The theory about the Cell and the RSX.

This topic is locked from further discussion.

Avatar image for black_awpN1
black_awpN1

7863

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 black_awpN1
Member since 2004 • 7863 Posts

THis is my little theory about the Cell/RSX integration.

THe cell can work in unisen with the RSX, thus making the Cell a second GPU. For instance, if you have to create skin textures, but the RSX is too busy doing other stuff, then one of the cells 7SPUs can take care of those calculations. and so on and so forth. THat way we can get better character models and better enviorments and textures. However, this data sometimes tends to get bottle neck withing the PS3, thus creating visuals not up to par to what the PS3 can really do. So it is now up to devs. to figure out how to crack th enut that is the cell processor. Thats all in theory, of course.

Is that basically how it goes?

Avatar image for FireFalkon
FireFalkon

866

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 FireFalkon
Member since 2004 • 866 Posts
All I know is that the ps3 has 7 logic CPUS, custom RAM 4x faster than normal RAM, and the RSX that i think it's a standard GPU optmized for OpenGL. It's up to the devs to use the hardwere.
Avatar image for black_awpN1
black_awpN1

7863

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 black_awpN1
Member since 2004 • 7863 Posts

Who cares about your theory? Hey your "theory"!? How ridiculous is that!?!?!? Just DELETE this topic for the love of God.Vojkan80001

someone forgot to take there happy pills this morning. 8)

if you have nothing interesting to say, dont say anything at all.

Avatar image for FireFalkon
FireFalkon

866

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 FireFalkon
Member since 2004 • 866 Posts
Who cares about your theory? Hey your "theory"!? How ridiculous is that!?!?!? Just DELETE this topic for the love of God.Vojkan80001
What's the problem in someone posting what he thinks about the ps3's hardware? If you don't care about his theory why did you post in his topic?
Avatar image for vegetattack15
vegetattack15

1686

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#6 vegetattack15
Member since 2007 • 1686 Posts

Who cares about your theory? Hey your "theory"!? How ridiculous is that!?!?!? Just DELETE this topic for the love of God.Vojkan80001

Ive seen people get flamed before for typing something either stupid or unpopular, but he was just trying to reason out hardware for the console. Calm down, there was no need to jump down his throat like that.

Avatar image for Lilith_n_Belial
Lilith_n_Belial

301

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 Lilith_n_Belial
Member since 2006 • 301 Posts

THis is my little theory about the Cell/RSX integration.

THe cell can work in unisen with the RSX, thus making the Cell a second GPU. For instance, if you have to create skin textures, but the RSX is too busy doing other stuff, then one of the cells 7SPUs can take care of those calculations. and so on and so forth. THat way we can get better character models and better enviorments and textures. However, this data sometimes tends to get bottle neck withing the PS3, thus creating visuals not up to par to what the PS3 can really do. So it is now up to devs. to figure out how to crack th enut that is the cell processor. Thats all in theory, of course.

Is that basically how it goes?

black_awpN1

Not exactly...actually the Cell, or well, one of its SPU's acts as a primary GPU, while the RSX just....applies the finishing touches....This Linkshows a vid of a 3D enviroment rendered usingJUST the CELL as a GPU...enjoy..XP

Avatar image for Macolele
Macolele

534

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 Macolele
Member since 2006 • 534 Posts
[QUOTE="black_awpN1"]

THis is my little theory about the Cell/RSX integration.

THe cell can work in unisen with the RSX, thus making the Cell a second GPU. For instance, if you have to create skin textures, but the RSX is too busy doing other stuff, then one of the cells 7SPUs can take care of those calculations. and so on and so forth. THat way we can get better character models and better enviorments and textures. However, this data sometimes tends to get bottle neck withing the PS3, thus creating visuals not up to par to what the PS3 can really do. So it is now up to devs. to figure out how to crack th enut that is the cell processor. Thats all in theory, of course.

Is that basically how it goes?

