[QUOTE="Denji"] [QUOTE="deanie117"]ok well first of all I think it's kind of lame that your turning this into an argument about physics and crap and second of all while this technology is really cool even though I'm not sure if I plan on playing a game long enough to see that stuff happen, does anyone actually know if their are any games that are using this tecnology??jdt532
I personally think we're still a couple dacades away from even doing this for real.
A couple decades away? You obviously don't know anything about procedural synthesis.... Like the guy in the article said it's not anything new and nothing was shown in that video that can't be done in real time on the CEll processor, another thing you probably know nothing about. Also those of you who keep talking like this is only something that makes textures age also don't know what you're talking about. Procedural synthesis can do a lot more than just aging textures in real time it's about deforming or altering textures in real time and generating textures in real time. Before if you shoot a rocket at a building in one frame the game engine will swap out textures in the wall and then swap in ones that show a big hole in the wall, it's like smoke and mirrors. With PS the wall will blow up and deform in real time. Another example of procedural synthesis would be a game where you plant seeds or cast some kind of magic spell and then watch as plant life like flowers or trees are generated in real time during the game or characters in the game can deform and transform in real time in the game. There are many other possibilities with procedural synthesis, to say that this wont do much for games means you don't anything about this tech.
Another upside to procedural synthesis is games that never age. What if old classics like Super Mario Bros. or FFVII were made entirely from procedural synthesis? This would mean with some simple tweaking of the game code algorithms the graphics and level geometry could be completely redone to look like a PS3 game. Here's an article about this.
http://nintendo.about.com/library/procedural/blprocedural2.htm
Okay about that deforming I watched the Killzone trailer and when the ship lands and gets blown up and the ground deforms is that what you're talking about?
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