posts
[QUOTE="NickinAround"][QUOTE="lawlersauce"]

Someone up there said that some believe fourth dimension is time. In that case, all video games are at least 3D right? Because time passes in all of them.

4D is impossible to control and emulate onto a videogame...What do you even suspect 4D to be if the fourth dimension isn't time? Time can't be seen, so it would makeno difference in graphics.

If a video game manipulated the fourth dimension, wouldn't it be classified as a time machine?

lawlersauce



Well time can be seen in progress and aging which is where this will be useful on all consoles. I'd like to see this possibly tied to Fable 2 which supposedly will have a time element to it.

Alright...but that isn't the 4th dimension. That's more like an emulation of it put through coding on the game. It isn't actually affecting the 4th dimension in any way, it isn't generating a 4th dimension.


Well, all a 3d game is emulating 3 dimensions on a 2d screen. If they can emulate time in a convincing way, then more power to them. I was never trying to argue that they could actually create a forth dimension in video game form, that's like saying GTA III has re-created life.
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#22 Denji
Member since 2003 • 12757 Posts

the forth dimension is time.

Oh and btw nice vids.

rogerjak

Yeah, I was always told that 4D would be EVERYTHING running at once, like the real world and not loaded/spawned due to the situation or actions of the character. Like in the real world, if I kicked a can, the world wouldn't situate around me kicking a can like it would in a game. The world would continue in it's own way despite me kicking a can or not. That everything happens on it's own and completely random. Another example, you're in a house in some town in a game, but the town doesn't load until you get there. Also when you're about to enter another house. What goes on in that house doesn't happen until you walk in, and it's not at the will of the AI itself, but what it's programmed to do, in a pattern. If you were to walk in a house in the real world, everything is already happening.

4D is in now where anything to do with graphical terms. Cause graphics are pretty much as good as it gets aside for more polygons with each generation. But systems aren't capable of 4D, not for a long shot.

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foxbait95

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#23 foxbait95
Member since 2005 • 694 Posts
the cloud thing was the best, that Ish looked awesome.
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stygiansanity

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#24 stygiansanity
Member since 2005 • 3183 Posts

This thread is hilarious.

4D... come on.

Ultra-Alue

right there with you

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#25 deanie117
Member since 2005 • 162 Posts
ok well first of all I think it's kind of lame that your turning this into an argument about physics and crap and second of all while this technology is really cool even though I'm not sure if I plan on playing a game long enough to see that stuff happen, does anyone actually know if their are any games that are using this tecnology??
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#26 Denji
Member since 2003 • 12757 Posts

ok well first of all I think it's kind of lame that your turning this into an argument about physics and crap and second of all while this technology is really cool even though I'm not sure if I plan on playing a game long enough to see that stuff happen, does anyone actually know if their are any games that are using this tecnology??deanie117

I personally think we're still a couple dacades away from even doing this for real.

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Maidendude

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#28 Maidendude
Member since 2005 • 388 Posts
[QUOTE="lawlersauce"][QUOTE="NickinAround"][QUOTE="lawlersauce"]

Someone up there said that some believe fourth dimension is time. In that case, all video games are at least 3D right? Because time passes in all of them.

4D is impossible to control and emulate onto a videogame...What do you even suspect 4D to be if the fourth dimension isn't time? Time can't be seen, so it would makeno difference in graphics.

If a video game manipulated the fourth dimension, wouldn't it be classified as a time machine?

NickinAround



Well time can be seen in progress and aging which is where this will be useful on all consoles. I'd like to see this possibly tied to Fable 2 which supposedly will have a time element to it.

Alright...but that isn't the 4th dimension. That's more like an emulation of it put through coding on the game. It isn't actually affecting the 4th dimension in any way, it isn't generating a 4th dimension.


Well, all a 3d game is emulating 3 dimensions on a 2d screen. If they can emulate time in a convincing way, then more power to them. I was never trying to argue that they could actually create a forth dimension in video game form, that's like saying GTA III has re-created life.

Dude a TV is 3D, everything around us is 3D cause we live in a 3D world.

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#29 IbukiNinja
Member since 2007 • 878 Posts

4D doesn't necessarily define graphics, games like prince of persia and metal gear solid 3 are considered to be 4D games, but w/eSOedipus

Explain, please? I want to know.

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#30 rogerjak
Member since 2004 • 14950 Posts
[QUOTE="rogerjak"]

the forth dimension is time.

Oh and btw nice vids.

Denji

Yeah, I was always told that 4D would be EVERYTHING running at once, like the real world and not loaded/spawned due to the situation or actions of the character. Like in the real world, if I kicked a can, the world wouldn't situate around me kicking a can like it would in a game. The world would continue in it's own way despite me kicking a can or not. That everything happens on it's own and completely random. Another example, you're in a house in some town in a game, but the town doesn't load until you get there. Also when you're about to enter another house. What goes on in that house doesn't happen until you walk in, and it's not at the will of the AI itself, but what it's programmed to do, in a pattern. If you were to walk in a house in the real world, everything is already happening.