Lilith_n_Belial

Not exactly...actually the Cell, or well, one of its SPU's acts as a primary GPU, while the RSX just....applies the finishing touches....This Linkshows a vid of a 3D enviroment rendered usingJUST the CELL as a GPU...enjoy..XP

That's Terain engine which we need 35 P4 3GHz to render in realtime. However, Cell won't be primary GPU in PS3. By pass to Cell all tasks which Cell can perform many time faster than RSX. The power is incredible.

Avatar image for jamesseery
jamesseery

356

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 jamesseery
Member since 2005 • 356 Posts
Because of its multifaceted design I think the PS3 definatly has more headroom for visual improvement than the other consoles do. It should be interesting to see what the developers can do with all that technology over the next few years.
Avatar image for 5FingersOfDeath
5FingersOfDeath

1114

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 5FingersOfDeath
Member since 2007 • 1114 Posts
Has any games yet took full advantage of the cell? if not, then wich upcoming games will?
Avatar image for Redfingers
Redfingers

4510

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 Redfingers
Member since 2005 • 4510 Posts
This isn't a theory, this is a hypothesis that has yet to be supported or even substantiated by anything other than scattered information and hope.
Avatar image for HuhJustaBox
HuhJustaBox

1585

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#12 HuhJustaBox
Member since 2006 • 1585 Posts

Has any games yet took full advantage of the cell? if not, then wich upcoming games will?5FingersOfDeath

Don't expect to see any games take FULL advantage of the Cell anytime soon. Have you seen the amazing game, Uncharted. The lighting, animations, graphics, character models, etc all look amazing. The devs have claimed that they have only tapped into around 30% of the Cell and the final product will have tapped about 40-50% of the total power of the Cell.

Avatar image for Extelleron
Extelleron

3475

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#13 Extelleron
Member since 2005 • 3475 Posts

THis is my little theory about the Cell/RSX integration.

THe cell can work in unisen with the RSX, thus making the Cell a second GPU. For instance, if you have to create skin textures, but the RSX is too busy doing other stuff, then one of the cells 7SPUs can take care of those calculations. and so on and so forth. THat way we can get better character models and better enviorments and textures. However, this data sometimes tends to get bottle neck withing the PS3, thus creating visuals not up to par to what the PS3 can really do. So it is now up to devs. to figure out how to crack th enut that is the cell processor. Thats all in theory, of course.

Is that basically how it goes?

black_awpN1

In theory a game developer could use the Cell to perform shader processing and "help out" the RSX. The SPE's are ideal for shader calculations, especially geometry shading. One ofthe problem with this, as you kind of state, is that this can create a bottleneck in many situations. Communication between RSX and the Cell's SPEs will take up memory bandwidth, and RSX already has only 22.4 GB/s of bandwidth, which really is less than optimal to start with. With games that have detailed textures, and especially games that support 1080p, this will end up being a major bottleneck. Anandtech, a hardware review site, actually speculated on this when they first wrote an article on the hardware of the PS3/360:

The downside to the RSX using the Cell for all vertex processing is pretty significant. Remember that the RSX only has a 22.4GB/s link to its local memory bandwidth, which is less than 60% of the memory bandwidth of the GeForce 7800 GTX. In other words, it needs that additional memory bandwidth from the Cell's memory controller to be able to handle more texture-bound games. If a good portion of the 15GB/s downstream link from the Cell processor is used for bandwidth between the Cell's SPEs and the RSX, the GPU will be texture bandwidth limited in some situations, especially at resolutions as high as 1080p.

http://www.anandtech.com/video/showdoc.aspx?i=2453&p=9

The other, more obvious problem with utilizing the SPEs for graphics is that you take away a lot of the Cell's power to do traditional processor work, like physics. If you're utilizing most of the SPE's to augment the shading power of the RSX, then you are going to leave the Cell with far less power than the 360's processor to execute CPU code. Cell has 1 PPE and 6 (usable) SPEs. Xenon has 3 main cores which are each equivalent to a PPE. When you take away all the SPE's, you leave Cell with, in theory, 1/3 of the power of Xenon. So, while you may improve graphics, you're killing things like physics and AI.

Avatar image for strickers6
strickers6

438

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#14 strickers6
Member since 2006 • 438 Posts
or you can use that old logic theory and just LOOK AT THE RESULTS.Rachet,Uncharted,GT,Heavenly Sword,Lair,MGS4,Infamous and KIllzone all look better than any 360 similar games hence Cell RSX is superior.Any other conclusions are futile.End result is everything.Only games built for 360 and ported suffer on PS3.This is changing too with Mercenaries,Burnout,Haze,Dark sector,Pro evoand DMC being built for PS3 as lead platform.Before claiming any fanboy nonsense,I do own a 360 and am well placed to compare.
Avatar image for gabwa007
gabwa007

615

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#15 gabwa007
Member since 2003 • 615 Posts
So, we are so clueless about what goes on inside the PS3 that we have to theorize about it !? I'm sorry but second poster is right, this is ridiculous. Unless you're someone who's had a lot of expereince programming for the PS3, plese leave us with tour "theories" . And wtf!? bottlenecks of data inside the ps3??
Avatar image for sakura_Ex
sakura_Ex

3066

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#16 sakura_Ex
Member since 2007 • 3066 Posts
I like how people are talking like they actually know what's going on inside of the PS3.Do you really think that they let us know all the specs in the PS3?.So unless you built the PS3 or actually worked on it your logic and theories have no weight.
Avatar image for mista_meth
mista_meth

159

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#17 mista_meth
Member since 2005 • 159 Posts

Has any games yet took full advantage of the cell? if not, then wich upcoming games will?5FingersOfDeath

Nope.. not any time in the future, but many games seem to look amazing even wwithout doing so. check out Uncharted: Drake's Fortune, nd keep in minds its onli usin 30% of da Cells power. by the time its done iits gonna be using about 50%. while it doesnt sound lke alot, the game styll looks amazing even without utilizing the Cell to its full potential. wut does that say about the future of PS3 owners..well..its pretty BRIGHT. nd check LAIR out, not sure how much power dats using, but the recent posts with the lair Screenshots look 10X better than any of the previous trailers, INCLUDING the E3 trailer.

Avatar image for 5FingersOfDeath
5FingersOfDeath

1114

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#18 5FingersOfDeath
Member since 2007 • 1114 Posts

[QUOTE="5FingersOfDeath"]Has any games yet took full advantage of the cell? if not, then wich upcoming games will?HuhJustaBox

Don't expect to see any games take FULL advantage of the Cell anytime soon. Have you seen the amazing game, Uncharted. The lighting, animations, graphics, character models, etc all look amazing. The devs have claimed that they have only tapped into around 30% of the Cell and the final product will have tapped about 40-50% of the total power of the Cell.

Yea I remember that interview now, but what I'm wondering is when a game comes out that uses a big chunk of the cell power, will it be possible to port that game to the X360?

Avatar image for KandyKornMan
KandyKornMan

310

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#19 KandyKornMan
Member since 2006 • 310 Posts

All I know is that the ps3 has 7 logic CPUS, custom RAM 4x faster than normal RAM, and the RSX that i think it's a standard GPU optmized for OpenGL. It's up to the devs to use the hardwere.FireFalkon

well the ram is ddr3 so its better than what we have on pc right now.but they do have corsair ddr3 sticks out now.its not cheap though.the mb that use it arent available either so really doesnt matter does it.

Avatar image for AliasUK
AliasUK

872

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#20 AliasUK
Member since 2006 • 872 Posts

This isn't a theory, this is a hypothesis that has yet to be supported or even substantiated by anything other than scattered information and hope.Redfingers

*cough* Xbot *cough*

Avatar image for warbmxjohn
warbmxjohn

6014

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#21 warbmxjohn
Member since 2007 • 6014 Posts

[QUOTE="Redfingers"]This isn't a theory, this is a hypothesis that has yet to be supported or even substantiated by anything other than scattered information and hope.AliasUK

*cough* Xbot *cough*

but his icon shows red rings? why glorify failure if he's an xbot?

Avatar image for FireFalkon
FireFalkon

866

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#22 FireFalkon
Member since 2004 • 866 Posts

well the ram is ddr3 so its better than what we have on pc right now.but they do have corsair ddr3 sticks out now.its not cheap though.the mb that use it arent available either so really doesnt matter does it.