4D is in now where anything to do with graphical terms. Cause graphics are pretty much as good as it gets aside for more polygons with each generation. But systems aren't capable of 4D, not for a long shot.

I couldn't say better myself.

But someday (not far from here, that I'm sure) games will be capable of 4D.

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RahKayne

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#31 RahKayne
Member since 2003 • 3436 Posts

guys i think 4d might be this:

as you play the game everything gets older.

thus the reason why he said everything was deformed in real time.

So let's say you play an adventure game, and as time progresses things get older. Certainly doable, however i think the fact that PS3 can do it in real time fully is the reason why it matters so. Like he said 360 will be able to do some of it and most ly procedurely, and some PCs. Reason why he says that is because the PS3 can do SMD or something (take SMD lightly I forgot the true word) for textures tochange in real time.

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mcxps3

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#32 mcxps3
Member since 2007 • 659 Posts
isnt motorstorm4d i mean the courses change over time as u drive through them realisticly.
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#33 BLKZero55
Member since 2005 • 157 Posts

Hahahahahaha, 4D technology is impossible!!! All it is, is a bunch of coding to show something aging. It is an internal clock that is directed to adjust time, it isn't adding anything amazing to video games.lawlersauce

Ya... that sounds like 4D.

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BreakingPoint8

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#34 BreakingPoint8
Member since 2007 • 3347 Posts

[QUOTE="lawlersauce"]Hahahahahaha, 4D technology is impossible!!! All it is, is a bunch of coding to show something aging. It is an internal clock that is directed to adjust time, it isn't adding anything amazing to video games.BLKZero55

Ya... that sounds like 4D.

I hope that's sarcasm, but coming from you Mr. "H@L0 iz fer f@gz" I think you honestly believe everything Sony tells you. Kids these days. Oh and Sonic the Hedghog for the PS3/Xbox360 is a horrible game, and is a low point for the franchise. But you don't know any better since you gave it a 9.0 -
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jdt532

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#35 jdt532
Member since 2003 • 4236 Posts

[QUOTE="deanie117"]ok well first of all I think it's kind of lame that your turning this into an argument about physics and crap and second of all while this technology is really cool even though I'm not sure if I plan on playing a game long enough to see that stuff happen, does anyone actually know if their are any games that are using this tecnology??Denji

I personally think we're still a couple dacades away from even doing this for real.

A couple decades away? You obviously don't know anything about procedural synthesis.... Like the guy in the article said it's not anything new and nothing was shown in that video that can't be done in real time on the CEll processor, another thing you probably know nothing about. Also those of you who keep talking like this is only something that makes textures age also don't know what you're talking about. Procedural synthesis can do a lot more than just aging textures in real time it's about deforming or altering textures in real time and generating textures in real time. Before if you shoot a rocket at a building in one frame the game engine will swap out textures in the wall and then swap in ones that show a big hole in the wall, it's like smoke and mirrors. With PS the wall will blow up and deform in real time. Another example of procedural synthesis would be a game where you plant seeds or cast some kind of magic spell and then watch as plant life like flowers or trees are generated in real time during the game or characters in the game can deform and transform in real time in the game. There are many other possibilities with procedural synthesis, to say that this wont do much for games means you don't anything about this tech.

Another upside to procedural synthesis is games that never age. What if old classics like Super Mario Bros. or FFVII were made entirely from procedural synthesis? This would mean with some simple tweaking of the game code algorithms the graphics and level geometry could be completely redone to look like a PS3 game. Here's an article about this.

http://nintendo.about.com/library/procedural/blprocedural2.htm

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G-Legend

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#36 G-Legend
Member since 2005 • 7387 Posts

supposedly, that new video they showed at GDC of killzone 2 behind closed doors was showing off new 4d technologyblitzinger123

Technically it's not 4-D, but this is a good technique and that's great that Killzone 2 will use it if that's true. That particle cloud is amazing and will probably be used for the vehicle explosions and rockets in KZ2. With this vid KZ seems that much more possible.

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#37 OGTool
Member since 2006 • 87 Posts
and how will they do that? we are living in a 3 D world are you saying that they will break that boundry of 3ed to 4d in this world? even if they do we wount be able to see anything properly we cant see into a 4d image
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#38 G-Legend
Member since 2005 • 7387 Posts
[QUOTE="Denji"]

[QUOTE="deanie117"]ok well first of all I think it's kind of lame that your turning this into an argument about physics and crap and second of all while this technology is really cool even though I'm not sure if I plan on playing a game long enough to see that stuff happen, does anyone actually know if their are any games that are using this tecnology??jdt532

I personally think we're still a couple dacades away from even doing this for real.

A couple decades away? You obviously don't know anything about procedural synthesis.... Like the guy in the article said it's not anything new and nothing was shown in that video that can't be done in real time on the CEll processor, another thing you probably know nothing about. Also those of you who keep talking like this is only something that makes textures age also don't know what you're talking about. Procedural synthesis can do a lot more than just aging textures in real time it's about deforming or altering textures in real time and generating textures in real time. Before if you shoot a rocket at a building in one frame the game engine will swap out textures in the wall and then swap in ones that show a big hole in the wall, it's like smoke and mirrors. With PS the wall will blow up and deform in real time. Another example of procedural synthesis would be a game where you plant seeds or cast some kind of magic spell and then watch as plant life like flowers or trees are generated in real time during the game or characters in the game can deform and transform in real time in the game. There are many other possibilities with procedural synthesis, to say that this wont do much for games means you don't anything about this tech.