KandyKornMan
the ps3 doesn't use DDR3 RAM, it uses custom XDR RAM. More info: http://en.wikipedia.org/wiki/XDR_DRAM
Avatar image for eclipsed4utoo
eclipsed4utoo

10578

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#23 eclipsed4utoo
Member since 2006 • 10578 Posts

I like how people are talking like they actually know what's going on inside of the PS3.Do you really think that they let us know all the specs in the PS3?.So unless you built the PS3 or actually worked on it your logic and theories have no weight.sakura_Ex

Sony has released all of the specific information on the PS3 and IBM has all the white papers on the CELL processor. They only thing we don't have all the information on is the RSX. NVidia has never released all of the information on the RSX. That is the one part that NOBODY outside of Sony and Nvidia know everything about.

Avatar image for Extelleron
Extelleron

3475

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#24 Extelleron
Member since 2005 • 3475 Posts

[QUOTE="sakura_Ex"]I like how people are talking like they actually know what's going on inside of the PS3.Do you really think that they let us know all the specs in the PS3?.So unless you built the PS3 or actually worked on it your logic and theories have no weight.eclipsed4utoo

Sony has released all of the specific information on the PS3 and IBM has all the white papers on the CELL processor. They only thing we don't have all the information on is the RSX. NVidia has never released all of the information on the RSX. That is the one part that NOBODY outside of Sony and Nvidia know everything about.

RSX is made up of approximately 300 million transistors, just like the GeForce 7800. There are a few differences, such as the inclusion of a Turbo-cache like system where RSX can access system memory in addition to the dedicated graphics memory (256MB) it already has. Other than that, nothing has surfaced that would make us believe RSX is a GeForce 7800 on a 90nm process with a 550MHz clockspeed.

As for sakura, read up if you want to know things:

http://www.anandtech.com/cpuchipsets/showdoc.aspx?i=2379

http://www.anandtech.com/video/showdoc.aspx?i=2453

Avatar image for Macolele
Macolele

534

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#25 Macolele
Member since 2006 • 534 Posts

[QUOTE="sakura_Ex"]I like how people are talking like they actually know what's going on inside of the PS3.Do you really think that they let us know all the specs in the PS3?.So unless you built the PS3 or actually worked on it your logic and theories have no weight.eclipsed4utoo

Sony has released all of the specific information on the PS3 and IBM has all the white papers on the CELL processor. They only thing we don't have all the information on is the RSX. NVidia has never released all of the information on the RSX. That is the one part that NOBODY outside of Sony and Nvidia know everything about.

That's my big question. What is RSX? They only say it's similar 7800GTX . I know RSX using only OpenGL and not support HLSL. 7800GTX doesn't like that. We saw PS3 game close with Xbox360 even they use only 20% of Cell's horsepower for some stuff. Why?

Avatar image for TacticalElefant
TacticalElefant

900

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#26 TacticalElefant
Member since 2007 • 900 Posts
Wasn't it proven that despite being actually decent at geometry work, the Cell was actually quite terrible at shaders? I've heard about how it may be capable of radiosity calculations, but so far, nothing has come to my attention that's amazing or incredible. Cell is overrated and to do all those graphics calculations that everyone hopes it could, it doesn't have the right architecture to get those classes of pure GFLOPS in graphics calculations. If I remember right, I think I heard that, used as a GPU purely, the Cell was equal to something on the likes of a GeForce 6200, and that makes me laugh.

Cell is still obviously a great at floating point calculations like physics but other than that I don't see the Cell being the Alpha-Omega of processor design. However, it may be the beginning of highly-parallel CPUs considering Cell is supposed to bridge the gap between CPUs, GPUs, and PPUs (physic processing units). Even still Cell really isn't too useful for game consoles without a true graphics processor, and frankley Sony could have done better than a G72 (or is G70?), as the GeForce 7800 is somewhat limited. I actually view the Xenos GPU in the 360 like a I view the Cell in the PS3. They are amazing pieces of technology. Xenos may be eclipsed very much already by PC graphics processors but it was the first of the unified shader graphics processors, and it kicks the crap out of the 7800 not just in theoretical numbers but it can actually achieve close to it's theorecticals in actuall games.
Avatar image for TacticalElefant
TacticalElefant

900

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#27 TacticalElefant
Member since 2007 • 900 Posts
[QUOTE="KandyKornMan"]

well the ram is ddr3 so its better than what we have on pc right now.but they do have corsair ddr3 sticks out now.its not cheap though.the mb that use it arent available either so really doesnt matter does it.