Another upside to procedural synthesis is games that never age. What if old classics like Super Mario Bros. or FFVII were made entirely from procedural synthesis? This would mean with some simple tweaking of the game code algorithms the graphics and level geometry could be completely redone to look like a PS3 game. Here's an article about this.

http://nintendo.about.com/library/procedural/blprocedural2.htm

Okay about that deforming I watched the Killzone trailer and when the ship lands and gets blown up and the ground deforms is that what you're talking about?

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#39 blue-fish
Member since 2003 • 1389 Posts

Wow, just wow......stay in schoolBreakingPoint8

Seriously! So Mario for the NES was using "4D technology" with a friggin countdown ya nobs. The fourth dimension is inescapable, for crying out loud people, stop getting so riled up about silly buzzwords for new texture rendering technology, hahaha.

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jdt532

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#40 jdt532
Member since 2003 • 4236 Posts

Okay about that deforming I watched the Killzone trailer and when the ship lands and gets blown up and the ground deforms is that what you're talking about?G-Legend

Yeah, that's one form of procedural synthesis.

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#41 KraigA
Member since 2006 • 677 Posts
[QUOTE="NickinAround"][QUOTE="lawlersauce"][QUOTE="NickinAround"][QUOTE="lawlersauce"]

Someone up there said that some believe fourth dimension is time. In that case, all video games are at least 3D right? Because time passes in all of them.

4D is impossible to control and emulate onto a videogame...What do you even suspect 4D to be if the fourth dimension isn't time? Time can't be seen, so it would makeno difference in graphics.

If a video game manipulated the fourth dimension, wouldn't it be classified as a time machine?

Maidendude



Well time can be seen in progress and aging which is where this will be useful on all consoles. I'd like to see this possibly tied to Fable 2 which supposedly will have a time element to it.

Alright...but that isn't the 4th dimension. That's more like an emulation of it put through coding on the game. It isn't actually affecting the 4th dimension in any way, it isn't generating a 4th dimension.


Well, all a 3d game is emulating 3 dimensions on a 2d screen. If they can emulate time in a convincing way, then more power to them. I was never trying to argue that they could actually create a forth dimension in video game form, that's like saying GTA III has re-created life.

Dude a TV is 3D, everything around us is 3D cause we live in a 3D world.

don't we live in a 4d world?

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#42 G-Legend
Member since 2005 • 7387 Posts

[QUOTE="G-Legend"]Okay about that deforming I watched the Killzone trailer and when the ship lands and gets blown up and the ground deforms is that what you're talking about?jdt532

Yeah, that's one form of procedural synthesis.

And this is possible for a game?

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#43 jdt532
Member since 2003 • 4236 Posts
[QUOTE="jdt532"]

[QUOTE="G-Legend"]Okay about that deforming I watched the Killzone trailer and when the ship lands and gets blown up and the ground deforms is that what you're talking about?G-Legend

Yeah, that's one form of procedural synthesis.

And this is possible for a game?

Procedural synthesis has already been done in past games and so has real time geometry deformation. Ever play Red Faction? Now obviously the PS3 is capable of doing waaay more than what was done in past games so yes this is definitely possible.

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haseeb_1989

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#44 haseeb_1989
Member since 2005 • 1322 Posts
So does this mean that the ps3 cant do 10d graphics
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SOedipus

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#45 SOedipus
Member since 2006 • 15072 Posts

[QUOTE="SOedipus"]4D doesn't necessarily define graphics, games like prince of persia and metal gear solid 3 are considered to be 4D games, but w/eIbukiNinja

Explain, please? I want to know.

mgs3 takes place before any of the other metal gear games, thus things must go according to how they "should", ie. can't kill ocelot or you would make a time paradox, kinda hard to explain. prince of persia on the otherhand is quite obvious how you can slow down time, etc. onimusha 3 could be seen as a 4d game as well seeing how you play in two differnent time periods and events in the past(jaques) have a direct influence on the present(samanosuke) part of the game

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G-Legend

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#46 G-Legend
Member since 2005 • 7387 Posts
[QUOTE="G-Legend"][QUOTE="jdt532"]

[QUOTE="G-Legend"]Okay about that deforming I watched the Killzone trailer and when the ship lands and gets blown up and the ground deforms is that what you're talking about?jdt532

Yeah, that's one form of procedural synthesis.

And this is possible for a game?

Procedural synthesis has already been done in past games and so has real time geometry deformation. Ever play Red Faction? Now obviously the PS3 is capable of doing waaay more than what was done in past games so yes this is definitely possible.

Okay

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Maidendude

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#47 Maidendude
Member since 2005 • 388 Posts
Nope cause time is 1D. Time is a straight line never bending or turning, it just continues in one patterern. This is length in our 3D world.