FireFalkon
the ps3 doesn't use DDR3 RAM, it uses custom XDR RAM. More info: http://en.wikipedia.org/wiki/XDR_DRAM



XDR RAM is freaking fast as hell not to mention I think it delivers 4 or 8 bits at a time, not 2 like in DDR2.
Avatar image for iMacBot
iMacBot

947

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#28 iMacBot
Member since 2007 • 947 Posts
The PS3 compares itself to PCs more than the XBOX360 and Wii when you think about it.
Avatar image for AgentZero225
AgentZero225

1718

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#29 AgentZero225
Member since 2007 • 1718 Posts

Who cares about your theory? Hey your "theory"!? How ridiculous is that!?!?!? Just DELETE this topic for the love of God.Vojkan80001

I agree with u.

Avatar image for KandyKornMan
KandyKornMan

310

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#30 KandyKornMan
Member since 2006 • 310 Posts
[QUOTE="KandyKornMan"]

well the ram is ddr3 so its better than what we have on pc right now.but they do have corsair ddr3 sticks out now.its not cheap though.the mb that use it arent available either so really doesnt matter does it.

FireFalkon

the ps3 doesn't use DDR3 RAM, it uses custom XDR RAM. More info: http://en.wikipedia.org/wiki/XDR_DRAM

sorry after i posted that i realized it was wrong.ddr3 wasnt really available at the time was it.still both are faster than ddr2.but xdr has never been popular with pc because of price and other issues.

Avatar image for gizmo_logix
gizmo_logix

4224

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#31 gizmo_logix
Member since 2005 • 4224 Posts
[QUOTE="KandyKornMan"]

well the ram is ddr3 so its better than what we have on pc right now.but they do have corsair ddr3 sticks out now.its not cheap though.the mb that use it arent available either so really doesnt matter does it.

FireFalkon
the ps3 doesn't use DDR3 RAM, it uses custom XDR RAM. More info: http://en.wikipedia.org/wiki/XDR_DRAM

The XDR RAM is very important. This is why the Cell's SPUs access to the XDR (very fast) is key to eliminating bottle necks instead of loading the RSX with textures on it's DDR2 RAM (slower). PS3 games that are written as if they are supposed to be run on a PC/360 have issues.
Avatar image for gizmo_logix
gizmo_logix

4224

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#32 gizmo_logix
Member since 2005 • 4224 Posts
Wasn't it proven that despite being actually decent at geometry work, the Cell was actually quite terrible at shaders? I've heard about how it may be capable of radiosity calculations, but so far, nothing has come to my attention that's amazing or incredible. Cell is overrated and to do all those graphics calculations that everyone hopes it could, it doesn't have the right architecture to get those classes of pure GFLOPS in graphics calculations. If I remember right, I think I heard that, used as a GPU purely, the Cell was equal to something on the likes of a GeForce 6200, and that makes me laugh.

Cell is still obviously a great at floating point calculations like physics but other than that I don't see the Cell being the Alpha-Omega of processor design. However, it may be the beginning of highly-parallel CPUs considering Cell is supposed to bridge the gap between CPUs, GPUs, and PPUs (physic processing units). Even still Cell really isn't too useful for game consoles without a true graphics processor, and frankley Sony could have done better than a G72 (or is G70?), as the GeForce 7800 is somewhat limited. I actually view the Xenos GPU in the 360 like a I view the Cell in the PS3. They are amazing pieces of technology. Xenos may be eclipsed very much already by PC graphics processors but it was the first of the unified shader graphics processors, and it kicks the crap out of the 7800 not just in theoretical numbers but it can actually achieve close to it's theorecticals in actuall games.
TacticalElefant
John Carmack, is that you? The proof will be in the pudding. Sit tight...